FoonLudum Dare ExplorerLD55 → Necrocraft

Necrocraft

By moonblast and stdBlack

View on ldjam.com

CategoryRankScoreCount
Overall1574.0145
Fun1863.9144
Innovation1293.9244
Theme724.3544
Graphics2634.1745
Humor5223.1342
Mood5963.5343

Comments

camd67 2024-04-15 18:55

Fun game! I really like the idea of placing down the various pieces to create attributes for the summoned monsters. The art on the menus and characters was also really good!

It would be nice to have an in-game way to mute the audio. It was quite loud for me and I had to mute the whole tab.

sicosiber 2024-04-15 19:01

Made me feel like I was back playing the old megaman battle network games, just trying to get all the upgrade pieces to fit!

leozero 2024-04-15 19:06

Really fun game :slight_smile: I liked the way to create the monsters, the tutorial was very useful and the theme is here. Nice job !

osheanoush 2024-04-15 19:08

It's a funny game, even if I couldn't win the easy level :laughing:

pseudonclide 2024-04-15 19:21

Really nice game. Lovely art, and the overall design is well polished! Had a lot of fun with the combinaisons :)

drgcandle 2024-04-16 06:54

很强啊,一看就是肝上长了个大佬。

crushedsummers 2024-04-16 08:03

The game is really polished. Maybe it was the gray color but it took me a while to figure out how to summon. It also took me a while to understand that different summons are more effective against others. Overall I really like the concept!

kamizenki 2024-04-16 10:27

Amazing game! Love your artstyle with tutorial and gameplay, character is cute!. About the gameplay, cause it has too many enemies I think it will be easier if Spawn Cube is automatical.

pigeonescu 2024-04-16 10:29

Really fun game, fusing runes to summon a fusion monster gave me a yu-gi-oh type of vibe.

abominablescience 2024-04-16 10:36

Excellent game between filling statistics and watching our results fight, a good variety of invocation, excellent on the scale of difficulty of levels, a little more sound design could lead to do more! Thanks to you and keep it up!

sarah-vasilides 2024-04-16 11:37

This game is very well made! I love the art of it and the puzzle summoning. It's very engaging!

olima 2024-04-16 11:37

cool concept and nice level of polish! not super game related but also love how their itch page looks, game explainer is great!

moonblast 2024-04-16 12:21

@camd67 @sicosiber @leozero @pigeonescu @pigeonescu Thank you so much for the kind words.Thank you guys for your love of gameplay, art and tutorials. The initial difficulty may be a bit high as we didn't guide the player through all the strategies they need to master, when we get a chance we will fix some of the previous glitches and provide a more complete experience.

moonblast 2024-04-16 12:24

@drgcandle Many thanks可惜只是搭了个框架,最后没留多少时间设计关卡了😌

moonblast 2024-04-16 12:26

@pigeonescu Thank you very much, it's nice to hear you say yu-gi-oh because I'm an avid TCG/CCG player myself!

moonblast 2024-04-16 12:31

@crushedsummers @kamizenki @abominablescience @sarah-vasilides @olima Thanks for all the favorites and suggestions you guys have expressed, filling stats and watching the results fight is a focus I'm trying to balance.The art is also something I've never tried before, and I'm very happy to get the love. Some of the interactions may not be very user-friendly, but fortunately the tutorials appeared in a timely manner.

triplecubes 2024-04-16 14:17

Wow I really like the design of the tutorial in your itch.io page. The game is really unique and fun. And I love the art too

subzerofusion 2024-04-16 15:38

The design was really nice and polished, gameplay could've been a bit more refined as it was a bit frustrating fighting the controls more than the actual fight. The music and voice lines got a bit too repetitive though. Overall, a very fun concept

swerky 2024-04-16 15:40

Wow the game looks so finish already! Well done! So complete with a lot of features!

holyperceval 2024-04-16 15:50

GG, It's an ambitious game, the fact that it both uses clics and spacebar to select things brains me a bit. I'd have made it so you can either play with only keyboard or mouse but not both. Otherwise it's a solid entry. Good visuals too !

0x0961h 2024-04-16 16:54

Now ***that's*** an interesting battle mechanic! I like how you fill the space with them spells and then summon a minion, it's really refreshing and very nice! I am a bit confused, however, on how those spells affect the final stats of summoned minions, but even with that in mind, I had fun playing it. Good job and very well polished entry!

actualtian 2024-04-16 17:00

Really fun, I had a great time, the level of polish on display is insane.

dandee 2024-04-16 17:19

Super cute character art! also love the UI and the mechanics, it was the voice acting and audio that won my heart over though! Well done y'all!

josion 2024-04-16 19:59

Incredible work on the game! The puzzle mechanic for summoning and the charming art style really make it stand out. Plus, the tutorial is impressively clear and helpful. Fantastic job on creating such a polished and engaging experience!

kirass 2024-04-16 22:33

Cool game, I liked it!

drainkid 2024-04-17 02:55

Awesome art, and the game was pretty fun to figure out too - I had fun fitting the pieces together to try and make really OP units. Good job !!!

aegisfate 2024-04-17 05:28

美术很可爱,玩起来很容易就能上手。把背包管理的机制放到符文召唤的主题上上挺有意思的,不过如果是我的话也许会把背包管理的部分在表现上做的更符合主题一些,比如把栏位包装成法阵?不过那样也可能对玩家上手的难易程度造成影响就是了XD,总之做的很棒!

jsmcag 2024-04-17 10:40

It's a fun puzzle trying to fit as many stat boosts as possible in the summoning square! And doing so while pressed for time.

Awesome graphics too! Great job!

lazzor 2024-04-17 11:02

Great job, your game feels really polished and is overall very enjoyable to play! A smooth experience from start to finish. The only thing I struggled with for a bit was understanding the cost and how i got more mana but that's only because my eyes were drawn to the bottom of the screen to watch the battles.

inkweeper 2024-04-17 14:06

好想法! 属性的形状提供了策略深度, 敌人召唤物的进攻在思考和操作时间上给出了挑战. 非常优秀的设计. 美术也很可爱~

aly-name 2024-04-18 11:06

Interesting combat mechanism! The pacing is also well-controlled, with a good balance of tension and relaxation, and the visuals are vivid and fun. In summary 5/5 stars without doubt.

2小时前:用一个飞行单位就能爆打难度 1~3,什么垃圾游戏看我5分钟通关

2小时后: щ(゚Д゚щ) 这个最终模式是怪物吧

timur-bahadir 2024-04-18 21:35

Really cool idea, i think theres a full game in this!!

meranolean 2024-04-19 16:11

Hey! That's really cool game! The idea of creating your one unit every time is supercool! It tooks a bit to understand all aspects, but it wasn't hard! Good job!

There is a small thinh I'd fix: Life points look like poison points. And also I'd like that combination in unit stats menu give some additional effect. Like 5 armor in a row give one more armor, or it gives a special spell for the unit.

Thank you for your game! It's relly fun to play it, I won all levels!

lenne 2024-04-19 22:08

Really cool entry! Interesting battle system, nice mix of puzzle and strategy. My main critique would be to add a bit of feedback for when the player gets hit, and to add some feedback for when you run out of mana. It took me a while to figure out why I couldn't place any runes. Other than that, really fun game once I'd worked everything out. Great job!

pkenney 2024-04-21 02:18

This was fun! Interesting that I can combine the runes in a wide variety of ways that made the creatures useful in different situations or combinations. It's an especially nice touch that their attributes determine their graphics, so you can SEE that huge helmet for all that armor, etc.

I think, for me, the nonstopping realtime made it a little bit overwhelming, but it also made the game a little more unique and high-pressure. So it's a tradeoff. But it kept me from getting to really explore the strategy as deeply as I would have liked.

My first run, I was trying to look carefully at everything and got totally run over. The next game I just clicked one rune, then space to play, then the summon button, on a loop. I vented all my mana quickly onto the board, and while I still lost I did a lot better that time. Then I started hitting a middle ground, which is where I think the game is most fun.

I started to skip things to dig deeper into the store to find the runes I wanted, and build the guy I thought I needed. I did get burned once when I build a guy with huge armor, and then when he arrives he was a 1/1 and died instantly... Ooops. I read the rules and learned why! Green drops became my go-to and I managed to win by crafting every green-drop I saw, and digging deeper into the store to spend my mana mostly on that.

Art was very nice, especially the dynamic summons, and the music, vfx lines and little battle sfx kept the game feeling really lively.

Nice work!

brandon1037 2024-04-22 04:27

无敌的 10/10