FoonLudum Dare ExplorerUsers → JSMCAG

JSMCAG

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningTonidachicompo2932.982.482.833.353.142.253.063.01
201842Running out of spaceCrumbling Dungeoncompo2283.583.133.383.813.843.193.54
201739Running out of PowerTank Emptycompo6002.692.731.873.172.652.522.002.27

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by JSMCAG

LD39 — Running out of Power

Displaceable source by HolyBlackCat 2017-08-02T20:36:34Z

This one blows me away! Quite an unforgiving puzzle platformer with a nuanced ambiance, and incredibly creative gameplay mechanics. For something that was complete in only two days, this is mind blowing: decently long, decent to good level design, great use of the mechanics, A BOSS FIGHT?! The only thing "missing" would probably even more content and abilities, but the game is great as it is, it could very well be sold for a few bucks in the current state.

Incredible, incredible, incredible, I have no words!

Fart Squirrel by Pandakipu 2017-08-03T23:06:37Z

Hummm... Interesting concept... :laughing:

Seriously though, this made me laugh, specially at the end, so good job on that!

The game itself is short and sweet, and its mechanics are fun to play around with. I would only change the first part that requires you to float with spikes over and under you: it's just long enough that one jump is not enough to float all the way (without going all frame-perfect), but it's not high enough that you'd need two jumps to try to make it through.

Overall, good job!

FRIEND-1 by everythingWasBees 2017-08-02T16:29:36Z

Loving the use of the three color palette for the game, gives it a very unique and fitting look which, alongside the background noise of the satellite, makes the aesthetics of the game a definitive high-point!

Finding the source of satellite transmissions while avoiding asteroids and managing your fuel also makes for interesting gameplay, if rather unforgiving. The big planets, in particular, seemed to have too strong of a gravitational pull, which meant that as soon as you saw one on-screen, it was probably already too late.

Congrats on your first Ludum Dare submission, overall very solid! I liked it!

Jetpack June and the Tower of Power by geeitsomelaldy 2017-08-03T22:53:27Z

Really well done game, but incredibly frustrating! Sometimes unfairly so, requiring the player to make a series of frame-perfect jumps without failing otherwise they have to restart the whole room again (the room with the blue card being my biggest gripe with this).

No music and annoying sound effects are a bummer, but don't detract much from the experience.

Still, very well made! I would just make the character walk less stiffly...

Plagued Station by Mr_Field 2017-08-02T17:56:22Z

What an incredible entry! It looks great, it sounds great, it controls great, overall an incredible package to deliver in only three days. I don't really know why you are dissatisfied with this entry, I am blown away with the quality presented!

This game wears its inspiration on its sleeve, with it's retro look, jump-n-gun action and exploration gameplay it presents, and you managed to pull it off masterfully. The main gameplay idea that ties it to the theme is particularly interesting, forcing the player to manage their time well while exploring the plant. Yet, if the power does go out, the ambiance that sets in with the nightmares slowing approaching makes for a very tense feeling, while still giving the player hope that they'll manage to reach the main room to return power to the facility. To help with this, the trams offer a very nice way to quickly jump around the facility.

The second main gameplay idea - using the gun's recoil to extend your jump (and possibly other uses that I'm not aware of) - not only gave the gun a very satisfying humpf when using in any context, but pulling it off felt really nice... That is, if my keyboard let me press Z, X and Down at the same time, but it appears that isn't the case. As such, it was actually too hard for me to consistently pull it off, which meant that I couldn't advance past a certain point. When I did manage to pull it off (by releasing Z just before pressing Down just before releasing X), I could see how well crafted the implementation was (outside of the specific keybindings), and the potential it has (even for speed-running/sequence-breaking, which is a plus in my book).

Finally, activating different systems in the facility, such as the air vents, in order to progress is a unique take on how to design "power ups", as it were.

Quite frankly, I would love to see this game developed further and given a full release, with a big map to explore. What I see is the beginning of a really compelling metroidvania game. (just make sure to allow key mapping! :stuck_out_tongue_winking_eye:)

Dryad by Zarkonnen 2017-08-03T13:59:27Z

What a unique interpretation of the theme! Really creative there, and it lead to an interesting game where the more you progress, the less abilities you have. Quite the contrary of what one would expect from a game, really interesting approach and experiment!

The graphics are quite lovely, if a bit muddy at times. The main character is designed quite nicely!

The game does need a bit of balancing (your shots feel too weak and slow, and you are incredibly squishy, making the blast the only real way to damage enemies; losing stamina while walking means that I'd have to stop playing every 10 seconds to wait for the ball to slowly fill up again), and some touchups on the collision and movement, but overall I enjoyed the game.

Great job!

Decarathon by TurbotFish 2017-08-03T23:30:49Z

Impressive graphics, art design, and music! Each city feels different and unique, and the overall aesthetics of the game are really good.

Gameplay way, is a bit simplistic, but that impression might come from the fact that +stamina sponsors are too strong and it doesn't take long until you don't need to do anything else but sprint to the finish. At the beginning though, when you stamina is still limited, having to juggle speed with stamina consumption proved a decent challenge.

Very impressive overall!

Faade by Ace17 2017-08-03T12:25:46Z

A simple concept that was well implemented! Having the energy directly affect how you view the screen, getting not only darker, but trippier as you love energy, was an interesting concept. Specially since, if you accumulated too much energy in Level 4, the screen would actually get too bright to play as well. There's more room to explore this idea further, with more levels.

The graphics are simple, but effective. The audio did get on my nerves due to its short duration and distortion effects. Because of this, the mood did seem a bit forced.

Overall, a solid entry, no doubt! Good job!

PowrConnectr by JOrbits 2017-08-03T22:19:03Z

A nice take on the rotating pieces puzzle, with some unique mechanics that make it stand out, and are well developed in the levels presented. The game is never too hard, but does require some slowing down and thinking about how to proceed, given that jumping to conclusions might connect batteries to red cores accidentally and force you to restart the level.

A very solid entry, that does everything it set out to, and does it well. Great job!

A Miner Inconvenience by Nick Rafalski 2017-08-02T18:53:52Z

Not bad at all! A nice, simple idea, that was well executed. The use of precedurally generated levels was a good one, as it allows players to get a new experience as they try again.

The narration is quite humorous, if a bit long at times. The option to skip the dialog is certainly a welcome one.

The game, however, suffers greatly from complete lack of any kind of sound - it makes the game feel very empty. Even some really simple sound effects using Bfxr or similar would really go a long way.

!SMARTBOTS by mechanicallife 2017-08-02T19:52:16Z

This game stands out for its graphics and innovative idea, which was really well implemented!

However, the lack of any direction really made me lost, and I couldn't understand what was the objective, what I was supposed to program the robots to do. The description given also doesn't detail what's the objective.

Still, very good job at actually making this in just a couple of days, very impressive! If you decide to continue developing this game, do make sure to put some kind of tutorial, or at least contextualize what's happening so the player has a clear idea of what the objective is.

Dauntless Run by Ninjascribble 2017-08-02T19:09:45Z

Really impressive! The graphics, in particular, are very well done, some really cool pixel art there! The game also has a really nice sense of speed when picking up fuel, making everything around you whoosh by (adding to the difficulty of the game)

I really only have three nitpicks: 1. the controls are a bit floaty, which is both a good and a bad thing - in this case, it needs a little fine tuning; 2. the fuel is surprisingly hard to get, probably because in the attempt to make hitboxes small, you also made them hard to get; and 3. no music is a bit disappointing.

Overall, I'm impressed with your work, it is a really solid entry! Good job!

Bulbino's Quest! by alpenter 2017-08-03T12:47:00Z

The game looks great, and plays great! Really nice job!

No Sorcerer's Sky by TheFlyingKeyboard 2017-08-02T17:16:35Z

While a respectable management game, I found the UI to be in need of a lot of work. In particular, I find the decision of only listing how many resources I have in the hangar to be incredibly frustrating, forcing me to jump around the hangar screen and the various modules screens in order to do anything. Add the fact that the resources have different orders in different screens, and it really confuses the player.

It'd be far more sensible, and would result in a better game, if the resources you have were always listed in the top or side of the screen - check how other games have done it, and you'll see that in games where resource management is a key component of the gameplay, the resources and their quantities are always available for the player to check, even in different screens.

As it stands, this really hurts the game experience and potential fun to be had.

The game also lacks some kind of direction, and as soon as you get a net positive energy (as in, you generate more than is consumed), then there's no real motivation to continue past that point. It seems that there were more things planned to happen, since there were resources that, to my knowledge, were never even used (apples, ice, coal and diamonds, for example). If you continue to develop this game, maybe making it so that you can ship cargo out for money, and build a trade space station that way, would go a long way to make it very enjoyable.

I really enjoyed the music, it was very calm and relaxing, and really set the mood in conjunction with the slowly floating station and shooting starts flying by. Getting a game over also led to a surprisingly humorous scene, so congrats on that as well!

Exodus: Fleet Commander by Saithir 2017-08-02T18:40:51Z

While the idea is interesting, the implementation itself is very lacking. There's very little you can do - exploring sectors for fuel and, once you have done so, gather the little existing fuel that there is to a ship of your choice and FTL jump to the next sector. In practice, however, there's so little fuel that you won't be able to power any of your ships (except maybe your little scouts), so the act of gathering fuel doesn't even make much sense, it just felt like a time waster after gathering all fuel I could get and not powering one single ship.

Sound and graphics are minimal, but functional for what we have.

Overall, this needs a lot of work to make it fun and compelling. It needs some time for balancing, so the game doesn't just throw you an impossible scenario (literally no fuel to power any of your ships to an FTL jump), and after that some more compelling mechanics, such as random events, battles, and such.

Keep up the good work, though! Congrats on your first entry, and may the following improve!

Plug Me by hav24 2017-08-02T20:56:35Z

Really creative idea, and very well implemented, and very well developed in the 15 levels the game contains. Challenging, but very fair - and the game does give you some help if you're dying too many times.

A definitive stand out!

Goo-Boy and the Maw of Darkness by Pandanym 2017-08-02T18:18:52Z

A very unique aesthetic makes this game really stand out, and set a really dark mood. The light effects are really impressive!

Short and to the point. Good job!

Ted Crashed! by Sebastian-M 2017-08-03T12:13:29Z

Really good, I really like it! The soundtrack is very good, and the graphics are also really nice.

The use of an hex grid with direct control over your character is an interesting choice, and it works really well! Resource gathering and placing wires works really well, seeing as all actions are only perforced with one button. One little nitpick: sometimes, when placing a wire adjacent to two other wires, the former would connect to the wire farthest from the ship, making the energy travel unnecessarily long. It doesn't really matter, but if a player likes to min-max, this might be annoying.

Overall, very good! Great job!

Tornado by splashshadow 2017-08-03T13:23:04Z

Mechanically, the idea of using falling blocks to build a "house" of sorts so you can escape from the rising waters is solid, but it wasn't executed very well. The water level was too slow to rise, the falling blocks took too long to fall, and overall the game felt slow and unsatisfying. Not having any kind of win condition, without any kind of infinite gameplay (for example, the camera kept rising higher as you climbed higher) doesn't help either.

The lack of any kind of sound also makes the game feel very empty - even just adding the sound of strong wind in the background, cows mooing as they fall down and loud thumps as the blocks land would help immensely in this department. Personally, I used Bfxr for my game, it's quick and easy to use.

I also found the collisions to be very buggy, and I would often get stuck on walls and ceilings. Be sure to read up or find tutorials on YouTube about collisions for a platforming game, it would have helped you immensely in this game, and will help immensely in future compos.

On a lighter note, falling cows always makes the game funnier!

Keep up the good work, and you'll see your games improve as well! Good luck!

Lost in Translation at Space by elmismopancho 2017-08-02T19:18:56Z

The voice commands really make this entry stand out, and is a unique gameplay mechanic that, combined with the robot's jumbled dictionary, requires the player to discover what each command does.

On top of that, the 80's cartoons aesthetic is masterfully done, and really got the look and feel perfectly.

Great entry!

Automated Explorer by Aircraft Terrier 2017-08-03T13:04:01Z

I love the 4-tone gray GameBoy look! In fact, this game pretty much feels like Link's Awakening in some aspects.

The idea was very well implemented and executed, and you manged to design quite the interesting world in such a small amount of time. Getting upgrades feels very satisfying, and the natural progression through exploration is too!

It is, however, quite difficult, and sometimes is asks just a bit too much precision from the player. I couldn't finish the game, but I did enjoy what I played.

Great job!

PS: there's a bug where, after your drone dies and the screen is scrolling to the factory, if you quickly build a new drone and try to move it while the screen is still scrolling, the camera gets confused and will show you other parts of the map. In this case, I'm grateful for this bug because it let me explore the map design without having to complete the tasks, but I don't think that was intentional.

Energy Tanks by Saiony 2017-08-02T19:39:16Z

This game leaves a very good first impression: the main menu is quite ingenious, and really well done.

The game has impressive low-poly graphics, and a really good music that fits well with the mood of the game.

However, I found it to be quite buggy: enemy power bars seemed distorted, I was able to drive off the map, stuff like that. Most glaring of all was that moving up a hill would make your tank never climb it back down, it would just float at whatever altitude it was. This meant that, if you ever climbed any sufficiently tall hill, you'd be unable to go back down to the ground and, as such, you'd be unable to shoot tanks or gather batteries.

The controls did confuse me for a tiny bit, but after a few seconds I understood that this was an isometric game and thus UP would be wherever up was in that game (in this case, up and to the right, it changes from game to game). The decision to lock movement to four directions was an interesting one, but definitively what lead to this confusion.

Overall, this is a game that, with more time for polish and bug-fixing, would be really really good. The graphics and music are great, and the gameplay is solid outside of the bugs I mentioned.

The Dictater by Don Fouts 2017-08-03T12:01:43Z

A really interesting take on the theme! This game really stands out with its quirky look and quality music. The gameplay, however, doesn't have a lot of depth, and left my finger begging for forgiveness... It'd be nice if we could place the police where we wanted (with cooldown so we can't place it again and again without waiting), and some other gameplay mechanics would make for a very compelling game. As it stands,it has the looks,but not really the substance.

Still, it was a very well done game! Great entry!

Funkotron 5k by Jannes Nagel 2017-08-02T18:10:37Z

Hilarious, love it! The fact that the dance is procedurally generated is very impressive! Congrats!

LD42 — Running out of space

BoilerMan by Wekaj 2018-08-13T12:54:47Z

Oh man, taking inspiration from Spirited Away was an awesome idea! :thumbsup: I love it! Unfortunately, I have no idea how to actually play the game - it's pretty confusing, and the in-game help doesn't actually help much at all...

Still, I'm in love with the idea! :blush:

Guns'n'Carrots (Web build) by Razenpok 2018-08-14T15:10:52Z

The style of this game is incredible, from the graphics to the music, everything works great! Gameplay wise, it's simple, and some more variety of pickups would be nice, but it made for a short and sweet puzzle-like game that packs a punch everywhere else!

Congrats!

Out Of Personal Space by juaxix 2018-08-13T10:06:52Z

Graphically, this game really impresses me: the city is big and varied, there's a ton of different citizen models, and the style is quirky and works well. One small issue: there should be a skybox, a pure black sky doesn't really mesh. Making the game around the concept of personal space is also unique, which helps it stand out.

However, I couldn't understand how to actually play the game - there's no feedback in whether you're doing good or bad, the different auras have no explanation behind them, I couldn't figure out what I was supposed to do after revealing their auras. I advise you to write a bit more about the game in the description, so other players can jump into the game with a bit more knowledge of what is going on.

:thumbsup:

Growing Out by superpokeunicorn 2018-08-13T22:51:11Z

What an incredible feat for 48 hours! The graphics are impressive, the main character is *adorable*, the world has great design (really ambitious to design a metroidvania style game in only two days!), and overall one of the very best entries!

Congratulations!

Super Crate Hoarder by neipo13 2018-08-13T14:53:40Z

A really good arcade-y shooter! Controls are buttery smooth, and the weapons have a really satisfying feel to them!

Graphically, the sprites look great, but the lack of any tiles makes for a weird mix-match.

Pyyrolysis by Ace17 2018-08-13T13:39:01Z

6 degrees of movement, nice! Really well implemented, the game plays really nice.

Also love the mood of the game, alone in a weird spacecraft, only with the vague sounds of machinery and static - looking out the window and seeing the vast darkness of space and the spacecraft... The cleaner's design clashes a bit with the rest of the aesthetics though, I would use something different.

Great entry! :thumbsup:

Spatris by thebmxeur 2018-08-13T15:36:35Z

An interesting take of an old classic. Works surprisingly well!

The ambiance and music left me feeling really uneasy.

Eating Sim by robochase6000 2018-08-14T10:04:58Z

How delightfully disgusting!

I couldn't play the Versus mode, but I imagine this would be pretty dang funny with a friend - so long as they too would find this type of humor funny. It's an interesting take on the theme, and running with a QWOP style party game makes for a unique entry.

The sounds were executed perfectly, but I would like to see a more consistent style for the graphics.

Memory Fault by jackyjjc 2018-08-13T10:58:21Z

Unfortunately, for some reason, I can't talk to Lucy again after I get my phone back - and everyone else just says "Hi Ben!" Maybe I'm doing something wrong.

In any case, the idea that you have limited memory "space" is really unique, quite the interesting way to run with the theme!

The Backpacker by digitaldude555 2018-08-14T19:54:43Z

Good concept, good enough execution. Needs a bit more polish, though - clicking on things can be pretty iffy, and no audio feedback when stuff happens makes the player feel a bit lost as to what exactly is happening. Graphics are nice, though, and in conjunction with the music, they set the mood pretty well. I wish the song was a bit longer though, specially for a game that can, in theory, go on forever.

StopLitterSpace by andreymust19 2018-08-14T20:08:07Z

The idea is pretty nice, but the whole game gets brought down due to the awful controls. While I don't have any problem with zero gravity relative controls (as in Asteroids clones), this spaceship's controls are far too loose and make trying to accomplish anything an exercise in frustration. Still, I managed to land on the moon and dismount, but then controlling the astronaut is even weirder and more difficult. The partying and drunk aliens were funny touch though.

It's unfortunate that what could be a good game got ruined by downright frustrating controls - even if feeling a bit clunky was part of the idea.

Running Away by crastinator 2018-08-13T11:33:09Z

`S P A C E | O U T O F S P A C E` :laughing: That got a laugh out of me, thanks!

Short, but cute. Jumping among planets was fun. :thumbsup: I also enjoyed the music and the graphics - the little astronaut boy had a really nice design!

Gone in dark cave by dray 2018-08-13T14:33:56Z

Love the artwork for the game, has a really distinct style that is really pleasing to look at and makes everything clear.

The game is also pretty fun, though sounds and music are sorely lacking. The mechanics are really good, and the game feels surprisingly fair in its difficulty.

Great work!

Merge Machine by matt-tuttle 2018-08-16T13:47:54Z

A surprisingly addicting game, with simple mechanics and satisfying visuals and audio. However, I found the graphics can be a bit misleading - as it seems that the ends of the wrench have to meet the ends of another wrench (in a connect-three type of thing). This was quickly fixed by re-reading your game description, but maybe some other kind of iconography would make the rules more immediately obvious?

Either way, great entry!

TENORMS by Mathstr0fficial 2018-08-13T15:57:32Z

A simple platformer, though controls need some work. Also, turning around makes the character move waaay too much, when he should really only turn around (I think you made the character's origin point the top left rather than center middle or bottom middle, which would explain such erratic movement). Shooting feels really clunky and mostly useless.

It's not, by any means, a bad start though! :thumbsup:

Pervertica - CCG by mitus 2018-08-14T14:24:09Z

Either I suck, or this game is extremely hard! Once the red arrows start kicking in, I just get all kinds of stressed out and confused.

Amazing entry, one of the very best I've seen so far! Congrats!

Poseidon's Trident by garygreen 2018-08-17T21:46:54Z

I was immediately impressed by the graphics style - they're *really* good, the colors are really easy on the eyes, and the sprites really remind of old Atari 2600 or 5200 games. The audio is also really good, a simple but effective song.

However, the game is crushingly short: a single straight room doesn't really allow the mechanics to shine, and it's a shame that you didn't get to explore more ideas. The main mechanic itself seems a bit RNG based at first, but due to how short the single room is, it allows the player to test things out and map out a safe path on their head. I wouldn't mind a few more rooms of it.

TheFruityEscape by ItzJoJo 2018-08-14T18:47:49Z

I have the HTML5 version of GameMaker Studio 2, so I was able to give the game a try with the source code files you had linked before (I highly advise you to share those too - the Jam is as much about sharing your games as it is sharing your code so others can learn!).

It's a fun little game, reminds me a bit of Flappy Bird. Given the limitations of the free version of GMS2, I think you did a good job! It's a shame, then, that you chose an engine that pulled you back rather than helping you forward. Since you're not going to spend money on GMS2, I would advise you to start working on Unity or Godot, both can be used for free and don't have the same limitations as GMS2.

To help you out, I have sent you the HTML5 version of the game all ready to be deployed on itch.io - so enjoy the sense of satisfaction of being able to enter the Game Jam. I hope we'll see your work on Ludum Dare 43! :smile:

TheFruityEscape by ItzJoJo 2018-08-14T21:35:09Z

@itzjojo Check here for the HTML5 build I sent you: https://ldjam.com/events/ludum-dare/42/thefruityescape/im-so-sad

The Last Data by Nelios 2018-08-14T19:45:08Z

Starting with the beginning, the Windows XP desktop was really well done, and rather funny, with lots of different things to poke around with and discover. I personally didn't quite care for some of the humor in some of the pictures (mostly the ones with the bundle of wood, a clear stab at the homophobic slur), but the DO_NOT_TOUCH.bat and Clippy were really funny and got a laugh out of me.

As for the game itself, it's pretty simple to play, but every aspect of the game works in conjunction to deliver a really awesome experience. The graphics: amazing. The music: AMAZING. The level design leaves you just enough room to feel threatened by the corruption, but it's still forgiving enough that it doesn't frustrate the player. Overall, I'm pretty impressed by the entry - great job! :thumbsup:

Running out of Memory Space by RilleP 2018-08-13T11:50:06Z

Really creative use of the mechanics! I agree with the others that, for a puzzle game, there needs to be one or two more intro levels that allow the player to easily discover what can be accomplish with the Undo move (personally, I was only able to understand how to advance past the 3rd level thanks to the GIF showing the solution, only then did it click in my mind).

Don't Let 'em Fall! by Jonasz999 2018-08-15T10:30:50Z

A solid concept, well implemented, but the game lacks a lot of flair. Sound effects, music, and better graphics would all make the experience much more engaging.

Crumbling Dungeon by JSMCAG 2018-08-13T11:23:46Z

@svenardocom Game music was made in [Bosca Ceoil](https://boscaceoil.net/). The original Game Boy only had 4 channels: two pulse waves, an arbitrary 4-bit wave channel and a noise channel. To replicate this, I decided to use two of the channels for music, and the other two for sound effects (that I never got around to making... oops!) - music would be in channels 1 and 3 (as square and triangle) while sound effects would use channels 2 and 4.

TL;DR: I used the square and triangle instruments in Bosca Ceoil to make the music. Only one note of each could be playing at any time.

As for the compositions themselves, I took inspiration from The Legend of Zelda's dungeon theme [The Legend of Zelda's dungeon theme](https://youtu.be/cMssCMqMHuk) for the main dungeon theme, and some of Grant Kirkhope's work (can't quite put my finger on exactly which piece) for the boss. My first time actually composing for a game, so I'm really happy you enjoyed it! :smile:

Crumbling Dungeon by JSMCAG 2018-08-13T12:42:57Z

@wekaj Indeed, I wanted to have a way to save some progress between retries, but ended up not coding that at all, unfortunately... The game is pretty short, it's possible to beat in a minute or two if you know what you are doing, but I didn't quite account for the frustration of having to try again and again *until* one knows what they're doing.

Thanks for all the feedback, I'll be sure to take it into consideration next time! :blush:

Crumbling Dungeon by JSMCAG 2018-08-13T17:38:36Z

Thank you, everyone, for your feedback! :grin: Due to the high amount of people getting stuck or lost, I made a guide for the game. I highly advise you to try the game without it but, in the interest of time, do take a look if you are completely lost. https://imgur.com/1MZ7LDY.png

Once again, thank you! :thumbsup:

Humanagement by Noah J 2018-08-13T13:57:30Z

Really stressful, but in a good way.

I really like the idea of typing as a game mechanic, and something like this can be used to train to touch type even. Part of me wishes that the IDs were more easily readable (something closer to a username than just random letters), maybe that would be cool as a difficulty option. Some other QoL changes would be the ability to use backspace, to be able to select humans without the need of the mouse, and an indication as to how much time does each human have before corrupting.

Graphically, it gets the job done, but there's two things that could help it stand out: * Some elements are a bit misleading: I first thought you had much more space in the left box for humans, suddenly running out of space when only the first line was complete took me by surprise. Rethinking how the UI is laid out would help. * Making the game look like and old MS-DOS terminal application would really give it a characteristic feel that I think fits really well with the gameplay. It would also mean that the font used would be far easier to read.

A really, really solid entry overall, nice job! :thumbsup:

The Flopp by Sanguis 2018-08-15T09:39:39Z

The stand out for me is when you collect a floppy disk and, since there isn't enough space, the game loses some of its graphics - that was really creative, and a really good use of theme. I wish it would have been used more, specially for progression (whereas collecting one would make the game "forget" part of the level, opening up new pathways or closing others, all complete with screwy graphics as one would find from corrupted ROMs).

Otherwise, it's a straightforward platforming title, but still an enjoyable one. Hiding the last floppy disk on the left side of the screen to be obscured by the controls was pretty troll-ish tho...

Get off my shelf! by OnePlusOne 2018-08-13T10:44:36Z

Really well polished, playing around with the physics based movement is really fun! I also like the presentation of the game, the main menu specially!

Great entry, congrats! :thumbsup:

Extra Trash by tgb20 2018-08-14T23:13:22Z

That is the best rendition of The Blue Danube I have ever heard in my life. I can die peacefully now, for I have experienced perfection.

Seriously though, what an awesome entry. The idea is pretty cool, and it was executed really, *really* well! I love that the game doesn't take anything seriously, so it becomes a really fun experience throughout! Great job!

Piracy: Don't Run Out Of Space by MariosManiatis 2018-08-13T19:05:53Z

Literally throwing more disks at the problem makes for a humorous game, good job!

The Best Internet Experience by Hugo kieffer 2018-08-14T13:21:27Z

Man, this brings me (bad) memories! :laughing:

Interesting idea, executed really well. You got the look and feel of Win95 down perfectly , as well as the annoying ads of the 90's to 2000's. These are pretty dang funny too, couldn't help but laugh at them.

The game is pretty hard to play using a trackpad, though, so I couldn't get even one minute... Not a criticism of your game, just stating that I sucked at it!

Downfall by HungryHedgehog 2018-08-13T14:14:46Z

The sea looks gorgeous! And, overall, graphically, the game looks nice. I also like the effect when going into slow motion, the music sounds particularly nice.

Gamplay wise, I wish there was some more interaction between the game and the player - otherwise, it's just up to random chance whether we can climb a lot or not. Maybe let players pick up and throw blocks, to let them build their own structures? Or somehow influence how blocks fall? As it is, most of the game is spent waiting for the blocks to fall in a way that helps you - and, in part due to the large size of the island, the vast majority of the time they won't.

XORN: The Fallen God by ThibaultAr 2018-08-14T15:14:03Z

This is, IMO, pretty much ready for sale! Everything feels, looks, sounds, and plays so polished, I really have no criticisms. It's just THAT amazing!

Crash·Data by Jkabuto 2018-08-13T15:26:05Z

Love the old Macintosh aesthetic! It was implemented perfectly.

The game plays really well and is really fun, a definitive standout! Only one thing bothers me, though: the permanently delete window is (or at least appears to be) completely random. So whether or not it is useful is up to the RNGods. Maybe having it as a power-up, rather than just randomly appearing somewhere random? Or letting us move the window somehow?

In any case, amazing entry!

Your favourite game by XCVZXC 2018-08-13T16:26:45Z

Love how the main menu(?) is literally just a Windows 95 desktop, you really pulled the look and feel of it. Also love how meta this game is, it's a game where yo have to play a game. It helps that the game-in-the-game is also really fun, with good music and really smooth gameplay.

Incredible idea, executed greatly! :thumbsup:

memBrain by Sciman101 2018-08-13T19:19:36Z

Great take on the theme! Executed perfectly, too! Five stars!

Book Crook! by Ossi 2018-08-15T09:29:40Z

Seems pretty simplistic to me: just pick the expensive books first, then the niche ones, and finally the cheap ones - this seems the most surefire way to maximize profits with the limited space. As such, there's not much of a game here as the player isn't really thinking much (in the words of Sid Meier: "Games are a series of interesting decisions"). Maybe if books had different thicknesses, then it would start presenting the player with interesting choices: should they go for the thick expensive book, or various cheap or niche and thin books? Which will return the most buck for the space that I have? As such, I found the game to be rather boring, and nothing else really stood out to me.

But still, congrats on finishing the game and entering the Compo for the first time! It's not a bad entry at all, just one that I felt was flawed. Take it as a learning exercise and build up from here! :grin:

Dying Planet by JK studio 2018-08-13T15:16:26Z

It's a bit hard to read the tutorial messages while trying to play at the same time - but it's fairly easy to figure out how to win after losing once or twice.

I like how small the planet is, and making it become even smaller is a nice way to fit the theme.

Graphics are cute, but lack of any sound definitively hurts the game.

Still, a really good entry! Just be sure to fix the issue that has been brought up. :smile:

Raft vs Shark by Batlordz 2018-08-14T19:03:55Z

This game is downright unforgiving! Very easy to get overwhelmed and mess up!

The idea is really cool, and it works great. Due to its unforgiveness, it really made me feel like I was constantly running out of space.

Graphically the game is good, but what makes it really stand out is the music and sound effects, as both are pretty great!

Getting Some Space by Qazikol 2018-08-13T15:03:11Z

A very different concept of what a game is, glad to see such an entry here.

The art looks beautiful, and while short, the music makes for a really relaxing experience.

Zlinx by frontlinesaint 2018-08-14T19:33:57Z

A simple idea, well executed. Though I have to say I far prefer the raining levels to the walls crushing ones - the latter can screw you over by hiding platforms you need to progress long before it actually kills you, which I think makes for really bad game feel.

Graphically, the little alien dude is adorable, but nothing else stands out - working some more to make the levels and other features pop would be a good way to improve the game.

Also, the song is pretty chill and relaxing, but it restarts every time you finish a level or lose a life! Why? I want to keep hearing it, instead I just hear the first three notes over and over and over again...

Overall, a nice job, brought down by slight details that make a huge diference.

Souls Panic by DarkGuiGui 2018-08-14T11:37:08Z

For some reason, I couldn't get the WebGL version to load - but I did try the Win64 version.

I really like the concept, and it was executed pretty well - the game starts off easy enough, but before you know it the rivers are overflowing with souls and there's only so much one cutest reaper can handle!

Graphics are nice, though the style could be a bit more cohesive. The music really fits the cute aesthetic you're going for, which in turn clashes with the stressful gameplay - which makes for an interesting dynamic and experience.

Pathcloser by Suchista 2018-08-14T17:02:17Z

It's a nice puzzle game, really entertaining, levels can become quite difficult.

The main mechanic - each step you take removes that space from play - reminds me of my own entry, but taken to a completely different genre of game. It works really well as a puzzle game!

I like the neon colors and the surreal design of the enemies, but I feel you didn't quite run with that art style all the way - doing so would have given the game a very distinctive look! :slight_smile:

Claustrophobia by deformhead 2018-08-13T11:55:22Z

Short and sweet, the Game Boy graphics are *perfect* (I tried it myself, but I'm not really great at drawing, I need to train more). The pixel are is really cute! :blush: Some sounds and music would really pull everything together!

Oh no! This is monsters! by Alexey Akulovich 2018-08-13T10:34:41Z

Really solid experience! Really fun, really fits the theme. The weapons are very effective, but visually feel weak - a bit of a screen shake and flashier/bigger explosions (specially for the rocket launcher) would go a good way to make the player feel their power - as it is, the graphics really hide the real power they contain.

Mass Coalesce by Jumpander 2018-08-13T10:29:17Z

Extremely polished, with a lovely art style and music. A definitive 5 star for me!

Shrinkle by Tozzo4316 2018-08-14T14:51:04Z

Congrats on your first LD game! :grin:

The idea was simple, but works effectively for the theme,and was implemented well. The game, however, is *extremely hard*, at least while using a track pad - some difficulty options to slow down the walls would be nice!

Graphics are extremely simple, but effective - but some more flair would make this game stand out. :slight_smile: If you enjoy this type of minimalist design, maybe take a look at other games with similar style and see how they managed to make it more visually appealing (off the top of my head: Thomas Was Alone, Super Hexagon, both use simple geometric shapes, but have really interesting art styles).

Overall, it's a good first entry, and a great starting point! :grin:

Overpopulation by SimonAura 2018-08-15T10:18:34Z

It's a nice take on the theme, using it for story rather than as a gameplay mechanic.

Gameplay wise, I'm not entirely sure what controls the stabilization of the spacecraft, and it seems almost random whether or not it remains stabilized or destabilizes as soon as it launches. Otherwise, there's isn't much player input, just selecting the one blue planet and turning on switches. Maybe I did something wrong, I'd be willing to revise it if I knew better what I was doing wrong.

The game, however, does stand out in the other areas - it is pretty polished, with nice graphics and a great intro sequence, as well as fitting music. So congrats!

Crumble by anstabo 2018-08-13T23:18:23Z

Love the graphics and art style - the main character slime ball guy is really goofy looking, I love it!

Move_LD42 by Diablo 2018-08-14T13:29:26Z

Not bad for a day and a half!

The base idea is solid, but it would need more time for refinement - in particular, music and sound effects would do wonders to the game feel; adding warning to which blocks will fall to give the player more time to plan; better player and coin graphics, as well as special effects, to make collecting stuff feel more rewarding; more diversified tiles, maybe even some powerups, etc...

Still, I really like the isometric view, and the map looks extremely clean. That loading animation is dope!

Ultimate Question - 42 by Usanio 2018-08-15T09:08:18Z

Awesome entry! Love the monochrome graphics, with only the subtle red of the black hole (though, personally, I think the yellow guide line clashes with the overall aesthetic), and the audio used (music + sfx) was pretty much handled perfectly and really help sell the mood.

The Amazing Shrinking Game by svenardocom 2018-08-13T11:05:00Z

Graphics could use some work, but the sense of scale of the game board is surprisingly intact! The game feels a bit too RNG-based, depending on whether gameboardd size resets appear plentifully near you or not - but a really solid concept that was really well implemented!

SpaceOut by Lou Bagel 2018-08-15T13:58:11Z

Love the upgrade system, makes the game extremely compelling to continue playing!

LD55 — Summoning

Runic Distractions by 1y1e 2024-04-15T10:24:11Z

Surprisingly hectic! Loved the main mechanic of mashing keys to build runes. Having to take your hands off the keyboard to use the mouse was brilliant!

Overall, short but very fun! Great entry!

Chuck It Up The Mountain by gamesplusjames 2024-04-17T10:33:25Z

Fun, well implemented platformer with a unique gimmick!

Sometimes a wrong chuck would set me back a LOT, which was frustrating. Some checkpoints would be welcome.

Great job on the graphics, I love how fluffy Doug is!

The Department by schwede 2024-04-16T08:35:31Z

The humor makes this game!

It's harder than it looks. You gotta spend money to make money and sometimes things don't go to plan. Keeping employees focused is both hard and expensive!

Depths of Hell by pres2300 2024-04-16T09:12:36Z

Congrats on your first jam submission! I hope you enjoyed learning Godot!

Your game works nice with the theme, and ramps up nicely in difficulty.

The size of the levels and the floor being all the same shade of grey makes it hard to know where you are. Some more items in the environment, or even just arrows on the sides of the screen pointing to the location of bones and the pentagram, could help with navigation.

The sounds are enjoyable!

Project Summon by Krash01 2024-04-15T10:49:55Z

It's a nice base for a Tower Defense type of game.

Drawing a spell is a fun mechanic, but I have a couple of issues with your implementation: I find it too strict, which gets very annoying when you seemingly need tens of warriors to defeat a single monster. I should be able to draw it anywhere on the screen rather than just the small image on the corner. Given that you are drawing the spell, maybe we don't need a spell selector - we could just draw the shape.

I couldn't figure out what the green spell does.

The game crashed on me after some time, so I couldn't reach the end.

From the little taste I had, there's a good game to be had. Good luck on your future work!

Freezing Hell by Sozey 2024-04-17T11:39:01Z

Fun shooter with a neat gimmick! Great use of it both for combat and solving puzzles.

The graphics are really cool too, I dig the low-poly aesthetic.

Lack of any audio affects game feel, but otherwise that was a fun game!

Freezing Hell by Sozey 2024-04-17T12:51:10Z

@sozey I played the Linux build, that might be it.

Demon 91 by c-13mu 2024-04-17T10:55:58Z

Unfortunately I can't play your game. :slight_frown:

The web version hosted here on Ludum Dare has too low a resolution, makes it impossible to play. And I don't own any computer with either Windows or macOS.

Screenshot from 2024-04-17 11-56-25.png

May I suggest uploading the Web version to itch.io?

Ultimate Mage Fighting by Rokevicius 2024-04-16T09:39:32Z

The graphics and vibes are awesome! The game is simple, but those made it enjoyable.

The music is fitting, but it got a bit repetitive due to being such a short loop.

Zoomancy by ugly_robot 2024-04-15T14:23:05Z

Awesome game!

Drawing the sigils is laborious in a good way, it's a fun mechanic. It's hard to get things just right with a mouse, which makes for a challenge.

Some resource mechanics - like limited time to answer the customer or limited blood to draw sigils - could fit nicely too. But the game works great as is.

Aesthetically the game is great too! Amazing job!

Cat Summoning Terminal by Patrick Pang 2024-04-17T10:50:14Z

Using the terminal to summon cats, what's not to like!

Took me a little while to understand the command syntax, but I quickly got the hang of it. Afterwards, there was no challenge, just typing the commands to summon the cats people wanted. Maybe adding a timer so you'd have to summon as many cats as possible in a limited amount of time would be a good addition to help the player have a goal.

Invocation by FullSaphir 2024-04-15T13:26:56Z

Great graphics!

Having to figure out a combination that works to defeat the current foe is a fun challenge! It's sad that so many combinations yield a generic ghost - but I understand that it'd be an immeasurable feat to design every single combination.

SPOILERS AHEAD: is there anything beyond the void? Lucifer was said to be the last one, but I can still interact while in the void. Nothing appears to do anything tho.

Summoners of the Rings by Thoastbot 2024-04-16T09:24:56Z

Very competent auto-battler! Impressive work for 48 hours, congrats!

Some animations or effects would make it easier to understand what's going on in-battle.

Druid's revenge by TescoOne 2024-04-15T11:29:51Z

Cute little puzzle game with Tactics RPG gameplay. There's more to it than it appears at first glance! Couldn't reach the end, would need more time digesting the mechanics to come up with good strategies.

Great job on your entry!

Necrocraft by Moonblast 2024-04-17T10:40:37Z

It's a fun puzzle trying to fit as many stat boosts as possible in the summoning square! And doing so while pressed for time.

Awesome graphics too! Great job!

Summoning for Dummies by Ilinx 2024-04-15T11:17:52Z

Wasn't able to summon the Lord of the Pit. I'm pretty sure I followed the instructions (2 Gargoyle, 1 Specter, 1 Succubus).

Fun little incremental game! The first few summons are very linear, it really only gets interesting once you reach the Succubus. Could be fixed by giving some variety to the first summons. Poking seemed to have little use but it's fun to see them hurry up and it has some nice animation as feedback. The effects of poking shouldn't be permanent tho, I managed to get a Gargoyle permanently stuck on my screen by clicking it a bunch.

The secrets are a very fun bonus feature! And I really like the graphics!

Life of a skeleton by Pimeko 2024-04-16T09:00:32Z

Very funny game!

Having to deal with both the summons and the arguing makes for a hectic but funny game. The pressure of having to type the letters as quick as possible to get back to our girlfriend makes it so much harder!

The song is great! And I love how it ups the ante with a choir when you get summoned. Amazing job there too!

There are some bugs. A most annoying one is that the timer continues to count down even after I selected an answer, making it possible to lose due to "my silence" *as she is answering me*. Not a big deal, but it makes the game unintentionally harder.

Creature Conjurers by Tao Yuanyue 2024-04-17T11:26:27Z

Trying things out and seeing what comes up is fun! Great graphics and fun jokes help too.

I wish there was some kind of way of tracking our progress, by listing what combinations we have tried and what they conjured.

Cat-o-Conjurer by Aivaxela 2024-04-16T09:49:02Z

You get to conjure cats, what's not to like?!

Really fun infinite runner, the theme is very cute. I love that knocking things down is rewarded! It's fun that all cats have their own use. The spotted cat ended up being my main, but there were lots of situations where another cat is more advantageous.

Familial Familiar by ellaris 2024-04-17T09:27:52Z

What a fun little experience! Lots of different mechanics to follow.

The ending was a surprise!

The Summoners Army by OP_ORANGE 2024-04-15T12:01:56Z

Game feel isn't quite there. Movement feels very sluggish, jumps are really floaty. Makes it hard to do precise movements that the game seems to require.

It's not entirely clear how money works. Take for example Lvl 1: we start try 1/3 with 50, I buy a Scout, manage to defeat one guy netting me 25. Try 2/3 I now have 125? Not sure where the 100 came from.

It's fun to see a big army on the later tries assault the red base!

DURO by Fenix131113 2024-04-17T11:10:38Z

Beautiful and relaxing puzzle game!

Great job on the aesthetics of the game!

Summoner Showdown by Caz Creates Games 2024-04-16T09:28:54Z

Congrats on your first jam entry! You did very well!

It's a nice fun game. Unleashing a big army on the adversary is very fun!

Conjurer's Game by zoranac 2024-04-17T09:57:17Z

Incredible game! The mechanics may be just Go Fish, but everything surrounding it really makes it special.

The different players each have very well written dialog with well defined personalities. I love that they have unique voices as well. And fonts! The graphics are all impressive!

TANKZ by Funday Games 2024-04-16T10:03:20Z

Great little base defense game with a very polished look and great game feel.

The blue tank is incredibly cute!