mitsu-artemius 2020-10-06 00:18
Beautiful
Foon → Ludum Dare Explorer → LD47 → WHILE(ALIVE)
By skyeward
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 72 | 4.17 | 41 | |
| Fun | 168 | 3.96 | 41 | |
| Innovation | 153 | 3.97 | 41 | |
| Theme | 311 | 4.03 | 41 | |
| Graphics | 101 | 4.41 | 41 | |
| Audio | 142 | 4.00 | 40 | |
| Humor | 529 | 3.05 | 31 | |
| Mood | 100 | 4.15 | 40 |
Beautiful
Such a good take on the theme, I loved this idea... I have to say I found it really tough, what with the only way to get more health being the 'old reliable' weapon. It may be how I'm playing it personally, but I found that rate of fire was far more important to me than the power of the projectile, and as such, I had better runs when I ignored any module that had a rate of fire over 0.5s. I think the balance could be tweaked a bit there - but I loved that each module had its own rules and that some of them interacted with _other_ modules to increase their power and such. Maybe if some of them could increase fire rate under certain circumstances?
It's really tough, too... I played about an hour (excellent 'justonemoreturn-ism') and couldn't reach the end - if indeed there is one? Also I found sometimes I was very unlucky with module dropping... not getting any new modules for the first few rooms.
Overall, this is solid as hell. It looks great, plays great and is such a cool idea. Very, very well done.
<3
Great job on this! The gameplay loop is tight and fun and the aesthetic is great.
sidenote: why is the filesize so big? did you use 8k textures or something? I think if you figure out how to cut down on the filesize, you should upload an html5 version on itch.io to get more people playing it. It was a lot of fun
Great concept! I love how this game looks and feels. The image effects really add up to the nice mood. I like the sound effects too.
Amazing ambiance, nice gameplay. Great job, loved it !
Fantastic game! I really like the pseudo-code drag-and-drop interface for the loop gun modules. Most of my deaths were from grenades which really is my own fault but maybe they could use a little more attention grabbing visual.
Such a great game! Tons of depth, and I loved figuring out different combos to get stronger. Really great game, provides a great challenge too!
Great atmosphere going on here, with nice particles and post processing. The way to apply upgrades is quite unique as well. The walk sound is a bit loud. I could use some aim assist though cause I suck. :D
Lots of potential here! This could turn into a unique rougelike experience. I did find it hard to know what some modules did but maybe that was me being lazy and not reading the code. My strongest complaint is that the drag and drop could be quite finnicky
I love the grainy aesthetic, and the fact that you're a robot bird. The while-loop mechanic is interesting. I would've liked a bit more feedback on hitting the enemies. The grenades weren't really helpful. They should be thrown into the direction you're looking, not the direction you're walking to. Because of this I grenaded myself a couple of times.
Too bad I couldn't succeed in being the first streamer to beat the game, but I still really like it!
Great game, I loved it. Especially the way you combine weapons as having a delay and shooting after each other is great. I never thought about that possibility :smile:
The only thing that bothered me was that I felt i was zoomed in too far in peacetime. It meant that I had to run through the entire room searching for modules at worst, which felt pretty bad. I could see it being worth it, if there were an explanation storywise and it is meant for me to better connect with the character (Like the optics modules are optimized for combat). If it was merely done for the "fight!" effect I think it would also work with a very minor zoom. :slight_smile:
In the beginning I thought that the enemies hits on me wouldn't register because the background of the healthbar is so subtle.
All in all it was a great experience, thank you! Definitely one of my favourites so far.
Gameplay could be faster, but I like it overall.
I really liked the idea of the game, and it's well-executed. The graphics are great and the game is polished. Here are my suggestions to improve the game: - Make the graphics less noisy because it's kind of distracting - Make the game easier but it might be just me - There were runs which I didn't get any module for a long time - You might want to improve the mouse- aim character animation, it's kinda weird right now
Overall it's a really good game, especially for a game jam, and I had fun playing it :)
This is a good game, with nice application to the theme. The title also fits the theme well!
Great take on the theme. It's a cool and engaging game. I enjoyed the gameplay and had a lot of fun. Everything seems so polished - pacing, music, graphics. The only complaint is the build size. Other than that, it's a brilliant game. I hope you'll be able to develop the idea further.
This is a great take on the theme.
I like the part while we were in a loop.
Phenomenal visuals on both UI and 3D. Great job mate!
Simple game with very unique inventory mechanic. Well done on the entry! Also aesthetics are dank
``` include
func main() { std::cout<<"It's a pretty stylish top-down shooter, I adore how you represents inventory and weapon system."<
Cool idea, and visually pleasing. I felt like ultimately the main weapon loop was by far the best one given it was accurate, had great DPS and also healed you, but it was interesting nonetheless, I really liked the aesthetic.
Hey, mate-- thanks for stopping by the stream today! If you're interested the VOD of WhileAlive is posted here. Also I just noticed: great name for this game.
https://www.twitch.tv/videos/766806810
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767497194?t=5h17m34s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
It was about time I left a comment here. Played this very early in the jam and I absolutely loved it! The music the graphics, the gameplay, all comes together to make an amazing experience. Great job!
What an excellent entry, definitely one of my favourites of this jam. I loved virtually every aspect of the game, and that it was all done by but a single person was something I found extraordinarily impressive. Regardless of any of the constructive criticisms I list, make non mistake that you should be incredibly proud of this entry. Top class.
Firstly, the graphics are gorgeous. Love the unique art style and this character design of half-animal half-robot. Very unsettling, especially how all the legs are just slightly too sharp and move a bit too fast, like the lizards that flee from you really caught me off guard at first, with the oppressive filter over everything it really made it feel creepy and off whilst still maintaining a bit of sillniness with the fun gun function names and squawky sound effects. The music was lovely too.
The theme interpretation was wonderfully unique, I've seen a bunch incorporate while loops and general code-related iteration as a concept but none that I felt tie so intuitively into gameplay. At first I thought the function system was more like a glorified inventory menu for equipping your weapons, but when it clicked with me that your weapons were fired sequentially, suddenly the order mattered as your delay time was so big. It would have really helped to have health bars above my enemies so I could better plan what way I targeted everything. If I knew an enemy was low for sure I could, for example, fire my burst fire at someone else, then turn around and pop them with ol' reliable for some health back. It was rather a shame that the weakest gun was the only way to get health back, it would have been nice if there were pickups or something.
Time for some really minor niggles. One is that I felt the acceleration when moving was a little too... not high, but oddly curved. It ramps too quickly at one point, I ended up moving fast very suddenly at what feels like an arbitrary amount of time. It should either happen slower or a lot quicker, for me. The second is an easy fix, I felt it rather awkward that I pressed tab to open the inventory, but then had to press escape to leave it. It would have really smoothed things for me if I could have used tab to toggle it. The third is that it would have been nice if either the grenade didn't deal splash damage to you at all or if it did a better job at warning you. I was getting stuck at the beginning for ages until I realised it was my own grenade killing me, haha. The fourth was that I felt in some arenas, especially those with other birds like me, I felt the camera was too zoomed in to be able to have the enemies on screen and to be able to reasonably predict the projectile paths so I could dodge.
There. I've plenty more good to say but I think I've basically said everything useful. I think with some more time taken to design and balance the weapons, some UX improvements and then just more content and narrative you could have a fantastic release. Well done.
I think the game was pretty enjoyable, and the UI and presentation were spot-on. As far as graphics go, the pixelisation made it pretty hard to aim I thought (and didn't cover the entirety of my screen at 1920x1200). It did look very nice though! The SFX and music set the tone very well, and are well-made.
Gameplay-wise, I think the main loop was pretty enjoyable. I think I'd have liked multiple weapon slots to swap between? That way a player could alternate between a fast (but weak) pea-shooter, and a heavier weapon, or other combinations!
Good work!