A Cage of Love by Quetzakol 2017-05-06T20:39:27Z
Player movement was could have been faster, but I liked the designs of the characters, very cute! It was a neat take on the theme, too. Nice entry, good job!
Foon → Ludum Dare Explorer → Users → MandaRad
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Kickstart Minecart | jam | 687 | 3.64 | 3.65 | 3.46 | 3.89 | 3.89 | 2.94 | 3.45 | |
| 2020 | 47 | Stuck in a loop | 👥 | Choo Choo Circuit | jam | 501 | 3.70 | 3.59 | 3.63 | 4.22 | 3.64 | 2.96 | 2.80 | 3.07 |
| 2020 | 46 | Keep it alive | 👥 | Dr. Hackerman | jam | 491 | 3.81 | 3.76 | 3.20 | 4.00 | 3.91 | 4.05 | 3.94 | |
| 2019 | 45 | Start with nothing | 👥 | Healthy Competition | jam | 455 | 3.55 | 3.55 | 3.07 | 3.26 | 3.78 | 3.50 | 3.44 | |
| 2019 | 44 | Your life is currency | 👥 | With All My Heart | jam | 258 | 3.72 | 3.80 | 2.52 | 3.50 | 3.32 | 2.83 | 3.45 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Triag'd | jam | 293 | 3.67 | 3.60 | 3.28 | 3.87 | 3.82 | 4.15 | 3.45 | |
| 2018 | 42 | Running out of space | 👥 | Spaceship Slam | jam | 704 | 3.27 | 3.36 | 3.29 | 3.33 | 3.44 | 2.40 | 3.45 | 2.95 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Jumper Cables | jam | 792 | 3.26 | 3.42 | 2.81 | 3.00 | 3.28 | 2.50 | 3.13 | 3.05 |
| 2017 | 40 | The more you have, the worse it is | 👥 | Daily Debug Dash | jam | 638 | 3.38 | 3.29 | 3.66 | 3.25 | 3.35 | 3.17 | 3.93 | 3.31 |
| 2017 | 38 | A Small World | 👥 | Satellite Bash | jam | 270 | 3.56 | 3.54 | 3.54 | 3.25 | 3.80 | 2.69 | 2.44 | 3.13 |
Player movement was could have been faster, but I liked the designs of the characters, very cute! It was a neat take on the theme, too. Nice entry, good job!
Pretty good for such a short time. I recommend varying the pitch of the spray sound next time as it can get quite harsh.
This felt very polished for a game jam game, nice job! The art was really nice, and the audio was a good fit. It was a good take on the theme, too.
This was a neat idea. I didn't last very long :P
A neat concept! It was annoying that typing isn't differentiated with movement, and also when entering a command the text box loses focus. Other than that, the graphics were pleasant. This was a cool entry.
This was a lot of fun! The visuals were nice and simple. I think it would make a nice mobile game, great entry!
This was pretty hard. The animations were cute, nice job!
Smashing into the planet is a lot of fun, and as many have said before, quite satisfying. I really like the art, too. Nice job!
Jeez, some of these fish are violent! The art's pretty nice, but there's not much to do. Dialog bubbles popping up over each other can be troublesome and sometimes I lost which fish I was. Not bad for a first entry though, nice job (:
I really liked the light colours used in this game. I think it would have been a little nice if the cursor was a little spaceship, or something. It's a nice entry, good job (:
My strategy was to keep spawning coins in the middle to keep all the piggies together (:
The music was really nice, I liked the dramatic bit.
One thing is I couldn't click Yes or No for playing again. Seem like it was registering my clicks as placing coins.
I liked the concept of this a lot, nice job!
I think one life might be too harsh, though. Maybe a three life level system would be nice.
Teleporting back to my shadow is a neat touch.
Overall this was a cool LD entry :smile:
This was pretty cool. Definitely gives off some FTL vibes.
The art style is nice too.
I had fun :smile:
An impressive entry for 48 hours!
This was pretty cool, and I liked the art style. It had some satisfying little touches, like the screen shake.
Destroying a bunch of the green cells is also super satisfying.
Shooting was a bit difficult, though.
Overall nice job!
It'a a pretty neat idea, and I liked the art style.
It took me a little while to understand how to do some things, like the scheduler.
But it was a cool game jam game.
I really liked this! Such a cute entry, and a great art style. I liked all the little touches like the shadows.
Having a tutorial is really nice too. I really liked the skull guy.
It was a little tough to tell what was going on in battles, it would be nice if you could see their stats too, like a previous commenter mentioned.
Nice work, guys :smile:
I love the art style of this game. The UI indicator at the bottom of what I can and can't eat is really nice.
I love me some interactive tutorials too :smile:
Awesome entry, great job :thumbsup:
This was pretty cool, it was satisfying to stack the consoles.
My high score was 1158 and I got to gen 7. That Wii console was my downfall :sob:
I liked the music, and the zoom out at the end to see my final stack was a nice touch.
Great job!
Father bear and son reunited! :tada:
I really liked the intro comic.
Game play was simple and easy to pick up, so it was pretty easy to beat. I never really felt like I was running out of space, since my little ice platform lasted for quite a while. Maybe it could have decreased faster?
And like others have said, it was a bit tough to figure out where the sharks were biting from, so it came down to hitting each of the arrow keys to whack them sometimes :shark:
But overall it was a fun entry to play, I liked the transitions of the background from start to finish. It really made me feel like the bear traveled a long way to find his son.
The controls are a little bit clunky, but I like the concept. One thing that might've helped with that is holding space to keep performing my chosen action rather than pressing it each time.
An undo button might be a good idea too, so I don't have to restart the whole level.
Some of the text was a little bit hard to read, but I liked the overall style.
I really liked the jump animations :slight_smile:
Overall nice job :tada:
This was pretty nice. I liked the clean look of the UI.
It definitely does get hectic if you let those items pile up.
I'm not 100% sure on this, but it might be nice if when a new dish pops up it doesn't just appear, but the plate gets a light highlight or something for a second.
Overall this was a really nice game jam game, good job :thumbsup:
It's a neat idea.
I wasn't sure what was happening sometimes when I would drag an item over to a worker and it would disappear, but I didn't get a heart. Turns out I wasn't quite hovering over them, so the item got lost. Some feedback on there would be good.
But overall I liked it, nice job!
I liked all the little ship and planet icons, and it was really satisfying to destroy them. It made a good sound effect.
The surrounding colourful noise type graphic was kind of hard on the eyes though. The upgrade menu was a little hard to see, too. Probably would've been nicer if they were darker, or had some sort of backing.
The receding boarder effect was nice too.
Nice entry!
This was pretty neat and I liked the graphics a lot.
I had trouble using the upgrades, though.
Smooshing those little guys was very satisfying, and definitely would've been better with sound.
Nice job!
It felt a little slow, maybe speed up wait time a little.
Sound would've been nice too, but I know that's not always possible for LD games (:
The art style was very nice.
Nice job!
I know I was _supposed_ to avoid crushing houses, but I really liked the destruction effects so it was very tempting.
I laughed like a maniac the first few minutes I was playing, because it took me a little bit to understand the controls and I kept squishing those poor villagers.
That was a nice entry, good job :thumbsup:
It was pretty tough, and I think feedback when hitting notes could be better. Even when I hit a note it wasn't very satisfying, which is a big thing for rhythm games in my opinion.
I don't think this had anything to do with the theme, which is too bad.
When I lost, I expected the audience to really tear into me, since it said they would get really mad :P
The art style was cute, and the UI was simple and clean :thumbsup:
I liked the concept, but it's pretty buggy. It should probably cap at 0 and not tell me I've won with a negative score :P
Like others have said, it would have been cool to have different sized glasses and things like that.
Otherwise, nice job!
This was very cute. I loved the graphics, particularly the little planet and the twinkling stars :stars:
The music was very fitting, too.
A nice, solid entry that fits the theme well. Good job!
The animations were very cute and the overall art style was nice too. I love the UI design.
When dying, the screen animation is pretty jarring, though.
Overall great entry, nice job.
The graphics and the audio were nice. I enjoyed the cheery atmosphere as I destroy some elves. One thing I found myself doing a lot was trying to click the traps versus using the num keys.
Overall a well polished entry, good job!
"MAKE SURE YOU DON'T SACRIFICE MY SON.txt"
Haha, that's one way to get me to read a README.txt
"Make sure you don't sacrifice my son" so I immediately sell him for briefcase full of meat.
This is hilarious.
The invisible walls were a little bit jarring, though.
That was fun to play, good job!
Nice and simple, but quite challenging. I really liked it, nice job :smiley:
It would've been nice to be able to unselect the cards (in case I accidentally clicked one), but that's very minor.
The overall look of the game was very nice as well.
The graphics were really nice and I liked the overall idea. The ship debris was a nice touch!
I especially liked the ship change over time as your lost thrusters.
Nice job!
Great entry. The theme fits really well, and I just love the nice touch of the gravestones after each level. Poor monkeys :cry:
I really liked all the little things, like the footprints, the reflections, the chairs, etc.
The voice acting is really, really nice too. It was nice that I could listen to the clips but still go on playing.
Great job, guys!
The art style is so nice and pleasant. I really liked the animations too, very cute.
Like others I was a little confused on how to play at first but eventually I got it. Great job!
That was great, nice job. It fit the theme really well and I liked the ending. The only thing I had problems with was at the beginning I didn't know I could use pieces of the robot to fix things right away.
Short and sweet, I liked it :smiley: At first I thought my viking buddies were slacking off, but after a bit I understood what they were doing :P
I liked how you fit in the theme, as well. Great job!
This was fun, I really enjoyed playing it. I liked the different endings, and got the blessed ending pretty quickly. I replied it a couple of times to see the different endings.
Nice job!
This was a funny idea for a game. I liked that each chicken had a name, made the choice a little harder :P
It might be me, but I found the text a little hard to read.
Overall great job!
This is a super cool take on the theme. I audibly gasped when I killed my first bear :(
Great job!
The art was very nice and I like how you implemented the theme. I love the animations.
Audio would have really tied the whole thing together. Just the right amount of humour. :thumbsup:
The difficulty ramps up pretty fast, but otherwise the game play is solid. The music set the mood perfectly and the art was gorgeous, nice job!
This was a very well put together game. All the elements complimented each other nicely.
It was difficult, but not too difficult that I still wanted to try to publish the book.
A really lovely take on the theme, well done.
We had a little trouble with the controls at first (we swapped our jump keys!) but otherwise it was a pretty smooth experience. The aesthetic was really nice too :)
I really liked the planet design. It's easy to last forever in this game by just constantly shooting. Something like a cool down, or just increasing the amount of enemies over time might help that.
But overall it's a good entry, nice job!
A really cool take on the theme, great job!
This was stressful but I got the hang of it pretty quickly.
:thumbsup: for an in game tutorial :)
I loved controlling the little apple man and growing my little offerings. I had some trouble with watering, but overall everything was easy to control.
I did end up making the ultimate sacrifice in the end :sob:
Great job!
I really liked this. I love the subtle animations and how the environment changes over time.
The music fits the mood really well, too.
I didn't really get the connection to the theme, but overall I enjoyed playing it.
Not having any boundaries around the screen was a little weird, but it was kind of hilarious having the dog suddenly shoot back into view from somewhere off screen.
I liked the difficulty ramp up and it was pretty satisfying getting the dog to run into the enemies.
This is a cute concept and take on the theme, but I had trouble controlling the sock.
I liked the aesthetic and overall feel (though the game over screen was a little jarring). I liked the audio, especially when you take down an enemy. I think that maybe it starts of a little too strong with the amount of enemies, though. But overall, nice job!
This was a solid entry, nice job.
I like how clean everything looked and enjoyed the looping aspect.
This was a cool take on the theme, nice job. I liked the aesthetic a lot, especially the transparent part so that you can see the rest of the laundry room. For me, it would've been nicer if the play area was a bit smaller. It was sometimes difficult to see what was going on.
I had fun and was enjoying the story each day. It ended a little abruptly, but I understand that considering this is a game jam. Nice job!
I liked the humour in this game a lot and really enjoyed the interactions with the characters. Great job!
I really liked the art style, though it was a little bit difficult to differentiate between drops and asteroids. Like others, I wasn't really sure I had much influence on the game (except for when I'd send a poor kitty crashing head first into the moon). The music was a lot of fun and I liked your take on the theme :thumbsup:
The circular track was a cool take on the theme. Nice job!
This was a really neat take on the theme, nice job!
I liked the concept a lot. There was good tension too, especially when the impending doom music started up. Nice entry!
I can't tell you how much I adored playing this. Thank you so much for allowing copy paste functionality as well, much appreciated :stuck_out_tongue:
Fantastic job!
The controls were a little bit awkward but overall I really liked the take on the theme. Well done!
A pretty solid entry. I liked the switching between players puzzle aspect and overall story.
Good job!
That was a wild ride, I enjoyed this very much. Very charming and a great LD entry.
I really liked your take on the theme here, and the visuals were fantastic.
I agree with other commenters that it would have been nice to get some feedback when I didn't press the buttons correctly.
Great job overall, though!
I also ran into the bug with the door and buttons mentioned above.
This had pretty nice visuals and I liked the concept.
Nice job!
I really liked this mechanic, it was a lot of fun.
I did run into some fun bugs after restarting the level, though :)
001.png
002.png
@bajtix Yup, it was on level reload after pressing the R key.
I won! Loved this entry, very short and sweet. It was so pretty and calming.
I got a little bit confused every time I grabbed an oxygen tank at the beginning because I didn't notice that the oxygen bar increased, but that's my fault for not reading the description properly.
Great job!
This was a great entry. I really loved all the little touches, like being able to push books off their shelves.
Overall I liked this game. The art was pretty and the mood was really fitting.
Once you had a bird, I felt it was a bit too difficult to get it back to a birdhouse, though. Not sure if walk speed is less once you have a bird, but it felt like it.
Great job though!
Great entry, I really didn't expect it to keep going after the chip bag part and was surprised. I like a lot of the little details, like the chips getting attached to the hand.
Nice take on the theme, great job!
I also couldn't get the web version to load (on Chrome). The Windows build was fine, though.
I liked the concept and mood a lot, nice job overall. :thumbsup:
Collision can be a little bit funny sometimes (I could clip through walls when I was small) but overall a nice jam experience. As others have mentioned its quite a pretty game, too.
The music was a little bit unsettling but overall this was a good entry. Nice job :thumbsup:
A little clunky but overall a nice entry! I liked the look of it a lot.
I agree with the comments left above as well about some of the tweaks that would add a lot, so I won't reiterate them. Great job overall!
This was a cool entry and I liked the atmosphere it had.
Not game breaking, but seems like there's a small bug of the death animation playing twice. Once when I die for real, and then once when I load back to the starting position.
Overall great job!
I loved this, the dialog was pretty amusing.
One thing that would be nice would be a way to skip dialog you've already read.
Otherwise, great job!
I liked the art style and the audio. Really pleasant to play (:
Really great entry, quite enjoyable. :)
Like others have said, it's very difficult. But it's a cool take on the theme!
This was a cool idea, and lots of possibilities to expand it, too. Nice job!
Took me a little while to get used to the controls, but I got the hang of it eventually. Neat idea and a nice entry!
The first time I tried to take a swing at the ball I was pleasantly surprised. I really liked this take on the theme, nice job!
I liked the idea of this. Took me a second to figure out how to play, but I figured it out pretty fast. With that in mind an instructions screen or something would've been good, but I know that's not always possible in a game jam (:
Nice job!
I am so bad at tennis. But this was a fun idea! I really liked the solid thwack noise when connecting with the ball.
Really great take on the theme. I enjoyed that the themes were actually at odds with each other, and that if you were shooting two well, your barricades would build up to much and such. Overall great job. :)