Foon → Ludum Dare Explorer → Users → comatomatoes

comatomatoes

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it aliveHexaSlimecompo6053.363.073.453.123.26
201944Your life is currency👥Atriajam6483.343.242.903.714.053.292.763.18
201843Sacrifices must be made👥Dragon God Trail: The Card Gamejam3.883.003.633.633.882.002.673.83
201740The more you have, the worse it isSilicone Dreamsjam6063.423.213.473.553.052.694.002.82
201738A Small WorldGroup Traffic Controljam4253.302.683.753.753.712.962.283.27
201637One roomBudget Mortuaryjam5323.213.163.743.533.053.323.723.1832
201636Ancient TechnologyAny Person's Planetjam
201534Two Button Controls / GrowingMarimojam6003.232.773.363.593.783.051.753.2545
201431Entire Game on One ScreenMutton Mowerjam8162.812.693.063.252.542.742.5581

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by comatomatoes

comatomatoes leaves an average of 9.3 feedback comments each event.

LD46 — Keep it alive (8)

Perish alive by Lyrcaxis 2020-04-30T20:21:18Z ♥ 3

Great entry! This game was very well balanced. I think a little bit more tutorial would have been better, but it was reasonably easy to understand.

For Ducks' Sake by Rolph 2020-04-26T01:48:08Z ♥ 2

Nice entry! I found that my flock tended to stick to the side, which made things harder. Maybe this was my fault. I felt the firing snapping to fixed angles was difficult for me, but I don't have good suggestions about how I would change it given the pixel art style.

Until We Freeze by icxon 2020-04-24T05:00:26Z ♥ 1

I'm not sure if this was intended, but I managed to get to the end without making a second camp. Nice graphics!

Gryphon Peaks by chainedlupine 2020-04-23T04:44:34Z ♥ 0

Nice graphics! I enjoyed the barrel roll, but I found myself accidentally doing it when I wanted to turn sometimes. I noticed that I could still win even if I lost both nests as long as I didn't die twice.

Dr. Flower by pmarincak 2020-04-22T16:50:05Z ♥ 1

Nice graphics! It didn't seem like there was a win state? It would have been nice to congratulate the user on mastery of the information in the game.

I ran into a crash on the web version, but its an obfuscated stack trace. To reproduce, click on the book twice and click on the left arrow. Error: unable to convert undefined to a number -------------------------------------------------------------------- function _Zx1("unable to convert undefined to a number") function yyGetReal([undefined]) function yyGetInt32([undefined]) function _h11([undefined]) function _my([instance], [instance]) function(2048, 0, [instance], [instance]) function(2048, 0, [instance], [instance])

Dashing Guard by Ratrat44 2020-04-20T04:23:59Z ♥ 1

Really fun! I appreciate the tutorial. It made getting into the game easy.

The Living Blob by dob 2020-04-20T04:16:06Z ♥ 1

Cool entry! In case you're still wondering, the last level is possible! =)

Embers by Anuke 2020-04-20T03:53:26Z ♥ 6

Great graphics and mood! Overall, I really enjoyed the experience, but I just have some suggestions if you were to develop this further. I generally felt more stressed than I would have liked in my playthroughs. I think a more clear indicator about the level of the fire would have helped. Alternatively, maybe there could be some kind of pause in the gameplay for the player to learn more about the mechanics. I saw at least three different kinds of enemies, a bunch of locked blocks, and interesting ore, but I just felt constantly stressed out about wood and I felt like i didn't have enough time to experiment with crafting beyond the initial tools.

LD44 — Your life is currency (7)

Pit King by VeryEvilTomato 2019-05-05T20:49:21Z ♥ 0

Awesome work! Nice, consistent graphics and audio. I enjoyed becoming a larger skeleton as I collected more gold. Just a couple small nits. I didn't find the landmines very useful and sometimes clicking on the upgrade button didn't upgrade my turrets. Also, I think a small amount of flavor text to give more context would have been good.

Depths by potatolain 2019-05-05T02:45:24Z ♥ 2

Great mood! I even felt a bit nervous when the storm started. I really appreciated the opportunity to talk to the sea creatures. They gave me much needed encouragement. I have one nit about the controls. When I swam into a raft, I couldn't swim along the side, but had to swim directly away from it to not be stuck.

Powerless by m110 2019-05-05T01:25:01Z ♥ 1

Cool game! Nice graphics! I thought the taser was a bit hard to use because the hit box was so small and off to one side. I thought the gunshot sound was really loud and I had to turn my volume close to zero. The simple enemy path finding affected my immersion a bit. The enemies just kept running into walls. The memory disks were fun surprises!

Forced To Fight 🤺 by xUMR 2019-05-02T19:46:07Z ♥ 1

I found myself eagerly anticipating my next attack due to how the screen shook with every stab. The blood spatters sticking around was a nice touch. I think one easy way to make it a bit more exciting would be to increase the walk speed of characters. Good work!

HeistLyfe by benmcnelly 2019-05-02T04:29:36Z ♥ 2

Good mood! What I found difficult to understand was the conditions under which the guards would react to your yoinks. Yoinking the upper left painting on first floor seemed to always trigger the guards but other paintings did not.

Axed by Flamboozle 2019-05-01T22:52:13Z ♥ 2

Nice! I managed to get to day 15 on easy mode. I liked how the city in the background expands as time progresses. You had a good variety of enemies and defenses. I think it might be interesting to add some kind of asymmetry to the playing field. I ended up just trying to set up the same defenses on the left as on the right.

Sand and Blood by Pedro137BR 2019-05-01T16:15:12Z ♥ 2

Nice pixel art! I couldn't figure out how to attack the enemies. As a consequence of this and the fact that the player's speed is slower than that of the enemies near hearts, I didn't have much success.

LD40 — The more you have, the worse it is (12)

Mines of Dorkia by Odefus 2017-12-08T05:38:13Z ♥ 1

Solid entry! I got to 29 gold bags, but then I lost my last dwarf and I didn't have enough money to make another one. =( One graphical comment is that the characters (especially the orcs) are a bit hard to distinguish from the background. I would have liked to either have more influence over the dwarves or have them be a bit smarter. It was frustrating when they went to gold mines far away when there was gold much closer. In general though, good work!

DeLight by OnePlusOne 2017-12-08T05:16:58Z ♥ 2

Solid entry! I thought this was a good interpretation of the theme. One comment I will make about balance is that it seems like if one pursues the "walk slowly" strategy, a large portion of the screen is blank. I feels like you're just playing in a very small space. Maybe it would be possible to give some other kind of advantage to keeping the light small. I think allowing some visibility of the Stalkers even with minimum light was good. I found that I ended up getting forced into a "run fast" strategy whenever I ran into squids. Good work! (I did manage to win after I wrote this review. XD)

Jewel Shadow by dimesto52 2017-12-08T05:04:14Z ♥ 0

I think I had a lot of difficulty understanding the controls. It seems like the player character is frequently lagging behind the logical position. Also, it seems like clicking on a jewel does not move the character. One has to click on the tile around the character. Once I figured out the controls, I was able to finish the game. =)

Throw Me Daddy ! by sleepyGrin 2017-12-07T04:21:01Z ♥ 1

Amazing execution. I only had one gripe about the visuals: the floating text. Music was great. On the other hand, I found the game play really unforgiving. I could only sometimes get past the first turn on the second level and I just couldn't get past the second turn on the first level. I would have enjoyed the game a lot more if the turns could be completed more softly.

Debt Dump by Manan 2017-12-07T04:10:36Z ♥ 0

I had a lot of trouble with the controls. At one point I thought they were simply reversed, but then it seemed like that wasn't the case to me. The concept of forcing debt onto people was definitely fun. =)

The More the Not So Much Merriblobs by pinneh 2017-12-07T03:34:04Z ♥ 1

I like how sometimes you have to move your mouse really fast to get a green ball tucked into a complex red configuration. I had a situation in which a purple ball was almost right on top of a green ball and it was quite difficult to get. I basically lost in that level I think. Good work!

Polyose by dylanilvento 2017-12-06T05:14:39Z ♥ 1

Cool! Reminds me of Katamari Damacy in terms of how the player grows in to a big ball. I only managed to get to 56 pieces. One visual comment I have is that the bullets were visually very similar to the particle effects. Maybe distinguishing them would make the different easier to see for the player. Good work!

RedCell by kkneville 2017-12-06T05:04:25Z ♥ 1

I'm pretty bad at platformers so I found the jumping particularly difficult. I also didn't quite understand the purpose of the lymphatic blocks since they behaved like open space. Maybe making them subtly different would be interesting? E.g. What if it's possible to walk across the lymph blocks, but not land on them from a jump?

Stealy by Grentacular 2017-12-06T04:59:31Z ♥ 1

Solid entry! I managed to get max levels in all the of the skills! I thought the stealing was pretty relaxed. It was always possible to get away in time. Also, having different levels is nice, but since they were not substantially different, I stuck to the mansion for basically the entire game. Good work!

Sushi Secret by RainbowJam 2017-12-05T04:35:35Z ♥ 2

I thought the difficulty curve was pretty steep. I think I would have really enjoyed a shallower curve with the game being a bit harder at the beginning. Great visual style! =)

Risky Robbery by GibTreaty 2017-12-05T04:15:20Z ♥ 2

Solid entry! In a game of this scale, the minigame felt a bit disconnected from the rest of the game. I wonder if a mechanic for getting money that involved the tiles more would be more effective. I eventually understood how the lasers work, but I didn't seem to get the camera rooms to do anything. I thought the visual style was quite consistent and worked well.

Pony Daycare by Thirsty 2017-12-05T04:01:40Z ♥ 0

I'm also running into a static screen on both Firefox 57.0.1 and Chrome 62.0.3202.94 on Windows. In both browsers I'm getting a "Failed to register service worker" error.

LD38 — A Small World (14)

Look up by Vodzik 2017-05-18T02:42:56Z ♥ 1

The graphics were pretty nice, but I think the game didn't really ramp up to an interesting level of difficultly fast enough. Excellent idea though! =)

Cosmic Chaos Crunch by MrTroy 2017-05-18T02:36:53Z ♥ 2

I enjoyed the introduction and the encouraging audio messages that get played when you collect stars. I didn't quite like the feel of the controls. It felt hard to get the planet to do what I wanted sometimes. The grainy background felt a bit strange. One alternative might be a cloudy nebula sort of look. It's a shame that the black hole was such a fun character, but the player generally doesn't interact with him during the game. =)

S.A.V.E.🐣 by Noval33t 2017-05-16T18:52:05Z ♥ 1

Best entry I've seen so far! I love the cute and consistent art style. The tears make the animals so sympathetic! =D I will say that I found the turtle minigame significantly harder than the other ones. XD

Space^3 by boats 2017-05-16T18:49:10Z ♥ 0

Solid entry! I found the fact that the faces reset when you move between them a bit annoying because it erased the progress I had made on the face.

Attack on Smolwurld by smiley 2017-05-16T18:00:09Z ♥ 2

Good job overall! I think there was a reasonable difficulty progression, but I would have liked some kind of power up that would be between the normal firing rate and the lightning firing rate. The lightning firing rate was basically "clear the whole screen" and the normal firing rate felt a bit weak at later stages of the game even with the triple bullet.

Shrunk by TimTipGames 2017-05-16T17:53:15Z ♥ 1

Solid entry! I wandered around for a while because I didn't realize you were supposed to keep going up. The progression was pretty good. Because I wandered around for a while on the first level, I didn't need to do direct damage for a while. Once I got to level 3 I suddenly found myself without minions and had to recover. Potion drops were quite generous, I still ended up with more than 10 at the end. =P

Smallverse by Spiteful Fox 2017-05-16T17:36:29Z ♥ 1

This game was definitely pretty humorous! =) The worlds felt a bit homogeneous after a while, however. The different descriptions were quite funny the first time through, but after a while they felt a bit too specific and repetitive. Maybe adding more structure to the procedural general would have helped? E.g. have a sentence template with noun positions that can be swapped out.

Asteroid Harvester by YourLocalSavior 2017-05-16T02:52:46Z ♥ 0

Cool game! I had a lot of trouble before I figured out that you just basically need to hit the big asteroids. I think the ships are a bit weak as a mechanic in the sense that one can just totally ignore them and still win. In fact, I thought it was easier to win when I ignored the alien ships. One big gripe I have is that the missiles don't explode on collision with enemy ships. This just runs counter to typical shooter convention. =P Solid entry!

Micro Mayor by pizzapranks 2017-05-16T02:33:33Z ♥ 0

I ran into a UI bug in which the sell button didn't disappear. I tried clicking on it and all of my buildings were sold. XD You definitely constructed an interesting mood. I like how the narrator didn't seem too trustworthy. Having the narrator react to the player preemptively building a fire department was a nice touch. It seemed somewhat easy to win the game -- that's just an observation. Good work! =)

Defend the Earth by Scrumplesplunge 2017-05-14T18:13:31Z ♥ 0

This game was fun in a sort of chaotic way. XD I found it a bit difficult to control the ship, and as a consequence I didn't feel like I was getting better even after multiple times playing trough.

Exhaust of Earth by Lipsch 2017-05-14T18:08:51Z ♥ 0

I definitely had fun. I felt like the options weren't very balanced and I ended up getting my highest score by just building satellites. =P The updating water on the planet was a nice touch. =)

Unnamed Space Project by Devastus 2017-05-14T17:57:38Z ♥ 3

Solid entry! I definitely had fun playing the game and getting better at it. I think there are some balance issues: most of the time I either had a very firm grip on the situation or it just spiraled out of control. There wasn't really any way to make a come back. A minor UI point is that I would have really liked a health bar on the turrets. Great work! =)

Rock-E by endlesspeak 2017-05-14T16:52:14Z ♥ 0

You guys did a great job with world-building. I really enjoyed all of the small animations that you put into each scene, such as the flowers swaying in the wind and the rockroach in the store. Your characters were richly developed. One minor gripe is that travel in the world was a little bit tedious. I don't have a suggestion for how to improve it. =)

Terraform by ijzm 2017-05-14T16:15:55Z ♥ 1

I thought the enemy interaction was interesting! If you were running away from them it was quite a challenge to keep the mouse on the enemy. I think a reallocation of time might make the game feel tighter. It didn't seem like the buildings had any purpose. I think dropping some resources and/or buildings to add some purpose for the building(s) would have been really valuable for the experience. =)

LD37 — One room (10)

OneRoomGuild.org by hitchh1k3r 2016-12-28T20:15:00

Awesome entry! Had a lot of fun. I think things were reasonably well balanced. I found only 7 recipes but I still managed to win! =D

Open House by The Mad Strauss 2016-12-28T18:57:00

Awesome entry! I think the biggest confusion for me was how to think about the plan in relation to where the people are on screen. The need to align the plan with where the people are on the screen seemed way too difficult for me. I would have found it more reasonable if the plan were defined in some kind of absolute time, but I understand that it would make moving the objects less exciting. XD

Garden Chamber by guckstift 2016-12-28T01:02:00

Interesting concept! I was skeptical about the flying cats at first but I found them to be endearing after a little while. I managed to get out of the room and make the sky bright again. =P I didn't really understand when the next layer of walls would disappear, but I just kept watering and waiting. There were some performance issues on Firefox. I had to switch to Chrome.

Throne Room of the Merchant King by mike.cullingham 2016-12-27T02:21:00

Definitely a fun concept! However I think there were some major balance issues. Before I gave up, I went through many weeks

room by Esenti 2016-12-27T02:07:00

Interesting concept! I think it could use some balance. I found myself playing on the computer a lot just to get enough sanity to work a little bit. Good work!

Stool Pigeon by jcsirron 2016-12-25T04:08:00

I was very confused about how to figure out the right thing to say. I tried to mouse over the possibilities and clicking when I heard a pigeon sound, but that didn't seem to work... =(

Echo Chamber by masterkrepta 2016-12-25T04:00:00

It seems like the music cuts out at some point and doesn't continue? It felt like the collision with the shield was a little bit strange. Sometimes bullets appeared to bounce multiple times against the shield in short succession. It's an interesting design choice that staying safe and getting a high score have somewhat different strategies. Especially early on, staying away from the bullets allows you to survive, but doesn't really earn any points. Definitely an interesting concept!

Pie Quest by Thought Reactor 2016-12-22T05:23:00

Solid entry! It's possible that the enemies could use a bit of tweaking. Staring out with the bats might have been better. One issue with the zombies is that they feel a bit non-interactive. Because the character speed is a bit slow, fighting them is mostly a matter of standing there and shooting at them until they die. The bats and the bosses were definitely much more interesting. I found level 5 to be strangely difficult, but everything else wasn't so bad. XD

Ultimate Showdown by Aaranos 2016-12-22T05:09:00

Solid entry! I only played with the bow and arrow for a while, but it definitely seemed a bit OP as it can just blow through a bunch of enemies from a distance. XD Definitely had fun though. Good work!

Little Room of Horrors by phoenix1987 2016-12-22T05:01:00

Nice idea! There were two minor things that I found a bit confusing. One was that monsters would disappear once a wave ends without you needing to kill them all. The other was that clicking to the left of the character when standing in place does not attack on the left. Good work!

LD36 — Ancient Technology (12)

No Touch by aeveis 2016-09-15T17:30:00

Initially I was a bit skeptical because I didn't really see any mechanical difference between selecting different items. Item uniformity definitely increased the impact of the ending, which I enjoyed =P, but I wonder if it's possible to give a little more direction while still supporting the ending. Good work!

Cuclock by The Mad Strauss 2016-09-13T03:19:00

Nice entry! I finished the game! I really enjoyed the main character's expression when he pulls the lever. I definitely ran into the getting stuck bug several times. I think the platforms could be separated from the background more. I found it hard to see them sometimes. I think the controls might feel better if the character falls a bit faster.

Stone Age Clicker by ZYXer 2016-09-10T19:21:00

Awesome entry! Loved the amount of detail, resources, buildings, achievements. I played until I got the victory statue but I didn't get all of the achievements. XD I think it would have been even more awesome if there were more spatial interactions. I just ended up sticking things into one "town" clump and then I colonized two mountains. =P I didn't spend a lot of time exploring the landscape.

Ancient Drone by komilll 2016-09-10T17:46:00

Good effort! I felt a few balance issues playing this game. The weapons seem a bit weak. I took the time to kill things in the first level, but after dying a few times in the second level, I just ran through it without killing anything. Sometimes the jump button doesn't register properly, which is a bit painful in a platformer. A minor comment is that sometimes the damage animations on the monsters don't activate and I'm not sure if I actually damaged it or not. I think having more frequent checkpoints would be nicer to people who are really bad at platformers (like me). =P

Ahab's Mystical Wagon Adventures by Franklin's Ghost 2016-09-10T03:53:00

The main character's animation looks like its rotoscoped. Super cool! I guess nothing really happens when it gets dark, but the darkening sky definitely made me tense. =)

Helisculptor by Dining Philosopher 2016-09-10T03:45:00

Very cool concept! I managed to make it all the way through! I was a bit confused about the scoring, but I was still able to make progress. In one sculpture, I got 3% even though I thought it looked reasonably close. In the blobby one I was really sloppy but it still let me pass. XD Nice mix of simplicity and challenge.

Hello Hello by celia14 2016-09-04T05:39:00

Very cool entry! Clean, consistent visual style. Wonderfully hectic. Things felt a little less stressful when I figured out that incoming calls don't really have a time limit. I never realized I had a secret desire to be a switchboard operator until I played this game. =P

(Not) Greedy Cup by wowods 2016-09-03T03:51:00

Good entry! I didn't find increasing the number of cups to be a particularly compelling increase in the game's difficulty. Maybe an interesting variation would be to have the cups move around or rotate?

Desert Strife by HuvaaKoodia 2016-09-03T03:41:00

Good work. I really enjoyed the music. The sound effects didn't quite fit with the music however. I think designing the campaign map instead of randomizing would have been more effective. I played the campaign several times and lost because my units just happened to be farther away from the tech than the enemy units. It would have been nice to have a clear visual change when tech is consumed. There were times when I didn't know which tech was still available after the board cleared up a bit.

Bullet Reality by Frump 2016-09-03T03:20:00

I like that the hit boxes were pretty forgiving. Good artwork. The rotation on the stars was a nice touch.

Aqueduct Defense Force by BoxedMeatRevolution 2016-09-01T01:41:00

Interesting concept. I think balance could be improved. I managed to survive quite long (at least several minutes) without doing anything near the beginning.

Touch the Monolith by silkworm_sweatshop 2016-08-30T15:23:00

Good work! It was generally quite clear how to accomplish each task. I was a bit confused on the art task because it was a bit hard to pick up the pigment. I thought I had to drop the hammer first. Use of the particle effects to consistently indicate a hold was good.

LD34 — Two Button Controls / Growing (2)

GURU by TomenLuca 2015-12-19T20:00:00

Really enjoyed the card flavor text! Good work!

Susception by WolfkingW 2015-12-15T04:38:00

Definitely fun at the beginning but it seems to get unmanageable pretty quick. Had some issues with right clicking in the browser -- it kept bringing up a context menu. Very nice aesthetic. Good work!