@bentekiller well I wouldn't say no bugs, but maybe not to many.
@derek-volker yea it can be quite challenging especially when it picks ups speed.
@jsmcag thanks :) although simple it does look nice
@ajay-2002 Hoping to not disappoint you here, but those are in fact the normal Unity Physics. I did tweak a few settings on the rigidbody component of the player and the boxes but that was about it.
@paden-shorey fixed the errors thanks for noticing!
@angelofdeath1000 glad you enjoyed it :)
@korso yea really works out getting the core done on day one and using extra time to polish it
@tcmxx thats the challenge :D
@thought-reactor happy to hear! Power ups just had to be in it.
@amras0000 I do agree sometimes it does pick up quick. From what I observe it has to do with being in the air and being on the ground. In the air the applied force causes a lot more movement where as on the ground you have the friction reducing the push it gives. That would be my guess.
@troftu Thanks for the long and detailed review. I agree simple mechanics, but fun game all around. The barrier did have several iterations, until I finally took the most simplistic look. I think maybe using a soundtrack in the menu would have been nice. I did think about a mobile version at the start but was afraid of the touch controls that had to be done. I did not want to lose to much time on trying those things. Will fix the typos as soon as possible :)
Again thanks to everyone commenting. I will try and look at all your submissions as well. :)