Fetch! Good boys? by DashNothing 2023-05-02T20:53:44Z
I rage quit on this level, but that's because I'm bad at platforming - the game is very polished, good job! chrome_XLp4kZVej1.png
Foon → Ludum Dare Explorer → Users → mitur
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | This Is Fiiiiine | jam | 463 | 3.52 | 3.45 | 3.72 | 4.16 | 4.37 | 3.87 | 3.90 | 3.55 |
| 2024 | 55 | Summoning | 👥 | Banisher | jam | 879 | 3.30 | 3.17 | 3.05 | 3.51 | 3.64 | 3.38 | 2.35 | 3.44 |
| 2023 | 53 | Delivery | 👥 | Crabload of Shells | jam | 430 | 3.71 | 3.83 | 3.23 | 3.88 | 4.21 | 3.61 | 3.22 | 3.74 |
I rage quit on this level, but that's because I'm bad at platforming - the game is very polished, good job! chrome_XLp4kZVej1.png
I enjoyed the art style very much, thank you!
A very well made and polished game, had a blast... blasting other ships :)
Maybe add more simultaneous ship spawns, since I found myself roaming without a battle for quite a bit.
Visual style, camera, SFX are all very well done! It took a bit to get used to the top-down steering, and I definitely can't distinguish an obstacle from a cosmetic object :)
My hand hurts! <3
Great idea and a cute, fun game! chrome_vQ5RQ34Zrs.png
Delivering pizzas <3 In space, no less! :)
Loved: - the game idea - that you tried Godot for the first time, lets go! - one preson, 48h!
The obstacles weren't very clear, I got stuck and unfortunately "Respawn" didn't work. chrome_efzQ8rZq7c.png
Love the artistic choices, well done!
A very good game, I can tell you have a powerful team!
Also wanted to ask, since I see that you made recent updates to the game on itch - is it allowed to update the game after the deadline?
I've got a backlog of things I wish to improve for my game as well :)
Gotcha @rincs, thank you for the explanation! :herb:
A very cute game, good job!
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You might want to look into the possibility to take a body part, enter the mausoleum and just click __A__ and __D__ a bunch of times and it counts as 10 out of 10 bodyparts ;)
Aside of a few overlapping windows here and there I enjoyed this entry a lot, big props for the graphics!
Loved the style, the different types of mini-games and the music. I deem the very idea of this type of game is very creative. I'd love to hear more SFX.
Dropped my chicken leg and I couldn't pick it up :P
Looks like a cute little kitchen manager, great job!
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A fun game, I like the visual style :)
A very beautiful and polished game!
Enjoyed your game very much! :)
The only problem I had is that the arrows did not appear at times.
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From the cover art I knew I was in for a treat - nice touch with the wind force :)
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Well, I suck at your game, that's for sure :)
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Very polished game, had a great deal of fun with it! :fire:
The only thing I felt I wanted was an indication of the heavy attack full charge, so that I could release it safely and maybe an ability to turn around while charging it :)
Asteroids do look very good - I can tell you spent a lot of time on them :)
The ship was very hard to control for me, spinning too fast :P
Dig the art style! The physics are definitely polished, I can feel where the time commetment went :)
A very, very solid game, congrats!
Such a sweet and stylish game, I enjoed it <3
Cute game and the hero is an afterlife clerk :cat:
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Very kind of you @bauke-regnerus, thank you!
Thanks for your review @retrific!
@ausstein noted, thanks! I'll make sure to rebind it to Enter maybe?
@ausstein wow, I suck at my own game then - you've got a much higher score than me :D More than 3 seagulls at the harder phase, noted :)
I'm very happy you liked it @remus, thanks for your time!
Thank you very much for playing @emazuro!
Glad you liked it @zerovirus! Such a relief that someone except myself is annihilated when the extra seagulls come in XD
Thank you for the detailed feedback @ryan-wine!
Thank you for your time and a detailed review @dafluffypotato!
Appreciate your time @raftario, glad you liked it!
Thank you for playing our game @khaokg!
Thank you for the kind words, @lychee!
I definitely want to @ausstein! :)
I have quite a backlog of updates that I've gathered from the comments, but I'm afraid to update the game on the itch.io page because it would break the deadline rules, wouldn't it?
Thank you for playing @brandon-campbell!
The score is shown at the end of the game :)
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In order to get points you have to turn collected shells of the proper color to the crab NPC :)
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Lives get deducted when a seagull strikes the Player.
Collecting shells of the wrong color deduces the game timer.
It's very kind of you, thanks for your time @brandon-campbell! :)
Thank you very much for playing guys @kopako @asmadigames @kristallllllik !
Thank you for playing guys! :heart: @balimaarthebassfish @badcop @rincs
You're very kind @barce, thanks for your time!
My first time doing Ludum Dare, but I'm already in love! :two_hearts:
So much constructive feedback, like from you guys @lucas-taniolo @loo27, thank you! :sunny:
Thank you for the kind words @groundwater-studio :heart:
And thank you for taking the time to play __both__ versions @hcs-hades, I appreciate it! :pray:
You're too kind @the-wondering-vagabond :hugging:
I've made some updates to the game, the list can be found in the description.
A big thank you to everyone who played and left constructive feedback - I'm overwhelmed with how nice this community is :hugging:
@ausstein you asked for a ping when there are more than 3 Seagulls :wink:
Thank you very much for detailed feedback @kevin-scroggins!
Thank you for playing @francis! Different colors of shells are for the extra challenge, since collecting the other two colors of shells will decrease the game timer (maybe I need to increase that value so it's felt a bit more). Initially the seagulls had a radius in which they swap to a "pursue" type of movement, but I was afraid it would be to oppressive in combination with the "burrow" CD :sweat_smile:
Thanks for the feedback @kyboon! You didn't have music? Just checked the page and the music is present :eyes:
Have you tried the post-jam version @francis?
I'm sure that somewhere around 5 seagulls you'll feel the need to burrow strategically (that's why it has the CD, so the Player can't abuse it).
I'm thinking about @kevin-scroggins idea about health-pickups, can't find a good mechanic to introduce it at the moment :thinking:
You're a monster @ausstein! :heart:
I was so impressed when I saw you beat 1st place with one try on the database :first_place:
A classic memory game, yet very challenging for me - good job!
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I enjoyed the game, well done! :thumbsup:
I suck at typing D:
Although I really liked the idea and the humor :)
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Try to tick this box on the "Edit game" page on itch.io 2023-05-03_14-07.png
The game does load, but controls don't work :(
Yes I am using WASD :)
A cute flash-like game with rather brutal obstacles :)
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I adore the visuals, SFX and music - well done!
The camera killed me though - so many little rooms, corners and corridors and the camera is like this for 80% of the time
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Two minor issues for me were: - overlapping dialogues - constant movement of the dialogue bubbles takes the focus away from the game
Had fun with the game, clever tips for the targets! ;)
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The link leads to an empty page on itch2023-05-02_11-49.png
These types of games lose me very quickly, because of how bad I am at timings and such :)
But it's cute and colorful, way to go! Quack! :D
Never been a fan of novel-like games, but this one is very well-written and beautiful!
Going to recommend to my friend that digs this genre, well done!
Great atmosphere and audio! chrome_Azbh9MbEY0.png
I liked the story you told, good game!
Very moody experience, good job!
Never expected such a concept, nice job!
Very impressive and polished game, great job! The only thing I would want more control of is the positioning of the group members in the dungeons, when the tank sometimes stands in the back instead of the front line :)
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I liked the fact that no matter how many of your troops die, you can still harvest their own sorpses and summon more :)
Those are some sharpshooting cubes :black_large_square:
Good job!
I forgive all the minor inefficiencies, this is a 5 :star: game in my eyes.
I failed horribly, but had my fun, thank you :smile: chrome_bEQ2ndreXq.png
It's a very hard game for me, but I did my best :sweat_smile: Good job! chrome_QFT7qMOoov.png
Neat game for a start :thumbsup:
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The game looks very polished and amazing for a jam entry, great job!
:information_source: Cursor jumping to center bug; the need to click the red cross feels like bad UX; the enemies are very hard to see and react to
A very solid game, good job! The only thing I disliked was that the rotating summons made it hard to feel the size and position of the main character, which made evading enemies more difficult.
No way I would've beaten this by myself :laughing: Good thinking of including a full "help" page :thumbsup:
Loved the game, replayed a bunch of times as well!
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Some improvement suggestions: - outline the UI text, since white becomes invisible on white background (clouds) - remove the wind resource OR add a mechanic that allows you to accelerate the generation of it (windmills or something silly like that come to mind) - maybe auto-fill the gaps that can't be filled by joining more land - let the Player press and hold the spacebar for the island to continuosly fly towards the cursor instead of mashing the spacebar
A neat game, congrats!
Short and sweet, congrats on a 48h entry!
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@rentem thank you so much for recognizing the reason why I made the colours so similar. Given more time, I'd re-made the whole differentiation mechanic in a completely different way, but very distinct colors were making the decision between good and bad sigils nonexistent :thinking:
All 5 stars for this beauty. The only bug I noticed was that the dice disappear when you try to reroll them.
Missing audio but a cute little game, good job in 48 hours!
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A solid game, good job!
Loved every letter of it :heart: Untitled.png
Nice job!
Neat little game, good job!
A great, atmospheric game, the visuals are stunning!
I also got stuck between the cage and the screen with the zoo sign :(
Great job!
Nice job for a first game, congrats!
Short and sweet, I liked the music and the atmosphere!
This is a very creative game, well done!
A **VERY** polished game, looks and feels fantastic, even though my elderly hands can't beat such platformers. Congratulations to the team!
Thanks a lot @hhch! I was rusty coming into this jam and underestimated the amount of data that needs to be handled for such a basic looking game. Glad you liked it!
Lovely work, very tasteful artstyle, great sounds and atmosphere - I got chills both times I played! The only thing I found missin is a key to make the known narrative options appear instantly instead of being typed out slowly. Great job!