FoonLudum Dare ExplorerLD37 → Hyper Holomayhem 37

Hyper Holomayhem 37

By politewhale

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CategoryRankScoreCount
Fun434.00
Overall514.04
Audio813.89
Graphics1384.25
Mood1653.77
Innovation5522.93
Theme6913.07
Coolness159817

Comments

bubsypoochies 2016-12-13 16:57

Nice game. I like the graphics and the shoot feeling. Jetpacks and guns, what could possibly go wrong?

dusho 2016-12-13 20:46

could be that jetpack doesn't work properly in webGL build?

wujood 2016-12-13 20:46

My god this game is polished to the bones! AWESOME

2016-12-13 20:51

I enjoyed the game, I just streamed playtesting it out. I felt like I won, but didn't realize I had to take the gears back! Anyways, good job.

https://twitch.tv/perfectfitz

homeworld 2016-12-13 21:28

Great retro-scifi mood, the pixel art looks great, and the music is awesome, had a blast!

thescragglyman 2016-12-13 21:43

what a strong entry, I find it hard to fault tbh, Loved every minute of playing it. Well polished.

dietzribi 2016-12-13 21:52

Nice. The graphics and audio were really professional and good, the gameplay itself was a bit lacking IMO.

marta-viader 2016-12-13 21:56

The game is super nice and it's the first game I see in the jam that feels finished. Cool graphics and gameplay, I really had fun. Congrats :)

alfadur 2016-12-13 22:00

This is impressive amount of polish all around indeed!
Having damage reduce the timer is a neat idea as well.
Only the jetpack boost feels somewhat weak compared to movement boost, it took me some time to notice the difference.

pcmxms 2016-12-14 00:15

Great game!

bonedaddy 2016-12-14 15:40

I love this game. I think it's amazing. Exactly what I am looking for in a jam game.

greemax 2016-12-15 02:45

Awesome approach for 72h. A Simple game, awesomely polished. Audio and Graphics are great. Had a lot of fun! Congrats

mrshoestore 2016-12-15 03:39

well done overall!

deathbysnail 2016-12-15 10:29

Nice art / audio, I think perhaps there could be some horizontal inertia when changing directions. Otherwise pretty cool.

goncalo-monteiro 2016-12-15 22:31

One of the best games in this LD.
Great polish, sound, everything!
The only thing lacking was following the Jam Theme :p

dege 2016-12-15 22:51

Professional music and audio, great art. As many said, very polished, doesn't look incomplete in any aspect.

politewhale 2016-12-15 23:59

Thanks for your feedback and comments everyone! We've been a bit busy since Monday with university and other works we had to take care off, but we finally got a moment to reply to all of your comments. Mind the wall of text, but we really like to reply to everyone one by one. :P

As you will see mentioned in the replies, there were several gameplay concepts that we weren't able to implement in time that we will be implementing in a post-jam version. We hope you look forward to it!

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@BubsyPoochies Glad that you liked it! Jetpacks are, most of the cases, always fun in games, and with shooting, it gets extra fun! Thanks!

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@dusho I've recently tested the game in different computers using the WebGL version and it seems that in computers with varying frame-rates, the jetpack doesn't always work as proper. We'll be adding a window warning to the WebGL version later warning players about it since it wasn't something we ran across into while testing. Thanks for the report!

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@wujood We feel boneful knowing you liked it! Thanks!

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@perfectfitz Do you have any recording or video of the stream? We would love to watch it! (Your twitch profile doesn't seem to have automatically saved it). People who playtested the first versions also weren't able to figure out they were supposed to bring the gears back to the core, and we added the message that appears when you get all the gears. Sadly, it doesn't seem like it was enough. We will look into better feedback in the post-jam version. Oh well, still glad you enjoyed it! Thanks!

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@homeworld Glad you liked the mood! And yes, I agree that the music is awesome too! Zak really did a great job with it, and everytime I'm doing something related to the game I end up having the track on the background. Thanks for playing!

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@TheScragglyMan Glad you loved it! We would be disappointing at ourselves if we had a game that wasn't polished as it is. Thanks! :P

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@dietzribi We honestly have to agree. There were several gameplay ideas that had to be cut due to time constraints and ended up harming the gameplay's depth. This is weird when you think about it since we implement menus and all that.

I've been explaining to some people closer to us the reason why we focus on getting a bit of everything done in a Game Jams. We want to give the people who play the game something among a vertical slice of what a full fledged version would be were there not time constraints. After the jam, when we have time, we develop the version with all the gameplay features we were looking to add originally, and hope that the people who played it before give it another chance and like it even more.

We hope that you give the game another try when we release the post-jam version! Hopefully that one will have the gameplay you're looking for. :D Thanks for your feedback!

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@Marta_Viader Glad to know it feels finished! It's something we're always aiming for when developing a Game Jam game (read the reply above). Thanks!

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@alfadur Thanks! We wanted to add some more traps and enemies to make the player worried about other stuff that could have harmed their timer, but we weren't able to (we will definitely be adding it in the post-jam version though). As for the Jetpack, we switched the way movement and controls on it worked almost near the end, and didn't really tweak the boost a lot by then. There's still some, but it's not as noticeable as the speed boost.

We will see if we can patch it to be slightly more effective later. Thanks for your comment!

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@pcmxms You're great too! Thanks!

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@BoneDaddy With so many great Jam games out there that we've seen so far, we're honored to know this is the type of game you look for! Thanks a lot!

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@Greemax We really hard-worked those 72h, but it's always worth it. Especially when people like you comment that the game feels awesome! Thanks, and we're glad you had fun!

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@ShuddaHaddaLottaFun Thanks! Glad it feels fun.

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@DeathBySnail Thanks! We will look into adding some sort of inertia when we develop the post-jam version, as we want to make sure it feels right when it comes into play. Thanks for the suggestion and for playing!

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@goncalo-monteiro Does it not count that the Hyperdeck it's an ever-changing room? ;) Hehe, guess we did try to skim the theme a bit while coming up with the idea and we weren't really able to show the whole concept of the Hyperdeck as a room. On well. :P Glad you believe us as one of the best games! Thanks!

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@Dege Thank you! We're glad it feels complete!

nicruo 2016-12-16 01:10

Freakin nice graphics and sound. Nice gameplay. Really enjoyed it.

gamepopper 2016-12-16 13:44

Really well made game, I could easily see this on Steam. Having destructible platforms was a nice touch.

paulloz 2016-12-16 21:01

Nice game, enjoyable to play, the level design is a bit uninspired though.But we love jetpacks so still cool :)

mirta000 2016-12-20 01:47

feeling like the enemy hitboxes are a little bit too big having in mind that some of them got me trough a wall, but other than that, good job!

phocker 2016-12-31 06:07

very well done game. my only complaint is that the room was too large and I found myself flying around with nothing to do so it got boring in spots - other than that - great.

jupiter_hadley 2017-01-03 00:32

Lovely graphics! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/Dn1tVKlJpL8