newbiedev 2020-10-05 15:30
As a healthcare provider, I appreciate the aesthetic and attention to detail!! Just curious, Is the shooter a macrophage?? Or like a b cell?
Foon → Ludum Dare Explorer → LD47 → Coronary Shooter
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1648 | 2.36 | 21 | |
| Fun | 1600 | 2.34 | 21 | |
| Innovation | 1657 | 1.97 | 21 | |
| Theme | 1660 | 2.02 | 21 | |
| Graphics | 1451 | 2.47 | 21 | |
| Audio | 1065 | 2.25 | 20 | |
| Humor | 1114 | 2.20 | 19 | |
| Mood | 1502 | 2.30 | 20 |
As a healthcare provider, I appreciate the aesthetic and attention to detail!! Just curious, Is the shooter a macrophage?? Or like a b cell?
Nice idea, I suggest to improve all of the graphics out of the rock which looks pretty well and add animation for the objects on the scene. I think you should add another element for the game to make this more interesting, maybe lock his movement when he can kill the obstacle that is in front of him. Nice Job!
Nice attempt. I like the topical idea. The controls were fine but it definitely needs something more to it. Some aim other than score and a bit more variety. Nice job though!
Nice little game. You can improve the game background and main menu. Nice work!
Good first shot; the quick thing I'd adjust is to have the virus (the objective of the game) turn up first, then have the obstacles appear after 3-5 points
Cute entry ! The individual art assets look great, but it's really a shame they had to be stretched that way. Also maybe a drawn background would help bring consistency. On the gameplay side i feel there's maybe not enough density of objects coming at you ?
I like the Idea =) I suggest some instructions, the first time playing i was a bit confused on how to control and what do I have to do.
Solid game, it plays well and does what it sets out to do. I appreciate the increasing speed as score increases, however it seems like frequency of objects doesn't increase as well. Also I think the projectile speed should be a bit higher.
Interesting and meaningful idea! Well done! My best score is 16... Maybe it will be more fun if the targets can appear more frequently. ^_^
It didn't seem like a could really die. Sure killing the red blood cells and running into rocks set my score to zero, but that was it. I feel the sounds worked. Overall there was not much challenge to the game and I agree with others that when playing a shooter you expect to shoot almost everything, so figuring out which things were good and bad was a little bit of a learning curve, but not too bad.
Congratulations on making the bloodiest game ever made! So, there isn't much here, it's a really simple game, but I appreciate you finishing and submitting it. I had fun with it, so good job.
I like that the score determines the difficulty and I really like that there is no obvious fail state, you don't die but your score gets set back to 0 and the enemies slow down again.
Once I got a score of 4, it became like a wild west dual: is the enemy going to come left or right or bluff me and come down the middle! It was surprisingly fun! The audio gave good feedback too. I feel like the core mechanic could even be made into some kind of reaction speed testing game, it would work well as that!
Nice one! Congrats on getting it done in the time duration.