Fox in the grange by DevForPizza 2016-12-16T12:45:00
What the hell! Chicken eating/catching a fox! No way ^^.
And it's a realluy faast fox, btw.
Nice one, go on ^^.
Foon → Ludum Dare Explorer → Users → qFrct
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Eggy and Chicky - EGGSercise! | jam | 3.62 | 3.00 | 3.66 | 4.12 | 4.07 | 3.45 | 3.08 | ||||
| 2016 | 37 | One room | MiniVampires | jam | 763 | 2.87 | 2.87 | 2.40 | 3.73 | 4.13 | 3.20 | 2.80 | 3.27 | 33 |
What the hell! Chicken eating/catching a fox! No way ^^.
And it's a realluy faast fox, btw.
Nice one, go on ^^.
First of all : drugs are baaad ^^.
That said, well done if you made all the 3D elements by yourself : it'a lot of work for a 72h jam.
Good graphics unity with 3D models, colors, big lurker bosses. Good.
Need a "The end", or I'm not good enough ^^ ?
Too slow: especially when walking, even it doesn't happen a lot ^^.
And pixel precision collision box, nice work.
Good music and sfx. Muscic stops at some time, bug ?
And... "Dive" ? (But I didn't finished the game ^^)
What a pleasant game, full of humor (even if the action, didn't succeed to read all the subtitles).
And finally, I just smashed the left mouse button, got a hyper speed ball, wracked all the furnitures and finished (is there an end ?) with a quite nice score of 23912 and max combo of 143x ^^.
Jolie patte graphique originale, simple et efficace pour une jam. Bonne ambiance sonor, mais inachevé hélas (raah, le temps, le temps passe trop vite, en jam).
Ça donne envie de découvrir la suite du scénario : )
Great game guys ! And done in 72h congrats !
Very good mood, full of mystery and super power.
First I didn't notice we could run : ), so jumps were a bit short, then all went alright ^^.
The jumping skill remains not so easy to master. But the felling (with Sfx) is great.
Well, controls are a bit too slippery (too much inertia), and difficulty is high since the first jumps because of that.
Gave up at the guitar too. Need bigger jump ?
Thanks for teleportation, btw ^^
Great game! And a complete one! There is a bit of "Paper Please" political criticism : ).
Nice Jobs, and good graphics.
Controls could have been a bit smoother.
What software did you used ?
@Darkfrost : Yeah, the light is not perfect. I would have prefered too not to have the head of the character in the dark, idem for the enemies.
And there still some bugs (shadows moving without the Minivampires...), lack of time (and of dev, I'm a graphism, originally ^^).
Thanks for trying.
@alfadur: ammo counter: it's missing, absolutely.
@masterkrepta: Thanks : )
The Living Room of Benjamin Button : )
Nice use of a single space.
I get stuck too long in the psychedelic/drug room: where are that bloody 3rd bottle ! I almost gave up.
But I found it, finally.
Congrats : )
A puzzle game with timer? No way, you can't do that ^^
Didn't worked on my webbrowser, so DLed it and runs really nice. After dying 2-3 times with different control adjusments, I finally succeed to close that 2 damn portals. I really needed that Mouse Vertical Flip, thanks to provide it : )
@rhinofreak Thanks a lot for your returns ^^ and you're very fast: 180s is REALLY fast for half the game. It took me personnaly around 800s for the whole game.
@goetworks: Thanks, but you dont't need to: you can't die in the game : )
@carlofalltrades: Thank you, and for the controls you may be right, and I should shift to a regular TPS camera, you're not the first one to say so.
@julienlussiez: Thanks, I'm quite happy of the result too : )
@postmeridiangames Thank you ^^
@vertuga32 @jjacobs Thanks, if you want to try a PostJam version, with camera controls and fixed collisions, it's now available : )
@ambadev Thanks, now available in PostJam version with music (and camera controls)!
@arttu-halonen I've made a PostJam version, a bit shorter. But it was supposed to be a one-level-game. Indeed, if I had the time to, I would have put checkpoints/SavePoints, good idea : ).
@mulberg Thanks for your comments, Mulberg. And you're absolutely right about checkpoints: it was planed since the beginning, but I didn't have time to implement it. And I played your game and left a comment. Very nice and challenging : )
Veeeery beautiful game, but I had hardtime to deal with the controls. It's really hard to turn right and left. so if I may suggest: I think a plane is turning a bit as soon as it rolls. I may be to used to this behaviour, so playing Hare Fare was a bit frustrating, especially with such lovely designs and so much things to do with all these islands : ) And I would give money to have an auto-aim to shot those bugs. Kill, kill!!! Thanks for the experience ^^
A panda playing the piano? Nice.
No, wait, a panda __wrecking__ the piano ^^: you have to repair it each time he "plays" : )
A bit repetitive, I think too, so the fun is reather quickly to try to make him die, what is a bit conter productive : ) (but fun, poor Bibou).
I love that silly robot run cycle : ). And general graphics and sounds. Very coherent.
Voxels rocks!!!
And the gameplay is nice too, it made me think of ["GNOG"](https://store.steampowered.com/app/290510/GNOG/) a game with a similar idea, with puzzles in robot heads, but in more fun : ).
Controls: I first though that I could only use the right mouse click, and it changes really little perspective, so the game was really hard and frustrating.
With the arrows on the screen it's better, but it becomes really nice with the arrow keys of the PostJam version. You should perhaps disable the RMB (or allow RMB + mouse move right and left to "turn" the camera), and maybe the arrows on screen too, or make them closer.
Thanks for the improvement ^^
@kiddychris oh, yeah: the jump of faith is not so obvious at first.
@mulberg About level design, at level 2 just before the second moving plateform, the grass shouldn't continue down, whereas we can think (and I did) that there is a second path (and there is none ^^). For a release on mobile, try to use the accelerometer to drive the speed of the egg, that could be fun : ).
And thanks to have played my game, as we are EggGame brothers ^^
I'm sorry, I think I killed 8 fishes befeore to understand that it was a list ^^.
Sorry for all these deaths because of my dumbness, sob.
But what about "Fish says Quit"?! (What I did, but error in the browser (Brave))
Thanks for the fun, guys. : )
Nice first game, the music is really relaxing, in regard of what happens on the screen to the planet.
You can't win, that's it : / ?
Little High Score bug: it appears to be always -1 than the Final Score.
Controls: maybe add the arrow key + Space, that can be intuitive too.
Rules: I found it's way more effectient to put all the plants at the very same place, to water them easilly. But it's not realistic ^^: maybe add rules to take into account the distance to the other plants.