Infested hole by lody_giving_teacup 2022-04-20T04:26:13Z ♥ 1
I got over 1,000m. I have no idea if that's good or not. I definitely messed up quite a lot.
The music was extremely good and the concept was cool (it felt like spike dungeon, but upside-down). The difficulty scaling could use some tweaking though. By 4.5 minutes, I hadn't seen the plants, so I was starting to wonder if I had found a bug. It would help if there were some sort of indicator showing how far away the plants were, but I think the more important change would be to make the plants go a bit faster or something.
Here are two other random things that I noticed: 1. The "slow down" powerup has arrows pointing to the right. Traditionally, slowing down (or rewinding) has arrows pointing left. Arrows pointing right normally means speed up. A good example of this would be media players, but the iconography has been extensively applied in video games as well. 2. There isn't much headroom in a lot of areas, so it's very common to barely bump your head on a corner when jumping. This is slightly annoying because it ends up serving (at least in my case) as the main obstacle in the game rather than the difficulty of choosing a path or quickly executing movements. I'd recommend slowing down the jump and gravity a bit and increasing headroom in a couple areas.
Anyways, this was a pretty good entry. I had fun.
LD53 — Delivery (8)
Dungeon messenger by Gastar 2023-05-03T21:56:46Z ♥ 3
Nice game, it was fun. The different upgrades were fun to use, but similar to other people, I didn't see how you regained health. Intuitively I feel like it should be replenished on each floor. I also agree that the game could use some obstacles in the rooms. Going into rooms with just increasingly more enemies got a little bit repetitive. Although I do appreciate the enemy variety.
The artwork and music were great. Overall, good work!
Deliv City by WAD 2023-05-03T21:44:45Z ♥ 0
I'm not sure what's missing since the game had issues and you (as I understand it) had to upload a stripped down working version, but it would be nice if the grass slowed you down significantly so the roads served a function. It sounds like there was supposed to be a timer, which would be a logical addition. I ran a timer myself and got 495 points in 90 seconds. Visually the game has potential. If you just add some grass and a couple buildings, I think it would look quite nice.
I see you used Raylib, which is cool to see. (The 4MB downloads size was also nice. lol) I've thought about using Raylib for some projects myself.
Anyways, good work.
A$AP Boxy by maxflav 2023-05-03T21:28:35Z ♥ 1
ld53_0.png
I beat the game! The puzzle concept is great. It's definitely one of my favorite puzzle concepts I've seen in a Ludum Dare. The escalation in difficulty was perfect and the levels themselves were nice. I think that the only area that's lacking a bit is the execution in terms of graphics and audio. The game itself is quite fun.
Great work!
Poop's Delivery Service by AleksandarDev 2023-05-03T20:48:49Z ♥ 2
An amusing concept for sure. I got 100% on my second try. The graphics were nice and the game was quite fun once it sped up. My minor nitpick is that while the thematic concept is funny and new, the mechanics were in line with many runner games. Also there might be a bug where the things you're supposed to collect can spawn inside the cat?
Overall, a very well made entry. It would definitely be cool to see you guys tackle a more ambitious project next time. Nice work!
Crabload of Shells by mitur 2023-05-03T04:09:47Z ♥ 1
The game looks pretty good and the concept is simple, but it works well. All the animations made the game a lot more enjoyable.
I have two minor suggestions: 1. Make the shells spawn at least a specific distance away from other shells so they don't stack too much. They seem like they might already do this to some extent, but I think increasing the range slightly would be helpful. 2. Add some kind of clear indicator when you have enough of the required shell.
Anyways, the game was fun. Great job!
Days on the Lake by nardandas 2023-05-03T03:57:12Z ♥ 2
Hey, the web build is crashing for me on startup. I'm using Firefox on Windows.
Here's the error: ``` RuntimeError: index out of bounds @https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.wasm:wasm-function[__Z26ApplyMaterialPassWithCacheRK18SharedMaterialDataR17ShaderPassContextP6ShaderPN9ShaderLab4PassEiibPKNS6_10GrabPassesEPNS6_11SubProgramsEPK22DeviceRenderStateBlock|ApplyMaterialPassWithCache(SharedMaterialData const&, ShaderPassContext&, Shader*, ShaderLab::Pass*, int, int, bool, ShaderLab::GrabPasses const*, ShaderLab::SubPrograms*, DeviceRenderStateBlock const*)@10676]:0x422cb3 @https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.wasm:wasm-function[__ZN8Material11SetPassFastEPN9ShaderLab4PassER17ShaderPassContextP6ShaderiibPNS0_11SubProgramsE|Material::SetPassFast(ShaderLab::Pass*, ShaderPassContext&, Shader*, int, int, bool, ShaderLab::SubPrograms*)@10675]:0x422ab4 @https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.wasm:wasm-function[__ZN8Material21SetPassSlowWithShaderEP6ShaderiR17ShaderPassContextib|Material::SetPassSlowWithShader(Shader*, int, ShaderPassContext&, int, bool)@10989]:0x445f5e @https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.wasm:wasm-function[__ZN26CustomRenderTextureManager25UpdateCustomRenderTextureEP19CustomRenderTexturei|CustomRenderTextureManager::UpdateCustomRenderTexture(CustomRenderTexture*, int)@11882]:0x4c8e7c @https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.wasm:wasm-function[__ZN26CustomRenderTextureManager26UpdateCustomRenderTexturesER13dynamic_arrayIP19CustomRenderTextureLm0EEb|CustomRenderTextureManager::UpdateCustomRenderTextures(dynamic_array&, bool)@11877]:0x4c8127 @https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.wasm:wasm-function[__ZN26CustomRenderTextureManager6UpdateEb|CustomRenderTextureManager::Update(bool)@11873]:0x4c72bf @https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.wasm:wasm-function[__ZZ23InitPlayerLoopCallbacksvEN51PostLateUpdateUpdateCustomRenderTexturesRegistrator7ForwardEv|InitPlayerLoopCallbacks()::PostLateUpdateUpdateCustomRenderTexturesRegistrator::Forward()@10939]:0x44265b @https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.wasm:wasm-function[__Z17ExecutePlayerLoopP22NativePlayerLoopSystem|ExecutePlayerLoop(NativePlayerLoopSystem*)@10636]:0x41dc9d @https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.wasm:wasm-function[__Z17ExecutePlayerLoopP22NativePlayerLoopSystem|ExecutePlayerLoop(NativePlayerLoopSystem*)@10636]:0x41dcb2 @https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.wasm:wasm-function[__Z10PlayerLoopv|PlayerLoop()@10631]:0x41d837 @https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.wasm:wasm-function[__ZL8MainLoopv|MainLoop()@10624]:0x41bd30 @https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.wasm:wasm-function[dynCall_v@84717]:0x178aaed unityFramework/Module.dynCall_v@https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.framework.js:2:533368 browserIterationFunc@https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.framework.js:2:194434 runIter@https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.framework.js:2:197507 Browser_mainLoop_runner@https://v6p9d9t4.ssl.hwcdn.net/html/7832518/Build/web_firefox_only.framework.js:2:195969 ```
Catch it by xCarl 2023-05-03T03:52:00Z ♥ 1
That was fun! I only got up to 13 deliveries after a few tries, but some of my later tries ended in some of the harder to navigate areas. It seems like there's a fair amount of luck in the area the truck happens to be in and the locations that get selected for package destinations.
The music is a bit silly and fits the game and art style well. The game could use a few more sound effects though. A vroom sound for the vehicles and a thud for hitting a wall would be nice.
The concept is great for an arcade-style game. I'm not sure if the game supports joysticks, but it feels like the game would greatly benefit from it. The curved sections are difficult to navigate with a keyboard and the diagonal sections are difficult until you get used to them (while still being more difficult than the axis aligned sections).
I could definitely see the game being expanded with things like powerups or other vehicles.
Overall, a great entry. Fantastic job!
A mailman's nightmare! by Nature Pixels 2023-05-03T03:22:02Z ♥ 3
The game looked nice and the boss fight was cool. However there were several minor things that I think held this game back.
1. The movement is too fast (movement *can* be this fast, but the rest of the game needs to be designed to accommodate that). 2. As others have mentioned, spawns are a bit broken. I would spawn sometimes and just fall off the edge. 3. If playing optimally, there's no point in fighting the snails instead of just running straight for the portal. If you're not supposed to fight those ones, that can be doable too, but I would recommend making the levels take a bit longer to get through so there's some sort of build up to the boss fight.
The boss fight was definitely the highlight of the game and the movement speed was quite fun for that level (although still a bit too fast in my opinion).
There were some other smaller issues as well: 1. Projectiles were hard to see since they were so similar to the background color. Usually dangerous things contrast well with the background for visibility. In ideal situations, you'd dedicate a color to dangerous things so the player can immediately identify that something is dangerous (usually red is used for this). 2. The counter for ammo should probably count down to show how much is remaining instead of how much you've used. 3. Reloading should probably have either a clear visual or audio signal (if there is one, I missed it). 4. The levels could use more detail. There was lots of unused space. 5. The snails were crawling off the edge.
Anyways, this is still pretty good work for your first game jam. Nice job!