FoonLudum Dare ExplorerLD45 → out of controls

out of controls

By remco

View on ldjam.com

CategoryRankScoreCount
Overall3.503
Fun3.003
Innovation3.503
Theme4.003
Graphics4.003
Audio3.503
Humor3.003
Mood3.503

Comments

remco 2019-10-08 18:32

Hints, Categorized By Spoileriness ----

Basic: - To start the game: There's something simple you can do about that big upper panel. - You can pick up the end of a wire: click on a socket. - If you have a wire, you can place it in the same way (click on a socket). - If the big panel is suddenly there again, you've already won the previous level. However, there's a better way to tell if you're winning.

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Medium: - Click on the big upper panel until all screws have fallen out, to start the game proper. - Wires are powered (yellow) under certain conditions and not under others. - The 'modules' (below) are connected to the sockets _somehow_. - The mini-screen with 'goal' on it is closely related to the dial right below it. Do you see the connection? - Green LEDs have a single, clear, meaning. Almost the same for red LEDs, except on one type of module. - Modules have a character on them (near the LEDs, and this too is meaningful) and so have all of the sockets.

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Serious: - Try connecting a wire to from a socket with the same symbol on it as a green LED, to one that has the same symbol as one of the LEDs on the dial. What happens if you also power the other one? - Keep an eye on the arrow of the dial in relation to what's displayed on the screen over time. - Modules can have inputs and outputs. The battery has one output only, the dial has two inputs, no out. Some other modules have both; in this case, the output can be influenced by powering the input of that module.

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Outright Telling How It Works: - The blue/red/green 'goal' blocks on the screen-module shows what color the arrow on the dial must be on each series of 4 seconds. A red cross if they don't match and a green check-mark if they do. Four check-marks wins the level and goes to the next. - The dial-module works as follows: No powered inputs -> arrow on blue, one powered input -> arrow on red, bot inputs powered -> arrow on green. - The thick yellow cylinder is a battery-module, it continuously powers one socket. - The thick green/red cylinder is a pulse-module, it powers a socket for one second out of every four. - The slim blue/translucent tube works as a delay, it stores some power and then powers a socket with it if enough is stored. - The big black chip is a 'NAND'-module. It powers its output socket unless _both_ of the inputs are powered. - Most of the sounds are there for atmosphere. Yes, this includes the telephone and machinery-like noise. - The blank module does nothing.

erin 2019-10-09 00:47

I wish I read the instructions first! I spent a few minutes just clicking everything *except* the big panel. I love the ambient sounds and how you handled drawing the wires. It's a nice touch that they sag and aren't in straight lines. I feel like there's a lot here that you can expand on. It's kind of a mini-Zachtronics game. I like it.

vfqd 2019-10-09 09:54

I thought this was a really great idea. I think that figuring things out was satisfying and fun.

Some suggestions: - I think that perhaps restricting the player cursor to the top window might help a little with the confusion, but maybe you don't want to do this as it would go against the design of the game - The transitions between levels were really jarring, I was watching the meter in the bottom right but it still felt like a rude shaking. - I wasn't sure if I needed to route through all the modules to win the game or if I could just take the fastest route.

I think there's potential here, nice job!

g12345 2019-10-29 22:05

I just played and completed the game. This was really fun!

Guessing what everything does was interesting too, but it really took me the very last level before there was any need to understand what anything worked, before that I was just random switching lines and still winning.