charlie-hall 2020-10-06 15:38
I had fun with your game! I liked the concept of moving in 2D and pivoting when you open a door. A little bit of polish and this could be something really cool!
Foon → Ludum Dare Explorer → LD47 → Confusing corridors
By someone
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1573 | 2.72 | 29 | |
| Fun | 1584 | 2.38 | 29 | |
| Innovation | 1147 | 3.00 | 29 | |
| Theme | 1175 | 3.22 | 29 | |
| Graphics | 1314 | 2.92 | 28 | |
| Audio | 961 | 2.79 | 29 | |
| Humor | 1085 | 2.26 | 23 | |
| Mood | 1311 | 2.84 | 28 |
I had fun with your game! I liked the concept of moving in 2D and pivoting when you open a door. A little bit of polish and this could be something really cool!
I think I went the wrong direction cause I just ended up running through a hall for like 3 mins straight. Cool concept!
I liked the style, and animations realy good!
Even if there is room for improvement gameplay-wise, there is some really nice ideas about this game, the way the camera is managed is indeed confusing but participate in the mood of the game.
Too much white for me, but expected in this time frame
Only problem is when the character position herself in 3/4 and will not wander properly
Yay I found the exit! I don't know what it was about this game, but I really loved the mood of it. Kinda reminded me of these old school games, maybe partially because the bad guys respawned when reentering rooms, but also something about the atmosphere. Anyways, great submission, and thanks for sharing it :-)
This one is kind of odd. Nice audio and graphics, but this is just way too obtuse
I liked the work on the models and different environments. Had some trouble with getting stun-locked by moving enemies, and getting hit by respawning ennemies while back-tracking. A nice entry!
A labyrinth with a twist ! The gameplay is simple but I like the idea. Some textures or colors would have given the game a better mood I managed to find the exit, it can be a bit tricky :)
I liked the exploration part ; fighting enemies is *hard*, and might not contribute so much to the game.
And by the way, kudos for using a custom enginem and for providing a GNU/Linux build!
Added a bug fix release.
To some extent, the pure white style can be nice so I completely get why you used it. Maybe some sort of map could have been useful in this mysterious dungeon! Otherwise, good job to have finished the game in time!
Fight is a little bit hard, but overall it's fun. Liked the music. Good job!
I played through a few times, and every time I keep getting stuck in a set of 3 rooms that don't go anywhere (in the cave-like area). I'm not sure why, but I can't get out and eventually have to kill the app and start over.
Also... changing resolution seems to have lots of issues.
Took me sometime to figure out how to kill enemy as the feedback for attacks was not much visible. Maybe also because the game ran on a different resolution as upper and lower areas weren't visible on my desktop.
But after that, the gameplay went pretty smooth and I was able to finish the game after a few playthroughs. Overall, I enjoyed the gameplay and the music. The rooms and the general layout of them added an interesting atmosphere to the gameplay. Sort of like Wolfenstein 3D.
I enjoyed it, despite initial troubles. Overall it was a fun little experience for me, what I love most about game jams :)
Nice game!