dimonoider 2021-04-27 21:06
Nice minimalistic artstyle
Foon → Ludum Dare Explorer → LD48 → Falling Memories
By bufuak, Liosdali, Dilara and KKrane
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 897 | 3.52 | 22 | |
| Fun | 1653 | 2.73 | 23 | |
| Innovation | 1183 | 3.02 | 23 | |
| Theme | 1295 | 3.33 | 23 | |
| Graphics | 242 | 4.28 | 23 | |
| Audio | 146 | 4.07 | 21 | |
| Humor | 1131 | 2.40 | 18 | |
| Mood | 206 | 4.12 | 22 |
Nice minimalistic artstyle
Really good level design, I did find myself stuck at a couple points because of small hitboxes on items I needed to collect but that didn't take away from my experience, very sad concept but executed well
I liked the story it had going on, and even though it was very simple and to the point i liked the little puzzles, feels like a cohesive walking simulator, conveys the emotion very well, the soundtrack is also beautiful, but it had two little issues, if i clicked on the same object twice the voice lines would play over one another, and the beeping after a transition was way too loud, it scared me a bit the first time. It was a very cool experience, i liked it a lot, it's beautiful and very well made, good job to everyone involved!
Great work :thumbsup: I liked how you did the low poly graphics and that you implemented an options menu thinking about players with lower spec hardware. You also put time to record a narrating voice in such a short time. I think that's amazing. I also found some subtle details, which added to the experience (for ex. that you can turn lamps on or off. :bulb: The writing was well structured, the players learn more details as they explore.
If you plan on developing this further, you can consider separating the narrator voice from the displayed text (I think it is confusing). Also, it might be a good idea to add some indicator if the player don't do any interaction with objects after a few mins (I checked everything in the bedroom and I had no idea how to progress :laughing: ).
Anyway, it is a great game, congratulations :bed: :books: :wink:
This was a nice experience :slight_smile:
I liked the graphics, music and the storytelling. While having a voiceover is really nice, I could not help but cringe at it, it sounded so unnatural. I get that you wanted to portray an old woman on her deathbed telling her last stories (my tip, could be wrong), but I would much rather hear a normal voice, maybe a bit slower (and maybe with some effect to make it sound older), instead of a young person really trying to sound old. Maybe it's just me...
Also a couple of minor things - the font in the menu was slightly hard to read, and the music, while really great and fitting, was a touch too loud I think. The room was also a bit too dark, some ambient light would help.
Others already mentioned that the narrator spoke over itself when you grabbed things too quickly. Also, I was in the same situation as @guladam and can only sign under his suggestion to guide the player after wandering without interaction for too long. I too got stuck in the bedroom with no idea how to continue, even if I'd love to progress further into the story.
Please don't be discouraged by all the criticism in this comment. I actually really enjoyed this game! I'm still curious how the story will develop (I just have to figure out how to get out of the bedroom). It's just the little things that add up sometimes :slight_smile:
I think it's a solid entry with a lot of potential, I'd like to see this developed further.
@mvasko2 Thats for all the feedbacks you gave and no all the things you mentioned is true.
Voice acting is not natural because we begged our Sound Artist to voice over the lines we gave her :) UI/UX must be enchanted. We have a setup for audio settings but we can't make it in time :(
(Tip for bedroom puzzle: Our beloved husband and us really love to cuddle in candle lights. It is mentioned in the diary near the bed. Maybe try to turn off all the lamps.)
Thank you for the tip @bufuak, I now managed to finish the game.
The story was really strong and well executed, well done! I also liked the interpretation of the theme very much.
(Somewhat of **spoiler** ahead, be warned those who didn't play!)
I just wish the end was slightly more cathartic. Maybe just have a black screen for a few seconds instead of a straight cut to the main menu (possibly with fading sounds of the real world in the background)? Also I was kind of hoping to see Edward for a split second, waiting for us in his armchair :slight_smile:
Anyway, I enjoyed it very much, great job!
@vitor-milioni Thanks for your great feedbacks. We are considering a basic fix update for these little bugs. To be honest this is our first puzzle-narrative game. After publishing game, we did a test session and found some funny bugs we can't figure it out while developing.
@mvasko2 OMG! I sent this last message of yours to my team immediately. We will try to express ending more dramatically! And also we will give some indicators for puzzles to ease the game.
Visuals are incredible. I really like lightning especially. Adding voice over in jam is a good touch, but there are rooms to improve there, it sounds like you forced her to record it. Great fit to the theme with the story. I really like the puzzles as well!
I enjoyed this game. It was really different and had a great mood. Thanks for the experience.
@eusekerci @rkhadder @taximan981 @dimonoider We are happy to hear such nice comments. Thanks for playing!
You've got to be kidding me.
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A game made with Unreal is a rare Ludum Dare treat, and I'm all up for narrative experiences. I liked the direction of this one, althought I have to admit I spent a bit more than I probably should have on the first screen.
It was an overall alright experience. It's impressive to have a game with voice acting as well. That really caught me by surprise.
So yeah, that's about all I can say about games of this genre. Good execution, an interesting narrative, good use of physical elements to guide the player, and even a very... interesting TV channel. Neato! :whale:
Thanks for the feedback @moski. We glad to hear that you enjoyed our little game :)
Great story, and I like the voice over. I wish there was a bit more gameplay, but else a good game. Well done.
wow what a beautiful visual
Very nice graphics and performance. I miss a button to mute the music and some button to pause the game.
This is a great narrative! Runs well, looks great, and the story is very engaging! Nice work!
@jk5000 @tvorojok @lukix @twistedhawk thanks for feedbacks!
I really liked the work on the environments. The music is very beautiful too. A little too much text for my taste but it was an interesting experience.
Was that one voice track from marriage story? And the TV played a rick roll. I think that should be a reason to opt out from audio.
You've obviously put a lot of work into the graphics and audio, but I found the puzzles to be frustrating. I was honestly more annoyed than satisfied when I found the solution to leaving the first room. Also, you might want to tone down some of the graphical effects: I found the bloom extremely grating, and I'm not sure if this is the effect you were aiming for.
You've got a good, solid foundation for an interesting narrative game here, but some more logic in the puzzles (rather than "click-everything-and-see-what-works") would go a long way.
Good atmosphere. Both visual and audio. Really cute art-style. Not so much gameplay.