FoonLudum Dare ExplorerLD42 → Get off my shelf!

Get off my shelf!

By oneplusone

View on ldjam.com

CategoryRankScoreCount
Overall1063.8153
Fun1263.6853
Innovation613.8653
Theme444.2353
Graphics644.0453
Audio3782.8351
Humor1063.2650
Mood2233.2250

Comments

itab2 2018-08-12 23:07

Damn that's polished (シ\_ \_)シ

parameterized 2018-08-13 01:21

The WebGL version is broken for me https://i.imgur.com/SOCMahc.png (the menu parts still look fine though)

oneplusone 2018-08-13 07:28

@itab2 thanks I gave my best :)

@parameterized thanks a lot for noticing this issue! I only tested it on firefox and never on any chrome browser. As this is a game breaking bug I tracked it down and within the next 15 minutes should be a playable version available.

predominant 2018-08-13 08:47

Overall really good, I could escape the shelf to the neighbouring shelf, and not be considered "dead", or end of game. Super interesting with the different powerups!

jackyjjc 2018-08-13 08:55

The instruction transition was nice and the models looks great! It is pretty fun to push other boxes off the shelf. However it is also very easy to fall off the shelf myself. It seems it accelerate a bit too fast. I got to 15 points

Good job! :thumbsup:

memel06 2018-08-13 10:20

The instruction transition is awesome! Nice idea, very clever and theme fitting. Maybe it needs a soundtrack to improve the overall mood. I also had a shitty best score of...

asddddd.png

I'm really bad ahahah

Have nice day! Rate my game if you want, I really deserve some feedbacks to improve myself

thechubbypanda 2018-08-13 10:25

Absolutely amazing!!!!!! Only problem I have is that the buttons can be a bit dodgy. It doesn't work on edge for some reason, but edge doesn't count as a browser anyway soooo, STILL AWESOME!

asleepforthree 2018-08-13 10:28

Amazing game! This is an awesome idea, and I absolutely love the powerup system. There's probably a lot more I could compliment but gah it's just a great game! Well done!

denneledoe 2018-08-13 10:28

damn this is very polished. a damn solid 4.0

tritium 2018-08-13 10:33

This was a really nice and polished game. The graphics are great and like that the menu UI physically exists in the room. I did find that the game was too easy though, since you can just hold space to move much faster. Also you can just hold on to the forcefield while the boxes build up and then knock them all off. Great job!

dark-roast-studios 2018-08-13 10:35

nice, simple game but very well delivered with a high levelof polish and great use of the theme, good job!

wavertron 2018-08-13 10:37

Strange concept, silly but fun

oneplusone 2018-08-13 10:39

@predominant haha yea I did realize that before the submission but thought lets give the player the chance to get back (cause that is really hard :D )

@jackyjjc yea that transition is really nice! That is the challenge. Its all physics based. To lose velocity keep breaks between keystrokes. :)

@memel06 there was a very bad generic beat that could be considered a soundtrack, but I removed it before the submission. It was to bad. Will check out your game! :)

@thechubbypanda ahh have not tried it on edge. You might want to try it in Firefox, Chrome or Vivaldi those are confirmed to work. Else try the windows version.

@asleepforthree thanks a lot. Power Up system came to my mind early on, and was more of a bonus. But it was so tempting that I implemented it

@denneledoe thats what a structured plan gets you! :) definitely a step up to my LD41 submission which was a total cluster**** :D

@tritium while you are right I would say towards the higher scores it does get challenging. And even the forcefield struggles to keep up + its a random chance of what power up you get. But yea I did want to make 2-3 levels (see features I wanted to add) which have larger shelfs, or more spawns.

@dark-roast-studios create a structured plan at the start and follow along it seemed to work quite well :D

@wavertron simple but it works :)

Thanks to all for commenting! :) I will check out your games as well.

bentekiller 2018-08-13 10:41

Nice working game with no bugs or anything, haven't come across one of those before! It could use some backgrounds music, and if you take your time you could get a good score, but to bad I'm impatient so I rushed all the time. But There wasn't musch preasure, but still really hard, I got to 16 points. Props to you, looks great!

derek-volker 2018-08-13 10:42

That was a very nice entry, with excellent graphics and an innovative mechanic. I find the controls a bit hard to control but i guess is part of the game, as it made the box start moving very slowly and suddenly very fast making it fell off the shelf easily.

jsmcag 2018-08-13 10:44

Really well polished, playing around with the physics based movement is really fun! I also like the presentation of the game, the main menu specially!

Great entry, congrats! :thumbsup:

paden-shorey 2018-08-13 13:29

Great concept. There are some spelling errors in the "how to play" section and it isn't immediately clear that you can't fall off the shelf. Great work.

ajay-2002 2018-08-13 13:29

Very nice and polished game, the graphics are very good and the physics as well. May I know how you managed to get such good physics? Did you tweak the physics settings or fixed timestep by any chance?

angelofdeath1000 2018-08-13 13:51

​Now this is fun, great game, good way to wind down after the jam.

korso 2018-08-13 13:57

Great game overall. Feels polished and the controls are intuitive. It is definitely noticeable the time you spent time polishing it on day 2. Loved the physics.

tcmxx 2018-08-13 16:27

Small box is a little hard to control. But overall a fun game~

thought-reactor 2018-08-13 17:11

This was delightful to play. Loved the movement mechanics and the power up effects. I had a good time with it, great job!

amras0000 2018-08-13 17:17

You explained how the movement mechanics work - you apply more force the longer you push. But even so, it was a bit difficult getting used to them. I often felt like random physics events would cause me to suddenly gain a huge burst of speed and fly across the level to my death. The graphics are nice, though the UI could use some work.

I ended up using the strategy of only pushing boxes off indirectly, using other boxes as cover. That seemed to make the weird physics events happen less often. Though after 41 points on my last game I did fly across the screen and died.

Being able to jump at the end screen is a nice touch.

troftu 2018-08-13 18:23

Love the idea, thought and polish you put into this. As simple as the idea seems, it is a perfect fit for a compo, as you managed to show off with nearly no bugs.

The solid main mechanic and cleverly chosen really show the thought you put into developing each aspect of the games gameplay mechanics, for example I really liked the ability to air jump to save myself from falling off my shelf, also gives the game a faster feel. Unfortunately, I experienced some issues while using the forcefield, which triggered the barrier with boxes and thus resulting in a game over, but overall, I like the uniqueness of the powerups and their appearance in the game (although stomping seems overpowered :D)

Graphics are aesthetically pleasing and look polished and well thought through (for some reason I really like that wall texture :D) The menu screen transitions and ability to jump in the game over screen give a juicy feel to menu navigation, which could be further improved by enabling directly stepping through the menu using the keyboard or controller. Speaking of UI improvements, I think the barrier activation could also be visualized in a more noticeable way.

As other commenters have suggested some kind of upbeat soundtrack would be nice, but I also appreciate you not putting in an unnerving loop, which would ruin the game.

I would love to see a competitive couch co-op or mobile version with a global leader board. My highscore up until now was 39 boxes, so I guess I have to step up my game a bit to beat @amras0000 :D

I rate this a perfect 5/7.

PS: I also enjoyed reading your development log. Keep up the good work :)

oneplusone 2018-08-13 19:10

@bentekiller well I wouldn't say no bugs, but maybe not to many.

@derek-volker yea it can be quite challenging especially when it picks ups speed.

@jsmcag thanks :) although simple it does look nice

@ajay-2002 Hoping to not disappoint you here, but those are in fact the normal Unity Physics. I did tweak a few settings on the rigidbody component of the player and the boxes but that was about it.

@paden-shorey fixed the errors thanks for noticing!

@angelofdeath1000 glad you enjoyed it :)

@korso yea really works out getting the core done on day one and using extra time to polish it

@tcmxx thats the challenge :D

@thought-reactor happy to hear! Power ups just had to be in it.

@amras0000 I do agree sometimes it does pick up quick. From what I observe it has to do with being in the air and being on the ground. In the air the applied force causes a lot more movement where as on the ground you have the friction reducing the push it gives. That would be my guess.

@troftu Thanks for the long and detailed review. I agree simple mechanics, but fun game all around. The barrier did have several iterations, until I finally took the most simplistic look. I think maybe using a soundtrack in the menu would have been nice. I did think about a mobile version at the start but was afraid of the touch controls that had to be done. I did not want to lose to much time on trying those things. Will fix the typos as soon as possible :)

Again thanks to everyone commenting. I will try and look at all your submissions as well. :)

witylernn 2018-08-16 17:28

Tough as hell, or im bad

zombie-virals 2018-08-16 17:31

That was pretty impressive! Good way to think outside of the "box", lol, terrible pun. I think this would kill it as a mobile game with use of the accelerometer to control the box. Very well done, it's one of those "Why couldn't I think of something like that!?" moments, for me. I was able to make it to like level 7 with a score of 34 or something like that. My XBOX 360 controller worked very well. :) Great job!

anstabo 2018-08-16 17:42

It's simple but fun, nice use of the physics with restrained axis. You maybe should have put a higher poly model for the wall behind (that's nitpicking) It's hard but it's the main drive of this ame (like all physics game made).You should have spent more time on the music i think. The box look great !

gexalmighty 2018-08-16 17:44

That was different lol, looked good and nice use of theme

cercle 2018-08-16 17:49

Really well done! The camera movements were fantastic, putting the controls/instructions on the side of the box in the main menu was super slick. Controls felt nice and I know that with some time, this could be a game a person could get really, really good at (not me :) ). The only thing I would ask for is a quicker way of starting again on the lose screen, by pushing space bar or something like that. A game like this takes a lot of iterations to get a hang of and being able to immediately jump right back in and keep playing would be awesome. That tiny note being said, what a great idea and execution!

jonasz999 2018-08-16 18:01

I don't know why, but I enjoyed trying to get onto another shelf more than fighting for the place on the middle one :wink:

#### It is way more peaceful on the other shelves :smile: Get off my shelf! - Another shelf is better.png

**But now for real, I really enjoyed playing the game!** It feels so calm and relaxing for me. And I absolutely loved the way you placed the instructions on the side of the box :smile:

oneplusone 2018-08-16 19:30

@witylernn maybe I should add an easier level and a harder one. :) Three challenges in total

@zombie-virals Mobile game was definitely one of my first thoughts as well! Awesome that the controller worked and nice score!

@anstabo Yea simple idea but lots of fun. What exactly do you mean with a higher poly wall? What would that add? The material does have tesselation, but it is not supported in WebGL2.0 I think. True a nice tune would add a lot.

@gexalmighty Glad you enjoyed it :) I am also very happy with the visuals

@cercle Camera movement all thanks to cinemachine. Such an awesome system from unity. I give you right on this. A quicker way to restart would be nice. I did have a script where I could press R to restart, but it was only used for my prototyping. Maybe I should have left it in :D

@jonasz999 Haha yea I did as well. It is like they say the grass is always greener on the other shelf :grin:. Aweomse you enjoyed it.

saoi-games 2018-08-20 04:33

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the beginning.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=01h44m14s

oneplusone 2018-08-20 09:51

@saoi-games Thanks for the feedback and presenting the game on the stream :) I do agree using the controller in the menu would be a lot more convenient. Especially because you do restart a lot in these kinda games. Thing about the controller is I totally forgot about adding the ingame instructions, so they are only present here on the ldjam site. The level value is not directly an indicator of score. Since you can just wait and let enough boxes spawn and reach probably level 3. The levels are suppose to give you, during gameplay, a rough idea on how quick the boxes may spawn. Spawnrate increases with every level, so seeing for example level 5 you kinda get an idea of how quick they will spawn. I probably should have named it something different.

//EDIT: And my bad you are right A is the button on the controller to press. That was my mistake. Fixed it in the table :D