The Trade Network by scriptorum 2016-09-06T15:00:00
With right levels, it's quite a solid puzzle! The road-laying theme suits it naturally, and the music creates just the right mood. :)
I think it might be an interesting addition to have a way to deal with unused funds in case when it's not possible to connect another village within the next two or more turns. Maybe an action to put them in a bank for a couple of turns, and use the interest to build more roads.
LD37 — One room (35)
Slumber Room by JackTheOgre 2016-12-17T23:11:00
Very cool idea! As others have mentioned, it would be nice if the character could automatically negotiate the corners when it's a bit off from a tile center. Otherwise, figuring out an escape path and trying to follow it was quite fun. Good graphics, too!
Maybe stun traps that stop character/monster momentarily when stepped on could be a nice addition to teleports. :)
Out of Sight by Nervous Composers 2016-12-17T19:04:00
This was extremely fun, quite a lot of replayability here. When the number of items increases it becomes a bit hard to predict what will get picked up without highlighting, but that's not a big issue. It's nice how clear the graphics are, pretty easy to tell what needs cleaning. A cool idea with progress bar as well. Great job!
Pixies Hide and Seek by Kalkatos 2016-12-17T16:18:00
The music is soothing, the graphics are nice to just look, and the whole experience is very relaxing. Looking forward to see how will the guidance mechanic work. Maybe some rough indication of distance to the nearest pixie, like getting hotter/colder? :)
Great work on what it is in any case!
Void by Gelatohead 2016-12-17T16:02:00
I think it might have worked better if there was some frame of reference, so that you could tell how far did the screen scroll. Before trying the color version I didn't realize there was scrolling at all :)
Neat idea nevertheless, looks like it could be fun to play with an actual goal.
Mad Room by Ouro17 2016-12-17T15:50:00
The foundation looks pretty solid. The beginning is a bit slow, maybe having enemies move around slightly would've made it more engaging. Nice idea with those weapon types though. :)
Santa's little bin packer by thomz12 2016-12-16T22:03:00
Got a bit confused at first, thinking that two storage fields are somehow different, but soon it started to make perfect sense. There seems to be some issue that prevents placing presents on almost full field even if the indicator shows green, but that might be for the best, or I'd have continued playing past 20000 points. XD
Altogether, it's extremely smooth experience, all details from 3d presents to queued elf commands combine pretty much perfectly. Outstanding job!
One Roomba by Pestel Crew 2016-12-16T21:09:00
I tend to like navigation puzzles, so this was very enjoyable to solve. Even more so with the incredible amount of detail put into graphics, with falling glasses and all. And props for a whole demon model put in just to indicate the level completion :)
I only wish the path dots were at least partially visible through the level geometry. While it's possible somehow to mentally track the path behind furniture, it feels like unnecessary effort that detracts from actually finding a solution.
One Room Resort by MiniBobbo 2016-12-16T19:30:00
This gets quite fun after grasping the various timings involved in activities. The happiness mechanic is a bit exploitable, though, I ended up lining the guests by a pool and periodically dipping them in to reset the boredom. Maybe having a separate weariness value per activity that take times to clear would add to the balance. I also caught myself trying to swap the held guest with a placed one and ending up grabbing both at once several times.
Otherwise, it feels very well put together. Nice and clear graphics, too, the happy animations are especially amusing. And the story provides much needed change of pace between rounds of hectic clicking. :)
One Hotel Room by Risse 2016-12-16T00:11:00
A cool idea, the available customer descriptions and equipment look logical, but something feels off in the evaluation,
for instance, some hobbyist painters like the museum tickets and some don't. If there's a deeper reasoning behind this, I can't figure it out. :)
Nice art style too, simple and clean.
Artis@n by Dia6lo 2016-12-15T23:46:00
Quite ingenious crafting mechanic, and nice closure having to put all those crazy devices to final use. It really feels like a properly complete game beyond LD limitations. The lack of a rollercat was a bit disappointing, but one cannot plan for all possible combinations :)
One Room Quest by nonsako 2016-12-15T23:20:00
Quite a bit of potential here, too bad the item crafting didn't make it. Looks nice too, given the limited space, the peasant's sprite still has quite a bit of character. :)
Captain Hyperspace by frosty 2016-12-15T22:33:00
Pretty fun space exploration game. Took me a couple of runs to figure out how the different encounters work, but in the end it all makes sense, except that shuttle bait for enemy ships was somewhat unexpected. :) Still got only to 50 score mark though.
Nice graphics as well, simple style, but fitting!
BullyBully Classroom by My Sweet Whomp 2016-12-15T22:15:00
This was very enjoyable playthrough, the story is good, although it gets kinda confusing when the green character still persists in beating you after he's already converted :)
The art suits the game pretty much perfectly, good job on that!
Home Is Where The Heart Is by ambocclusion 2016-12-15T01:13:00
This was extremely weird, in a good way :) Nice touch on having to cycle between characters each day, adds a lot of variety to the gameplay.
Finding Home by abezuska 2016-12-15T01:00:00
Great snaily tale! Well written and the graphics are appropriate.
SANTA'S ONE ROOM by cjke.7777 2016-12-15T00:53:00
Nice blend of lemmings with action, feels both familiar and novel :)
Before Nick Arrives by LimeniusTeam 2016-12-15T00:41:00
It feels very much like an authentic classic adventure. Couldn't figure the solution even with the hints, but then it's not representative, I used to get stuck in the old quests a lot too :D
The Tea Room by jimmynoshoes 2016-12-15T00:03:00
Nice fmv game, doesn't lose much in quality to production ones! Had to go and make myself a real life cup after completing it :D
Tracer by TeamScripta 2016-12-14T23:49:00
Very meditative experience! Would be cool to also have models with some straight lines and a speed boost to go with them :)
Hitlers Cactus or only you can stop Trump by stupidmindlessf 2016-12-14T23:35:00
I managed to find right items for all 5 people, but then forgot one of them when putting together the final solution XD. I wish there was a quick restart button, both reloading and following through to the end start to drag a bit after a while. Great concept, though, the mutually exclusive item combinations really add some depth to it. And the blink when getting a solution right is a real lifesaver :D
Agoraphobic by tylerraz 2016-12-14T22:35:00
The enemy variety is quite extensive. Would be cool if all characters had their own health refills as well :)
Room Loop by piwicode 2016-12-14T22:22:00
Not sure how to explain it, but the whole evolving level thing makes surprising amount of sense. :D When you see it, if feels like a natural continuation of the gameplay. The platforming felt solid as well.
Only I think the spawn point for the last stage might be better placed in the bottom left corner. When it's on top, you can just press right when spawning and avoid the leftmost well and all the spikes automatically.
Magic Mop-Up by maybe-later-team 2016-12-14T22:03:00
Nice to see an entry with painterly graphics, and outstanding as well! The cleaning itself was fun, especially when the levels turn into a real bloodbath later on. Layers of blood which increase cleaning time work extremely well. Though I too couldn't figure out if the traps have any effect, so a lot of units caused a seeming lack of control.
Conștiență by Uliana Galich 2016-12-14T21:17:00
Nice way to present a story, and a great graphics. Would be cool to see a whole adventure in this style.
I must say the table doesn't look like in need of cleaning, even later in the game :)
Dethroned by Devastus 2016-12-14T21:03:00
Great graphics and sound, for some reason the title text especially stands out. The gameplay feels quite smooth, though as SeaDads said, it would be nice to have the indicators somewhere in the middle. I found I couldn't track what's happening on the screen very well with peripheral vision, while focusing on the arrows.
RAINWATER (is free) by yuigoto 2016-12-14T20:38:00
The graphics and music/sounds are all very fitting, especially the splashing menu sound work great! Falling planks to signal the water streams are a cool idea, only it would be nice, if their generation was more spaced. As it is, sometimes a couple of them are created in the same spot at once, giving even more free water. :)
One room-one car-one flag by ragnta 2016-12-14T20:22:00
This is actually pretty fun, though it appears that there's a high chance to get the flag from the tower nearest to the base, so you rarely need to go to the other end of the room. Seems like there are a lot of possible extensions to increase the challenge, maybe have the projectiles knock pencils off the car or something :D
13 jellyfish by Four Quarters 2016-12-14T19:57:00
The graphics are almost too good for a jam :D That's insane amount of detail in animations. The gameplay is solid as well.
32 Days by Haddy22 2016-12-14T19:33:00
I think it feels quite complete story-wise with the levels that's already there. The graphics are stylish, and having the overseer window in the background is a really nice touch. Maybe the physics could use some stability though :)
Concierge by Zarkonnen 2016-12-13T22:50:00
With the amount of interactions between characters, it almost feels like a continuous story is played out every night. I guess if expanded in scale, it would get really busy :D
Also, well done on having multiple rooms and still confirming to the theme!
Floor is Lava by RedPanda 2016-12-13T22:26:00
A nice bit of tactical platforming! Maybe the character's height problem could be solved if the player couldn't jump as high, but could also climb on things :)
Hyper Holomayhem 37 by JorgeGameDev 2016-12-13T22:00:00
This is impressive amount of polish all around indeed!
Having damage reduce the timer is a neat idea as well.
Only the jetpack boost feels somewhat weak compared to movement boost, it took me some time to notice the difference.
Cross The Room by Simboubou 2016-12-13T03:02:00
That's one of the most original takes on a rhythm game I've ever seen, quite impressive :D
There could be a minor issue in that it seems to be impossible to fail the last obstacle, so players can just spam K without looking there. Maybe an ability to overshoot a ball by pressing too much, or something similar, would make for a better balance.
Otherwise, it plays quite solidly, good job!
MiniVampires by qFrct 2016-12-13T02:48:00
That's some impressive graphics, and with fluid animations! Vampire-throwing is quite fun, but it took me some time to figure out how it works, ammo counter would certainly help there. :)
Punchies by Sos 2016-12-13T02:25:00
Pretty cool, reminds me of Boulder Dash, what's with all the stone blocks falling on player's head :)
Physics does create some strange situations though, like a stone getting stuck between a up-down moving mob and ceiling.
But overall the gameplay is quite smooth, good job on this!