Blind Caver by Blueman 2023-10-19T13:38:01Z ♥ 1
This was a really interesting one! I also played with my eyes closed. I would have like a sound when a new level starts :)
Foon → Ludum Dare Explorer → Users → vfqd
| Year | LD | Theme | Game | Division | Overall | |||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2024 | 56 | Tiny Creatures | Maginot | compo | 4.54 | ||
| 🥉 | 2018 | 41 | Combine 2 Incompatible Genres | Element Crush | compo | 4.33 |
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2024 | 56 | Tiny Creatures | Maginot | compo | Fun | 4.56 | ||
| 🥇 | 2019 | 45 | Start with nothing | Terra Nil - Reclaim the Wasteland | compo | Graphics | 4.64 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Maginot | compo | 2 | 4.54 | 4.56 | 3.75 | 3.88 | 4.00 | 3.75 | ||||
| 2023 | 54 | Limited Space | Tetradom | compo | 6 | 4.33 | 4.24 | 3.83 | 4.12 | 4.17 | 3.80 | 3.86 | |||
| 2021 | 48 | Deeper and deeper | The Forgotten Halls | compo | 77 | 4.02 | 3.55 | 3.42 | 3.56 | 4.42 | 3.83 | 4.48 | |||
| 2020 | 47 | Stuck in a loop | 👥 | Everything is Garbage | jam | 6 | 4.47 | 4.35 | 4.03 | 3.80 | 4.68 | 4.08 | 4.32 | ||
| 2020 | 46 | Keep it alive | Pelican Play Ball | compo | 232 | 3.75 | 3.39 | 3.56 | 3.87 | 3.90 | 3.82 | 3.84 | 3.50 | ||
| 2019 | 45 | Start with nothing | Terra Nil - Reclaim the Wasteland | compo | 4 | 4.44 | 4.06 | 3.69 | 4.03 | 4.64 | 4.13 | 4.33 | |||
| 2019 | 44 | Your life is currency | Fateful Dealings | compo | 169 | 3.50 | 3.21 | 3.48 | 3.59 | 3.94 | 3.75 | 2.25 | 4.26 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Element Crush | compo | 3 | 4.33 | 4.33 | 4.29 | 4.40 | 4.35 | 3.32 | 2.25 | 3.54 |
vfqd leaves an average of 11.3 feedback comments each event.
This was a really interesting one! I also played with my eyes closed. I would have like a sound when a new level starts :)
Omg I found the Age corner of LD - I love it
This is a neat idea! I think some way for removing letters would be cool to help survive longer
Pretty cool! Taking the mines or rockets upgrade didn't seem to do anything :/
Cool! I found the lighting rules a little unintuitive at first but I got the hang of it!
Really impressive entry, great polish!
Really promising! I feel like with a little bit of work on the controls, this could be something amazing!
Really fun, but pretty punishing!
Enjoyed the gameplay a lot - found it really challenging but pretty engaging. I feel like this could be turned into a wonderful arcadey score attack with more juice and effects.
I loved the homage to the old games of this style with the character moving across the screen at the end of a round before each village.
If I had one area I'd love to see improvement, it would be to have more mercenaries to hire (who by the way, have great names). It just feels really bad to leave a town with a bunch of cash and nothing to spend it on.
Another idea is perhaps to be able to strategically design the formation of you team of peeps - there's a lot of potential here. I like the idea a lot of a kind of shmup tower defense.
Anyway, this is a great entry with lots of enemy variety and flavour. Wonderful job!
Really nicely designed little experience, I loved that the game felt finished. I did wish the art was all the same pixel scale though :/
Neat idea, it took me forever to work out the controls! Please write them somewhere next time
Nice entry, didn't entirely understand what each weather type did though :/
Wow this is really impressive and atmospheric, well done
The rewind was very cool, congrats. I did notice some weird physics momentum stuff happening after rewinding
Would feed the chicken again 8/8 too much grain
The parabolic arc of the missiles is awesome :)
Nice game loop! I felt the hitbox on the bats was a bit difficult though
Really amazing mood, I'm blown away! The graphics, the VA, the theme interpretation, wow
10/10 would fire all my staff right at the end of development again
Damn, well done on making such a full game in 48hrs. I just would have loved mouse controls for movement etc. The keyboard was hard to use
Amazing. The most silly and fun game so far this jam. Also the sheep. was. amazing. Such a round boi. Plus, I love that the rocks were actually just sheep and that when I died I split into little versions of myself
Neat take on the theme, and surprisingly difficult.
Awesome work here, I loved the ambition in this game. Please extend it further and fill all of those blanks in the menu :D
Great work! I loved the mood you managed to evoke and the visuals are sublime. If you wanted to take this further and maybe "gamify" it a little more, you could make a plant have a finite of overall biomass, and pruning a particular branch would allow a different branch to grow further
Awesome game, I really loved the art. I did find myself wishing I would move with WASD
Great job, loved the graphics and voice acting
I enjoyed this a lot :) I would love to see you extend it with maybe the batteries powering turrets, and being able to create new little guys to grow your base
This is a nice idea, the tradeoff between using your gun and spending bullets or using your knife and gaining them is a interesting design space, well done! Some ideas for the future if you continue with it: How about a shield instead of a knife that you can knock enemies away with? Also, being able to see where they come from with an upgrade? And being able to move around
neat! I thought that maybe introducing the bugs earlier would make it easier to understand the you need to destroy some of the moles
I thought this was a really great idea. I think that figuring things out was satisfying and fun.
Some suggestions: - I think that perhaps restricting the player cursor to the top window might help a little with the confusion, but maybe you don't want to do this as it would go against the design of the game - The transitions between levels were really jarring, I was watching the meter in the bottom right but it still felt like a rude shaking. - I wasn't sure if I needed to route through all the modules to win the game or if I could just take the fastest route.
I think there's potential here, nice job!
I thought the best part about the game was the character filling up with light. I would love to see this expanded on, like if you could use your body to illuminate dark areas like a torch. Or if you could deliberately get rid of some light to hide from monsters
Good stuff! I noticed that the lava seemed to reach out and kill the sheep when it fell!
I couldn't figure out how to get wood and the woodcutter seemed to require wood?
That was great, really difficult though haha. If I was on the wrong side and trash fell on the other side it felt like there was no chance of me getting there in time. Maybe some sort of acceleration adjustment to the movement?
Really cool little game! Yeah I echo the sentiment about the palm tree, other than that, I thought the progression design was stellar!
I really liked this, well done on finishing a card game. If I could offer one piece of criticism it would be that it really wasn't all that obvious when an enemy was attacking. Nice game 😃
Quite a lot of fun, we played the multiplayer. I've got to say though, those cars were pretty damn hard to control 😅
I'm seriously impressed by how well this game all hangs together. My only gripe is it can be tricky to know who has the ball when you + the cpu have a player on the same square
Nice idea, echoing what some people have said before me, I think you really incorporated the card mechanics well into the platformer 😄
Cool game, it was a completely unexpected take on the theme but I think you did that really well 😄 I'd like to see changes to prevent enemies from spawning right on top of you when you enter a room because often it felt unavoidable to be hit by them
This is the most amazing and unexpected thing I've seen so far. This game is the reason I love game jams. You have perfectly captured what the Scramble of Africa was. Basically 😆. I couldn't figure out what the conditions were for successfully conquering another country, it seemed a but random? Anyway, very nice to see a game with a history angle, great work ⭐️
I think you blended these together excellently, I would never have thought of this mashup 😆 it was pretty difficult to aim the bullets but I enjoyed it nonetheless
Really awesome level of polish 😄 , I think the main thing missing from the game was some kind of winning condition, even a high score type thing would work.
Interesting game, I found myself just waiting at the start of a level until I'd got all the platforms and then just playing the platformer - that way it didn't matter that dying gave negative coins. I think, some other interaction between the genres, like jumping on new platforms giving coins or something would be cool. Neat game 😄
That was an awesome game 😁 it took me a while to figure out but the super wizard was awesome! I would really have enjoyed some visual feedback with sounds and animations and I think you should have been able to restore HP more than 3 times. Really fun though, thanks
@Chris Hall Neither me or my friend could load the page
I was pretty impressed, the maps are procedurally generated, correct? One gripe I have is that you can move into walls to 'pass' a turn. Traditionally, in roguelikes, you don't allow this sort of thing so it forces players to plan moves carefully. Also, I bought the shuriken but I couldn't figure out how it worked. Cool game though, keep up the good work 😄
The surfing in the green area was cool, a high-risk / high reward sort of mechanic. I don't know why, but I just lost at some point?
Fun game, I loved the chef animation with the bouncy hat. Some sort of notification or sound when the ingredient changed would have been useful
As someone mentioned before me, it's not obvious that you have to click first on the buttons and then on a car. Otherwise, nice game, I won total insanity mode by driving on the grass 😁
Like people before me have said, I think a penalty for false accusations would be nice. Otherwise, really enjoyed the music.
Enjoyed the game a lot (when not raging) I really appreciate the amount of polish. I think the colliders on the angled areas are sometimes a bit off, or maybe that's just the perspective because my shots were going weird.
Cool concept - I also noticed the missing characters (if it helps I'm running chrome on OSX).
This was a very ambitious game and with some more polish could be interesting.
I liked the concept a lot, the snarky humour of text-based adventures definitely shone through. Are you aware that you can jump while you're falling?
LD56 — Tiny Creatures (20)
Oddball Assembly by Daniel Alhadeff 2024-10-21T08:18:15Z ♥ 1
This is crazy ambitious, I feel like with some more polish, I think this could be really cool! I struggled a bunch with getting things precise, but it's super promising, and building a (living) machine is very satisfying, congrats!
Tiny Colony by MrEliptik 2024-10-21T07:07:31Z ♥ 0
Super cool entry! I adored the sound effects, especially when flinging lots of people at once. And when I discovered bombing the colony could finish the level ... that was a great feeling of "aha". I couldn't figure out what the other buildings were for, and I guess they were cosmetic? Anyway, really really good, congrats!
Whiskers of Fear by tinykidtoo 2024-10-21T07:02:23Z ♥ 1
Jeez the scope of this is incredible! A whole complex environment in the span of 48hrs! Congrats!! And it really makes you feel very tiny :D
Microbe match maker by martonel 2024-10-21T07:01:25Z ♥ 1
I had fun figuring out the relationships between the microbes :) as others have said, it would have been cool to introduce the new microbes a little more slowly. The little animations of the scientist were also full of personality! Great entry
Jelly Gang by Split82 2024-10-21T06:58:41Z ♥ 1
The game feel is wonderful! The little jelly guys just *ooze* personality. Congrats!
Build The Sun by TRASEVOL_DOG 2024-10-21T06:57:50Z ♥ 1
The visual style is super strong! I love the gradient effect on the edge of the light radius. And the little guys are very cute!
Tiny Escape by Loig 2024-10-20T19:46:34Z ♥ 1
This is great! I really liked how small the people felt
Beefore the end by sebbernery 2024-10-20T19:45:38Z ♥ 0
This is so much better than being an air traffic controller for human planes :P
Bee Incremental by SharpLoaded 2024-10-20T19:45:07Z ♥ 1
Really great incremental game, you nailed the structure :D
Kopeng run! by OwlyCode 2024-10-20T19:44:24Z ♥ 1
The "faster" was amazing. And I loved the sprinkling of humor, awesome
Critter Slayer by mode_0x13 2024-10-20T19:42:50Z ♥ 1
Congrats on finishing your first game jam! The only horizontal shooting is an interesting gameplay constraint
Tic Tac Trillion by Levi 2024-10-20T19:41:47Z ♥ 1
Interesting concept! And really impressive that you managed to make a computer controlled player in a jam
Kanker Killer by Pirate-Rob 2024-10-20T19:40:12Z ♥ 1
The organ system art is phenomenal!
Tiny Legion by Pedryx 2024-10-20T19:38:25Z ♥ 1
Reminds me of the old game Impossible Creatures. Nice idea!~
Shikigami by MaximeG 2024-10-20T19:22:46Z ♥ 1
The procedural animation of the little guys is great, and it's really impressive to have so many upgrades in a jam game.
Bug Attack 2 by Gurbx 2024-10-20T19:15:26Z ♥ 1
The visuals of this game are seriously impressive for a jam! Congrats
Bacterium Imperium by quadtree 2024-10-20T08:50:29Z ♥ 0
Really cool! I love the sense of scale the game gives you, being able to zoom out so far really makes the units feel tiny
Botany Blast! by joniv 2024-10-19T08:30:28Z ♥ 1
This is great, really nice camera work
Lucky Lefty Loves Lofty Little Lodges by TheBookSnail 2024-10-19T08:22:29Z ♥ 2
The physics puzzle was interesting! And the way you need to account for multiple movements makes building more of a challenge than is usual in city building games.
Little Pecker by Rohun 2024-10-19T08:16:46Z ♥ 0
This is great! I will vow vengeance on every foot that stood on me!