FoonLudum Dare ExplorerLD46 → Gryphon Peaks

Gryphon Peaks

By chainedlupine

View on ldjam.com

CategoryRankScoreCount
Overall8503.6423
Fun5843.6423
Innovation5763.6123
Theme12663.6423
Graphics3234.2623
Audio8603.3823
Mood11033.4523

Comments

nathan-wiles 2020-04-21 04:15

Loved just about everything about this! The PS1/N64 style graphics were very satisfying, and once I got the hang o of the controls I found the gameplay very addicting. Thanks for including flight inversion, I had a lot of trouble before finding that setting, so I was so happy to see that you took the time to add that.

squeg-inc 2020-04-21 10:57

the graphics were great, and while the game was buggy at the start, not letting me shoot or look around - turning off fullscreen and bumping up sensitivity managed to fix it! Excluding gam jam jankyness - the game is amazing!

wfmg 2020-04-21 17:00

Loved the graphics, as everyone agrees. The game was a bit short, though. Short and pretty weird. I wish the FOV had been higher and the camera controls had been the other way around, but overall, nice. Weird, but nice. Feels very gamey. That's something to chew on.

marbles 2020-04-22 05:16

nice graphics. I liked the roll animation

notnullnotvoid 2020-04-22 08:59

I like the art style a lot, but mouselook feels sluggish and inconsistent regardless of sensitivity, and the web build seems to be buggy and will spontaneously stop capturing mouse input sometimes, which prevented me from enjoying it much. Also, y-axis inversion should probably be off by default.

gamepopper 2020-04-22 13:16

I really love the look of this, you combine low-poly with dithering in a way that is incredibly appealing to nostalgia filled glasses. The controls were rather awkward though, it would have been better to handle turning/aiming with the mouse and having other keys to move.

justin-c 2020-04-22 17:29

The dithering effect was really cool, but there was a lot of flickering that really took away from it. But over all it was a solid game.

chainedlupine 2020-04-22 17:42

@justin-c I just tested the game out in the browser to see what you meant. It seems to be a Chrome issue with Godot's webGL export. Try it again in Firefox, it worked perfectly for me there!

chainedlupine 2020-04-22 17:47

@gamepopper Thanks but I am real confused by the comment about handling turning/aiming with the mouse. That is the way the game is supposed to function. If you were playing in the web browser, try the download version.

gamepopper 2020-04-22 19:12

@chainedlupine Using the mouse to turn left or right is fine, but turning up and down as well. It's moving forward and trying to aim in the same direction that I'm struggling with, I'm using aiming and moving being separate controls.

chainedlupine 2020-04-22 20:17

@gamepopper Oh I think I understand now.

So your issue with the game is that the controls are thus:

* WASD = Controls moving forward/backward and sideways (strafe) * mouse = Controls both yaw (turning left/right) and pitch (up/down)

You'd rather the mouse control just either the yaw *or* the pitch, but not both?

justin-c 2020-04-22 21:02

@chainedlupine Oh, I'll give the game another go in a different browser then. I already beat it during my first playthrough, but I want to see what the game is supposed to look like.

gamepopper 2020-04-22 22:01

@chainedlupine I might need to have another go, but yeah moving up and down is difficult with moving and aiming at the same time. It might just be me and trying a flying game with a mouse and keyboard instead of a gamepad.

kamekai 2020-04-23 04:36

The flat shading and color mapping and resolution scaling are all easy enough but I am definitely interested in how you did the dithering. Overall the game was very fun, simple to learn and master, with fun controls and a functional, pretty map. I liked that I could just fly around after winning and explore the full map. I also like that you got everything in (except music). Win condition, lose condition, clear path to victory. It doesn't drag on too long at all. It could have even been longer! Looking forward to that technical breakdown!

comatomatoes 2020-04-23 04:44

Nice graphics! I enjoyed the barrel roll, but I found myself accidentally doing it when I wanted to turn sometimes. I noticed that I could still win even if I lost both nests as long as I didn't die twice.

conroy 2020-04-23 04:55

Game looked very cool, was a tad bit hard to control, but once I got used to it wasnt to bad, I loved the old N64 feel, good job guys!

arkinrev 2020-04-23 05:01

Really reminded me of Starfox, and that shader styling was a really nice touch. Nice job!

fishbrain 2020-04-23 05:36

Cool. Nice graphics style with a bit of a retro feel.

generictoast 2020-04-23 07:45

A really cool game! I really liked the aesthetics.

qfrct 2020-04-23 07:45

Didn't worked on my webbrowser, so DLed it and runs really nice. After dying 2-3 times with different control adjusments, I finally succeed to close that 2 damn portals. I really needed that Mouse Vertical Flip, thanks to provide it : )

gamebuilder 2020-04-23 21:07

The controls are very difficult for me to master. I tried several times but I couldn't get the hang of it. However, the graphics in this game are top-notch, and the premise is interesting. This game has a lot of potential.

stolen-biscuit 2020-04-28 12:03

The graphics in this are second to none! Absolutely superb, interesting and fun gameplay too :)