Confusing corridors by someone 2020-10-06T15:38:52Z
I had fun with your game! I liked the concept of moving in 2D and pivoting when you open a door. A little bit of polish and this could be something really cool!
Foon → Ludum Dare Explorer → Users → Charlie Hall
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | T O R O I D I R | jam | 988 | 3.37 | 3.18 | 3.85 | 4.05 | 3.76 | 3.16 | 2.02 | 3.34 |
I had fun with your game! I liked the concept of moving in 2D and pivoting when you open a door. A little bit of polish and this could be something really cool!
Fantastic game! I really like the pseudo-code drag-and-drop interface for the loop gun modules. Most of my deaths were from grenades which really is my own fault but maybe they could use a little more attention grabbing visual.
I liked the idea of filling in the world with color as you find the memories. I would have liked a bit more of a challenge in finding the memories maybe.
Cool concept, fits the theme well.
Great game! The only trouble I had was figuring out where the sequences are cut and rejoined.
Solid concept, could use some UI tweaks to make it a little more understandable.
Maybe it was just me but I couldn't figure out how to get past the second screen.
Fits the theme well! I wish there was a way to pivot the character.
This seems really interesting, but player onboarding needs some major help. I read the instructions but still didn't make any progress. Sorry, just didn't understand the game.
Hilarious! The title screen music was WAY too loud, can we get a volume slider? Great concept though, took me a second to figure out what to do, I was trying to stab those meatballs!
Cool game. I'd like to see it finished!
I loved getting the auto-shotgun and just spinning frantically in a circle. It might be cheating. Really cool game, most time I've spent in a game so far today!
I would have liked A and D or arrow controls to move left and right to dodge fire. To encourage the player to use the sides of the screen, maybe have some hazard that takes over the floor.
It seems like the reticle sprite is not centered with the cursor, making aiming a bit of a chore. Interesting concept though. It would be nice to know how much ammo I have left.
I liked the mandelbox, could use some kind of texturing though. Solid game loop, though I wish there was some kind of game menu to adjust volume and exit game.
@maychant Thanks for the feedback! The instructions probably aren't clear that you can just hold the key to move. I was going to add mouse inputs as well but ran out of time.
@flying-dog-fish Thanks for the suggestion about a center mark. I was actually wanting to do a faint orbit line on the players path but ran out of time.
@instrex Thanks for the feedback! What do you think would be a better control scheme?
I really had fun with it! I am REALLY curious how you got your gravity to work. I would like to see multiple days with different activities.