FoonLudum Dare ExplorerLD47 → 30 Seconds to Die

30 Seconds to Die

By kharath

View on ldjam.com

CategoryRankScoreCount
Overall9883.3729
Fun6293.4829
Innovation4993.6129
Theme3883.9629
Graphics13362.8729
Audio9122.9028

Comments

eyusufatik 2020-10-05 22:45

I really liked the idea of cooperating with your past selves. The sound effects was nice If the controls were a little easier it would be nice. (with keyboard)

kp-gamedev 2020-10-05 22:48

Great game. I didn't feel the theme or thought it lacked the explanation. Good sound...definitely a doable gamejam game

robin-psaila 2020-10-05 22:55

I had a lot of fun. I had no idea what was going on after 5 deaths. Then I realized the boss was also loosing health with your past selves (sorry I hadn't read before started playing...). I had a lot of fun trying my own strategies and also when I realized the boss had different phases and dropped powerups. The missile following the player is definitely the most challenging one. After 27 deaths, I finally completed it. Good job!

jonas-michael 2020-10-06 12:30

Playing this game with arrow keys is straight up a nightmare xD

I dont have a controller at hand, so I cant try it out like that, but from what I have seen, it is a nice and challenging game for sure! Nice work on the sounds as well

croxel-studios 2020-10-06 12:35

Cool game! It has a nice gameplay with controller. The sound of the enemy dying is a bit buggy, with headphones only sounded on one ear at a time, but nice entry :)

ms-annotation-x 2020-10-06 12:54

Good game! It is so addictive and challenging! Here is my feedback:

- I liked the main menu and the transition between menus. - I liked the mechanics of the game. - I liked the gameplay of the game. - I didn't like aiming with the arrow keys. It is not accurate.

-------------------------------------------- - Instructions's text is a bit hard to read. - Display current ammo, because when I run out of ammo, I can't know that. - Spalsh screen's background colour, change the colour of it to your logo's background colour. [1]

Endnote screenshots:

[1]

2020-10-06 13_26_59-30 Seconds to Die by nelsoft.png

domnomnom 2020-10-06 13:19

I found it reasonably difficult to attain and keep powerups as they spawn quite close to the boss.

A small thing to improve: Adding a background texture with a few small stars would help give some context instead of just black which makes it hard to judge speed if nothing else is around.

Overall quite good as the flying mechanic is engaging and there is a good sense of reasonable progression towards the goal.

tosmaster 2020-10-08 21:04

I like the chaos you get after a few deaths. It reminds me of Meat Boy. But what is preventing me from just holding W and SPACE until I eventually win? I did this and won after 30 deaths without any effort and then the end screen just skipped because I spammed inputs. Also the SFX get really loud overlapping after 30 deaths lol

jarvisp99 2020-10-08 21:08

The Game was Great..though the controls.....I think the rotation should be attached to the mouse and the motion should be with w a s d.... Though it makes the game challenging and hard....but frustrating....

But also the concept was lit......Getting killed by own bullet is just amazing...

trexxak 2020-10-08 23:40

I like games where I can not lose if I just grind long enough :D This is a competent and very confident game that knows exactly what it does, which is something I always have respect for. I didn't like the echoing bullet soundeffects too much after a while, but I wouldn't be able to come up with a solution myself other than muting all ghosts - which would be a bit detrimental for the immersion factor, I'd guess.

Cool game, all in all!

manusaiz 2020-10-08 23:40

Hey congrats on the phantom mechanic! Pretty solid little game. If you'd like some feedback: · I would place the camera a little further. I kinda ended up playing with the enemy outside of the screen to avoid being permaoneshot and I think it's nice to have the other actor in camera too. · I agree with @jarvisp99 the game would be more fun with aiming. (At least as is now). · I also agree that some white spots small and medium here and there, even better if two layers of them with alpha, would ad a lot to the mood.

Gz on a nice execution of the loop mechanic!!

dumbdumb 2020-10-09 00:50

really amazing game ! loved the whole concept

eduardo-yukio 2020-10-09 01:40

It's a very fun game!! The homing missiles at the end were a nice feature of difficulty progression, they were really challenging and fun to avoid. I think the controls are a bit weird, I would prefer if the spaceship turned around immediately after I pressed a button. For some weird reason I couldn't shoot while holding the up and left arrow at the same time, but this issue doesn't happen when I'm holding up and right lol. The clone mechanic works and it's satisfying, nice job!

The ending screen should wait a couple of seconds before disappearing, because I was hitting space like a maniac and didn't see it xD.

Great game!

kotovnav 2020-10-09 02:22

Well aiming with arrows is really hard) But game is interesting, u deserve high marks!

kharath 2020-10-09 12:26

@eyusufatik - Thanks for playing and I'm glad you enjoyed the the "time-clones" :) I wanted to go back and work on the keyboard controls, I knew they weren't right, but I ran out of time. It seems fine with a controller (which is what I tested it with) but I know from experience that most people don't play jam games with controllers!

@kp-gamedev- Thanks for the comments :) Sorry you didn't feel the theme. I tried to put some explanation on the jam page and the itch page. Also, did you read the in game Instructions? In hindsight, I really should have put them on the main menu where everyone would see them rather than hiding them in a menu option.

@robin-psaila - Glad you had fun and enjoyed trying different strategies :) That's what I wanted out of the idea but I didn't manage to develop as fully as I'd like. 27 deaths is good going! My best is 7 but the average of people I've spoken to seems to be closer to the 35-45 area. I've even have someone report 93 which amazes me! I'd have given up before then :)

@jonas-michael - Yeah, what can I say. I wish I'd had the time to rework the controls for keyboard. That's why I added the comment about being best with the controller to the itch page. Glad you liked the sound!

@croxel-studios - Awesome to get feedback about the controller input! The sounds thing is probably the positional sound. I enabled 3D sound so distant sounds were fainter automatically but that probably means sounds on one side only come through one ear. I'll check it out with headphones and see.

@ms-annotation-x - Thanks for the detailed feedback :) Glad you enjoyed the game! I was pleased with the idea when I found myself being dragged back in to beat my own highscore so it's nice to hear other people finding it addictive. I had to squeeze the instructions text down to fit it in in time. I was adding all that in on the last day and compromised on that to avoid coding up multiple instructions pages :( I looked into the ammo thing and it's actually a bug, I tried using a pool for the bullets for the first time in this project and there are only 300 bullets in the pool. I just underestimated how many replays people would go through. I'll probably tweak the number up to around 1000 (or make it expand the pool when it runs out). That splash screen is something I used in my last jam and had the same problem. I forgot to fix it! Thanks for the reminder :)

kharath 2020-10-09 13:05

@domnomnom - Glad you liked the sense of progression. I didn't want the player to ever feel like it was entirely hopeless :smile: A background text was something I wanted to add but ran out of time. I had something in at the start but it was way too busy and didn't fit the aesthetic of graphic so I pulled it out at the last minute. I'll probably create something simple with a bit of parallax post jam. I might give the powerups a bit more of a push out too. They're intended to be a risk/reward thing.

@tosmaster - Glad you enjoyed the chaos :laughing: Yeah, in it's current form you can just put forward and hold space to win. You can just win more quickly by staying alive longer and collecting powerups :laughing: Seriously though, I had intended to do more than having a static space station with some basic progression. That would have made just driving forward and shooting more tricky.

@jarvisp99 - Yeah, controls aren't great on the keyboard. I could have gone for mouse control but that wouldn't have fitted the small space ship idea and it probably would have made the game too easy. Really glad you liked the concept!

@trexxak - Awesome you liked the game! Yeah, I struggled to come up with the right balance with the sound and graphics for the "time clones" not sure what I ended up with is right.

@manusaiz - Thanks for the great feedback! I had to drop the background I had because it didn't fit and didn't get time to put something suitable back in. I'll look at improving the controls and camera post jam. I definitely take the point about the camera being too close, I played with it a bit but couldn't get the enemy on screen without making it too hard to avoid bullets or making everything very small.

@dumbdumb - Thanks for the feedback and thanks for playing :smile:

@eduardo-yukio - Glad you enjoyed playing and liked the clone mechanic :smile: The homing missiles were a late addition to add more variety but I think they worked out well! I was hoping to use them with the player ship too by adding a missile powerup and a triple shot powerup but I ran out of time :timer: It's interesting that you found the controls weird. I suppose people are more used to twin stick shooters these days but they definitely aren't right as they are. Particularly on keyboard. No idea why pressing multiple keys wasn't working. I've seen that type of issue with wireless keyboards before but I'll check out the control logic too, there certainly could be a bug!

@kotovnav - I'm definitely getting the message the keyboard controls need work :laughing: Thanks for the feedback! Hope you gave me high marks :stuck_out_tongue_winking_eye:

sidonie-go 2020-10-09 19:01

Haha I realized after 3 resarts that the boss was losing health with my times clones :laughing: I love your games I would have loved an epic music added to your sound :smirk:

kharath 2020-10-09 20:16

@sidonie-go - Thanks for playing and I'm really glad you enjoyed my game :smile: I was determined that I would do it all myself and music was something that I just didn't get to in the jam. You're so right though, it needs some epic music :guitar: :drum:

adisking1 2020-10-13 18:43

Great Game. Like the sound. The movement could be snappier!

bocchi-dev 2020-10-15 15:46

This was pretty cool, I had a hard time, though but I think this game is meant to be hard. I love the concept of working with your time clones even though I wasn't good at manipulating them. Good job!

guimoliveira 2020-10-16 19:55

Nice idea. Maybe there should be a limit of current clones, to prevent me from just pressing W and SPACE until I win. Good job!

twistedhawk 2020-10-26 00:07

It took me awhile to figure out, but once I got it, I found the strategy! Very clever use of using your past lives to help you! Nice fun quick title! My only recommendation is easier controls, maybe robotron style, but I can understand having a one way shoot direction can be challenging.

twistedhawk 2020-10-26 00:07

It took me awhile to figure out, but once I got it, I found the strategy! Very clever use of using your past lives to help you! Nice fun quick title! My only recommendation is easier controls, maybe robotron style, but I can understand having a one way shoot direction can be challenging.

thomz12 2020-10-26 12:51

Nice game! I it works really well, and it's easy to understand. The fire rate increased quite dramatically eventually, making it really easy to kill the boss. Played quite well on a controller!

Well done!