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vfqd

Overall Medals

YearLDThemeGameDivisionOverall
🥈 2024 56 Tiny Creatures Maginot compo 4.54
🥉 2018 41 Combine 2 Incompatible Genres Element Crush compo 4.33

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2024 56 Tiny Creatures Maginot compo Fun 4.56
🥇 2019 45 Start with nothing Terra Nil - Reclaim the Wasteland compo Graphics 4.63

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny CreaturesMaginotcompo24.544.563.753.874.003.75
202354Limited SpaceTetradomcompo64.334.233.834.114.163.803.85
202148Deeper and deeperThe Forgotten Hallscompo774.023.543.423.554.423.834.47
202047Stuck in a loop👥Everything is Garbagejam64.464.354.033.794.684.074.31
202046Keep it alivePelican Play Ballcompo2323.753.383.553.863.893.813.843.50
201945Start with nothingTerra Nil - Reclaim the Wastelandcompo44.434.063.694.034.634.134.33
201944Your life is currencyFateful Dealingscompo1693.503.203.473.583.933.752.254.26
201841Combine 2 Incompatible GenresElement Crushcompo34.334.334.294.394.353.312.253.54

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by vfqd

LD46 — Keep it alive

Robot Tale by Majadroid 2020-05-06T09:43:00Z

Awesome game, I really loved the art. I did find myself wishing I would move with WASD

Kings Orders by BookerBlueJay 2020-05-06T13:45:21Z

Nice game loop! I felt the hitbox on the bats was a bit difficult though

The Most Simple Farm by RIBOUT Horace 2020-05-06T14:17:30Z

Would feed the chicken again 8/8 too much grain

Fairy Fountain Factory Forest by madjackmcmad 2020-05-06T09:47:06Z

Awesome work here, I loved the ambition in this game. Please extend it further and fill all of those blanks in the menu :D

ALYVE by jspacek 2020-05-07T08:27:25Z

Really solid TD, also loved the twist at the end :D

Indie Dev Tycoon by Apple Dash 2020-05-06T10:04:35Z

10/10 would fire all my staff right at the end of development again

Venusian Cargo by MCjammydodger 2020-05-07T08:09:35Z

The rewind was very cool, congrats. I did notice some weird physics momentum stuff happening after rewinding

HENCHLINGS by Rohun 2020-05-06T09:22:20Z

I enjoyed this a lot :) I would love to see you extend it with maybe the batteries powering turrets, and being able to create new little guys to grow your base

Life of the Party by agentparsec 2020-05-06T09:50:55Z

Neat take on the theme, and surprisingly difficult.

Panicked Planet by mhsco 2020-05-07T08:52:11Z

Nice entry, didn't entirely understand what each weather type did though :/

Constance by Oakwarrior 2020-05-06T10:08:58Z

Really amazing mood, I'm blown away! The graphics, the VA, the theme interpretation, wow

Seek the Sun by Elyaradine 2020-05-06T09:45:37Z

Great work! I loved the mood you managed to evoke and the visuals are sublime. If you wanted to take this further and maybe "gamify" it a little more, you could make a plant have a finite of overall biomass, and pruning a particular branch would allow a different branch to grow further

trader, raider and space by dimesto52 2020-05-07T08:57:55Z

Neat idea, it took me forever to work out the controls! Please write them somewhere next time

Matchstick Elegy by stevenjmiller 2020-05-07T08:38:06Z

Wow this is really impressive and atmospheric, well done

Ponk and Sheeply by jerripo 2020-05-06T09:56:49Z

Amazing. The most silly and fun game so far this jam. Also the sheep. was. amazing. Such a round boi. Plus, I love that the rocks were actually just sheep and that when I died I split into little versions of myself

PLAYTIME by Dark Dungeon Studio 2020-05-06T09:23:23Z

Great job, loved the graphics and voice acting

Forests of Xahil by unpronounceable 2020-05-06T09:58:59Z

Damn, well done on making such a full game in 48hrs. I just would have loved mouse controls for movement etc. The keyboard was hard to use

Defend the Keep! by omaskery 2020-05-06T14:15:28Z

The parabolic arc of the missiles is awesome :)

MÄHBÄHRT by tomdeal 2020-05-07T09:05:24Z

Nice work, I liked the models a lot. Driving was pretty difficult because of the fixed camera

AliveBirds by ManTou 2020-05-07T09:10:03Z

Really nicely designed little experience, I loved that the game felt finished. I did wish the art was all the same pixel scale though :/

LD41 — Combine 2 Incompatible Genres

Puzzle Golf by Jiri Hysek 2018-04-30T12:44:22Z

Enjoyed the game a lot (when not raging) I really appreciate the amount of polish. I think the colliders on the angled areas are sometimes a bit off, or maybe that's just the perspective because my shots were going weird.

Element Crush by vfqd 2018-04-26T08:53:55Z

@Persijn Thank you so much for your kind words.

As for your feedback, I think I agree with you on all the counts. In retrospect I would have made the walls and the water towers both stronger (shoot faster and more health respectively). Also the enemy scaling could have been done better, it's the kind of thing that would have come out with more playtesting, just ran out of time. I'll certainly think about working on it more, if there's enough interest I'll do a post-compo version with some simple bugfixes but I might come back to it more properly at a later stage.

Thanks again for taking the time to give such awesome feedback :star2:

Element Crush by vfqd 2018-05-02T15:44:25Z

Thanks everyone for your support and feedback :stars: and a big thank you to @madjackmcmad for the donation :grin: . I'm currently working on a post-compo version of the game using your guys awesome feedback. I'll definitely incorporate the bugfix into the new version @aaron9.

Element Crush by vfqd 2018-05-04T15:43:25Z

Hi all, I've just posted a post-compo build with some neat new features and some bugfixes, you can find the whole changelog here: https://vfqd.itch.io/elementcrush/devlog/33013/element-crush-post-compo The main page (https://vfqd.itch.io/elementcrush) will play this new build while the original build has been moved to https://vfqd.itch.io/element-crush-original-build. Give it a whirl! Tell me what you think :grin:

Element Crush by vfqd 2018-05-19T21:53:25Z

Thank you :smile: @t-mw @oneseedfruit come join our discord https://discord.gg/GpE5K3s

Bath Crasher by dwemthy 2018-04-30T13:49:16Z

That was an awesome game :grin: it took me a while to figure out but the super wizard was awesome! I would really have enjoyed some visual feedback with sounds and animations and I think you should have been able to restore HP more than 3 times. Really fun though, thanks

GattaZoid by simonhutchinson 2018-04-30T14:07:40Z

Really awesome level of polish :smile: , I think the main thing missing from the game was some kind of winning condition, even a high score type thing would work.

(S)Word Forge by Persijn 2018-04-30T12:33:39Z

Cool concept - I also noticed the missing characters (if it helps I'm running chrome on OSX).

(S)Word Forge by Persijn 2018-05-02T15:28:36Z

@Persijn I couldn't figure out exactly when it happened, but I think some of my keypresses were not being detected

土星の台頭 - Saturn Rising by p-r 2018-04-30T12:31:39Z

This was a very ambitious game and with some more polish could be interesting.

Talking Bullets by Bentekiller 2018-04-30T12:55:23Z

Like people before me have said, I think a penalty for false accusations would be nice. Otherwise, really enjoyed the music.

Haka the Robber by Herman Chau 2018-04-30T13:29:43Z

I was pretty impressed, the maps are procedurally generated, correct? One gripe I have is that you can move into walls to 'pass' a turn. Traditionally, in roguelikes, you don't allow this sort of thing so it forces players to plan moves carefully. Also, I bought the shuriken but I couldn't figure out how it worked. Cool game though, keep up the good work :smile:

1884 - Golf over Africa! by slashie 2018-04-30T14:30:02Z

This is the most amazing and unexpected thing I've seen so far. This game is the reason I love game jams. You have perfectly captured what the Scramble of Africa was. Basically :laughing:. I couldn't figure out what the conditions were for successfully conquering another country, it seemed a but random? Anyway, very nice to see a game with a history angle, great work :star:

Star clicker by Blight Radiance 2018-04-30T13:17:41Z

The surfing in the green area was cool, a high-risk / high reward sort of mechanic. I don't know why, but I just lost at some point?

Nosy God Car Racing by JanGamesDev 2018-04-30T13:03:18Z

As someone mentioned before me, it's not obvious that you have to click first on the buttons and then on a car. Otherwise, nice game, I won total insanity mode by driving on the grass :grin:

Click Soccer by Kurama_Youko 2018-05-06T13:29:14Z

I'm seriously impressed by how well this game all hangs together. My only gripe is it can be tricky to know who has the ball when you + the cpu have a player on the same square

Naturalist Royale - Online! by Chris Hall 2018-04-30T13:32:29Z

@Chris Hall Neither me or my friend could load the page

LeChaudron by Jajakeim 2018-04-30T13:11:09Z

Fun game, I loved the chef animation with the bouncy hat. Some sort of notification or sound when the ingredient changed would have been useful

Dedicated User Defined Entity (D.U.D.E.) by Bros. 2018-05-06T13:25:02Z

Nice idea, echoing what some people have said before me, I think you really incorporated the card mechanics well into the platformer :smile:

Click Race by JustinM 2018-04-30T13:59:51Z

Interesting game, I found myself just waiting at the start of a level until I'd got all the platforms and then just playing the platformer - that way it didn't matter that dying gave negative coins. I think, some other interaction between the genres, like jumping on new platforms giving coins or something would be cool. Neat game :smile:

Pong 'Em Up ! by MrSchlag2 2018-04-30T14:15:23Z

I think you blended these together excellently, I would never have thought of this mashup :laughing: it was pretty difficult to aim the bullets but I enjoyed it nonetheless

Pill-Boy's Text Adventure Platformer by Damien Remars 2018-04-30T12:29:10Z

I liked the concept a lot, the snarky humour of text-based adventures definitely shone through. Are you aware that you can jump while you're falling?

Heck Deck by torcado 2018-05-04T11:30:36Z

I enjoyed this a lot, it's one of the most interesting and well done uses of the theme I've come across so far!

Date or Die by Pavel Smejkal 2018-04-30T14:47:26Z

Cool game, it was a completely unexpected take on the theme but I think you did that really well :smile: I'd like to see changes to prevent enemies from spawning right on top of you when you enter a room because often it felt unavoidable to be hit by them

Trivia Kart! by thefudster 2018-05-06T13:44:39Z

Quite a lot of fun, we played the multiplayer. I've got to say though, those cars were pretty damn hard to control :sweat_smile:

LD44 — Your life is currency

Card Boxer by recursor 2019-05-02T20:12:25Z

I really liked this, well done on finishing a card game. If I could offer one piece of criticism it would be that it really wasn't all that obvious when an enemy was attacking. Nice game :smiley:

Fateful Dealings by vfqd 2019-04-29T07:30:30Z

@gear-steak I ran out of time to make content - I definitely agree that more encounters would be nice

Fateful Dealings by vfqd 2019-04-30T07:52:49Z

Thanks for the feedback I'm glad you guys enjoyed it! @dinosire the timers were very deliberate, I wanted to simulate the passage of time. I do understand the anxiety it might have caused though :sweat_smile: I tried to make the times long enough that that didn't really matter but I would definitely think about adding a pause in future

Fateful Dealings by vfqd 2019-05-02T10:35:51Z

@le-slo So it was supposed to be more of a narrative game and less of a game you could "win." I think it would be a cool idea to experiment with a goal. Originally, I wanted to have player goals like "wealth" or "knowledge" or "power" but I ran out of time. I'm very glad to hear you enjoyed figuring things out. That was one of my aims. Yeah the timers were a bit messy, I'd have liked to clean them up a bit. Thanks so much for the feedback

@drauthius The ending didn't work super well, it was just supposed to be a narrative device, but you can see some of my explanation above :)

Fateful Dealings by vfqd 2019-05-02T20:16:21Z

@majadroid @recursor Thanks for the kind words and the feedback :)

Fateful Dealings by vfqd 2019-05-03T09:46:02Z

Hey @sergi-montaner and @liauj I'm glad you both enjoyed it. Yeah I think adding the alignment was probably a mistake - it was never supposed to be a "score" more just sort of a reflection on the way you played. But I don't know if it really works for a game like this. The scoring wasn't actually random, doing good things, like giving the beggar your lucky charm increased your alignment, doing bad things, like stealing from the carriage decreased it. But I can understand how it felt bad to not know exactly what was happening

Fateful Dealings by vfqd 2019-05-08T20:53:30Z

@peachtreeoath That's one of the nicest comments I've ever received on a game, thank you so much! :blush:

LD45 — Start with nothing

out of controls by Remco 2019-10-09T09:54:54Z

I thought this was a really great idea. I think that figuring things out was satisfying and fun.

Some suggestions: - I think that perhaps restricting the player cursor to the top window might help a little with the confusion, but maybe you don't want to do this as it would go against the design of the game - The transitions between levels were really jarring, I was watching the meter in the bottom right but it still felt like a rude shaking. - I wasn't sure if I needed to route through all the modules to win the game or if I could just take the fastest route.

I think there's potential here, nice job!

The Nothingness Inside by Jason Lothamer 2019-10-09T09:46:11Z

I thought the best part about the game was the character filling up with light. I would love to see this expanded on, like if you could use your body to illuminate dark areas like a torch. Or if you could deliberately get rid of some light to hide from monsters

Garden Circuit by pandan 2019-10-09T09:14:38Z

Really cool little game! Yeah I echo the sentiment about the palm tree, other than that, I thought the progression design was stellar!

Draconomics by CyberStarLight 2019-10-09T10:33:30Z

neat! I thought that maybe introducing the bugs earlier would make it easier to understand the you need to destroy some of the moles

NoWastelandCreationIntended by kruemelkeksfan 2019-10-09T09:35:15Z

I couldn't figure out how to get wood and the woodcutter seemed to require wood?

NoWastelandCreationIntended by kruemelkeksfan 2019-10-09T12:17:10Z

Ah so that's what was happening!

Trash Can Adventures by t1a2z 2019-10-09T09:17:48Z

That was great, really difficult though haha. If I was on the wrong side and trash fell on the other side it felt like there was no chance of me getting there in time. Maybe some sort of acceleration adjustment to the movement?

Terra Nil - Reclaim the Wasteland by vfqd 2019-10-08T17:40:33Z

@foolishfire Thank you so much for the kind words!

@kruemelkeksfan You too :) I'm very pleased you enjoyed it. So the excavators are really handy for connecting dry riverbeds together so you don't have to build more pumps

Terra Nil - Reclaim the Wasteland by vfqd 2019-10-09T09:59:24Z

@remco Wow, thank you so much for such detailed feedback. Those all sound like bugs that are worth squashing, the funds warning is a good idea too. As for the bulldoze, I'm really in two minds about it, I kind of wanted you to need to play with the ramifications of what you build, like building an excavator causing some destruction and taking up a lot of space, but maybe an undo button for mistakes would solve this issue in a better way.

I mainly tested the default settings, and the excavators seemed pretty useful there. Maybe their length could be extended based on map size though

Terra Nil - Reclaim the Wasteland by vfqd 2019-10-09T12:23:52Z

@falu Good point about the leaf!

Terra Nil - Reclaim the Wasteland by vfqd 2019-10-11T15:14:07Z

@squimmy Wow thank you so much for taking the time to write such a thoughtful and detailed response :)

It really means a lot to hear that the art worked so well and that the gameplay held up

The font is not mine, it's called rainyhearts https://www.dafont.com/rainyhearts.font As I understand it, the one outside thing that is permitted in the compo is fonts.

I think your suggestions about controls are a good idea and yeah it would be nice to have a replay on same map button.

I think that maybe a better UI that fits the game better would be nice as well, I ended up doing UI really close to the deadline so I didn't give it much love, but yeah I think that a pixel ui would work.

Thanks again for the support :smile:

Terra Nil - Reclaim the Wasteland by vfqd 2019-10-11T15:16:10Z

@deepnight Wow thanks for checking out the game. Always been a big fan of your work so it's really cool to hear you like it

Terra Nil - Reclaim the Wasteland by vfqd 2019-10-11T15:16:56Z

@xarras @deathstorm @oneki Thank you all for the support, I'm glad you enjoyed it

And Then God Said by KrisDev 2019-10-09T09:41:06Z

Good stuff! I noticed that the lava seemed to reach out and kill the sheep when it fell!

Knife Gun by ArtemV1 2019-10-09T15:14:53Z

This is a nice idea, the tradeoff between using your gun and spending bullets or using your knife and gaining them is a interesting design space, well done! Some ideas for the future if you continue with it: How about a shield instead of a knife that you can knock enemies away with? Also, being able to see where they come from with an upgrade? And being able to move around

LD47 — Stuck in a loop

Knights of the Round Torus by madjackmcmad 2020-10-26T21:04:54Z

Enjoyed the gameplay a lot - found it really challenging but pretty engaging. I feel like this could be turned into a wonderful arcadey score attack with more juice and effects.

I loved the homage to the old games of this style with the character moving across the screen at the end of a round before each village.

If I had one area I'd love to see improvement, it would be to have more mercenaries to hire (who by the way, have great names). It just feels really bad to leave a town with a bunch of cash and nothing to spend it on.

Another idea is perhaps to be able to strategically design the formation of you team of peeps - there's a lot of potential here. I like the idea a lot of a kind of shmup tower defense.

Anyway, this is a great entry with lots of enemy variety and flavour. Wonderful job!

Everything is Garbage by vfqd 2020-10-06T17:28:32Z

@apandso Thank you! You can pan with the MMB @twilight-world Thank you as well :D

LD54 — Limited Space

Obelisk by Untitled Studios 2023-10-14T10:57:55Z

Really promising! I feel like with a little bit of work on the controls, this could be something amazing!

Carnage by Drunk Wizard 2023-10-15T15:17:16Z

Pretty cool! Taking the mines or rockets upgrade didn't seem to do anything :/

Light up the Room by rubatotree 2023-10-15T10:15:58Z

Cool! I found the lighting rules a little unintuitive at first but I got the hang of it!

TOBISHA by aerial 2023-10-15T21:12:39Z

Cool game! I think with some upgrades and new enemy progression, this could be really good

Wingspan by Kizilejderha 2023-10-15T10:10:10Z

Really impressive entry, great polish!

Disc Runner by rasblo 2023-10-14T10:49:17Z

Really fun, but pretty punishing!

Blind Caver by Blueman 2023-10-19T13:38:01Z

This was a really interesting one! I also played with my eyes closed. I would have like a sound when a new level starts :)

Forest Nothing by Corporation 2023-10-19T13:26:26Z

Omg I found the Age corner of LD - I love it

Spellbook by Paul Nadan 2023-10-19T13:25:33Z

This is a neat idea! I think some way for removing letters would be cool to help survive longer

Tetradom by vfqd 2023-10-19T13:27:47Z

@fivecyclops Awesome

Tetradom by vfqd 2023-10-19T13:39:18Z

@defrag Thanks for the feedback! I've been toying around with immovable buildings in an update

Tetradom by vfqd 2023-10-21T05:32:36Z

@myrmyxo Thanks so much!! I'm working on an update right now as it so happens :grin:

LD56 — Tiny Creatures

Lucky Lefty Loves Lofty Little Lodges by TheBookSnail 2024-10-19T08:22:29Z

The physics puzzle was interesting! And the way you need to account for multiple movements makes building more of a challenge than is usual in city building games.

Kopeng run! by OwlyCode 2024-10-20T19:44:24Z

The "faster" was amazing. And I loved the sprinkling of humor, awesome

Kanker Killer by Pirate-Rob 2024-10-20T19:40:12Z

The organ system art is phenomenal!

Beefore the end by sebbernery 2024-10-20T19:45:38Z

This is so much better than being an air traffic controller for human planes :P

Bacterium Imperium by quadtree 2024-10-20T08:50:29Z

Really cool! I love the sense of scale the game gives you, being able to zoom out so far really makes the units feel tiny

Shikigami by MaximeG 2024-10-20T19:22:46Z

The procedural animation of the little guys is great, and it's really impressive to have so many upgrades in a jam game.

Bug Attack 2 by Gurbx 2024-10-20T19:15:26Z

The visuals of this game are seriously impressive for a jam! Congrats

Botany Blast! by joniv 2024-10-19T08:30:28Z

This is great, really nice camera work

Microbe match maker by martonel 2024-10-21T07:01:25Z

I had fun figuring out the relationships between the microbes :) as others have said, it would have been cool to introduce the new microbes a little more slowly. The little animations of the scientist were also full of personality! Great entry

Bee Incremental by SharpLoaded 2024-10-20T19:45:07Z

Really great incremental game, you nailed the structure :D

Tiny Colony by MrEliptik 2024-10-21T07:07:31Z

Super cool entry! I adored the sound effects, especially when flinging lots of people at once. And when I discovered bombing the colony could finish the level ... that was a great feeling of "aha". I couldn't figure out what the other buildings were for, and I guess they were cosmetic? Anyway, really really good, congrats!

Tiny Legion by Pedryx 2024-10-20T19:38:25Z

Reminds me of the old game Impossible Creatures. Nice idea!~

Whiskers of Fear by tinykidtoo 2024-10-21T07:02:23Z

Jeez the scope of this is incredible! A whole complex environment in the span of 48hrs! Congrats!! And it really makes you feel very tiny :D

Tiny Escape by Loig 2024-10-20T19:46:34Z

This is great! I really liked how small the people felt

Tic Tac Trillion by Levi 2024-10-20T19:41:47Z

Interesting concept! And really impressive that you managed to make a computer controlled player in a jam

Critter Slayer by mode_0x13 2024-10-20T19:42:50Z

Congrats on finishing your first game jam! The only horizontal shooting is an interesting gameplay constraint

Maginot by vfqd 2024-10-07T13:43:08Z

@zell crap! I was so exhausted last night. Thanks for letting me know, I've fixed it

Maginot by vfqd 2024-10-08T17:44:33Z

@refrax295 Thank you so much!

@rickylee Holy crap, you must have needed so many armories :open_mouth:

@douwe-ravers Thank you! Hah, yes, I wanted to do it precisely because of the futility

@quasilyte Thank you for the detailed feedback! Yeah the digger AI was a little bit of a mess, and I couldn't figure out how to fix it without making them tunnel underneath and have blocks they couldn't reach. Definitely something to improve if I take this further.

Also, amazing, the fabled vertifactory

@fenderbate Thank you! And I've fixed that link, thanks for letting me know. The factories just kinda do their thing when you build them. I ran out of time for making womps actually work in them.

Maginot by vfqd 2024-10-11T07:26:04Z

@dekajoo Thank you! And I'm sorry about your base :see_no_evil: I realised after the jam that there's a big problem with ladders costing so much and no way to get resources if you have no runners

@pirate-rob Thanks! Yeah the sea part was the weakest part of the game. It wasn't that important to the progression though so I focused elsewhere. Anyways, shooting at the sea is inherently dumb xD

@rohun Thank you so much! <3

Maginot by vfqd 2024-10-19T08:14:42Z

@dgspitzer We hate the sea!

@happytrollangus Thanks so much!

@alchemic The wave part is the weakest part and is not so well balanced, thanks for the feedback.

Maginot by vfqd 2024-10-27T18:38:13Z

@hare-software and @untitled-studios these are some of the nicest comments I've ever received on a game. Thank you both so much <3

Oddball Assembly by Daniel Alhadeff 2024-10-21T08:18:15Z

This is crazy ambitious, I feel like with some more polish, I think this could be really cool! I struggled a bunch with getting things precise, but it's super promising, and building a (living) machine is very satisfying, congrats!

Little Pecker by Rohun 2024-10-19T08:16:46Z

This is great! I will vow vengeance on every foot that stood on me!

Jelly Gang by Split82 2024-10-21T06:58:41Z

The game feel is wonderful! The little jelly guys just *ooze* personality. Congrats!

Build The Sun by TRASEVOL_DOG 2024-10-21T06:57:50Z

The visual style is super strong! I love the gradient effect on the edge of the light radius. And the little guys are very cute!