vadzim 2020-10-05 23:38
Good graphics, nice gameplay
Foon → Ludum Dare Explorer → LD47 → Loop's Way
By Gur Eloise, Ravagium, linetaru, ThibautG, Robin Psaila, Lucas Sanchez, Nuage, MasterDD and Saunik
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 282 | 3.91 | 74 | |
| Fun | 308 | 3.77 | 74 | |
| Innovation | 362 | 3.72 | 74 | |
| Theme | 290 | 4.05 | 74 | |
| Graphics | 723 | 3.63 | 74 | |
| Mood | 456 | 3.70 | 73 |
Good graphics, nice gameplay
Super cool idea with the loop of the level tho it would be better if there was some kind of hint for it. Cubes that stayed were a cool mechanic. Level design is awesome once you get how the game works. Overall great game!
This is a lot more complete than most LD games. I spent a lot more time on it than I normally do...
Great gameplay (took a while to figure out the loop/"cheat"), great visual and audio design.
The game gave me super unforgiving + Portal vibes. The aesthetic was familiar for 3D puzzle games and I rather enjoyed how easy it was to jump in. The textures for the walls looked kind of like the carpet at an arcade which was a little jarring but it wasn't a huge deal. I figured out the controls easily enough but it still would've been nice to have a "how to play" screen somewhere. The game was fun to play but my FOV felt a little too small. In the platforming sections it became annoying. Creative use of the theme! The puzzles were creative and well done, which is something that's hard to pull off. Good work overall, and again I really like how you interpreted the theme.
Hello there ! I had a lot of fun with this one (try to breaking the law) I'm made a little gift for you at the end ;) . pilecube.png
For the game : - Controls is not really smooth and jump is a nightmare - Big up to portal fan ! - Really nice job on level design - Good mechanics, fit with the theme - We can cheat ! and it's a plus for me !
Well done guys, heureux de revoir d'autres français à la prochaine Jam !
Very cool mechanic you implemented! At first I too was stumped, until I again read your game page and understood what I was missing :D
Did make it to "Again it always loops" or something like that. Keep going!
Really nice game :) I enjoyed the mood and the music. Reminds me a bit portal but to be honest I haven't played it :D @linetaru and all well done! :)
An interesting puzzle. I would like to see an expanded version of this game
Very nice work ! The work on the lighting is awesome ! I really enjoyed my time ! Reminds me a lot of thalos principle but in a different style
It's based a simple mechanic, but with the "cheat" feature it become interesting. @lvl3mage : Try to come back with a box in the previous level, you will understand. Then the mechanic go on further with the colors in world 2. Good music, clean simple graphics. This is a good entry. The LD is well made for the mechanic but a bit messy to walk and jump (I think about the path with all the cubes going high in many different rotations). Quoi qu'il en soit pour une première participation à la Ludum Dare, c'est un jeu bien fini. Bravo à toute l'équipe ;-)
Very fun game. Totally get the portal vibe here but movement needs a bit more refinement. Walking feels slow and the jump feels too low. You've got some nice level design in there too and the audio is minimalist but fitting.
Overall an excellent offering for a 3 day jam!
Thank you all tester for your feedback, feel free to send us your times if you choose to speedrun our game. ^^
( @lvl3mage try to take with your hand a cube and go back in last room, that can maybe break loop. ;) )
A nice and well polished submission, looking forward to seeing announce of the full game!
Entertaining game! Nice puzzles :p
Amazing game, incredible to think this was done for a game jam, it took 100% of my brain power great job!
Loved it, glad to see such big teams working during a jam :)
It was a good submission. I didnt read the description of the game on this page so i had no clue what was happening when i went through the doors and no clue about the purple cube. Lucckily a developer of the game gave me hints in twitch chat. Even then, i couldnt complete it. Thats largely my fault, perhaps i don't have enough patience. Cool game tho
Hi there ! Thanks for submitting your game to my stream (twitch.tv/drjavasaurus). Great entry, loved the gameplay. To me it is on par with Antigrav chamber and even portal ! I really enjoyed it, shame I couldn't finish it on stream but I will definitely continue this off line. Well done !
Very fun game. I got a big portal vibe from it, and the timeline mechanic was very interesting and made for some fun gameplay. Only problem is the reset takes you all the way back to the start. Also the music doesn't fit the mood perfectly, it feels much too upbeat for a kinda gloomy puzzle game. But other than that amazing game and my favorite so far!
Played live on https://www.twitch.tv/fatsheep__ My initial time was 18:06, but i managed to shave it down to 6:34 on my third try. Very fun and challenging puzzles. Only thing missing are indicators for door direction, and maybe in game explanations of the mechanics.
Great job! Looking forward to more levels some day! :)
This game had a great mechanic! It's something that confused me for a while but then I got a grip of and had the really satisfying experience of burning through a few difficult puzzles quickly.
I saw it mentioned above that an explanation of the mechanic is missing, but honestly I found it fun to explore and discover how the mechanic worked for myself. Thanks for the game!
https://www.twitch.tv/videos/762553836?t=01h14m40s
This game is very well polished for a jam game. It took me some time to get how the mechanic works. Once I did though, it was pretty fun.
Interesting puzzle game with loads of visual polish. The ability to steal *some* cubes via reset was neat to play around with, and had some interesting consequences.
For a 72h work I have nothing to say but well done! I felt satisfaction while solving the puzzles. For an eventual future game: maybe replace some of the "repetitive-ish" intermediate levels with more complicated ones in the end (but that's more of a taste thing), and work on the camera and movements a bit, but eh already good overall regardless :)
Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712
Impressive you got through a game with such a large team, the mechanics where tight, even if they did get a little repetitive. I would have liked see more progression toward the end. However, it was fun to play and I hope you guys continue to make gamejams, I look forward to your next one.
Congrats to the entire team for this entry. Took a moment for me to grasp the persistent held cube mechanic but once I did it became one of the most impressive entries for this jam so far. Absolutely well done!
From what I've seen, this game looks too much like a game that was recently (several weeks ago) put up in another jam. It had half of the same mechanics than this, so I cannot rate high on innovation or graphics, because the models seem like straight from it. The other game used the same cube, and it was placed on buttons to open doors, but you could also manipulate time in it. But other than that, this entry seems like a very cool and fun game!!! I just wanted to see more originality, sorry. I still like you, though! Good job and keep growing as developers! EDIT: To add, I really like the usage of colors in the cubes and the theme usage, do not get disheartened from my feedback. I think with polish on the assets and touch ups on the mechanics, this could become a good further developed game. :)
Very interesting puzzle mechanics, love the somewhat cheap aesthetics and the puzzles are very interestingly designed, well done!
This really took me back to when I was going hard at Portal, I think you got the hang of the jam theme and nailed it. Only a few pointers that I would like to add are related to the controls of the camera and jumping, which I know you've already heard in a few streams so I won't repeat them here. Great job!
Nice submission! I really enjoyed playing around in your levels. Definitely had a portal vibe going on lol.
Very nice puzzle game, really needed some sensitivity options. Was pretty fun! Thanks for submitting it! -PomoTheDog
Very creative puzzle mechanics, you really pulled a nice use of the theme, congrats! I took me a few minutes to realize I had 2 hands so I could carry 2 cubes, maybe an indications of that could be a good idea (Or maybe I missed it lol) I had a good time, enjoyed it and how I needed to think to solve the puzzles! I like the art direction, I can see the assets were made quickly or by not very experienced people but it does the job for a jam. (It reminds me of Star Wars Imperial ships interiors) though the lighting is a little poor, not very clean rendering. Audio is good, and the music is great and didn't feel too repetitive, nice job!
Though I found it frustrating not to be able to look up and down, weird choice, also a high Field of view could have been handy or an option to change it, and a slightly higher jump along a sprint key, but that's maybe just my preferences, in terms of ergonomic navigation in your 3d space.
There is already a lot of comments mentioning Portal and definitely this game has a lot of Portal vibes in it. It would be a great reference to have companion cube and cake in the game. Oh, wait, cake is a lie...
So, nice idea, great puzzle, intersting mechanics. Great job!
Nice puzzle Game! Really had to think about it :) I liked the cubism look but the uv unwrapping and the textures couldve been improved a little bit. Good job!
This was a very good puzzle game, nicely balanced and everything seemed pretty clear! I did find a small bug where the cubes clipped through the ground. Very fun puzzles, well done!
Solid puzzle game with Portal-like mechanics (inifinite love cubes). Needs some visual polishing and maybe physics movement improvements (maybe it's just me though). Other than that, job well done!
Nice puzzle game, i enjoyed playing it
I love the setting and atmosphere for this, and the mechanic for the puzzles was pretty clever. For constructive criticisms, I personally find first-person platforming very awkward so I'd have preferred the rooms be less dependent on it, and it could have done with finding a way to more clearly introduce the core mechanic that you can loop carrying a box. But I know that sort of thing is tricky to do without breaking the atmosphere.
Great game, a great puzzle game...a couple things had me scratching my head but good all around. Awesome job everyone!
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on 10/12. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://tinyurl.com/yy4oycvv
I really enjoyed the puzzles in this game! It's hard to make puzzles that good in such a short time. I enjoyed the atmoshphere as well. Got a little motion sick from the camera, but that could probably be fixed with a fov slider.
Ooh cool little puzzle game! Great job :)
wow clever concept of using the loop, nice job!
Congratulations, it must have been quite a challenge to make a 72 hour game with such a huge team. Can't have an argument with the Lead Dev about the holdup wit the Modeller if you're wearing all the hats ;)
A very pleasant puzzle game. In room 3 I spent minutes trying to find some spatial loop, or to pick up an earlier cube from afar through the resetting gates, !> only to find out that the second cube was just hidden in the corner, heh.
Interesting mechanic!