Ministry of Synthesis by impbox 2017-08-10T02:01:17Z ♥ 1
Very interesting concept, but the time limit and platforming really work against the cerebral nature of the game. The three-wave modulation puzzle kicked my ass---looking at things and wave equations on paper, I got a feel for how phase modulation would work (and came to the conclusion that you couldn't escape the two-lobe pattern without using feedback loops). The graphics were clean and effective, the audio sets up an interesting atmosphere, I liked the presentation.
Good work, I just wish I had time to internalise the concepts during the game!
LD47 — Stuck in a loop (23)
Cycle of Pawmerce by graebor 2020-10-24T21:20:41Z ♥ 1
Very paw-lished entry! I played in single player, but I really enjoyed the art, presentation, music, and core gameplay. Great work.
Everything is Garbage by vfqd 2020-10-24T21:14:02Z ♥ 0
Wonderful and full of personality. I enjoyed the oddly percussive sound effects attached to everything, maybe some musical counterpoints would have made it all come together? Wonderful graphics, and quite playful in how it presents modern society. Good work!
No Grave Too Shallow by Skiffage 2020-10-21T23:12:52Z ♥ 0
I'm not sure I get how the theme fits in, but the idea and story are darkly funny. I enjoyed playing, good work.
In The Loop by Luc-creationallabs 2020-10-21T23:06:31Z ♥ 1
Very inventive game! I think some soothing music would have gone nicely along with this, mainly because the precise inputs can take their toll on you emotionally by the end (I kid!). I think there's a fantastic kernel of an idea here, and you executed it well. Excellent work.
a Damsel a Day by alec 2020-10-21T22:54:02Z ♥ 0
Music and art style were wonderfully kitschy, I had a great time (24 loops)! Very very stylish, you have a good feel on how to make a game feel polished in such a short timespan. Good job!
Looplex by aviv871 2020-10-21T22:49:20Z ♥ 1
Was a little unclear at first, but I thought it was good to use the knowledge I'd build up over the loops. Audio and core concepts were really good. I felt the graphics were a little mis-matched though (resolution, style), and like some other people here I missed out on the rationale of the last number. It felt like I was being goaded towards 4, i.e. the number of dots on the carpet in the room with the key, rather than the correct answer which I still can't see the rationale for. I really liked this though, excellent work!
Domain of the Time Wizard by BookerBlueJay 2020-10-21T22:32:11Z ♥ 1
Always love to see Pico-8 entries! It's polished, you've got some lovely effects in, and I think the graphics and music worked together to set a good tone. I agree with your other reviewers that you manage to get feedback and impact working just right, which always goes a long way in making the player feel involved. It took me a few runs to realise that there were *also* illusory walls, but I think all in all it worked as a means of getting the player to explore the whole map. Great work!
WhileLoops by Ausstein 2020-10-21T21:01:12Z ♥ 1
A bit hectic, but definitely a blast. Sound effects and presentation were very good, I enjoyed clicking away at the neverending onslaught of popups. Nice work!
Collateral Damage by Michael Parrish 2020-10-21T20:54:18Z ♥ 0
Very nice twist on the idea of space invaders. Certainly made me weigh up each of my shots. I think that it would have been really useful if the aliens shook before moving in closer to the planet: I found that caused me to miss a few shots because I didn't expect the sudden change in direction.
Aztec Ride by Idan Rooze 2020-10-21T20:26:33Z ♥ 2
Simple and intuitive gameplay, very stylish. Graphics, music, gameplay clicked together very well. You weren't kidding about the "extreme" camera though, I feel a bit nauseated! Excellent work! Reminded me of all my RCT rides gone horribly wrong.
Time to Act by Vodzik 2020-10-21T20:21:54Z ♥ 1
Managed to make it after 3 loops! Interesting and fun, the TTS voice asking me to stay calm in the face of a black hole was pretty funny. The core idea was really neat, and I think the music helped set the spacy feeling particularly well. Kudos!
The LoopHole by morcado 2020-10-21T20:13:46Z ♥ 0
I enjoyed being able to loop back around on the map to make up for my platforming mistakes. Sorry to say that I didn't really enjoy the platforming, it felt very slow and hard to adjust. Still, good job!
Operation Rewind by lilkrit 2020-10-21T18:52:42Z ♥ 1
I quiet liked this after the first set of challenges, which were definitely a difficulty spike! Beyond that though, it was a pretty good 3D entry; music set the tone well, too. I think it'd have been nice if you'd came up with some challenges that mixed the different mechanics together, particularly the grapple hook. Good work!
Sushi for Robots by ludipe 2020-10-21T18:39:27Z ♥ 0
Clever puzzle game, and an excellent introduction to alternate history sushi as experienced by our robot friends. Some of the levels took a while, but I thought the core mechanics were very well thought out. Great work!
Ballroom by StellarBearGames 2020-10-21T17:45:12Z ♥ 1
I thought it was really cutesy and sweet. Imagine my surprise when you decided to amp up the difficulty of dancing! Very nice, and a lovely ending.
Eat your cereals by Harksa 2020-10-21T17:35:36Z ♥ 1
That was... disturbing. I came for the comical physics and the wonderful skull breakfast and left forever changed. You have an excellent sense of comedic timing, that's for certain.
SORO BORO by nethead 2020-10-20T22:15:19Z ♥ 1
Very nice to look at, and an interesting concept. I didn't have any issue with the controls, but dead enemies being able to kill me was a major pain point. The music was nice and fit the dark tone, but I would have liked if it didn't reset every time I died.
Great work!
Hiccup Time by Somogy 2020-10-20T21:01:36Z ♥ 2
The core mechanic was pretty interesting. It took me a few loops to work out how to control it, but timing button presses for just before you teleport was pretty nice! I didn't like how much seemed to fall to trial and error though when it came to chests; if there was a way of figuring out whether I'd lose progress for opening one, I didn't see it.
Not rating you on Audio and Graphics as requested.
General Phantom by terryg 2020-10-20T20:45:46Z ♥ 1
The idea of possessing people in a fixed time loop is pretty neat. I had a really hard time trying to aim and not-die, and I feel my sense of scale was really weird? Like the soldier became twice as tall once you body-jacked them. It's a neat idea, I just don't think I could get it to click for me.
WHILE(ALIVE) by Skyeward 2020-10-20T20:35:02Z ♥ 1
I think the game was pretty enjoyable, and the UI and presentation were spot-on. As far as graphics go, the pixelisation made it pretty hard to aim I thought (and didn't cover the entirety of my screen at 1920x1200). It did look very nice though! The SFX and music set the tone very well, and are well-made.
Gameplay-wise, I think the main loop was pretty enjoyable. I think I'd have liked multiple weapon slots to swap between? That way a player could alternate between a fast (but weak) pea-shooter, and a heavier weapon, or other combinations!
Good work!
Fort Loop by deepnight 2020-10-20T20:04:13Z ♥ 1
Excellent graphics, and a very nice application of the theme. I really enjoyed the mechanics you cooked up, and the variety of levels to challenge was worthwhile. The little touches after each loop like the halo around usable objects and the character move speed boost made it easier to preposition, adjust, and intuit the mechanics.
Naturally, I think that music would have made the experience a bit more cohesive. An issue I had with the game was that I think I'd have really liked a way to speed up each cycle (or end it early!), particularly on the level where I had to catch diamonds. Only controls issue I had was that on some levels I expected that running into doors etc. with a held object would use it automatically.
Good job all in all!
Keep moving and nobody burns by Vleue 2020-10-12T19:49:54Z ♥ 1
Quite a nice bomberman-alike, I actually really liked the idea of treating the game map as one looping "tape" between left and right (but forcing the player to go one way). I think music and SFX would have made the game more impactful, but the gameplay loop was pretty solid.
The Obelisk by wilsk 2020-10-12T19:45:00Z ♥ 0
Difficult to control, but I figured it out on the second go. The graphics are nice!