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alfadur

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201738A Small WorldGridfoldjam
201637One roomRoom Servicejam4763.292.973.654.353.423.133.0360
201636Ancient TechnologySorter of Antiquesjam
201431Entire Game on One ScreenDarumabanjam4683.243.113.323.563.183.212.753.3172

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by alfadur

LD31 — Entire Game on One Screen

Scratch Track by playvue 2014-12-11T16:50:00

A well polished rhythm game! Spinning record sounds quite fun as well. For extra hardcoreness you could make lanes spin at different speeds. :)

Santa Saves Christmas by BitDemon 2014-12-09T04:36:00

I quite liked the movement mechanics in this one, with having to watch out to not trap yourself in ice and everything. Being rushed by snowmen on restart though... :)

Baa Ram Ewe by renatopp 2014-12-09T19:17:00

Impressive job! I kept expecting wolves to jump out of the trees though, would make a lot of sense. :)

Thermonuclear War by panda 2014-12-11T06:29:00

Nice hacking puzzle! I didn't feel the single screen limitation to be really encumbering, more of a reason to think twice before entering a command. :)

Darumaban by alfadur 2014-12-09T04:13:00

Unfortunately I ran out of time to add any kind of victory message, so the game will just silently note when it's complete.

Darumaban by alfadur 2014-12-09T21:14:00

@caryoscelus, that's unfortunate. I think this counts as being unplayable, so I'll add additional key for rolling.

Darumaban by alfadur 2014-12-10T19:43:00

@andrewkennedy, I tried to plan for snowmen to reduce player's maneuverability over time. :)
The puzzle is quite loose though, it should be possible to add at least a couple more snowmen to the solution.

Darumaban by alfadur 2014-12-13T21:37:00

Thanks for the feedback everyone! I tried to address some mentioned issues in the new build, hopefully it's now a bit easier to get into.

Darumaban by alfadur 2014-12-15T13:22:00

@PapyPilgrim, there is one in the postjam version. :)

Chess Chatter by caryoscelus 2014-12-12T01:33:00

Nice story, and presentation generally feels very polished. Also, story branch based on what character thinks seems quite original.

Little Office Troubles by DrGeraud 2014-12-11T15:25:00

These are certainly very original controls, the resulting gameplay is quite refreshing. Well done!

Galvatross by ShuddaHaddaLottaFun 2014-12-11T00:31:00

Well done, the combination of attacking down with mobs' high jumps creates quite challenging fighting mechanic!

Much Ado About Pirates by andrewkennedy 2014-12-10T18:02:00

Very impressive for a compo entry! I found the platforming puzzles pretty engaging.
A small suggestion: it would be nice to have the ability to lock the cannon's direction. It's very much playable as it is, but when moving between screens using "cannonball flight" having to cross the whole screen with mouse is slightly inconvenient.

Musing About by CtrlAltTea 2014-12-25T23:39:00

Such games with multiple feedback loops are quite hard to balance, so an admirable job on making it feel about the right difficulty! On the 3rd try after having more or less understood how the stats work I managed to complete it in 5 days 4 hours, but it's

Musing About by CtrlAltTea 2014-12-25T23:43:00

*still didn't feel like being too easy. The art and music create great atmosphere as well.

Sorry for multiple posts, accidentally pressed submit too early.

Screen One by Ranmara 2014-12-09T05:50:00

Quite impressive collection of behaviors for the characters! No wonder it's very replayable, with all possible combinations to sit them around. Also the best use of theme I saw so far.

Walk the Plank by MiniBobbo 2014-12-09T16:59:00

Nice level progression, I actually find the rate of making distinctions finer established quite well.

Mini Minotaur by ljdp 2014-12-12T02:30:00

Very impressive! A sliding puzzle rises to a whole new level of tension when you're about to get killed by minotaur. :)

Yuki and Snow by Raiyumi 2014-12-11T21:33:00

Impressive presentation! All the little detail create very nice atmosphere.

Unfortunately I wasn't able to solve the puzzle without the hints as well. It's seems that, along the lines of what torcado194 said, the design is at odds with the common setup for password puzzles: there's one item that has the password, another one that maps the password symbols to some other symbols, and the third item for entering the resulting symbols. Since the book acts as two former ones combined, there's a lot of space for possible interpretations (my most reasonable theory was that the numbers in the book are sums of the numbers assigned to a pair of symbols near them, but it obviously didn't quite work out).
Sorry for the long rant, I just thought it was interesting to think why is it hard to figure out the solution.

Yuki and Snow by Raiyumi 2014-12-11T22:25:00

@Raiyumi: Glad I could help, would be great to see more of these puzzles. :)

Screen Space: 0 by noahm 2014-12-12T01:52:00

> get back to work
That action doesnt apply at the moment.
:D

Cool adventure idea, I think if it was to be extended it would be nice to have some ways to recover a bit of screen zooming, right now it gets out of hand pretty quickly.

Desk Top! by Ossi 2014-12-11T15:43:00

Great entry! Seems like there's also a lot of room for extension, the gameplay obviously calls for moving obstacles next. :)

King of the Castle by adamwfindlay 2014-12-09T21:39:00

Nice, a very well-rounded game! I especially like how the King flies off the ladders when going up. :)

Smash the Game by hollowspecter 2014-12-11T05:30:00

Nice brawler! The camera zoom/inversion bonuses are quite cool as well. :)
I'm not quite sure, but it seems like the characters would benefit from simple round shadows under them so that it would be easier to grasp their relative position.

One Screen Universe by zeal 2014-12-10T16:21:00

Cool concept! I suppose it was already planned, but it would be nice to have some penalty for going too far off the screen so that the player couldn't just fly off backwards while keeping shooting towards the center.

HexaPong by fancypants 2014-12-09T18:44:00

Nice improvement over planar paddle! I too feel that it starts a bit fast though, it wasn't until the ball has slowed down to about half the initial speed after some hit that I was able to appreciate the ability to vary impact angle by positioning paddles appropriately.

Bedungeoned by Vinyl Pixels 2014-12-09T22:52:00

Great use of match mechanic! I only wish the monsters would have some memory to follow the player around the corners, so that it would be easier to lead them in traps. :)

Sales Pitch by kiririn51 2014-12-12T00:54:00

It's cool how the same items are used for different purposes during all 3 stages. Very impressive for speed-gamedev!

Node Alpha by Geckoo1337 2014-12-11T16:03:00

Great puzzle! 45degree rotation is quite unusual for a square grid, seems to work very well.

Snowball Tunning by dusho 2014-12-13T01:29:00

This is actually pretty cool! I think there's a lot of unexplored terrain with this tuning mechanic. Nice job for a mere 6 hours!

Rringo by psydack 2014-12-09T19:01:00

Very nice aesthetics, especially the menu book! Unfortunately I'm unable to figure out how the aura colors correlate to effects, but I think this aura mechanic has great potential nevertheless.

Color Code by TaylorAnderson 2014-12-09T16:36:00

Nice entry, haven't played the original one as well, but I can see how additional mechanics add a lot of possibilities. I wonder if the grid could be put to even more use, for example giving a bonus for matching with 4 neighbors at once.

Pipe Quest by Hot Box Games 2014-12-09T20:50:00

Very impressive level design! Especially the last level which is pure frustration in a good sense. :)
I must say the controls felt unusual at first, but after a while they became pretty natural.

A Fine White Line by Taunia Sabanski 2014-12-11T05:04:00

Incredible job, as others have said it would be even greater given proper control feedback and more content. I especially liked how the towel is a bit hidden in plain sight with this art style, seems like it would be an interesting challenge to hide around other items similarly.

On The Field by redoxkun 2014-12-09T23:31:00

Nice idea! I think the gameplay would benefit from people having some inertia instead of beelining straight towards the cat.

Slope Challenge³ by Interface 2014-12-09T17:54:00

Great idea, it seems like there's also a lot of potential for adding environmental hazards like jump pads or holes.

Gaia vs Humanity by Krunoslav 2014-12-12T03:10:00

Very cool idea! The balance is the hardest thing to get right for this kind of games, so I think for a jam game it's balanced quite nicely already. I wonder though if there's a way to also make a meaningful positive feedback loop for Gaia Energy generation. Maybe something like ability to build natural wonders that give additional energy until Humanity reclaim them? Could make gameplay a bit more dynamic.

Go Out Screen by allanolivei 2014-12-09T16:15:00

Nice puzzle, climbing over sideways furniture fells pretty original! The only minor quirk I see is that the puzzle interface is a bit counter-intuitive: the arrow points anticlockwise while the rooms rotate clockwise.

Poltergeist by DoppleDanger 2014-12-12T03:46:00

Nice idea with distance! As it's been said, it would be much improved by having ways to significantly reduce fear, that way it would be more balanced gameplay where action would need to be selected carefully. Great start nevertheless!

Beat+Trak by Lynx 2014-12-12T04:06:00

Awesome rhythm game! I don't think I've ever seen the ability to collect notes partially, feel very original. As others have mentioned it's not quite obvious which cursor is which at start, this ambiguity however naturally leads to the question: wouldn't it be totally insane to have several note-collecting cursors at once? :D
All in all, impressive job, good luck with making the next version!

Mission Assault by SilentFuture 2014-12-09T05:06:00

This looks very good indeed! The darkness is a bit too extreme though, I feel that it would play smoother if turrets were easier to spot.

Houston, We've Got a Problem by MrBadIvan 2014-12-14T01:41:00

Impressive start, I feel this could become really great if taken in the right direction! Looking forward to see how the interaction with colonists develops. Also, when you mention how predators will attack from different sides, does it include attacking from above as well? :)

Stay Frosty by trenchgames 2014-12-10T01:02:00

Some quality sniping mechanics in this game! It would be nice addition if the sniper had to escape somewhere after completing the mission, since right now it's a bit easy to get up close to the target and shoot without caring for consequences.

Turn a cave! by Night 2014-12-13T01:53:00

Nice idea! Apart from dead ends the generator does a good job on creating challenge, I feel I had to do just about right amount of backtracking to get where I tried to.

Escape Character by Zi 2014-12-14T00:41:00

This is just awesome! Everything fits together pretty much perfectly.
Had to play it twice to find the exit from the End window. :)

Patricia I by theFireman 2014-12-12T05:06:00

Nice Game&Watch-like! The setting is quite unusual. :)
One thing I noticed is that either I'm extremely unlucky or the fish never goes to the rightmost cat.

Case #31 by Pestel Crew 2014-12-10T00:02:00

Impressive movie props aesthetics! I'm not sure if it's intended, but ability to jump over cops and run away is nice too. :)

Dot Dungeon by torcado 2014-12-13T02:05:00

Very nice dungeon crawler! Would be nice to give player some room when spawning though, both for monsters and items. When a chest spawns directly on top of you and opens right away, it kinda cancels the effect of intrigue. :)

Mini Thief by gebirgsbaerbel 2014-12-11T16:20:00

Great stealth game! Slipping past the guards and running off to hide in the secret room feels quite good.

RailGunner by KunoNoOni 2014-12-10T14:34:00

Well done for 18 hours! I like the contrast between the ships on different rails. Shooting down bullets might be a bit overpowered though, I accidentally found a spot a bit off the center where it was possible to just stay in one place holding the fire button. It would be nice if the bullets had a bit more sideways motion to them.

LiliLight by Carduus 2014-12-11T06:07:00

Impressive job! Looks absolutely stunning. The fun thing is that I made a similar prototype a while ago, so if you're interested in additional battle-proven mechanics, here's a couple:

Some kind of demons might leave footprints that are only visible in the spotlight to help player track them down.

There could be windows in the walls that demons could escape through when they're about to be burned, just to enter back from the other side (I guess this only works when they're in limited quantities).

Communications Control by PapyPilgrim 2014-12-21T01:52:00

This plays quite nicely, if a bit slow, I would definitely like to see more of it! Though it desperately needs a log if players are to make sense of what's happening in longer scenarios.

While not really compo-related, I played the new version for a bit, and it felt like there's room for putting the command line to more extensive use. For example, instead of scanning a ship's engine automatically, there could be a two step process: first scan the ship to discover its parts, then scan a specific part to discover its state.

Also, it won't let you run "INTERCEPT MC-BETH". :)

LD36 — Ancient Technology

The Trade Network by scriptorum 2016-09-06T15:00:00

With right levels, it's quite a solid puzzle! The road-laying theme suits it naturally, and the music creates just the right mood. :)

I think it might be an interesting addition to have a way to deal with unused funds in case when it's not possible to connect another village within the next two or more turns. Maybe an action to put them in a bank for a couple of turns, and use the interest to build more roads.

Merlins Dungeon by friedfishstudios 2016-08-30T21:38:00

Cool idea, and all the hand-drawn assets look very nice :)
A small thing I noticed: sometimes the key spawns in the same "section" of the level as the chest. Making sure they're separated by at least a single wall could add some consistency to levels' difficulty.

More dragon-evading measures proposed above sound great as well. :D

Sorter of Antiques by alfadur 2016-09-02T08:30:00

Thanks for all the feedback! There's probably a bit more that could be done with this, but I agree that its scope is limited unless it's a part of a larger game that doesn't rely solely on technology knowledge.

@MiniBobbo: the description idea is neat! Although it would require pretty good writing to pull it off.

Temple of the Sky People by MiniBobbo 2016-08-30T19:40:00

That was some significant challenge, especially climbing out of the pit. And impressive amount of content even for a jam.
The club swings kinda call for deflecting the projectiles. :D

Midi Evil by adamwfindlay 2016-08-30T21:06:00

This plays very well, I actually felt the difficulty is about right.
But for those 5-note runs, it does look like a colored letter soup the first time you see it :). I think I first got through it more by memorizing the sequences, and telling them apart by first&last notes of the group, rather that recognizing each individual note on sight. But after some practice, it does seem to become easier to distinguish each of the notes.

Another random thought, it would be cool if that 5-streak meter was also represented visually somehow, like filling a bar, so that players could tell at a glance how many notes there's left to hit.

LD37 — One room

13 jellyfish by Four Quarters 2016-12-14T19:57:00

The graphics are almost too good for a jam :D That's insane amount of detail in animations. The gameplay is solid as well.

BullyBully Classroom by My Sweet Whomp 2016-12-15T22:15:00

This was very enjoyable playthrough, the story is good, although it gets kinda confusing when the green character still persists in beating you after he's already converted :)
The art suits the game pretty much perfectly, good job on that!

Captain Hyperspace by frosty 2016-12-15T22:33:00

Pretty fun space exploration game. Took me a couple of runs to figure out how the different encounters work, but in the end it all makes sense, except that shuttle bait for enemy ships was somewhat unexpected. :) Still got only to 50 score mark though.
Nice graphics as well, simple style, but fitting!

Room Loop by piwicode 2016-12-14T22:22:00

Not sure how to explain it, but the whole evolving level thing makes surprising amount of sense. :D When you see it, if feels like a natural continuation of the gameplay. The platforming felt solid as well.
Only I think the spawn point for the last stage might be better placed in the bottom left corner. When it's on top, you can just press right when spawning and avoid the leftmost well and all the spikes automatically.

Dethroned by Devastus 2016-12-14T21:03:00

Great graphics and sound, for some reason the title text especially stands out. The gameplay feels quite smooth, though as SeaDads said, it would be nice to have the indicators somewhere in the middle. I found I couldn't track what's happening on the screen very well with peripheral vision, while focusing on the arrows.

Agoraphobic by tylerraz 2016-12-14T22:35:00

The enemy variety is quite extensive. Would be cool if all characters had their own health refills as well :)

Magic Mop-Up by maybe-later-team 2016-12-14T22:03:00

Nice to see an entry with painterly graphics, and outstanding as well! The cleaning itself was fun, especially when the levels turn into a real bloodbath later on. Layers of blood which increase cleaning time work extremely well. Though I too couldn't figure out if the traps have any effect, so a lot of units caused a seeming lack of control.

Slumber Room by JackTheOgre 2016-12-17T23:11:00

Very cool idea! As others have mentioned, it would be nice if the character could automatically negotiate the corners when it's a bit off from a tile center. Otherwise, figuring out an escape path and trying to follow it was quite fun. Good graphics, too!
Maybe stun traps that stop character/monster momentarily when stepped on could be a nice addition to teleports. :)

Conștiență by Uliana Galich 2016-12-14T21:17:00

Nice way to present a story, and a great graphics. Would be cool to see a whole adventure in this style.
I must say the table doesn't look like in need of cleaning, even later in the game :)

One Room Quest by nonsako 2016-12-15T23:20:00

Quite a bit of potential here, too bad the item crafting didn't make it. Looks nice too, given the limited space, the peasant's sprite still has quite a bit of character. :)

Punchies by Sos 2016-12-13T02:25:00

Pretty cool, reminds me of Boulder Dash, what's with all the stone blocks falling on player's head :)
Physics does create some strange situations though, like a stone getting stuck between a up-down moving mob and ceiling.
But overall the gameplay is quite smooth, good job on this!

32 Days by Haddy22 2016-12-14T19:33:00

I think it feels quite complete story-wise with the levels that's already there. The graphics are stylish, and having the overseer window in the background is a really nice touch. Maybe the physics could use some stability though :)

Room Service by alfadur 2016-12-13T23:26:00

Thanks for the feedback!

@tylerraz you're right about color, what makes it worse is that I forgot to tint the shadows.

Room Service by alfadur 2016-12-15T01:35:00

@TeamScripta it's still pretty much the same workflow as with plain Javascript, I just don't have the concentration to deal with a dynamic type system while in a jam :)

@awesomerex there are ways to reduce the cognitive load using the order of items in the inventory. Actually it can even be reduced to memorizing a single color, but that's more of a design oversight on my part than anything :)

@awesomerex you're probably right, I might have placed too much trust into game over messages to explain what's happening.

Room Service by alfadur 2016-12-15T14:15:00

@ragnta when they say something, it's really just a comment on what should've been done before they enter the room. So if a panda says "what is this X doing here", it means X is someone else's item, and it should've been hidden so that they don't see it, and so on.

Room Service by alfadur 2016-12-16T01:37:00

@ragnta well, it's kinda neither, to be precise. Each panda has its own inventory, which is filled randomly at the start of a level (N items for Day N). Each time they come, they might drop some items on the tables, or take some they've dropped previously. Even if they don't take all their belongings back, they still want to see each item on the same table they've placed it on previously. And they never want any items they didn't bring themselves. I was thinking of having them actually ask for new items, but there was no time to implement that.

@yuigoto that's great suggestion on the sound of approaching pandas :D And actually preventing them from meeting each other is something that would add a bit of context to the game setting. If I ever manage to scale it to something more featured, that would be a thing to try out.

The Tea Room by jimmynoshoes 2016-12-15T00:03:00

Nice fmv game, doesn't lose much in quality to production ones! Had to go and make myself a real life cup after completing it :D

Pixies Hide and Seek by Kalkatos 2016-12-17T16:18:00

The music is soothing, the graphics are nice to just look, and the whole experience is very relaxing. Looking forward to see how will the guidance mechanic work. Maybe some rough indication of distance to the nearest pixie, like getting hotter/colder? :)
Great work on what it is in any case!

One Room Resort by MiniBobbo 2016-12-16T19:30:00

This gets quite fun after grasping the various timings involved in activities. The happiness mechanic is a bit exploitable, though, I ended up lining the guests by a pool and periodically dipping them in to reset the boredom. Maybe having a separate weariness value per activity that take times to clear would add to the balance. I also caught myself trying to swap the held guest with a placed one and ending up grabbing both at once several times.
Otherwise, it feels very well put together. Nice and clear graphics, too, the happy animations are especially amusing. And the story provides much needed change of pace between rounds of hectic clicking. :)

Floor is Lava by RedPanda 2016-12-13T22:26:00

A nice bit of tactical platforming! Maybe the character's height problem could be solved if the player couldn't jump as high, but could also climb on things :)

One Hotel Room by Risse 2016-12-16T00:11:00

A cool idea, the available customer descriptions and equipment look logical, but something feels off in the evaluation,
for instance, some hobbyist painters like the museum tickets and some don't. If there's a deeper reasoning behind this, I can't figure it out. :)
Nice art style too, simple and clean.

Mad Room by Ouro17 2016-12-17T15:50:00

The foundation looks pretty solid. The beginning is a bit slow, maybe having enemies move around slightly would've made it more engaging. Nice idea with those weapon types though. :)

Finding Home by abezuska 2016-12-15T01:00:00

Great snaily tale! Well written and the graphics are appropriate.

Santa's little bin packer by thomz12 2016-12-16T22:03:00

Got a bit confused at first, thinking that two storage fields are somehow different, but soon it started to make perfect sense. There seems to be some issue that prevents placing presents on almost full field even if the indicator shows green, but that might be for the best, or I'd have continued playing past 20000 points. XD
Altogether, it's extremely smooth experience, all details from 3d presents to queued elf commands combine pretty much perfectly. Outstanding job!

MiniVampires by qFrct 2016-12-13T02:48:00

That's some impressive graphics, and with fluid animations! Vampire-throwing is quite fun, but it took me some time to figure out how it works, ammo counter would certainly help there. :)

One Roomba by Pestel Crew 2016-12-16T21:09:00

I tend to like navigation puzzles, so this was very enjoyable to solve. Even more so with the incredible amount of detail put into graphics, with falling glasses and all. And props for a whole demon model put in just to indicate the level completion :)
I only wish the path dots were at least partially visible through the level geometry. While it's possible somehow to mentally track the path behind furniture, it feels like unnecessary effort that detracts from actually finding a solution.

Before Nick Arrives by LimeniusTeam 2016-12-15T00:41:00

It feels very much like an authentic classic adventure. Couldn't figure the solution even with the hints, but then it's not representative, I used to get stuck in the old quests a lot too :D

SANTA'S ONE ROOM by cjke.7777 2016-12-15T00:53:00

Nice blend of lemmings with action, feels both familiar and novel :)

RAINWATER (is free) by yuigoto 2016-12-14T20:38:00

The graphics and music/sounds are all very fitting, especially the splashing menu sound work great! Falling planks to signal the water streams are a cool idea, only it would be nice, if their generation was more spaced. As it is, sometimes a couple of them are created in the same spot at once, giving even more free water. :)

Void by Sota 2016-12-17T16:02:00

I think it might have worked better if there was some frame of reference, so that you could tell how far did the screen scroll. Before trying the color version I didn't realize there was scrolling at all :)
Neat idea nevertheless, looks like it could be fun to play with an actual goal.

Concierge by Zarkonnen 2016-12-13T22:50:00

With the amount of interactions between characters, it almost feels like a continuous story is played out every night. I guess if expanded in scale, it would get really busy :D
Also, well done on having multiple rooms and still confirming to the theme!

Hitlers Cactus or only you can stop Trump by stupidmindlessf 2016-12-14T23:35:00

I managed to find right items for all 5 people, but then forgot one of them when putting together the final solution XD. I wish there was a quick restart button, both reloading and following through to the end start to drag a bit after a while. Great concept, though, the mutually exclusive item combinations really add some depth to it. And the blink when getting a solution right is a real lifesaver :D

Home Is Where The Heart Is by ambocclusion 2016-12-15T01:13:00

This was extremely weird, in a good way :) Nice touch on having to cycle between characters each day, adds a lot of variety to the gameplay.

One room-one car-one flag by ragnta 2016-12-14T20:22:00

This is actually pretty fun, though it appears that there's a high chance to get the flag from the tower nearest to the base, so you rarely need to go to the other end of the room. Seems like there are a lot of possible extensions to increase the challenge, maybe have the projectiles knock pencils off the car or something :D

Artis@n by Dia6lo 2016-12-15T23:46:00

Quite ingenious crafting mechanic, and nice closure having to put all those crazy devices to final use. It really feels like a properly complete game beyond LD limitations. The lack of a rollercat was a bit disappointing, but one cannot plan for all possible combinations :)

Out of Sight by Nervous Composers 2016-12-17T19:04:00

This was extremely fun, quite a lot of replayability here. When the number of items increases it becomes a bit hard to predict what will get picked up without highlighting, but that's not a big issue. It's nice how clear the graphics are, pretty easy to tell what needs cleaning. A cool idea with progress bar as well. Great job!

Hyper Holomayhem 37 by JorgeGameDev 2016-12-13T22:00:00

This is impressive amount of polish all around indeed!
Having damage reduce the timer is a neat idea as well.
Only the jetpack boost feels somewhat weak compared to movement boost, it took me some time to notice the difference.

Tracer by TeamScripta 2016-12-14T23:49:00

Very meditative experience! Would be cool to also have models with some straight lines and a speed boost to go with them :)

Cross The Room by Simboubou 2016-12-13T03:02:00

That's one of the most original takes on a rhythm game I've ever seen, quite impressive :D
There could be a minor issue in that it seems to be impossible to fail the last obstacle, so players can just spam K without looking there. Maybe an ability to overshoot a ball by pressing too much, or something similar, would make for a better balance.
Otherwise, it plays quite solidly, good job!

LD38 — A Small World

Gridfold by alfadur 2017-04-26T22:11:35Z

@witchkun https://alfadur.github.io/gridfold/color.html :smirk:

@cottontshirtz I had this scrolling problem with previous entries, that's why I keep adding wasd as backup. Should look for a real solution sometime :thinking:

@Ace17 it's a small world in time, as well as in space :smile: