Burnout Purgatory by Samuli 2024-04-16T13:06:33Z
It's fun to try to see how your luck can get a better game jam in each replay. I found the 3D space to be a really nice touch for the game!
Foon → Ludum Dare Explorer → Users → crushedsummers
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Oh God Please Don't Kill Me Mr. Frog | jam | 214 | 3.90 | 3.60 | 3.44 | 3.72 | 4.52 | 3.92 | 3.36 | 4.10 |
| 2024 | 55 | Summoning | 👥 | Luminth | jam | 446 | 3.69 | 3.24 | 3.87 | 3.86 | 4.50 | 2.40 | 3.90 |
It's fun to try to see how your luck can get a better game jam in each replay. I found the 3D space to be a really nice touch for the game!
This is quite a funny game :joy: an interesting twist from the theme Summoning! I really like the direction taken for the graphics, and although it was sometimes hard to draw the pentagrams on the floor, being able to draw pentagrams is already impressive. Good job!
It was really cute to see all the dialogue options, I felt like you could really personalise the experience to yourself, which was really fun! Good job!
I really like the graphics! The ghost ended up being in front of me, and it went straight for the exit, so I just followed the ghost without any difficulty lol. I think there was a lot of potential in AI and pathfinding. Overall cool concept :D
I really like how the powerups are from your own home and not from a shop or some random card! It's tough being a single dad
The puzzles are quite challenging, so it was really nice to add a skip level button. I really liked the physics of the game, as it had a sense of chaos in it. The voice acting was also A+.
This is a good unique take on summoning, The sound design is really well made.
I really like the direction your team went for! I could honestly play all day.
It would be nice if the buffs were expanded, as I could just choose the same buff and debuff to cancel each other out.
The sound design is amazing. Perhaps the player is a bit slow or the map is too big, because in the end, my strategy was just hiding behind a wall as I summon Josh's and Fluff at the other side :joy:
This rolling mechanic is very unique and memorable. Very interesting concept, I'm a pretty useless brother :joy:
The game is really polished. Maybe it was the gray color but it took me a while to figure out how to summon. It also took me a while to understand that different summons are more effective against others. Overall I really like the concept!
The sound design and the graphics are super immersive, and it was really fun to see the interaction with the environment, I really like the direction you took for the theme Summoning as well! The ending is really sweet ;v;
I really enjoyed the "combat" and the variety of attacks each girl had. Inferno girl is really tough though
Wolfy is a great character to play as, I found the way to switch between different people a nice addition as it felt like I was in control of who I wanted to see next, while still being consistent with the storyline. Good job!
I didn't get summoned at all XD
In the end it was a bit hard to tell who was left, perhaps some sort of indicator or arrows towards unaffected students would help. But overall this is a cute simple game, and the chain reaction was a cool additional theme!
quack quack. I'm confused whether I won or not. Beautiful ducks though.
This is such a polished entry that's out of the usual summoning theme. The clean graphics and audio, and the interesting brain mechanic is well captured with the intended message/theme of wracking our brains for ideas. I'm surprised this is your first game jam, well done!
it's a shame that i couldn't finish the game because of a bug, but the sound design and the mood was well executed!
@artmuse62 yes I confirm that it's the exact same bug as Zamizmi ;v;
Even though the game is so polished, with the graphics and audio working really well together, The controls are really confusing, even though they are already written.
the game is incredibly well polished. I wonder if it's possible to remove the hats off the bunnies AND catch the same one before they disappear :thinking:
Thank you so much for the kind words @ulziton @simontzky @matthiasbroske @charl-v @moonblast @denideni @ffffchai we all appreciate it so much :yellow_heart:
We've actually had a lot more planned, but didn't get to implement, including fine-tuning the gameplay based on our game mechanic concept, so we actually learnt a lot from your feedback @saffwong @hatmajaster @anvilesque @heretic, thank you so much!!
I'm glad you all enjoyed our little game! :smile:
Short, simple, sweet. The audio was really nice, and fit the vibe of the protagonist
I really felt like a summoner who got powerful overtime. The fire powerup is insanely OP but fun at the same time
This is the first game jam game I encountered with multiple minigames. The theme is a rare gem for summoning, the gameplay was simple short and sweet. Nice work!
I love the sprite animation
Wow this is charming! I love the aesthetics and it's really impressive that this was made using your custom game engine too! It's rare to see that these days.
I will say that for some reason when I play, part of the screen is not viewable :( I could still play it though!
Screenshot 2024-10-08 075954.png
When I saw the cover art and the mechanics, I couldn't believe this was an actual game jam game, and by 3 people as well!
The highlight for me was the fact that this is a 3D entry. I love all the references and it feels very Ratatouille. I would just say that I would love to see more of the king's power aside from leading it's army.
I wouldn't be surprised if this game reaches high rankings. Good job!
The bug designs are amazing. I really felt like I was touching grass, thank you :joy:
The art style is charming and I love the story behind this game! It did take me a while to understand how to play this game, and I think would heavily benefit with a tutorial scene.