FoonLudum Dare ExplorerLD55 → Banisher

Banisher

By theklockwerk, mitur and Nightrane

View on ldjam.com

CategoryRankScoreCount
Overall8793.3040
Fun8543.1740
Innovation8733.0540
Theme7083.5140
Graphics6463.6440
Audio4893.3840
Humor9552.3533
Mood7053.4439

Comments

bry 2024-04-16 16:15

Nice simple little game. I think some balance adjustments could be made, and the yellow/orange is hard to discern at the start but it gets easier as you continue playing. Good submission!

mcgank 2024-04-16 16:21

I really liked the visuals in this one. It took me 2 tries to beat it, the end felt so tense! so many things to dodge! I think the yellow and orange is just slightly to hard to tell the difference. I can see colors pretty well so but I know a lot of people struggle with these red-ish colors. Great job loved playing it.

eric-nguyen 2024-04-16 23:50

Had issues discerning between the yellow and the orange. And I struggled with how the wizard freezes every time you click on a sigil. Love the art though, the theming was very strong. Good work!

brunoklipel 2024-04-16 23:55

A simple but nice game. It's a little hard, in the first moment, to understand the difference between the signs.

diego-escalante 2024-04-16 23:59

Took a little bit to get use to the subtle differences in the two colors. I wonder what could be done to make it more accessible to people that have trouble with colors. The gameplay was simple but surprisingly really compelling. Even though it was way too difficult for me, it was fun enough to keep trying many times! (Tried about 8 times, but was never able to win.) Still, great experience, the art and music also fit very well. Good job!

ariyassa 2024-04-17 04:43

I enjoyed this! I appreciated how the sounds matched the key of the music. Like others have noted, it's hard to tell the difference between yellow and orange. I wasn't able to beat it, but it was fun nonetheless!

n3k0k33p3r 2024-04-17 08:24

Love it! But colors they are a bit tricky to distinguish, especially early on. Maybe adjusting the hues slightly could help? Also, the game presents a good challenge, though it might be a tad too difficult for some. Perhaps consider tweaking the difficulty curve for a smoother progression. The overall aesthetics and sound design are spot on and really enhance the experience. Keep up the great work!

saintchristopher777 2024-04-18 01:51

Love the art and music - the ambiance is perfect! But, like some others, I found the colors too hard to differentiate.

digital-bacon 2024-04-18 10:24

Nice little game. I like the two separate objectives (dodging the fireballs and clicking on the sigils) running side-by-side, really kept me on my toes. I liked the graphics, although I found it tricky to differentiate between the good and bad sigils, based on colour alone (and could also be difficult/impossible for colourblind players).

Great concept though. Excellent work!

stefans 2024-04-18 10:26

Fun little games, enjoyed it a lot. But as others have stated as well, it's a bit hard to distinguish the colors in the beginning, however, it makes it challenging so that's always fun. Good work!

matt-ravenhall 2024-04-18 10:27

Looks great and it's a really great idea, but the good and bad colours are probably too similar. Perhaps there should also be good and bad symbols?

kizilejderha 2024-04-18 19:10

both keeping an eye on the sigils and avoiding the fireballs make a fun game loop. My only complaint is that good sigils are a bit too uncommon. Music could be more boss-fight'y but is good in its own.

baluj 2024-04-19 02:20

It's an interesting concept, I've had a good time playing it. Good job!

bx007 2024-04-19 11:52

small, interesting and challanging! Take some time to figure out that I should click the green ones (btw,I think the difference between green ones and others can be more obvious) Good job!

mitur 2024-04-19 12:14

@bry @mcgank @eric-nguyen @brunoklipel @diego-escalante @ariyassa @n3k0k33p3r @saintchristopher777 @digital-bacon @stefans @matt-ravenhall @kizilejderha @baluj @bx007 Thank you very much for playing guys, I appreciate all the feedback :two_hearts:

ditam 2024-04-19 14:37

Ah, this is quite hard! Distinguishing between yellow and orange is a bit tricky to begin with, but the main difficulty comes from the sheer amount of time you have to survive - there seem to be more bad signs than good, and the meteors get way too many and quick to dodge. I couldn't beat it :(

I dig the visual style though, very polished and consistent!

zevsehg 2024-04-19 14:51

Nice sound design!

mitur 2024-04-19 16:50

Thank you @ditam, colors being too close was my risky choice before submission, @theklockwerk had them very distinct before that :) Thanks @zevsehg! All the praise for music and SFX goes to @nightrane :)

rentem 2024-04-20 16:19

Nice game! The colors are hard to distinguish, but i think it is part of its charm. A bit more distinguishable woud be fine, but they have to stay very similar and to obvious different. I dig the gameplay, the fact that I wasn't able to finish it is not the game's fault :sweat_smile:

mitur 2024-04-20 17:58

@rentem thank you so much for recognizing the reason why I made the colours so similar. Given more time, I'd re-made the whole differentiation mechanic in a completely different way, but very distinct colors were making the decision between good and bad sigils nonexistent :thinking:

bigbossman 2024-04-23 12:54

I think good and bad sigils have to little difference in color. Also, you can click on sigil many times and complete game in like 15 sec) Anyway, concept is fine, art is cool, game is fun. Good job.

thecze 2024-04-23 13:25

Great graphics and well done game! Unlike the others, I enjoyed the difficult to tell apart sigils :grin:

mitur 2024-04-23 16:55

Thanks @bigbossman, you're the first one to mention this critical issue - I've stumbled upon it myself a couple of days ago and fixed it for the post-jam version :)

Thanks a lot @thecze, glad you liked it :)

thesmellofoxygen 2024-04-26 20:58

I like the visuals. Sound was a little lacking, but the display was rich. The sigils' fade-in effect plus the yellow vs orange differentiation made identifying them pretty tricky at first. I found the slow movement, sigil-movement-lock and speed of the projectiles to be too punishing. The death animation and projectile impacts look nice though.

mitur 2024-04-26 22:39

Thanks for playing @thesmellofoxygen :v:

2024-04-27 14:10

Simple and compact. The art and music create a really cool atmosphere. I especially liked how the music got progressively more epic.

drpepperisgood 2024-04-28 06:11

Love the art, music and sound effects, comes together really nicely. Playing on my laptop, I cant move my mouse and move the summoner at the same time. Other than the added difficulty from that, it was super fun.

bimbim 2024-04-28 20:53

the art and music are cool

mitur 2024-04-29 10:11

Thanks for giving the game a play @drpepperisgood, sorry about the laptop experience :(

Thank you @bimbim :handshake:

iphelf 2024-05-02 07:31

The art and audio are of good quality and consistency. The combination of two mechanics is challenging and fun. Well done!

mitur 2024-05-02 15:33

Thanks for playing @iphelf!

rewzu 2024-05-03 15:35

The art style and audio are great. Quite simple but fun game. Overall nice entry. :D

mitur 2024-05-04 12:56

Thanks @rewzu!