@domnomnom - Glad you liked the sense of progression. I didn't want the player to ever feel like it was entirely hopeless :smile: A background text was something I wanted to add but ran out of time. I had something in at the start but it was way too busy and didn't fit the aesthetic of graphic so I pulled it out at the last minute. I'll probably create something simple with a bit of parallax post jam. I might give the powerups a bit more of a push out too. They're intended to be a risk/reward thing.
@tosmaster - Glad you enjoyed the chaos :laughing: Yeah, in it's current form you can just put forward and hold space to win. You can just win more quickly by staying alive longer and collecting powerups :laughing: Seriously though, I had intended to do more than having a static space station with some basic progression. That would have made just driving forward and shooting more tricky.
@jarvisp99 - Yeah, controls aren't great on the keyboard. I could have gone for mouse control but that wouldn't have fitted the small space ship idea and it probably would have made the game too easy. Really glad you liked the concept!
@trexxak - Awesome you liked the game! Yeah, I struggled to come up with the right balance with the sound and graphics for the "time clones" not sure what I ended up with is right.
@manusaiz - Thanks for the great feedback! I had to drop the background I had because it didn't fit and didn't get time to put something suitable back in. I'll look at improving the controls and camera post jam. I definitely take the point about the camera being too close, I played with it a bit but couldn't get the enemy on screen without making it too hard to avoid bullets or making everything very small.
@dumbdumb - Thanks for the feedback and thanks for playing :smile:
@eduardo-yukio - Glad you enjoyed playing and liked the clone mechanic :smile: The homing missiles were a late addition to add more variety but I think they worked out well! I was hoping to use them with the player ship too by adding a missile powerup and a triple shot powerup but I ran out of time :timer: It's interesting that you found the controls weird. I suppose people are more used to twin stick shooters these days but they definitely aren't right as they are. Particularly on keyboard. No idea why pressing multiple keys wasn't working. I've seen that type of issue with wireless keyboards before but I'll check out the control logic too, there certainly could be a bug!
@kotovnav - I'm definitely getting the message the keyboard controls need work :laughing: Thanks for the feedback! Hope you gave me high marks :stuck_out_tongue_winking_eye: