Foon → Ludum Dare Explorer → Users → N3K0K33P3R
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Bump League | jam | 585 | 3.50 | 3.24 | 3.89 | 3.44 | 3.53 | 3.25 | 3.50 | |
| 2024 | 55 | Summoning | 👥 | Necrotyper | jam | 121 | 4.06 | 4.02 | 3.94 | 4.45 | 4.17 | 3.59 | 3.20 | 3.89 |
| 2023 | 54 | Limited Space | 👥 | Brilliant Heist | jam | 225 | 3.92 | 3.94 | 3.19 | 3.65 | 3.61 | 3.42 | 3.62 | 3.76 |
I like the idea, but limiting shooting direction to direction of the character feels uncomfortable. I usually can only kill first 2-3 enemies, after that they spawn really fast, so i can only run from them rarely shooting and mb killing 1 or 2 enemies. It would be great if i could run from enemies while shooting them. Also upgrade balance feels strange. They already have a debuf which is decrease of area, why do they also decrease some of your stats? Moreover you pay gold for them.
Nice and cute game, but lacks of some automatization or something, because managing several ships is quite difficult and seems useless, because ships moves quite fast, even not speedster, so you don't have much motivation to switch between ships. But it has a potential, it may became cool relaxing casual strategy game! Good luck.
It could be fun if i'd like games like this, but unfortunately it wasn't. I dont understand how the theme works in this game, because as i see it doesn't. Game seems a bit off topic. But it's made well: cool arts and music. Good luck!
It's a good game, I can say I beat it. I really liked the detailing and gameplay. Visually it's done very well. You're a little short on the theme, the game needs more items and recipes to make the theme work better. Although unlimited storage is a bit off topic.
A fun and cute game, but control is very difficult :(
@fastjaz you have a crowbar and different coloured keys. Each of these items opens a corresponding door. For example, crowbar opens a door with a lock, green key opens green doors, etc. Unfortunately we have a bug and sometimes item doesn't work. You can drop and take it, should work.
@derek-glennon there is a red and green doors. And there is a big and expensive diamond behind a red door.
Thanks for feedback!
Very creative interpretation of the theme. Interesting gameplay, but I expected more levels. Good work.
Love it, but it seems kinda chaotic. Still, interesting idea! Good luck!
Loved the vibes and the whole summoning setup in your game – really cool stuff! But puzzles with the symbols were tough. Maybe some hints or a simpler start to ease us into it?
Nice meta jokes, like it. Good luck!
Absolutely loved the art in your game—super cute style! The gameplay is really chill and fun. Maybe adding some mini-tasks or activities to do while waiting for resources could spice things up? Also, while the gameplay is fun, it feels a bit too easy after a while since you can gather a lot of minions quickly.
Funny game, good luck finishing it.
10 voice acting/10
Our games gave something in common! Great game, interesting ideas, good luck!
I think it's a bit too easy, but i know how hard it is to balance this.
It’s genuinely enjoyable to just cruise around in that setting. Even without structured gameplay, turning on a podcast and driving through the game’s world feels incredibly relaxing and immersive.
I can totally imagine how cool it would be if the gameplay involved the main character performing rituals while driving—laying out ingredients on the dashboard and the armrests :)
I like the concept, but gameplay should be deeper. It's too simple for now, but it's really has a potential to become something bigger.
Cool! Truly immersive and spooky. However, I struggled with finding the noose and figuring out where to go next. Perhaps a few subtle clues could help guide players? Also, the camera effects, while immersive, were quite intense. Maybe consider toning them down a bit? Great job overall on creating a spooky vibe!
Interesting quest, but i find it too hard for me. Graphics and sounds are really great. Good luck!
It's amazing how much you've achieved in just a few days! The art is beautiful, and the audio perfectly complements the serene, enchanted atmosphere. The puzzle design is clever, making great use of the skills which are easy to grasp. I particularly enjoyed the looping level layout, which cleverly brings you back to the start—very neat.
Much better then Smuta, but that's not a high bar to surpass :)
I found the controls a bit inconvenient since you have to move towards your enemies to shoot at them, which makes aiming quite tricky. Also, the balance feels off; it seems like you only have enough resources to summon help when there's one enemy left, which doesn't help much during tougher fights. Maybe tweaking these elements could enhance the gameplay experience? Overall, great effort and a fun game!
Love it! Art, physics, mechanics. Really clever what you made around this javelin. Like throwback, really interesting. Wish you luck, i hope you are going to release this game!
It’s so visually appealing that I found myself just enjoying the view and the character movements, even without engaging deeply in the gameplay. The whole setup with the sumo team is both unique and humorous :)
Interesting idea, yet a bit buggy, bit i like it. Good luck!
A great idea, interesting addition to clickers. But it's so hard to draw this runes with given "time". I wasn't even close. So for me working tactic was to fast and randomly move a mouse, to make the list almost filled. And in the end use half of blood to fill specific places. IMO, it'd be better if you remove blood limit and let player draw as long as it wants, but faster drawing makes more spirits per second. And ofcourse in this case you should punish player for drawing in wrong places. Anyway, great idea, you can make a really interesting and unique clicker with that. Thanks!
The graphics are super engaging, and the quirky voice when spelling adds a great touch of humor to the gameplay. The whole concept is brilliant and really stands out in this jam. Btw we also did typing game
I found it quite challenging to manage the controls and read the text while also trying to keep an eye on the bat tlefield, which made the experience a bit hectic. But i love the art and sound!
Love it! But colors they are a bit tricky to distinguish, especially early on. Maybe adjusting the hues slightly could help? Also, the game presents a good challenge, though it might be a tad too difficult for some. Perhaps consider tweaking the difficulty curve for a smoother progression. The overall aesthetics and sound design are spot on and really enhance the experience. Keep up the great work!
Looks good, yet animations should be polished. Cat's attack is really not obvious. I like art, but its a bit strange that dog is drown in a different style. Anyway, wish you luck with your game! Great job!
Really fun game you made! But, the movement of the player feels a bit stiff.
Great concept and it gets even more fun as you progress. Keep up the great work!
I like the game, but summoning feature seems a bit useless when i have triple jump.
It would be great to see a bit more balance in resource distribution and costs to keep the game challenging throughout. Also, consider toning down the chopping noise—it gets a bit repetitive. Overall, fun and cute game, wish you luck!
Love art and sounds! Gameplay is interesting, reminds Papers, please.
It felt a bit too easy since I could just spam the summon buttons without any real strategy. Adding some cost or cooldowns might make it more challenging and engaging. Also, it would be cool to see more variety in the types of minions, like adding archers or different classes to spice up the tactics. Overall, a fun game, love art here, but with a bit of tweaking it could become more interesting.
I had some troubles to understand third phase, first time its just ended when i just pressed p, second time i've got game over immediately. Anyway, love art&music, rhytm phase is fun, even if it seems out of sync for me.