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bigbossman

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥In the end there will be the Numberjam3253.773.483.583.224.133.933.394.15
202455Summoning👥Drunk Dork on Pitchforkjam2363.893.803.833.424.193.764.293.85

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by bigbossman

bigbossman leaves an average of 14.0 feedback comments each event.

LD55 — Summoning (14)

Banisher by mitur 2024-04-23T12:54:28Z ♥ 2

I think good and bad sigils have to little difference in color. Also, you can click on sigil many times and complete game in like 15 sec) Anyway, concept is fine, art is cool, game is fun. Good job.

Hell-Sent Messenger by Creeper Nade 2024-04-23T12:44:38Z ♥ 2

Ive liked a concept

Burdemon by Teun de Vries 2024-04-19T14:28:00Z ♥ 4

Nice entry

Veles Book by Forik 2024-04-16T17:02:16Z ♥ 1

Прикольная игра, графика и изобразительное решение для джема очень на уровне) Жаль, что подлагивает, но понятно, что оптимизация - это время. Музыка хорошо работает на сеттинг.

Радует, что у игровой механики есть развитие по классике: база, усложнение, комбинации. Левелдизайн грамотно вокруг нее выстроен, но мне показалось, что запутывающие тупиковые пути лишиие, хотя и могу понять это решение, ибо нужен же в рамках джема челлендж)

Забавно, что в нашей команде тоже была идея на призыв элементов, которые "достраивали бы карту"

Спасибо за проделанную работу и удачи!

ЗЫ стоит оформить эту страничку, а то как-то непрезентабельно, игруха то норм, надо рекламить)

ENG google translate

Cool game, the graphics and visual solution for the jam are very high) It’s a pity that it lags, but it’s clear that optimization takes time. The music works well with the setting.

I'm glad that the game mechanics are developed according to the classics: base, complication, combinations. The level design was cleverly built around it, but it seemed to me that the confusing dead-end paths were unnecessary, although I can understand this decision, because a challenge is needed within the framework of the jam)

It's funny that our team also had an idea to summon elements that would “complete the map”

Thank you for your work and good luck!

Overtime by AlexHicks 2024-04-16T16:43:38Z ♥ 2

A cute game with a very solid aesthetic. The mechanics are simple, but working, it’s a pity that there is no development. Interesting interpretation of the topic. Good job!

Into the Oven by limerish 2024-04-16T13:12:25Z ♥ 2

In my opinion, there is not enough learning to make pizza: I tried to carry it to the ingredients, put the pizza on the floor, assemble it there, and only after about seven minutes I realized that it needs to be placed on the black spots. Even after that, I tried to take the pizza to the oven and fry it, not realizing that you just need to press the oven.

And in a fight with kobolds, you can simply go off the map, and they will never get you.

But the idea is cool and fun! Good luck!

Gravenguard: Rift Protectors by Crowpaw 2024-04-16T13:07:21Z ♥ 2

The economy seems to be completely broken: you can pump up units even if there are no resources for it. However, it is unclear whether it works or not: you can’t pass the second level even after leveling up to 50lvl in each category. Also, it is unclear what kind of strategy there might be in the game, given the complete mirroring of the forces of the conflict, coupled with the absence of any additional mechanics.

Let's Boogie by Taximan981 2024-04-16T10:37:35Z ♥ 4

Very good game, the best for me at this jam so far. The mechanics are interesting and have development, good level design, there is even a boss fight that utilizes the core mechanics. The only thing is that I didn’t understand how to pass the sixth level - did I not guess or was it a bug?

Great job.

PS u can flip to walls, but I suspect that you know this, since there is a mechanic of death when falling off the screen, for which special thanks!

Crazy Court Summons by MistaGiggles 2024-04-16T10:20:40Z ♥ 4

A very solid and complete game. The gameplay is a little lacking in development, but the physics are well designed for such a short development period. The car does not drive backwards well and freezes, but I did not find any critical bugs. Good job!

Summoner Hunter by ilmari21 2024-04-16T08:15:56Z ♥ 2

The gameplay is ok, but it really lacks at least some development and at least a couple of additional features. Good job anyway!

Spaceship Shooters by AntariaN 2024-04-16T07:33:27Z ♥ 2

Hello! Unfortunately, it was not possible to understand what the player’s goal is in your game, nor how the controller works. I figure if it's not in the game, it would be wise to at least write that information on this page.

Best wishes!

Adiego by cascadee 2024-04-16T07:23:46Z ♥ 4

The concept is very cool! But in my opinion, the procedure for creating the desired golem is rather opaque. If you want this to be a game about experimentation, then the crafting rules lack consistency. Some elements can be combined, some cannot, some can be crossed with another golem to obtain new ones (which is extremely unobvious), some cannot. I tried to create coal for 10 minutes, and I still couldn't...

In any case, the idea is very good, I think it has potential :)

Bug Life by Human 2024-04-16T06:59:34Z ♥ 2

Gameplay is good, swarm ability is insane

On the try switch screen, the cursor remains on the playing field without pressing the button)

Summoned Assault by milano23 2024-04-16T06:51:28Z ♥ 1

Nice concept of reversed TD game