Thanks for your feedback and comments everyone! We've been a bit busy since Monday with university and other works we had to take care off, but we finally got a moment to reply to all of your comments. Mind the wall of text, but we really like to reply to everyone one by one. :P
As you will see mentioned in the replies, there were several gameplay concepts that we weren't able to implement in time that we will be implementing in a post-jam version. We hope you look forward to it!
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@BubsyPoochies Glad that you liked it! Jetpacks are, most of the cases, always fun in games, and with shooting, it gets extra fun! Thanks!
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@dusho I've recently tested the game in different computers using the WebGL version and it seems that in computers with varying frame-rates, the jetpack doesn't always work as proper. We'll be adding a window warning to the WebGL version later warning players about it since it wasn't something we ran across into while testing. Thanks for the report!
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@wujood We feel boneful knowing you liked it! Thanks!
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@perfectfitz Do you have any recording or video of the stream? We would love to watch it! (Your twitch profile doesn't seem to have automatically saved it). People who playtested the first versions also weren't able to figure out they were supposed to bring the gears back to the core, and we added the message that appears when you get all the gears. Sadly, it doesn't seem like it was enough. We will look into better feedback in the post-jam version. Oh well, still glad you enjoyed it! Thanks!
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@homeworld Glad you liked the mood! And yes, I agree that the music is awesome too! Zak really did a great job with it, and everytime I'm doing something related to the game I end up having the track on the background. Thanks for playing!
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@TheScragglyMan Glad you loved it! We would be disappointing at ourselves if we had a game that wasn't polished as it is. Thanks! :P
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@dietzribi We honestly have to agree. There were several gameplay ideas that had to be cut due to time constraints and ended up harming the gameplay's depth. This is weird when you think about it since we implement menus and all that.
I've been explaining to some people closer to us the reason why we focus on getting a bit of everything done in a Game Jams. We want to give the people who play the game something among a vertical slice of what a full fledged version would be were there not time constraints. After the jam, when we have time, we develop the version with all the gameplay features we were looking to add originally, and hope that the people who played it before give it another chance and like it even more.
We hope that you give the game another try when we release the post-jam version! Hopefully that one will have the gameplay you're looking for. :D Thanks for your feedback!
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@Marta_Viader Glad to know it feels finished! It's something we're always aiming for when developing a Game Jam game (read the reply above). Thanks!
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@alfadur Thanks! We wanted to add some more traps and enemies to make the player worried about other stuff that could have harmed their timer, but we weren't able to (we will definitely be adding it in the post-jam version though). As for the Jetpack, we switched the way movement and controls on it worked almost near the end, and didn't really tweak the boost a lot by then. There's still some, but it's not as noticeable as the speed boost.
We will see if we can patch it to be slightly more effective later. Thanks for your comment!
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@pcmxms You're great too! Thanks!
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@BoneDaddy With so many great Jam games out there that we've seen so far, we're honored to know this is the type of game you look for! Thanks a lot!
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@Greemax We really hard-worked those 72h, but it's always worth it. Especially when people like you comment that the game feels awesome! Thanks, and we're glad you had fun!
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@ShuddaHaddaLottaFun Thanks! Glad it feels fun.
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@DeathBySnail Thanks! We will look into adding some sort of inertia when we develop the post-jam version, as we want to make sure it feels right when it comes into play. Thanks for the suggestion and for playing!
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@goncalo-monteiro Does it not count that the Hyperdeck it's an ever-changing room? ;) Hehe, guess we did try to skim the theme a bit while coming up with the idea and we weren't really able to show the whole concept of the Hyperdeck as a room. On well. :P Glad you believe us as one of the best games! Thanks!
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@Dege Thank you! We're glad it feels complete!