Dog Days of Summer by incobalt 2022-04-19T00:23:23Z ♥ 1
Really simple touching idea that once you play a round or two, you get how to play and start really getting into it. Nice work!
Foon → Ludum Dare Explorer → Users → TwistedHawk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Treasure Mapper | jam | 1112 | 2.90 | 2.37 | 3.50 | 3.92 | 3.24 | 2.25 | 2.90 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Stay Cool | jam | 916 | 3.36 | 3.44 | 2.50 | 3.92 | 3.76 | 3.48 | 3.71 | ||
| 2021 | 49 | Unstable | 👥 | A Towering Climb | jam | 1423 | 2.87 | 2.73 | 2.12 | 2.21 | 2.83 | 3.12 | 2.80 | ||
| 2021 | 48 | Deeper and deeper | 👥 | Deep Love for Chocolate | jam | 1367 | 3.25 | 3.32 | 2.82 | 3.77 | 3.54 | 3.98 | 3.13 | 3.28 | |
| 2020 | 47 | Stuck in a loop | 👥 | Cleano | jam | 773 | 3.52 | 3.67 | 3.28 | 2.89 | 3.35 | 3.11 | 3.18 | ||
| 2020 | 46 | Keep it alive | 👥 | Charge it! | jam | 2347 | 2.85 | 2.48 | 2.94 | 3.54 | 3.67 | 3.67 | 2.41 | 3.04 | |
| 2019 | 45 | Start with nothing | Imagination Kid | jam | 3.00 | 3.00 | 4.00 | 3.00 | 4.50 | 3.00 |
TwistedHawk leaves an average of 11.6 feedback comments each event.
Really simple touching idea that once you play a round or two, you get how to play and start really getting into it. Nice work!
This is good! The game looks great, the sound is amazing, and the game play is a lot of fun! You got a lot done in the 72 hours! Nice work!
Nice work! It looks solid, the music is fast pased, and the game if fun and challenging! Good job!
Good take on the title. Definitely a more somber game. I really enjoyed the minigames, especially the use of the mouse as running. Nice work!
This game is funny, and fun! If you'd like to improve it, tweak the controls and expand the content. Maybe even have a scavenger hunt, and have items that delay the pee! Nice work!
This is a funny concept! Do these things and the game is really killer!
- Remove the charge mechanic. I love how many monkeys you shoot, but having to charge makes it hard to shoot them. - In the menu, destroy the coconut when it hits a selection. I had an instance of a bouncing coconut exit the game.
This was fun to play! Good ol robotrons are always fun for dealing with the inevitable! I love the upgrades and frantic pace as well!
I like the direction you went with the game, and who doesn't want to play as a jumping cat? Nice idea! I would add ed a challenging mechanic such as a score, and add more levels or portions of levels to keep a decent amount of variety in the game
As for other aspects, nice backgrounds!
Fun game! I wasn't able to finish, but I did get to suck the lives out of several people!
This if a funny concept for a game! I think one thing I had difficulty was the cheese turrets didn't appear to work for me for some reason. Also, I wonder if there is a way to get money faster? I felt sometimes the race was a little too tight. Otherwise, I had fun playing this title!
That was fun and frantic! The music was just the icing on the top for this game! Nice work on this title!
This was a lot of fun to play! You hit the theme down well, your art looks great, and the controls are solid! If there is anything I would suggest to make it better, it's go big on the difficulty! I think it can get hard a little faster than it did, giving the game a more frantic and fast pace!
Thank you for making this!
I really liked the direction you are going with this game. You took a theme, and made a really good story about it. I wanted to play it more, but I kept running into bugs that froze my character and prevented me from interacting with anything else. If you can touch them up, I would love this play this game again! The story is engaging, and I want to learn more about the character's life!
This is a unique idea to the Tug of War concept! Nice creativity here! The only suggestion I have is to see if there was a way if the player can recover if they are too close to the edge.
This is a neat idea! Having to control the yoyo is very difficult! I think this is a great idea if you were to take a game and develop it further!
Nice concept for a game! It was fun trying to build the craziest building I could!
This is fun! I think one thing that would have made it better was an indicator meter of how unstable the person was so we could better predict when he completely loses balance. I tried hard to get a perfect round, but it was to hard to predict when that would happen.
This is fun! I really enjoyed the story you told, and got chills at different points, including the romantic and horror scenes! Thank you for sharing this story with us!
This is fun! Nice work for a weekend! No real feedback I can leave. The game had simple controls, it had an an addicting factor to it, looks great, and even has great sound!
This is funny! I love the controls you have, and it's a very smooth game! Definitely a very hard one for sure, and while I find it extremely difficult to keep my village alive, I think that's the idea of the game to in regards to unstable. I enjoyed it!
This is fun! I love the humor of the game, and I always find resource gathering games addicting! It's like if animal crossing suddenly had a volcano!
Nice work!
This game is hilarious! I love your take on the mood, and I overall enjoyed the experience! If there was one thing I wanted, it would be strafe controls. I think this game would have served well from them. Otherwise, thank you for sharing! I got a really good laugh!
I love the visualizations, and I like the pixel style you had! For the gameplay, I was able to repair some of the components, but had trouble with most of them. For feedback, I encourage bigger visual indicators.
I'm book marking and keeping this game! My friends and family love to get together for VR parties, and this title is perfect for it! I didn't expect to look down and immediately start the game by falling down a whole! Simple short game, but man is this an incredible title. Nice work!
This is a great narrative! Runs well, looks great, and the story is very engaging! Nice work!
This brings back memories of games I played on newgrounds. I loved the strategy games where you have to juggle between moving forward and fighting the enemy!
This was a pretty funny game! I loved the storyline, as I've never seen one like this before, and it was fun seeing the cutscene results! Sometimes the levels got a little too tough, and other shooting mechanics and weapons could be cool, but that's too much for a weekend. I did complete the game though successfully, so nice job getting the game in that state!
This is a clear and innovative mechanic you've introduced! Having to figure out how to wiggle the sword, finding the right poll jumping point, and even progressing through the same level in different ways was a lot of a fun! I will have to admit though I wasn't able to beat the game. I got stuck on length 5. Hard game for sure!
This is a fun title! I like the layout of the tiles you have, and I found myself for example having to think of ways to get to where I needed to, such as the helmet! I did having trouble progressing though due to some of the tiles having hits on the opposite site, and there were some instances where it was hard to go forward without damage, such as the big spike tile. Those would be my feedback suggestions for the game. Nice controls, and I love being able to hold up to just climb up a wall!
This was a funny game, and it controls pretty well! I had trouble seeing enemies at times, and it was hard jumping on the enemies with wings without taking damage. Nice work on the project!
I liked this game! The visuals were stunning, the controls felt pretty smooth, and the progression felt just right. A few times on the final boss it felt a little impossible to dodge his attacks. Only gripe I would have! Good job!
Very old school vibes here!
This is a nice arcade game! One thing that threw me off is that when I was hit, it feels like I would lose my camera's orientation. More enemy variety would be cool too. Other than that, nice work on level generation! Those algorithms are not the easiest!
I think it's cool what you were attempting to do! VR is a complex field, and it's great to take your first steps there! Looking forward to your next game!
You hit the theme well! I love the story, gameplay, and graphics! An addictive arcade style game! Nice work!
You did a lot of solid work here! The graphics look pretty good, the controls are smooth, and it is fun diving arounds the water! I do think the pace of it could have been faster, as I felt I had to make too many trips to upgrade. I also had trouble with getting out of the sharks way, and it's be great if the cost was less when you died. Other than that, nice job!
I like your idea! I did find the safe zone for the individual elements just a little too small, and it confused me at times if I go through it.
This game is a lot of fun! It controls real well, the shooting is fun, and the upgrades are cool! The only thing I can even think to really improve is upgrade pace. The boxes there helped with the upgrades, but if you died right when you got some, it made the upgrade time longer, causing me to repeat the level loop several times. Nice work!
The ships were really cute, and your space graphics were nice! The controls were pretty smooth, and it wasn't too difficult learning to fly. Nice work!
This is a really cool project you got done in 72 hours! You understand VR emersion very well, and know how to make a fun adventure out of it! It looks good too :)
As for improvements, one thing I like that other VR titles do is the ability to grab an object from a distance. I did have to bend down a lot to pick up objects. Also, a count on the number of minors would help too.
Other than that, nice work!
This is a fun scavenger hunt title! I like the integration of asking the dead for clues and suspects about things. Good Mix.
To speed up the game, I would click too fast on buttons, and would accidentally click on the murderer when I didn't mean too. I would recommend a confirmation dialog there. Also, it would be nice to play with just the keyboard instead of clicking. Small things to look at, but I did enjoy the game!
This is a fun puzzle game! It looks great, controls smoothly, and takes some challenge to figure out how to do the levers in the right order. Nice work!
I love the game and the arcade feel to it! A modern style take on Dig Dug!
I do think though there could be more saving of resources between rounds. That would be my recommendation
It took me awhile to figure out, but once I got it, I found the strategy! Very clever use of using your past lives to help you! Nice fun quick title! My only recommendation is easier controls, maybe robotron style, but I can understand having a one way shoot direction can be challenging.
I really enjoyed this game! I love your use of the theme, and I love the mechanic of trapping the enemies inside a loop, and capturing them! I think for your next step, I would refine the controls. I think the character moves a little too fast, and the camera could be more centered. I would also add the ability to jump through platforms, and it felt if you fell from the bridge with the spikes, it felt there was no way to recover. Then for the design, I would make the bonus area a little easier. I think it's fair to have those as harder to reach players, but it feels that I have to repeatedly climb up there after I fall through, and it feels more just like a repetition jump than a challenge location.
With the feedback, nice work! You should keep going with it!
Got through the puzzle! I did however have to read the walkthroughs here. Perhaps there could be an easier way to introduce the wall jump? Also, perhaps an indicator on the final looping door, or maybe less entries? It has a good feel to the game, and it reminds me a lot of portal. Great start!
It looks nice, but I had trouble interpreting the clues, and wasn't entirely sure how to control the drawers in the tables. I also had an instance of a drawer picked up immediately when I got off the elevator. If you can make the drawers easier to interact with, I'd love to give in another go, as there looked to be an item to interact with in one of them. Tex Murphy games are fun, and I feel you could get that vibe going here!
That was an interesting game! I like the overall theme and art direction of it. Very intensely horrifying and mysterious! As for the gameplay, the maze level did confuse me, and I felt that the enemy jumped at you too quickly to swat it away. I recommend some more reaction time when it comes. Otherwise, I want to say it's a very surreal title.
I stayed and played this game the entire way through. This is really addicting, and takes a lot of thoughtful strategy to beat! The graphics look nice, and I love your animation work!
For future scope, I would look into the replayability concept of it. Have levels with different objectives, and have more variety of upgrades possibility. I don't know if I would play a level like this again unless there were more challenging upgrades to get. Maybe you can also have the robots break, which would cause more obstacles.
This is just feedback if you want to go further. For the work you did in 48 hours, you should be proud of it! The artwork looks great, the game plays smoothly, and the level was fun trying to find a strategy to build the robots and gather resources. Way to go!
I like the idea of the game, and I think can be a very humorous title! I had a difficult time placing the cup in the coffee machine, and the objective for the subway wasn't entirely clear what step to take. I fell of the edge, and got stuck not knowing what to do. Fix those issues, add small mini quests with the repetition of the day, and I think this can be a fun title!
I love the theme, visuals, and audio effects! Gameplay fun as well once I got the hang of it! I wonder what future levels and extensions would look like! Perhaps make the progression of a band, and randomize good band moments with bad ones?
Something about this has a small addictive factor! I don't know what it is exactly, but getting to that goal of 100 was a lot of fun! I would recommend spacing the elements further apart, and perhaps thrown on some extra squares, and tie in luck to up the challenge? This was fun!
Quite the physics in this game! It got a little how easy it was to turn. I like your idea of not having completely realistic physics, but I think they can use a little work. Find a good balance on the scale, and the game will be a killer!
The game looks nice, and I had fun with the last puzzle. I would probably instead make more puzzles in isolated rooms that make use of the loop as opposed to having a few rooms linked, and then the final puzzle all in one room. I think you can get creative with finding the right combinations of locks to engage!
This is spectacular! I love the story line, game, and use of the theme to find out the truth of a mystery! Is there multiple endings to it, such as something that is done with the key?
The visuals were well done, and I love the mini map duplication you have. I got lost in regards to finding passengers to pick up, and finding their destination. I would recommend having indicators stick out a little more. I couldn't tell where the passengers were, or what the destinations were.
I like the theme of the game, and the story line. I felt that for the game, enemies attacked you too quickly, making it somewhat of a guessing game as to when to shoot. This made it difficult to progress without taking enemy damage as you progress down the level. Work on that part, and I think you'll have a stellar title!
Nice take on Among us! It was very intense, and the mood was solid! For my recommendations, I would have the weapon out by default, or just click to kill with a recharge.
Also, I had trouble with the windows build. It appears to default me to a touch screen instead of keyboard and mouse.
It play's real smoothly for the amount of time alloted! It's also a fun take on the theme, and a good throwback to adventure games of the 90s!
I like the environment and graphics, but I found in a little difficult identifying the next queues to follow. I found the farm, broccoli, and theif, but wasn't entirely sure the next step.
I like the idea, and I love how you incorporate the theme into the game. There were a few instances of moving the blocks that made the game a little hard to play, and the controls felt slippery at times. Get those down, and I think this can be a great mini game!
This is a fun parody of Flappy Bird! Real funny intro, and I like the game's self aware humor! Put it on a mobile! I think it would make for good laughs with a wide audience.
This game is cute! It looks great, I love the character, the story line is pretty good, and I love how you simplified the instruments to play your hearts desire! You should think about taking it further, especially for kids as a mobile game!
Nice take on the theme! I think you captured the repetition of it pretty well. One thing I would change is better feedback, and a delay in words. Walking prompts and typing prompts went just a little too fast for me.
This is definitely a creative spin on the theme! I found it pretty funny and for the most part enjoyable! I think you can expand on these ideas, and make a better game as well!
I do think the game has an easy factor, in that you can jam the baby in a corner and keep them there. I would look at fixing that. Also, I think you should be able to make multiple bottles of milk in a row. When I try to go to the furnace multiple times, I always end up picking up a bottle of milk. I would look at making those two improvements.
Good start, but keep working towards something bigger!
I love what you achieved in this weekend! That's quite a lot with the theme, the look, the music, and the feel of the game! I did unfortunately get stuck on the tree puzzle, and was unable to progress. Could visual indicators potentially be added to help give the player subtle hints?
It get an atari feel based on the graphics and sound effects of the game, which is kinda cool! I would find ways to add variety to get game. Perhaps maybe there could be a level where you have to throw the bombs back at whatever enemy is sending them? Maybe there could also be multiple cities you choose from that have different obstacles to them? It'll spice up the game, and add variety to it for sure.
This is a fun game! The music is great, the style is fun, and your use of the them is creative! The only thing I thought was hard was having to use the mouse to grab the items. I think grabbing the items with the keyboard and not using the directionality of the crab can make the game easier. Nice work!​
This was a lot of fun! I love the humor of being able to switch between a noble king, and just flat out killing everyone that comes to your court! I definitely got a laugh when I killed someone and got the sound effect!
LD51 — Every 10 seconds (9)
SVET by HellSquirrel 2022-10-14T16:24:48Z ♥ 1
Good work! I really enjoyed this title! I wasn't able to beat it, but maybe I'll give it another shot real soon!
Once Upon A Tiny Time by Mandytoh 2022-10-14T16:16:22Z ♥ 2
You got a lot done this weekend! It was pretty fun, and I love a good shooter! The only thing for me was the audio was kinda of hard to hear the narrator voice, but I understand you have working towards that more. Nice work!
Hiccaterpillar by CaptAndrey 2022-10-14T16:09:41Z ♥ 1
I think is is a neat idea for a game. It controls pretty smoothly, sounds good, and I like the visual design! I would think about now what a loss condition for the game would be. Or even have a score comparison arcade style saying, they hiccuped less than me! Otherwise, nice work on the mechanics!
Curse Mountain by rpgfaker 2022-10-11T00:05:27Z ♥ 0
I like the idea of this game, and having to switch between the two is a challenge. I found a wall on the end I got stuck on where you climb and when you switch back, you are on top of enemies without a way to escape without falling down back to the bottom again. I think your concept is great, and the level design just needs a few tweaks to be fleshed out a little more.
Police Arrive Every 10 Seconds by ManTou 2022-10-10T23:58:02Z ♥ 1
This was a really fun game! If I had any request, I would have made it harder as the games go along. There was a point I got super powerful. Thanks for making this!
Clocks & Cards by TerraCottaFrog 2022-10-10T22:59:07Z ♥ 0
I think it's a cool concept, but felt a little slow waiting for the intervals. If you can have a skip ahead function, or even speed it up a little from level to level, that would give the game an added challenge. Keep at it!
Santa Ltd. Express Toy Workshop by MTabasco 2022-10-10T22:48:13Z ♥ 1
This game is really hard, but you match the theme very well! It was a tough challenge assembling a toy in 10 seconds while also choosing all of the pieces in a small amount of time! Nice artwork and environemnt as well!
One suggestion I have to up the challenge even more is a rating scale as you go along, and if your performance drops, you are fired!
Morning Coffee Hit by chybby 2022-10-06T00:14:49Z ♥ 0
This was a pretty fun game! I love the visuals, the theme, and the overall theme of the game! One thing I thought was hard was the additional ingredients. I had a hard time switching between them and the cup. Other than that, I had fun making cups of coffee!
Flashey (VR Only) by shadowbrain 2022-10-06T00:06:42Z ♥ 1
This was a lot of fun! Great use of the idea, and I can't believe how much you got done in a weekend! Nice work!