Deeper Into Enemy Lines! by Ganny 2021-04-29T19:29:13Z ♥ 1
Nice! Seems like something I'd occasionally make just for fun. :D
Foon → Ludum Dare Explorer → Users → Roikku
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Witch's End | jam | 385 | 3.76 | 3.89 | 3.05 | 3.48 | 3.82 | 2.64 | 2.50 | 3.41 | ||
| 2021 | 48 | Deeper and deeper | Shotgun Viking (LD48) | jam | 370 | 3.85 | 4.05 | 2.82 | 3.10 | 3.65 | 3.31 | 3.74 | 3.57 | ||
| 2020 | 47 | Stuck in a loop | Crows of Wraeth | jam | 659 | 3.60 | 3.37 | 3.45 | 2.99 | 3.97 | 3.15 | 2.42 | 3.88 |
Roikku leaves an average of 35.7 feedback comments each event.
Nice! Seems like something I'd occasionally make just for fun. :D
Fascinating to have a physical card game. :) Good job.
lol "Try not to be too good" that could be the main mechanic of the game! Very nice programmer art!
Diggy Diggy Hole! Cool art. :D
Haha don't tell me you actually sung the song in the title screen. Really good music and sounds. Incredibly amazing art in the game! Commercial quality for sure! However, the gameplay is what needs most love in any possible further development.
When pressing the fast forward buttons, I got endlessly stuck in a loop with low resources and the messages popped up faster than I could change the game speed back to normal. The game speed buttons have very little feedback on them which one is even active, which is a weird feeling compared to how polished the UI art otherwise is.
I wanted to love this game as it's an amazing "clicker" game, but it's unplayable with these random popups that basically bug the gameplay out of existence.
Also, I atleast didn't see any even if I moused over things, sorry if I missed it, TOOLTIPS would be nice to tell what each worker really does.
I'm sure everyone knows what a clicker game is, and the developer certainly most often knows what's going on in their game, but for a person who just jumps into a game it's very hard to get to know what amount of workers they can hire, so perhaps gradually opening the workers available would be better than just letting the player click all of them right away and get into financial or beer troubles.
If further developing this game, consider putting most work into: - the feedback and visuals of buttons - tooltips and other small information bits to help the player understand the game - a short tutorial - gradually unlocking different worker types - make the shaft news just be speechbubbles in the mine view on the right, and replace shaft news with tooltip information or other interesting statistics - change how the pop-ups work so that it doesn't interrupt gameplay or stop the user from using buttons
I really want to play this game, but in its jam state it became unplayable for me. :( Good work though! Solid base!
I'm sorry if these issues only arise in the browser version, because that's the version I only played.
I kept accidentially activating the "jelly elevators" :P So an activation button or a longer timer on activation would be nice. I had a similar issue in my game with the upgrades so I can feel familiarity on this. Quite a powerful music track, which is a good track, but gets progressively louder which can become an issue sometimes having to lower volume mid-game. I could imagine coming from my accidentially low volume game to this loud game. :D Speakers/Earphones break. But overall really nice entry and surprisingly deep puzzle-like action gameplay! Great work!
Quite moody!
Cute bun!
Cute :)
Nice game! Cute graphics! The tentacles didn't do what I expected them to! :P
Music is great, but unfitting. Very hard game. :)
Fans of LOTR, seems like. :D
Interesting concept :)
Excellent and cute game, however not very good at explaining what to do. I kept dying for a few rounds without knowing why... But yea, atleast you gradually start to figure out things. Good job!
Nice!
I spent way too much time on this. :D It's fun and addictive.
Seen this game last year with the same drill mechanics, but it's a great game! :)
Beautiful art :D
Cute art :)
Cool writing :)
Beautiful music and voiceacting. Unfortunately quite a short game. Amazing art though!
So chill and nice! :)
The blur effects are a bit harsh, but other than that it's a great jam game. :)
Really like the mining mechanics, and the ability to place down blocks! Fun game!
Cute artstyle! Nice. :)
This would work well as a mobile game!
Cool gameplay and puzzles! I agree the Rubix Cube is a killer. The graphics are excellent, although not perfect as some elements are with inconsistent artstyle. But this is amazing for a jam game! Well done.
Mood is definitely there. Nice graphics and gameplay. The story doesn't fit that well with the gameplay mechanics that much in my personal opinion, but I'm usually never right. :) Also, if the story is related to real life, stay stronk and glad to hear things can be recovered from! Good game anyway!
Haha really nice. It's like a game on graph paper. :)
Inconsistency of artstyle on different elements, UI placement is a little uncomfortable. Otherwise, cool game!!
Really cool. Forsaken and Descent vibes. Needs performance fix for streaming. ;)
Could be a legit shelf NES game. Better than many commercial games. Good work! :)
Really innovative!
Beautiful, atmospheric, and nice platforming fun. :)
What a beautiful game :) I will try to figure out constructive feedback once my brain starts working. :D
I p*ed myself at the download already. Scary stuff!
Very awesome art! Love the characters!
Cool NES game. :)
Nice jumpy game with awesome gravity stuff.
Wonderful art :)
A little repetitive, but cool :)
Very nice moody audio. :)
Great music! Needs some work on the controls.
I like the part while we were in a loop.
Needs instance_destroy(); but it's great!
Nice retro-feels!
No idea what happens in the intro screens on this page xD but other than that is good :D GameBoy -feels with the art.
Nice. Fun art and panic in gameplay. With a bit of polish this could become cool. And like the inspiration-game Among Us, you could also make this a nice couch coop multiplayer game. :) Also if you're going to use Z as the action key for everything, atleast say it in the main menu. :D
Great feeling :) Could work great on mobile.
Good stuff! More work needed on: Fonts used, maybe a better background for gameplay?, moving is too snappy compared to what is needed.
Keep growing as a developer!
Fun little game with slight issues on telling the player what's actually going on. But other than that, great mechanics!
Spin to win! A sense of progression would've been nice, instead of always wave 0+ or wave 1 repeating with the same kind of enemies. Also I had no chance to view my score, as I abruptly stopped spinning, then didn't have enough time to look at any ending screens (because I was spamming space) and it just threw me to Character Selection with a Score of 0. So definitely an ending score screen with about 1-2 seconds timer needed so that it's harder to miss it.
Bumping into platform walls causes some uncomfortable issues with jump effectiveness or registration. Death cam could be better, as it's often stuck in too zoomed in mode to notice that you actually died (or in ball-mode there's no indication of death). Difficulty curve ramps up maybe a little too fast with all the spinny and wall-like lasers, potentially preventing some players from seeing the content later. Some spinny lasers also clip through the platforms in an inconvenient way. Great music and platforming though. 9/10 voice acting. :) Great job in general!
Inconsistent artstyle between tutorial texts and gameworld. Missing a background texture which would help the brain picture the play area better. Turning on a wall is a bit too teleporty and snappy (a similar problem to my game's teleporty movement) :) Awesome art on the characters and objects and overall cute and nice game. :)
Great art and effects! Cool use of theme.
From what I've seen, this game looks too much like a game that was recently (several weeks ago) put up in another jam. It had half of the same mechanics than this, so I cannot rate high on innovation or graphics, because the models seem like straight from it. The other game used the same cube, and it was placed on buttons to open doors, but you could also manipulate time in it. But other than that, this entry seems like a very cool and fun game!!! I just wanted to see more originality, sorry. I still like you, though! Good job and keep growing as developers! EDIT: To add, I really like the usage of colors in the cubes and the theme usage, do not get disheartened from my feedback. I think with polish on the assets and touch ups on the mechanics, this could become a good further developed game. :)
Very puzzle. Much wow.
Develop this into a couch coop game so you can have a game jam team. Also make features more realistic and make the theme matter! Good game!
Love the realistic physics and the snake. Also it would be nice to have an option to use gamepad triggers for climbing, since the A-button finger is also used for camera control.
Great art!!
Great art :D
Keep growing as a developer! Sometimes you may be presented with concepts you don't like, but you can still learn a lot by atleast trying.
My brain doesn't math. But this game has been fun to watch being streamed! 🆔
10/10 would anime-run again. :D Very nice for a Unity-learning project!!!!
Looking forward to watching this being developed further! Very nice! :)
Simple and fun game. :) Keep it simple.
Fun in a loop! The Pong -idea is too widely used in game jams in general. The other concepts work better, though!
Could use different camera angles or transparency of objects when character is behind them.
Love the beautiful, bare, soft, humongous... Blacksmith. Humor unfitting for youtube -videos though. :P
The part I dislike most in driving a car XD But this game's awesome.
Awesome, but I feel this could use a procedural level generation to avoid repetitiveness.
Too bad it's a too direct copy of Vim's game. Did you ask their permission first? EDIT: Try making something from scratch (even the idea) next time, I promise you it will be rewarding!!! Don't lose hope! Keep trying! :)
To show gameplay of this on youtube, need to check the boxes "There's kids" + "Not for kids!"? :D Risky to use even cartoony children in game (especially if harm comes to them). Great fun otherwise!
For a game with such polished dialogue, it still fails to clearly show the core game mechanics. Consider using something else than text to show the mechanics properly, like a couple of tutorial level sections. Great stuff otherwise!! Cute!
LD50 — Delay the inevitable (12)
Don't burn my Nugget by Gabriel Bissonnette 2022-04-06T13:38:29Z ♥ 3
Cute Nugget :S
Darko by Sodoj 2022-04-06T13:18:57Z ♥ 2
Very nice artstyle!
NOT YET by TheGreenWorm 2022-04-06T12:55:40Z ♥ 1
Lovely art and concept. Reminds me of my own mortality too much! Good job for Compo!
Scuttling Is Painless by HexyVexy 2022-04-06T12:18:35Z ♥ 1
I don't know what Sardonic means. Stressful darkness happening behind the scenes. x) The coolest thing was the splashscreen logo. :D The flashy red colors accompanied with the alarm sounds isn't very good for my health. :(
Day of the Flame - LD 50 by arya-s 2022-04-06T12:00:37Z ♥ 1
Loving the pixel art :) And the SFX! :D
Trip to the unknown by CrishNate 2022-04-06T11:58:06Z ♥ 1
Really deep atmosphere. Nice. Could be developed into a great Mad Max Survival RPG. :)
Fire Up! by Pranav Sai Arra 2022-04-06T11:56:55Z ♥ 1
Confused at the game over screen popping into my face all the time and saying "Complete" and it's difficult to shoot into the right direction without getting too close to the enemies or their bullets. :) Nice game though!
Balloon Rush 2 by CocaPasteque 2022-04-06T11:56:12Z ♥ 2
Very nice artstyle! I thought about going for this style too, but pixel art won. :)
No Time To Leave by Attala 2022-04-06T11:55:47Z ♥ 1
Scary bots. Remind me of Commodore 64 Mission Impossible.
Timeless by shmador 2022-04-06T11:55:28Z ♥ 1
Really cool graphics :)
GRIDLAST by cakts 2022-04-06T11:50:38Z ♥ 1
Nice artstyle!
One minute Fly by Zara 2022-04-06T11:48:51Z ♥ 3
Reminds me of my favorite game, so it's nice. :) Sound FX volumes are a bit brain-piercing.