FoonLudum Dare ExplorerLD55 → Veles Book

Veles Book

By forik, Ev_Kh, Alex Kokorin and anarakinson

View on ldjam.com

CategoryRankScoreCount
Overall834.1349
Fun3713.6750
Innovation2993.6850
Theme2074.1450
Graphics394.5950
Audio154.4049
Mood164.4750

Comments

yoyoj 2024-04-16 14:35

Really enjoyed all the game. It's calm and soothing, the visuals are really great !! WOW for a jam. If it would be a full game I would play it !

sstyles93 2024-04-16 14:36

Incredible experience for a 2days jam. The level design is well thought, the art is beautiful, the audio is a perfect match, the skills are easy to understand.

I would totally buy it if it was a full game with more content and skills

sodoj 2024-04-16 16:59

This was a very pleasant experience! Aiming the roots was tough at first, but I got used to it fast. I really liked how levels were laid out and how you eventually loop around at the beginning. The graphics were spot on, very ambitious for 3 day jam and I really enjoyed the slavic aesthetics and theme. The only gripes I have with the game relate to performance, the game ran at like 30 frames per second on my mid range PC. The fire spell was also a bit underwhelming compared to the first two. Overall, a solid game, well done all of you!

bigbossman 2024-04-16 17:02

Прикольная игра, графика и изобразительное решение для джема очень на уровне) Жаль, что подлагивает, но понятно, что оптимизация - это время. Музыка хорошо работает на сеттинг.

Радует, что у игровой механики есть развитие по классике: база, усложнение, комбинации. Левелдизайн грамотно вокруг нее выстроен, но мне показалось, что запутывающие тупиковые пути лишиие, хотя и могу понять это решение, ибо нужен же в рамках джема челлендж)

Забавно, что в нашей команде тоже была идея на призыв элементов, которые "достраивали бы карту"

Спасибо за проделанную работу и удачи!

ЗЫ стоит оформить эту страничку, а то как-то непрезентабельно, игруха то норм, надо рекламить)

ENG google translate

Cool game, the graphics and visual solution for the jam are very high) It’s a pity that it lags, but it’s clear that optimization takes time. The music works well with the setting.

I'm glad that the game mechanics are developed according to the classics: base, complication, combinations. The level design was cleverly built around it, but it seemed to me that the confusing dead-end paths were unnecessary, although I can understand this decision, because a challenge is needed within the framework of the jam)

It's funny that our team also had an idea to summon elements that would “complete the map”

Thank you for your work and good luck!

bittripbrit 2024-04-16 17:07

Absolutely incredible for a jam game. Super super impressive!! I love the world building, the abilities and the platforming with them, the music, and the art. All so so good. It did crash after the ending cutscene but honestly, that's a very minor point, the rest of the game was really good.

andrew-michienzi 2024-04-17 01:47

Sound and art are incredible. The vibe hanging out in the forest was great. I kind of wanted to just hang out with the old man and summon bridges and lilies all day.

nbumgardner 2024-04-17 02:53

I really enjoyed playing this on stream! The environment's assets, shading, and music mesh very well together. It might not fit the mood as much, but I could imagine a collectible with a ding sound as you collect them would fit the sense of exploration and secrecy, while paying off exploring at the risk of it feeling more like a chore than optional to explore every nook and cranny. The UI for the ability cooldowns did a great job too. The carvings on the stones might be my favorite part, how did you all make them look realistic?

emiliabea 2024-04-17 02:55

I like the boggy, enchanted vibeee, and the puzzle aspect was cool, I enjoy games that make you think :^)

n3k0k33p3r 2024-04-17 11:09

It's amazing how much you've achieved in just a few days! The art is beautiful, and the audio perfectly complements the serene, enchanted atmosphere. The puzzle design is clever, making great use of the skills which are easy to grasp. I particularly enjoyed the looping level layout, which cleverly brings you back to the start—very neat.

Much better then Smuta, but that's not a high bar to surpass :)

velvetlobster 2024-04-17 12:38

Impressive 3d assets and environment, it feels like that antie Ethel dungeon in bg3.

rild 2024-04-17 18:27

Small but enjoyable game. I like design decision and setting. UI very clear. Not many mechanics but they seem legit and working. Would love to play longer. Simple puzzles.

forik 2024-04-18 02:09

@yoyoj and @yoyoj Thanks for feedback!

@bigbossman Thanks you for the clearly detailed feedback. And yeah design a page need a time =D as you can see i did it now ;)

@bittripbrit You are not first who think that game crashed at the end. We dont have a menu, so I just quite game at end =D Looks like not clear idea, I will keep in mind next time =)

@andrew-michienzi thanks for play our game =)

@nbumgardner thanks that play our game on stream =) @emiliabea Thank you, I'm glad you liked our game =)

@n3k0k33p3r Be better then smuta is not a goal at all =D

@velvetlobster Dont think about this location in BG3, but your right. This could be cool reference!

@rild I was glad to hear your feedback on the stream =)

**Ill play all your games at weekend. Thank you all for the feedback!**

gabriel-bissonnette 2024-04-18 02:44

The game was very cool and polished! I loved the mechanics and how they were introduced, it felt like a complete experience. Great entry, gg

funnypumpkin 2024-04-18 09:41

Awesome graphics! But there is no slavianskkii zashim ability(

pigeonic 2024-04-18 11:36

What a fun and immersive experience! Love the atmosphere and the folklore vibes, the graphics are well done and the level design is really well thought! You guys did a great job with this one, would love to see more!

kaesterin 2024-04-18 11:57

WOW, this is a really cool game in my favorite Slavic setting! I loved the mechanics, the graphics are gorgeous, especially given the time constraints. Great map and level design, puzzles are fairly simple. Great job!

vilmantas 2024-04-18 16:02

Great atmosphere in the game and the graphics were wonderful. :)

Would be pretty cool to see a longer game :)

iroroi 2024-04-18 16:10

Beautiful style and expandable gameplay, 5/5! И да: когок

antonion 2024-04-19 17:04

Graphic, sound, gameplay, level design - all aspects are at a high level! Great job!

jaxah 2024-04-19 20:34

Dude, this was awesome, and I want to play more. Next chapter please! See you on Steam :D

ironcutter 2024-04-20 01:41

First off, this looks extremely good for a 36h jam! I liked the abilities and expecially having to chain them together. The transition when switching between them is very slow though. I didn't get to the third ability cause I couldn't figure out where to go when water summons are introduced, but I enjoyed the game till that point. Great job! Ps: performance is not great, but you might just have to turn off Lumen or some other default hi-end features of Unreal.

jahwffrey 2024-04-20 01:41

What incredible graphics, sound, and vibe! I love this little world you've made and it's so much more put together than most of the things on here, I only wish the water and fire powers were nearly as open-ended as the wood ability. Fire especially felt like things wouldn't have changed very much without it - it just unlocked a couple doors, but using the wood ability quickly while the lillypads were getting ready to disappear beneath me was exciting! Good work!

togis 2024-04-20 19:20

A comment on your page as requested :D Waiting for a potential lower quality build

custodi 2024-04-21 00:51

Awesome slavic wibe & art design, you need to expand core mechanic & add more levels, then ship it on Steam

Увидимся на сибирском)

forik 2024-04-21 02:06

@togis Okey, I think I did it. Check it on itch.io. Let me know if you will try this one =) Снимок экрана 2024-04-21 050415.png

saryah 2024-04-21 03:22

Amazing visual and solid gameplay, very polished! Music and vibe was awesome too.

ungarblapp 2024-04-21 04:26

Great atmosphere and the art style and direction is great, very immersive stuff, I dig it! Really Great Work!

transkuja 2024-04-21 09:21

Graphics and audio are great, I like to have to summons different spirits to continue further !

togis 2024-04-21 11:36

@forik Awesome! Thanks a lot, the low quality version works like a charm and looks exactly the same to me.

What did you change? (just so I can spread the info around to other with the same issue on Unreal?)

I manage every challenge super quickly and finished the game in 5 min this time instead of getting stuck all at the first real challenge. What a wonderful relaxing experience.

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ategon 2024-04-21 12:17

Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (with a chapter for your game)

https://youtu.be/c9SO3tlrBa0

And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:

https://www.youtube.com/watch?v=TM_eIvjBmIQ

forik 2024-04-21 17:21

@ategon hey, feel free to use the gameplay video =) You can give me a link when its rdy, It would be great to watch it.

forik 2024-04-21 17:23

@togis it was not so hard, just some nodes with graphic settings on game startup. Make a menu with settings next level =)

And thanks that show me this prob, on the next jams ill know what to do =)

digitaliliad 2024-04-21 23:37

So cool! Loved the music and the mood and the character design. The mechanics of the summoning were well-timed to be challenging but not frantic. I can definitely imaged some more complex combinations if you continue to develop a second part. Thank you for sharing @forik <3 I really enjoyed this!

pickens-inc 2024-04-24 17:10

Hey guys, I'll definitely give this game a go tonight, but would you be able to tell me what you did to make the build run smoother? I'm experiencing the same issues you guys had! I cap the FPS, set the sclabality level, resolution scale and texture quality, so I'm really interested to see what solved it for you!

Will definitely get to this and return with a rating today!

forik 2024-04-24 22:41

@pickens-inc hey, pm me - boyko2628@gmail.com

pickens-inc 2024-04-26 23:41

Glad I finally got the chance to play this! Thanks again for the help with optimisation.

This was evidently an ambitious project made by a very talented team. I hope you're aiming for a good score in Mood, because you capture the amtosphere incredibly well here, from the glowing visual effects in the swampy dark lighting, to the pretty and soothing music. The gameplay was nice and intuitive with only a few minor hitches, I wish aiming was done with the mouse, or had a reticule, but I understand the limitations of the jam there.

My only constructive criticism of note is that I felt the 3 abilities lent themselves to be fairly easy as a result. I think balancing difficulty in a jam is one of the absoluteh ardest things to manage, the only thing for me here is that I think the 2nd and 3rd ability would have been great if they had a little more you could aim with like the 1st power, creating opportunities to explore a little. As it was, I mostly walked to the exit, but it was a peaceful, atmospheric experience with a lot of charm.

Well done for this super solid entry!

stanov 2024-04-28 20:09

You saw me playing it live :)

If you made all the graphics by yourselves - then it is amazing for a jam game.

It was a bit confusing at the beginning - the path was not clear, so I just went wherever I felt and it was correct :)

The lilypads are tightly timed, but I guess it is the part of the difficulty :)

The sounds were great, the mood also.

Thank you for stopping by!

mateusboga 2024-04-29 21:22

Very nice game! Curious to see what you're planning to do with it after the jam ^^ Thanks for submitting on stream! Here's the VOD: https://www.twitch.tv/videos/2133052641

rincs 2024-05-02 12:40

NOOO that was too short!!!

I got sick this week so unfortunately I don't think a stream is in the cards, but I knew I had to play your game before the grading was over.

Once again the team has created a world that I just absolutely want to explore. I am not at all familiar with Slavic mythology so I was hoping I'd get a bit of context with the world and the character -- who are we? What are these ...totems? Spirits? Why were we in this place? Ohhh I just had so many questions I was just dying to find out.

I did die a lot in the first lily pad summoning part as I kept getting misdirected as to where I thought I should be going. That did make me feel like the timer on the lily pad was just a few seconds too short. I also did feel like the world could use just a tad more color, but I understand that that's a polish that might not have made it at the end.

Overall, this is certainly another win for me, and I can't wait to see what's next. I hope I get to learn some Slavic Mythology in the end!! :D

Edit: Thanks for adding the low-quality version, as the OG one certainly lagged my laptop xD

polygraph-polypraphovich 2024-05-02 19:00

I really liked playing this little game! Good job!