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ariyassa

Games

YearLDThemeGameDivisionRankOvFuInThAuHuMo
202455Summoning👥Moving In and Moving Onjam5853.563.052.873.703.982.903.95

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ariyassa

LD55 — Summoning

Ancestral by deformhead 2024-04-17T15:42:01Z

What a neat concept! I love the color changes when you hit E. I didn't have a gamepad at the time so I struggled a bit, but I can see this turning into a cool game! This might be the sound designer in me, but I definitely can see audio adding a whole new dimension to the vibe. Like, you could do some neat filtering effects every time you summon your ancestor or something :D

Sinful Scoops by Blue Pin Studio 2024-04-17T05:30:44Z

I loved this, it's so charming! The upbeat jazzy track hit the tone of the game so well and had me dancing in my seat, and I really enjoyed drawing out the gestures to summon the ice cream.

The whole tone of the game had me smiling and overall it was very fun :)

Also, IGA represent!!

Cat Summoning Puzzle by Kobato Games 2024-04-17T16:09:03Z

This was cute! What a fun puzzle!

Salmoning by woona 2024-04-18T06:06:06Z

oh my gosh this is hilarious! I love the salmon of knowledge so much. the only way to get me to do math voluntarily in a game is to tempt me with witty banter from the salmon of knowledge

The Worst Wizard by Gabriel Bissonnette 2024-04-18T05:47:37Z

I loved this! The humor made me laugh out loud, and I really enjoyed playing this. You introduced the mechanics well, this definitely had solid tutorial level / opening level vibes and I could see this being extended into more interesting or complex levels. Art and sound design are on point!

Banisher by mitur 2024-04-17T04:43:28Z

I enjoyed this! I appreciated how the sounds matched the key of the music. Like others have noted, it's hard to tell the difference between yellow and orange. I wasn't able to beat it, but it was fun nonetheless!

Fausto by PabloAbraham 2024-04-17T04:57:14Z

As a composer and sound designer myself -- holy cow I played this game in the studio on my good speakers and it sounds absolutely gorgeous. The mix, the mood, the vibe are all on point. So good. Ok I'll stop gushing about the audio.

Art is gorgeeous, and the visual mood and style are also on point!

Gameplay-wise, it took me a while to understand what was going on and how to play, and I'm still unsure whether I actually understand what the dice are doing. Throwing the dice is rather satisfying though, and I feel like if I better understood how to play I would enjoy this.

Amazing vibes!

Circle of Life by UniOwl 2024-04-17T05:18:16Z

This was fun to play! There's something very satisfying about completing connections on the summoning circle. The first time I got a non-rat I was very excited -- I wish I could see the rest of my summoned buddies though :) (I wanted to go back and see the new thing I had summoned, but alas, there were only rats on my screen!)

Just a small bit of feedback that it was a bit hard to notice the very thin red lines on the gems, so it took me a while to figure out how to connect the lines, but I eventually got it!

Moving In and Moving On by Artmuse62 2024-04-16T22:04:04Z

@usenrame I'm so glad you (and everyone else who commented) liked the music!! I am planning to polish up the songs and put the OST up sometime in the next few weeks!

Moving In and Moving On by Artmuse62 2024-04-21T16:17:22Z

@blue-pin-studio thank you!! as part of the production team I feel seen haha. we put a fair amount of planning into LD ahead of time and made a lot of key decisions weeks before the jam even started, such as deciding on the game engine, roles, and what each of our team members' capabilities and styles and game preferences were.

from the programming side, we set up a our github ahead of time and our lead programmer put down a lot of boilerplate based on what we roughly projected to be the kind of game the team would most gravitate toward. for audio, we also knew we'd have voice actors, so we decided ahead of time that fully voice acted lines would put too much pressure on the narrative team and we would only have accent sounds. so by the time the jam itself happened, the whole team vibed pretty quickly and we were able to hit the ground running the moment the theme was announced.

I believe that prep work laid down a solid groundwork such that we could support some of the more ambitious systems (branching dialogue, adventure game-style movement with object interactions, voice acting, etc) because by the time the jam itself came around, we already had some base systems to work with :)

Not the Right Way by DeerofBlue 2024-04-16T23:05:56Z

Love the art and the musical vibe! I had issues with the HTML5 as well, I eventually got to the gameplay, but no enemies spawned :(

Summon Cats by tinyfinn 2024-04-21T06:14:35Z

Oh my gosh. This was so adorable. The peppy music was so bouncy, and I loved the art. I also spent an absurd amount of time losing my mind trying to summon the last cat and I feel so accomplished that I figured it out. Well done!

Succubi Slayer by Lonthy 2024-04-17T00:02:24Z

Oh my gosh! I enjoyed this little game so much! Drawing the fireballs in is SO satisfying, and I was infinitely entertained by using the walls to collect all the lil demons. Playing this game felt very zen and I very much enjoyed it!

Adding a little screenshot of me collecting the succubi demons in the walls because it's hilarious succubi slayer.png