Mr. Great President by spyispie120 2017-12-05T05:51:48Z
It's got nice graphics and I like the music and audio a lot. I don't really understand how the game is supposed to work, though.
Foon → Ludum Dare Explorer → Users → Erin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | not quite home | jam | 3.50 | 2.90 | 2.95 | 3.45 | 4.20 | 4.05 | 2.25 | 4.65 | |
| 2019 | 45 | Start with nothing | 👥 | Bruno's Bootstraps | jam | 736 | 3.26 | 3.02 | 3.26 | 2.86 | 3.76 | 4.26 | 3.13 | |
| 2019 | 44 | Your life is currency | 👥 | Life in the Fast Vein | jam | 245 | 3.74 | 3.72 | 3.25 | 3.43 | 3.71 | 3.57 | 3.57 | 3.48 |
| 2018 | 42 | Running out of space | 👥 | no-kill | jam | 239 | 3.73 | 3.17 | 3.56 | 4.02 | 4.56 | 3.79 | 3.78 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | tappy towers | unfinished | |||||||||
| 2017 | 40 | The more you have, the worse it is | 👥 | GrowboRally | jam | 537 | 3.48 | 3.41 | 3.51 | 3.18 | 2.97 | 3.00 | 2.83 | 2.98 |
It's got nice graphics and I like the music and audio a lot. I don't really understand how the game is supposed to work, though.
It's all the best parts of TF2!
@narve - I agree on the gameplay. Once you get them lined up in a row, you can spam yellow bullets without any risk. The ship and intro were beautiful, but the switch to just colored squares in the cave was more jarring because of it. The music was really well chosen.
Sometimes when I clicked the Emus the selection didn't register. I loved the models, though!
I wish I read the instructions first! I spent a few minutes just clicking everything *except* the big panel. I love the ambient sounds and how you handled drawing the wires. It's a nice touch that they sag and aren't in straight lines. I feel like there's a lot here that you can expand on. It's kind of a mini-Zachtronics game. I like it.
I can't imagine coding up THREE different games during a single jam! I enjoyed how you swapped up the music a little between modes, but it stayed really cohesive. I had a bad guy ship come after me so I emergency landed on a planet to dodge his missile, and then I noticed the re-entry fire on the ship as it was landing. Excellent!
This was really relaxing. I had a poor tardigrade go into a Tun state while on a rock and I couldn't save it. :(
I know I'm in a super minority here, but I'd really like to see support for arrow keys and a keyboard button to harvest. How do you get sand? Overall, this hit the theme really well.
Those cats are dastardly! They kept messing up my pathway to the bathroom, so I ended up giving up on the bathroom and just buying as many things as possible until I died. That's a TON of art and writing to do in such a short time; I'm really impressed. The names of the sellers are pretty hilarious, too. Good job.
I'm running this on Firefox on Ubuntu and it seems pretty laggy. Not sure if it's just me. I like the mixed use of 3D models and 2D sprites, it's charming. It feels a little weird to be able to run faster than your own bullets, but I can see why you sped up walking because of the movement penalizing green webs.
I liked the big pyramid in the top right and how the colors shifted so dramatically when you got close to a baddie spawner. I couldn't figure out how to get the other spells to do anything, so I just ended up zappin' everything.
I really like that you took the time to make the levels randomly generated. I really get a Zelda vibe from this one. Unfortunately, I couldn't get shoot / vacuum to work so I just ended up running from ghosts the whole time. Those guys are fast!
You definitely took the theme to heart! I was pleasantly surprised by the jumping sound, kinda reminds me of really old school games from the 80s.
I love the character designs! It conveys how to move in VR space really well when you don't have a room-scale setup. Great job!
I tried running this on webgl and it didn't seem to work as intended. The camera was spinning in circles, clicking didn't seem to do anything, and when I tried to restart after game over it just kept game over-ing me.
The title screen is cool, I like the color change feedback on hover. The small units and pulled-back camera aren't something you see a lot of in games that aren't RTS's, and I'm really happy you chose to do it for a single-player-unit action game. The animations were also spot-on.
Hi, I don't see any links to the game. I see now that you also published this 13 days ago. Whoops.
I love the theming! On the third level the timer is a little tight and I found the snapping to really add to my anxiety / suspense. It would be neat to play multiple samples of the snap at an offset (and maybe with some pitch modulation) and vary the number by the number of bad bois.
Holy molly that is creepy. Perfect music, great lighting, and it's really nice to see more point and click adventures out here. What are those big white needle things all over?
I *really* wanted to be able to shoot those asteroids. The difficulty is pretty sporadic, most times it's just one or two asteroids on the screen, but the one time it got really crowded I enjoyed it a lot more.
Those jumps are unforgiving! Cool graphics.
The music and art in this one is terrific. I was giddy to see a text adventure game that wasn't built out of one of the popular engines, too! Great work.