FoonLudum Dare ExplorerLD47 → Miner Malfunctions

Miner Malfunctions

By xacer

View on ldjam.com

CategoryRankScoreCount
Overall15902.6827
Fun16132.2927
Innovation12702.8627
Theme16162.3627
Graphics14362.5227
Audio9972.6827
Humor12031.9222
Mood14242.6027

Comments

cursedembassy 2020-10-05 22:56

nice game!

tarvisplays 2020-10-05 23:18

Interesting Game! I would have loved more effects and animations for dropping off ore and the mothership laser, but it was interesting for sure!

xacer 2020-10-05 23:21

@tarvisplays Thanks! I also wanted to, but the technique I used to render the Mandelbox fractal drew over anything not counted in the depth buffer, so I could not have any particle effects or glow that didn't apply to the whole screen, like the flash when the lazer goes off or the blue loop screen.

arktas 2020-10-05 23:28

I didn't understand the concept at first, take me some retries to collect some ore. Well done for the fractal world (big up for this I-ma-firing-my-laser), but I didn't understand where the subject is (stuck in a loop). Maybe for the fractal?

PS : I didn't have any HUD in the game like the one in your . game.PNG

xacer 2020-10-05 23:31

@arktas Once you collect 7 ores, time reverses and you get set back to the beginning, but with more difficult settings. Not the best implementation of that but it's something haha

arktas 2020-10-06 00:25

@xacer Ok I didn't manage to get to the end of first loop (block many time into the fractal). So I understand better for the subject now ^^ thank for answer.

mrredbeard 2020-10-06 08:30

For me the volume was way to high with no way to lower it it kind of hurt my ears. Took me some time to understand the concept as well. I think the generation of the Mandelbox is awesome!

xacer 2020-10-06 11:53

@mrredbeard Oh shoot, I must have had my whole computer's volume low when editing those settings. Sorry!

sinusquell 2020-10-06 16:25

I think it's a pretty good concept! Though some I noticed things: The music restarts every scene switch and pressing E sometimes didn't seem to trigger correctly. Also, I couldn't figure out how to skip the how to play section.

charlie-hall 2020-10-06 16:39

I liked the mandelbox, could use some kind of texturing though. Solid game loop, though I wish there was some kind of game menu to adjust volume and exit game.

biancamello 2020-10-07 00:40

Nice game!

cax 2020-10-07 01:02

Wow the first jam game with ray marching! Love it!

theseusinabottle 2020-10-07 01:38

I enjoyed playing this. The music was very nice.

etrealjunior 2020-10-07 10:31

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

eldelhas 2020-10-08 10:15

I was puzzled at first, then started to find some fun shooting at the ennemy ^^ I took some retries to get how to mine, and understood lately the concept, it's a nice idea and doing the game jam by your own is a challenge, so congratz !!

mumaitron 2020-10-08 15:03

It's hard to understand, took a few games to know how to drill and where to drop the ores, the game looks very cool and the music gives it a good touch!

baturinsky 2020-10-08 18:48

Maybe write instructions that can be accessed DURING play? Maybe on this very page?

xacer 2020-10-08 19:01

@baturinsky Wow, I should've thought about that. I put them on the itch.io page but I moved them here also. Thanks :)

eugenik 2020-10-09 18:28

You guys did a great job! Nicely done.

vphyre 2020-10-09 19:57

The idea behind the game looks interesting. I was just a little confused on how to play, but I think I was able to understand the experience of the game.

hijomo 2020-10-09 22:55

Ray marching! Mandelcube! I may not have loved the game play, but this is an awesome technical work. The controls felt really good for a space ship. I enjoy fractal geometry and kept getting lost in the cube.

chaoseiro 2020-10-15 14:20

Liked the world's implementation, great technical achievement! I had some struggle with the controls, at least mining and firing was not consistent on the build I've played. Flying around was smooth and interesting given the fractal map :)

codertrevor 2020-10-21 20:19

Gameplay-wise it isn't anything special, but I'm super impressed at how you managed to incorporate a ray-marched mandelbox into your game! My ship even collides with it in the way I'd expect. Impressive!