Haha don't tell me you actually sung the song in the title screen. Really good music and sounds. Incredibly amazing art in the game! Commercial quality for sure! However, the gameplay is what needs most love in any possible further development.
When pressing the fast forward buttons, I got endlessly stuck in a loop with low resources and the messages popped up faster than I could change the game speed back to normal. The game speed buttons have very little feedback on them which one is even active, which is a weird feeling compared to how polished the UI art otherwise is.
I wanted to love this game as it's an amazing "clicker" game, but it's unplayable with these random popups that basically bug the gameplay out of existence.
Also, I atleast didn't see any even if I moused over things, sorry if I missed it, TOOLTIPS would be nice to tell what each worker really does.
I'm sure everyone knows what a clicker game is, and the developer certainly most often knows what's going on in their game, but for a person who just jumps into a game it's very hard to get to know what amount of workers they can hire, so perhaps gradually opening the workers available would be better than just letting the player click all of them right away and get into financial or beer troubles.
If further developing this game, consider putting most work into: - the feedback and visuals of buttons - tooltips and other small information bits to help the player understand the game - a short tutorial - gradually unlocking different worker types - make the shaft news just be speechbubbles in the mine view on the right, and replace shaft news with tooltip information or other interesting statistics - change how the pop-ups work so that it doesn't interrupt gameplay or stop the user from using buttons
I really want to play this game, but in its jam state it became unplayable for me. :( Good work though! Solid base!
I'm sorry if these issues only arise in the browser version, because that's the version I only played.