dawndev 2020-10-05 00:52
Great Idea, but some of the puzzles are very complicated
Foon → Ludum Dare Explorer → LD47 → EXIT CODE 0
By silvae
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 42 | 3.98 | 29 | |
| Fun | 117 | 3.75 | 29 | |
| Innovation | 93 | 3.83 | 29 | |
| Theme | 168 | 3.90 | 29 | |
| Graphics | 169 | 3.74 | 29 | |
| Audio | 140 | 3.53 | 28 | |
| Mood | 157 | 3.53 | 28 |
Great Idea, but some of the puzzles are very complicated
Really chill music! Love it
Clever puzzler, I had brainstormed a similar loop interpretation, but this is much better executed then I would have pulled off. I really like the multiple looping of having the control be an executing loop and the level looping around. The art style is a lot of fun, but also manages to be very simple where it needs to be to maintain perfect understandability. I did run into an issue when I tried to hit the stop button once, it kind of stopped but also kept going, and the slime ended up split between the top and bottom. Once the loop finished for real the level reset and worked fine. I really liked this game, well done!
One of the most AWESOME games in ludum dare 47, nice submission!
Rly nice game, and good idea!
Cool game! Apart form programming mechanics (which every programmer likes;) I like minimalistic art style and calm music that doesn't distract my brain :) Great job.
Of all the programming games here this one has the most convenient interface. It's challenging and engaging. I like the visuals and levels layout. Puzzles are smart and at some point, they become very difficult to solve. Great game!
Excellent game. Took a very short while to 'get' what was going on, then the puzzle difficulty ramped nicely, with a good feeling of satisfaction upon completing a level. Well done!
The puzzles are really well designed. Such variety and depth are achieved by combining only two types of actions. Though it took me some time to figure out from which tile you can "teleport" to the other end, once knowing the rules, the gameplay becomes fascinating.
Well designed game - I really like logic games like this! Nice solid UI and the game teaches you how to play really well. Fantastic job!
The UI and controls of the game were really good. I really liked the game but it was breaking my brain to be able to go "outside" of the "white grid" and to be able to loop throught the level. The music fit well in a puzzle game liek this one.
Very nice game! Original and funny. Great job!
lots of children can learn how to code from playing this game. really nice approach. enjoyed it.
I liked literally everything about this game. From UI and controls to the sounds and gameplay. Really easy to understand what to do. I wish I had a game like that when I was a kid learning how to code. Special shout out for the leveldesign! Each puzzle is unique. Great job!
Great music and game!!! You should be higher! One of the best I played so far.
✔️ The game overall feels very polished and looks quite nice.
✔️ The main mechanic is very clever and leads to some interesting puzzles.
✔️ There is a good amount of levels, not too many, not too few.
➖ The instruction interface was a bit tedious to work with, I didn't really like the drop down menus.
Interesting concept, good job!
Nice puzzle idea and atmospheric music. Well done!
This was a solid entry, nice job.
I like how clean everything looked and enjoyed the looping aspect.
I liked the puzzle design of this entry. Smart! Well done.
This is a beautifully designed game. I like how simple the controls and objectives are, yet things like the color palette and font add an austere mood to it. The way the levels build the player's knowledge is brilliantly done. Level 4 (I think it was 4 -- the one with the gap) took me an embarrassingly long time to figure out. Wonderful interpretation of the theme. I think this is one of the best compo games I've seen this LD.
An excellent game. The music is nice, the graphics are fitting, and I likethe levels, even though I didn't manage to finish them all
Well done! Great game overall. Was nice with a relaxed mouse only game for a change, however I'm not sure about the dropdowns, they were tedious to change. Not too bad, though. :) Puzzles were kinda hard but not too hard (even I could finish them all, hehe). When I realized the mechanics I was afraid puzzles would get too complex and intricate but they never did, good job! How do you go about building the puzzles for a game like this? From solution to start, or?
@notime4games Thanks for the feedback - I build the puzzles both ways. Sometimes I want to have a particular shape (like the last level being somewhat of a thumbs up) and build a solution around that. Sometimes I have a particular sequence that seems really interesting and I build a level around that being part of the solution.