maycon 2018-12-04 01:29
hahahahaha... very funny man. Good job.
Foon → Ludum Dare Explorer → LD43 → Omitl
By rkuhl
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 535 | 3.41 | 26 | |
| Fun | 315 | 3.52 | 26 | |
| Innovation | 918 | 2.60 | 26 | |
| Theme | 862 | 2.89 | 26 | |
| Graphics | 511 | 3.52 | 26 | |
| Humor | 518 | 2.83 | 23 | |
| Mood | 688 | 3.10 | 25 |
hahahahaha... very funny man. Good job.
I liked this, I thought it was pretty cute. I had a good time bashing skeletons.
Nice job!
I really like how the game can be sped up by just spawning more enemies, even if that comes at the cost of increased difficulty.
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While somewhat simplistic at first, I'm amazed that not only does this game offer upgrades, but that it has a freaking boss fight to boot. It took me a couple of tries, but I made it through, and it felt so good. Nice graphics and tight gameplay made this an enjoyable experience. Good job! The game was a bit too easy though. Maybe some traps or something could make it more engaging and interesting, since enemies are quite easy right now.
Anyhow, great job. In behalf of [my team](discord.whalesandgames.com), we wish you a great rating period. Cheers! :whale:
First of all, this was a nice game. The mechanics of fighting felt good, and I loved the particle system attached to the sword! One suggestion, when you have the controls for swinging a sword mapped to the mouse, it's nice to have the player face the mouse. Other than that, the game feels great!
The graphics, sound and overall mood was nice, and I like thed boss fight. Having control of the spawning is interesting, but I don't think it is a fun mechanic. It makes the optimal line of play to spawn the skeletons one by one, and it is the designers job to make the optimal playstyle also be the most enjoyable one.
I really liked the graphics and the sounds of the skeletons crushing. Very entertaining game. After getting better at fighting the skeletons pretty fast I had trouble fighting the not-so-easy boss. But I guess this is the purpose of a boss fight. :) The music is catchy and does not get boring.
I really enjoyed your game! The fact that the skeleton spawning is controlled by the player is a nice idea and it works really well in a farming context Would have loved a loop with the 3 waves to get even more bones :D
I'm not sure I got what ended a wave, was it a timer or something ?
Eitherway it's a really cool entry :)
@tymus Yeah, the waves were controlled by a timer. I meant to add some sort of graphical representation, but I ran out of time. Thanks for playing.
Nice Work! overall the game felt and looked good! However, you might want to make the enemies repel against each other so you can't just group them all up and kill them with one hit.
Interesting concept. I love ancient civilization history stuff! I think it twould have been better to just have skeletons spawn in in waves. Nice job! :clap:
This is an amazing game for the Ludum Dare. The game itself is solid, there i an upgrade system, it fits the 'sacrifice' theme and above all: the mechanic to spawn in enemies yourself is genius. It even has good art, an amazing game overall!
I really like the graphics, animations and overall well done for one person team! Great bossfight in the end. I would appreciate better (I mean clearer) display of health / being hit and maybe timer for a round.
it's a pretty little game, even if I don't really understand the point with the item (hearth, bones and ??). The music is strangely joyfull for the background. The graphics are cool for a jam, I appreciate the FX on the sword, Nice work!
Good job, managed to make a polished game that is easy to understand that fits the theme! Well done!
Really good job, i appreciate to test it !! Graphics are really soft for the eyes, and good. I enjoyed to summon so much skulls xDD and kill them all in one hit =). i liked to fight the final boss. Really good game, and very nice effort. The music part is good too, very catchy ! Well done !