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OnePlusOne

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currency👥Life in Balancejam9612.972.482.782.693.513.082.713.16
201842Running out of spaceGet off my shelf!compo1063.813.683.864.234.042.833.263.22
201841Combine 2 Incompatible GenresFaSi FiGacompo5862.952.413.003.553.782.282.60
201740The more you have, the worse it is👥DeLightjam8453.132.513.503.703.443.021.953.57

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by OnePlusOne

LD42 — Running out of space

Hovertank 42: Modern Wall-fare by Thought Reactor 2018-08-13T13:50:19Z

Only played 2 minutes now, but it is a really nice idea. Really enjoy the "missed" shots creating new walls restricting the area you have even more. Visually it is really nice, and also the sounds fit it very well. Runs very fluent as well. :)

One Bug I found that sometimes movement got locked. When I pressed W and clicked my mouse at the same time it locked the movement. So I would go endlessly in that direction unless I press W again. (same for the other keys A S and D). Does not happen everytime but occasionally.

Other than that really nice entry! Gonna play a few more rounds now :D

Get off my shelf! by OnePlusOne 2018-08-13T07:28:35Z

@itab2 thanks I gave my best :)

@parameterized thanks a lot for noticing this issue! I only tested it on firefox and never on any chrome browser. As this is a game breaking bug I tracked it down and within the next 15 minutes should be a playable version available.

Get off my shelf! by OnePlusOne 2018-08-13T10:39:35Z

@predominant haha yea I did realize that before the submission but thought lets give the player the chance to get back (cause that is really hard :D )

@jackyjjc yea that transition is really nice! That is the challenge. Its all physics based. To lose velocity keep breaks between keystrokes. :)

@memel06 there was a very bad generic beat that could be considered a soundtrack, but I removed it before the submission. It was to bad. Will check out your game! :)

@thechubbypanda ahh have not tried it on edge. You might want to try it in Firefox, Chrome or Vivaldi those are confirmed to work. Else try the windows version.

@asleepforthree thanks a lot. Power Up system came to my mind early on, and was more of a bonus. But it was so tempting that I implemented it

@denneledoe thats what a structured plan gets you! :) definitely a step up to my LD41 submission which was a total cluster**** :D

@tritium while you are right I would say towards the higher scores it does get challenging. And even the forcefield struggles to keep up + its a random chance of what power up you get. But yea I did want to make 2-3 levels (see features I wanted to add) which have larger shelfs, or more spawns.

@dark-roast-studios create a structured plan at the start and follow along it seemed to work quite well :D

@wavertron simple but it works :)

Thanks to all for commenting! :) I will check out your games as well.

Get off my shelf! by OnePlusOne 2018-08-13T19:10:21Z

@bentekiller well I wouldn't say no bugs, but maybe not to many.

@derek-volker yea it can be quite challenging especially when it picks ups speed.

@jsmcag thanks :) although simple it does look nice

@ajay-2002 Hoping to not disappoint you here, but those are in fact the normal Unity Physics. I did tweak a few settings on the rigidbody component of the player and the boxes but that was about it.

@paden-shorey fixed the errors thanks for noticing!

@angelofdeath1000 glad you enjoyed it :)

@korso yea really works out getting the core done on day one and using extra time to polish it

@tcmxx thats the challenge :D

@thought-reactor happy to hear! Power ups just had to be in it.

@amras0000 I do agree sometimes it does pick up quick. From what I observe it has to do with being in the air and being on the ground. In the air the applied force causes a lot more movement where as on the ground you have the friction reducing the push it gives. That would be my guess.

@troftu Thanks for the long and detailed review. I agree simple mechanics, but fun game all around. The barrier did have several iterations, until I finally took the most simplistic look. I think maybe using a soundtrack in the menu would have been nice. I did think about a mobile version at the start but was afraid of the touch controls that had to be done. I did not want to lose to much time on trying those things. Will fix the typos as soon as possible :)

Again thanks to everyone commenting. I will try and look at all your submissions as well. :)

Get off my shelf! by OnePlusOne 2018-08-16T19:30:44Z

@witylernn maybe I should add an easier level and a harder one. :) Three challenges in total

@zombie-virals Mobile game was definitely one of my first thoughts as well! Awesome that the controller worked and nice score!

@anstabo Yea simple idea but lots of fun. What exactly do you mean with a higher poly wall? What would that add? The material does have tesselation, but it is not supported in WebGL2.0 I think. True a nice tune would add a lot.

@gexalmighty Glad you enjoyed it :) I am also very happy with the visuals

@cercle Camera movement all thanks to cinemachine. Such an awesome system from unity. I give you right on this. A quicker way to restart would be nice. I did have a script where I could press R to restart, but it was only used for my prototyping. Maybe I should have left it in :D

@jonasz999 Haha yea I did as well. It is like they say the grass is always greener on the other shelf :grin:. Aweomse you enjoyed it.

Get off my shelf! by OnePlusOne 2018-08-20T09:51:31Z

@saoi-games Thanks for the feedback and presenting the game on the stream :) I do agree using the controller in the menu would be a lot more convenient. Especially because you do restart a lot in these kinda games. Thing about the controller is I totally forgot about adding the ingame instructions, so they are only present here on the ldjam site. The level value is not directly an indicator of score. Since you can just wait and let enough boxes spawn and reach probably level 3. The levels are suppose to give you, during gameplay, a rough idea on how quick the boxes may spawn. Spawnrate increases with every level, so seeing for example level 5 you kinda get an idea of how quick they will spawn. I probably should have named it something different.

//EDIT: And my bad you are right A is the button on the controller to press. That was my mistake. Fixed it in the table :D

LD44 — Your life is currency

Life in Balance by OnePlusOne 2019-04-30T19:42:30Z

@sebeee Hey, that is weird. It should turn to day at 6 and back to night at 22. One of the errors is that time does not fast forward at the start. Usually it should speed up to 6 in a few seconds, but it broke in the WebGL build. Try waiting until 6, it should turn to day then. :)

LD41 — Combine 2 Incompatible Genres

FaSi FiGa by OnePlusOne 2018-04-23T08:29:56Z

@KayZ thanks for pointing this out. I will have a look into it. Basically upon fully growing a plant (stage 4) you should be able to harvest it using the shovel, they should not randomly disappear. Currently there is also a bug where the player only harvests a single seed back, which results in never winning. I might get a fix out there so its actually doable.

@Vinterskog yea you are right its not very clear right of the start. I just added a small description for the gameplay, this might help you and hopefully others who come across this game.

FaSi FiGa by OnePlusOne 2018-04-23T09:16:37Z

@ditzel I added a "What To Do?" aka "Gameplay" section around the time you commented. Does this help you? If not I will look into making a more tutorial style description on how to play.

FaSi FiGa by OnePlusOne 2018-05-01T09:58:42Z

@Elmeri thanks for trying it out. I just had some time and since small "fixes" are allowed I uploaded a new iteration with just the sensitivity changed. I would make a small settings menu, or some kind of control to increase or decrease sensitivity, but I think that would be against the rules at this point. If you want you can give it another try.

@keravcin hey, looking nice! I will give it a try some time today! :)

@gyfis much appreciate the feedback. Especially to hear that it ticks the boxes of a proper LD submission is nice to hear! :D

@morphine Spot on! :D But weird that left click did not work.

@nilstastic Mouse sensitivity should now be a lot lower. If you want give it another try.

@Ben Hopkins & @Krystof Klestil Yea a tutorial would have been great. I noticed from all the comments that the entry into the game is one of the main issues. Written down for the next Compo/Jam. :P

Thanks again to everyone commenting and rating!