FoonLudum Dare ExplorerLD55 → Moving In and Moving On

Moving In and Moving On

By ariyassa, Starstia, artmuse62, Tess Winlock and Galen Skibyak

View on ldjam.com

CategoryRankScoreCount
Overall5853.5641
Fun9633.0541
Innovation10172.8741
Theme5633.7043
Audio1383.9842
Humor6532.9039
Mood2423.9543

Comments

pe7e 2024-04-16 07:03

Great job putting all this togheter, minor feedback would be the speed the character moves makes it a bit immersion breaking (too fast) and maybe advance dialog and make a choice should be different inputs so you dont make a mistake. Nice game!

crushedsummers 2024-04-16 07:07

it's a shame that i couldn't finish the game because of a bug, but the sound design and the mood was well executed!

zamizmi 2024-04-16 07:10

Nice work with the visuals and the music!

Screenshot 2024-04-16 at 10.07.28.png

Ran into a bug, and added screenshot of the place. After the dialog ended, I was unable to do anything :(

artmuse62 2024-04-16 08:38

Thank you all very much for playing our game! :bow: @pe7e I'm very glad you enjoyed. Great feedback - we'll add them to our list of features to work on post-jam! @zamizmi @crushedsummers Really glad you liked the sound design and vibes! I'm so sorry you ran into bugs- crushedsummers, was your game bug also in the music room near the oboe? We'll do some more playtesting and try to debug soon.

crushedsummers 2024-04-16 08:46

@artmuse62 yes I confirm that it's the exact same bug as Zamizmi ;v;

artmuse62 2024-04-16 17:06

The wonderful @tess-winlock just pushed a hotfix for the oboe bug, FYI @crushedsummers @zamizmi! :D The text may still write over itself multiple times, but it should no longer be a game-breaking bug!

alexascher 2024-04-16 21:24

Good game with an engaging storyline. Not my favorite genre, but this game drew me in - the story is not complex, but it's touching and atmospheric. The sound design really helped too. Especially memorable was the summoning spell. Excellent job, guys!

usenrame 2024-04-16 21:37

Arts is amazing as well as music. Can you please the music it on soundcloud?

kirass 2024-04-16 21:43

Interesting game! I like it!

coffie 2024-04-16 21:54

Woah, I'm glad I found this little gem! Not many games have voice acting and the audio here was amazing. The story was ok. I would've liked more depth and context to it... but it got me hooked until the end anyway (which, trust me, is a huge compliment since I'm not a big fan of reading). Great job!

bloodystupidviktor 2024-04-16 21:55

Really nice voice acting for the ritual! Good overall atmosphere and mood. The art style was fitting. Nice background music too.

Having a journal is a nice touch. There's a lot of dialogue and it can help figure out the objective if someone misses or skips something.

As others noted the character moves a bit too fast. Apart from that there are only some minor glitches, nothing blocking.

philocode 2024-04-16 21:57

I have to say I am absolutely blown away by this entry. The sound work is amazing, the whole atmosphere is great and the story is perfect for the theme. This was clearly the work of a very talented team, keep it up!

ariyassa 2024-04-16 22:04

@usenrame I'm so glad you (and everyone else who commented) liked the music!! I am planning to polish up the songs and put the OST up sometime in the next few weeks!

artmuse62 2024-04-17 04:23

Ahh, thank you everyone for your kind words! We’re blown away by your feedback and are so happy that people have been enjoying! Thank you all so much :relaxed: :cherry_blossom:

drgcandle 2024-04-17 05:03

Seriously though, mates, you're doing awesomely; the art style is totally up my alley. Plus, the gameplay is super engaging. You guys are killing it!

meylish 2024-04-17 11:33

I agree with everyone down there, the music is just amazing! I also really liked the atmosphere of the game and the entire art, animations are very smooth and story was engaging to me, kudos!

derllie 2024-04-17 11:46

you did a really good artwork in your game, i like it!

flogram 2024-04-17 12:32

I pressed ESC and the game got stuck in this screen, and I had to restart :(

But up to that point, it was really promising! Especially nice that the interactables were brighter than the environment. And you got to pet the dog (or at least try)! And the voice acting and sounds were great, especially at the summoning.

Screenshot 2024-04-17 152951.png

woona 2024-04-17 15:32

What a wholesome story! The ghosts weren't scary at all, everyone is so nice. I like the vibe of old manor, I wish there were a few more dusty rooms to explore and some dark secrets to find but appreciate the game as is.

The soundtrack fits the game very well, too! Good luck to your team in future projects!

gabriel-chan 2024-04-17 15:33

The art is absolutely amazing, there is so much detail in the world. The player moves a bit fast in my opinion but overall the game is very enjoyable. The story was perhaps a bit too straight-forward but it was engaging until the end. Solid game all around!

alpdogan 2024-04-17 15:36

Nice artwork!

baluj 2024-04-17 15:43

I feel like you move too fast but it's a good game.

tess-winlock 2024-04-17 17:36

@flogram Thanks for finding that! just pushed a massive bug fix!

artmuse62 2024-04-17 17:51

Thank you all so much for your encouragement and support!! * @starstia made almost all the art, and @starstia and @galen-skibyak really made the manor come to life in engine! * @ariyassa just posted the banger soundtrack [HERE](https://soundcloud.com/ariyassa/sets/moving-in-and-moving-on-ost) on Soundcloud, FYI @usenrame! They did ALL the sound design and music creation and audio effects! * @tess-winlock just squashed a whole swarm of bugs and pushed the updates up to [Itch.io](https://cattalesgames.itch.io/moving-in-and-moving-on)! (Thanks for catching the journal bug @flogram!) * Our two voice actors also did phenomenal jobs and provided great recordings for our sound whiz!

I am so so proud of this team! Y'all are AMAZING, and I can't wait for the next adventure together :clap: :100: :cherry_blossom:

anchry 2024-04-17 18:04

Very nice and cozy narrative game, the atmosphere was great and the voice overs and sounds really made the whole thing come together. Great entry!

busisen 2024-04-17 22:57

I really like this entry, and for one appreciate the fast movement speed hahah. When I first started it kinda surprised me, but it was perfect for the amount of movement that was required for the game. Love the atmosphere and mood - solid submission :thumbsup:

fabula-rasa 2024-04-17 23:36

It's a nice story to experience. The visuals are very cool, and sound design is good - from SFX to voiceover, all feels quality. Well done!

I honestly didn't feel the need to open the journal at all. The game is straightforward, and you are doing just one quest at the time.

drgcandle 2024-04-18 03:14

With a heart full of respect and gratitude, I'm back, and this time I want to leave something more sincere and valuable behind.

I've just had a long discussion with our team's artists about the questions you've asked, considering the directions from which you should approach them. Since our development environments differ and our social contexts are not the same, much of our experience may serve as a reference but might not be replicable. It would be great if we could help you.

Firstly, our team was officially formed four days before the competition, but our core members were already there in February. At that time, we emulated the most primitive Game Jam environment, starting from scratch without any preparation to grind through a small project. As a result, our core artists and our programmer have a certain level of tacit understanding in the workflow. We all know what the other person needs at any given moment and when to prepare what components.

For example, in the early stages, they would first prepare modular character, background, and UI sketches for testing. This also established certain visual dimensions for subsequent production, which we call "standard parts."

Our last artist arrived two days before the competition, and at that time, I held a meeting with the four of them. They quickly communicated some ideas about the art:

We must not choose Western fantasy themes for this competition. On the one hand, as a team from China, we naturally have cultural barriers and are at a disadvantage in this area, so we must play to our strengths and avoid our weaknesses. On the other hand, we anticipated that many people would choose Western fantasy themes, so we must create something more differentiated.

After determining the general direction of production, they quickly communicated their respective areas of expertise and artistic styles, then compiled a document about each other's works for reference. On this basis, they established a workflow, with some responsible for background images to determine the size of standard parts; some for the title interface, as this is the most visually demanding and requires a strong first impression; and some for the overall polishing, segmentation, and packaging. They quickly set up an "art factory."

drgcandle 2024-04-18 03:16

Upon learning that the theme was "summoning," they quickly decided that our theme presentation should be realistic. Moreover, since three of them are very good at sketch styles (to be honest, I'm an art layman, and I'm not sure whether they are really good at "sketches" or if it's just easier to be lazy with them), the overall art style was also determined.

After confirming the main artist's ideas, they quickly collected many reference images and compiled a new document. It includes many details, large and small, such as line thickness, color presentation, and overall style references. This saved them a lot of communication costs in the later stages, allowing them to focus on art production rather than communication details in the second half of the competition.

Alright, now let me provide something more concise and valuable:

1.In the early stages of team formation, understand what game engine you are facing. On the one hand, many things can be implemented by the program rather than necessarily needing to be drawn. On the other hand, you need to know the limitations of this engine and what format and standard of materials it requires from you.

2.Before establishing a theme, have a general expectation of the direction and art style you want to take in this competition. At least know which aspect your desired work leans towards and in which aspect your teammates excel. You can prepare some relevant materials together, such as a bright color scheme and a gloomy one to cope with the next game being light-hearted or terrifying.

3.It is crucial to allocate the workflow in advance, prepare work standards, and confirm reference details. This will allow you to quickly form productivity, avoid much unnecessary time waste, and greatly reduce the possibility of "rework."

4.There must be as complete a value assessment of the art work as possible, ensuring that your time allocation is spent on effective artistic performance as much as possible. It is very likely that some art and animations you have spent a long time on may not be very noticeable in the game, making them ineffective.

5.Always try to maximize your strengths and create differentiated or very familiar things. This will help your art realization more.

That's all we can think of for now, my friend, as our artists are still quite "zombie-like" at the moment, and our experience is not very abundant. We have told you everything we can think of without reservation because we believe this is the embodiment of the "independent spirit" and the thing that should be done more in this competition.

We are very willing to communicate with you in depth and are also happy to become friends with you. At this moment, even though we are at the other end of the world, I still feel that my heart is connected with yours.

This is what I call the most precious thing.

gabriel-bissonnette 2024-04-18 16:43

Cool game! The controller was really fast but I was constantly stopped by invisible collisions or small objects. Other than that the gameplay was fun and the story interesting. gg

mumu 2024-04-18 18:08

It felt very nostalgic with the music and the rpg maker vibers:-) loved it

kanity 2024-04-19 15:36

As I love writing comments while playing, saying right away that I absolutely love the animation of the hat on the MC. The music is also lovely. Then, I checked the engine you used and felt impressed as I am not a very proficient programmer myself and struggled to make a good dialogue system in GameMaker :)

But I also had that problem with walking over assets:

walkover.jpg

I remember then, in my GameMaker game, I solved it with brute force by using transparent blocks. Looking at assets and the overall mechanics, I would say RPG Maker MV could also be a good engine for this game. While a bit restricting, it would allow you to do the same things and in an easier way, leaving you more time for development :)

Also, I noticed these buttons on dialogue window that don't seem clickable:

buttons.jpg

If it's just part of design, I feel like it can be confusing for a player to have unactive buttons :')

Really nice voiceover, always such a treat to hear some voiceover in jam games! The singing is beautiful ^^ Dog spirit is also adorable.

I could "take the rope" from the tree again after talking to Butler. That activated rope-themed dialogue with Butler for 2nd time. However, it didn't affect my quest and he accepted my cleaning efforts.

Also, I think it would be neat if looking at lady's portrait after learning who she is from Butler changed dialogue a bit. Though it still works as is.

I think, when we get to these dialogue lines, it's better to hide baroness's sprite and leave just the MC:

sprite.jpg

Door of the music room is a bit buggy to get through, you have to go a bit up:

buggydoor.jpg

Finally, it would be neat to have some picture/still/words before credits to wrap it up carefully <3

Now, for my OVERALL THOUGHTS:

This game is so sweet! I enjoyed playing it a lot. Excuse me for a long comment, but I liked it so much that I wish to be helpful in upgrading it after Jam ^-^ If you ever do a polished version, maybe with 100% of only your own visual assets, I would love to try it again! The story is nice and simple, at the same time touching, but I can see a lot of opportunities to expand it. The main character is likeable, and it also makes me want to continue getting to know her in her future adventures.

Thank you for the game! Great entry! <3

tess-winlock 2024-04-19 15:47

@kanity As the programmer, thanks! I feel really seen!! Thank you! And Thanks for the thorough comment! We chose gamemaker thanks to chatterbox, and boy did I suffer through that UI. Those buttons you found are a hilarious case of 'i don't want to touch it while it (mostly) works' but I'd probably remove them in the patch.

I'm so glad you enjoyed the game! We have ideas of how to expand it, and we'll keep the itch page updated if we do!

kanity 2024-04-19 15:48

@tess-winlock thank you, I will follow the game on itch ^^

deformhead 2024-04-19 16:04

Congrats! :clap:

So much work put into the depth of your game: great audio, I imagine a lot of time spent on writing the scenario, the dialog, the interactions, the branching system...

Good job!

onqdll 2024-04-21 08:36

Screenshot_80.png

Loved it! Music and sounds are gorgeous! I had an issue with sprites displaying as black squares but after a few page refreshes, game magically fixed itself.

blue-pin-studio 2024-04-21 10:34

Nice entry! I can tell this must've taken a lot of time because it has a very ambitious scope.

ariyassa 2024-04-21 16:17

@blue-pin-studio thank you!! as part of the production team I feel seen haha. we put a fair amount of planning into LD ahead of time and made a lot of key decisions weeks before the jam even started, such as deciding on the game engine, roles, and what each of our team members' capabilities and styles and game preferences were.

from the programming side, we set up a our github ahead of time and our lead programmer put down a lot of boilerplate based on what we roughly projected to be the kind of game the team would most gravitate toward. for audio, we also knew we'd have voice actors, so we decided ahead of time that fully voice acted lines would put too much pressure on the narrative team and we would only have accent sounds. so by the time the jam itself happened, the whole team vibed pretty quickly and we were able to hit the ground running the moment the theme was announced.

I believe that prep work laid down a solid groundwork such that we could support some of the more ambitious systems (branching dialogue, adventure game-style movement with object interactions, voice acting, etc) because by the time the jam itself came around, we already had some base systems to work with :)

life-lich 2024-04-22 15:14

arrr this is one of the harder reviews for me to write. I can see you have put a lot of hard work into the game, but because of my dyslexia, I do find it difficult to enjoy games that are heavy on text. I do recognize that most players do not have this problem. sorry I will not review you on: overall, fun, innovation and humor. but I have reviewed you on the aspects that I can fully enjoy: theme, audio, and mood, all of which you did very well in all these category's,. The music, in particular is really good it matches great with the art and set the mood, you are also using the theme in a clever way.

farouchelark 2024-04-25 00:13

This was super lovely. The music was atmospheric and the art was super neat, I would have loved to explore the world more!