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Planet Jumpers
Planet Jumpers
By adrenallen
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 177 | 3.57 | 29 | |
| Fun | 102 | 3.63 | 29 | |
| Innovation | 68 | 3.87 | 29 | |
| Theme | 412 | 2.87 | 29 | |
| Graphics | 237 | 3.33 | 29 | |
| Audio | 241 | 3.04 | 27 | |
| Humor | | | 2 | |
| Mood | 148 | 3.46 | 28 | |
Comments
tolmera
2019-10-07 11:30
Pretty cool :) I like that your maps are procedural. I think you need a test in place to check that there are resources around the crash site, or the player will die a few times on the first crash site (like I did) because there's no resources within range. It would also be nice to be able to jump back in the ship to get a refill of oxygen.
I really like the re-entry effects as well, when you hit a planet with an atmosphere, you have reentry, but when you hit a planet without atmosphere there's no re-entry effect. A nice little touch (I only saw it was missing on the first crash though, so not sure it it's truely as I saw it to be)
I finally got shot out of the air by the alien, it would be nice if I could outrun them, or accelerate away from them. I found the only effective defence to be a hard spin which would throw the missiles off because they can't turn as hard as I could.
Overall, pretty cool game, nice idea, seems pretty solid too. Well done.
2019-10-07 12:24
My favorite game so far! Addictive and fun! The leader board is a nice touch!
@tolmera Thanks for playing! I'm glad you enjoyed it, and you picked up on some of the finer details!
The crash phase background and effects are triggered by a few things such as size of the planet, sometimes you start all the way in a space kind of background with no ground obstacles!
Originally I had the rockets slow enough to outrun, but I changed them to be faster. The reason is to combat the strategy of just floating as far as possible for max distance. You can lead them into planets/stars to cause them to explode. You can also lead the alien ships into stars to kill them.
If you found the game too hard, I added a last second "exploration mode" to the main menu. If you toggle this on, you cannot submit your score at the end, but you do not die when you run out of O2. Additionally you can continue to boost your ship in space once you are out of fuel. This lets people see the full game when the RNG isn't being kind to them.
If I had more time I definitely would have tweaked the RNG more, it can be brutal!
that damm labyrinth after you crash is just counting on luck... I`m not lucky.
@thiago-nascimento Thanks for playing! Yeah the RNG can be brutal at times. I wanted it to be challenging to the players (especially with a leaderboard), but I didn't get enough time to properly balance the RNG on the explore phase. After the first planet, you can actively avoid more difficult planets if you play carefully.
If you are having a hard time, I recommend trying out the "explorer" mode, you will not die from lack of O2 and your ship works on no fuel. That way you can see more of the game without worrying about the RNG! You can toggle this from the main menu. It does make it so you cannot submit to the leaderboard, but it allows everyone to see the game in full.
oune
2019-10-08 21:34
I got here following your post on the procedural level generation. It got me intrigued.
I like the idea of having different phases. The tutorial is a great plus as well. The reentry effect made me laugh. Great small touch. On the contrary, I didn't really enjoy the controls during the re-entry phase as it felt a little bit clunky to me. However, this could be a personal preference as I prefer to have a fast moving vessel for those kind of games.
Overall, good job. I'm sure the game will get even very good if you keep working on it.
@oune thanks for checking it out! I'm glad you enjoyed my post about the level generation. Tutorials were a major goal of mine for this entry, glad to see it worked out!
The controls on the re-entry phase are definitely a little sluggish. It changes based on the gravity of the planet, so if the planet has high gravity the ship takes longer to go back up, which can make it feel clunky. In theory it was cool, but I agree it didn't really play out as great in practice.
Thank you for the feedback!
p-r
2019-10-08 21:52
The explorer mode is a cool feature. I also like the atmosphere changes when doing the landings, great detail. Can get hard when moving in space, with the gravity pulls, and then you're already low on fuel and being attacked.
I like that the game changes modes. That allows you to enjoy multiple gaming experiences!
lex
2019-10-09 02:41
Whoa, that a really neat game loop you got there. Congratulations!
corrade
2019-10-09 02:52
Impressively meaty. There's a good deal of replayability here.
On one occasion opening the leaderboard from the main screen crashed the game. The audio sometimes stuttered/droned a bit during scene changes. I also landed in the initial crashing phase at about 2k ft as opposed to 0. Otherwise I think you've got a solid foundation going!
Edit: Yeah the leaderboard was awesome. It was really cool to see a multiplayer component.
erin
2019-10-09 03:02
I can't imagine coding up THREE different games during a single jam! I enjoyed how you swapped up the music a little between modes, but it stayed really cohesive. I had a bad guy ship come after me so I emergency landed on a planet to dodge his missile, and then I noticed the re-entry fire on the ship as it was landing. Excellent!
Being able to leave your spaceship and walk around is a pretty neat feature. I enjoyed the mix of game modes. Great job with the procedural design!
@p-r I'm glad you liked the explorer mode! It was a last second addition, and I think it was a good one.
@stephenwhoskins The scope was larger than I have done in the past, it was a crazy 48 hours!
@lex Thank you very much!
@corrade I'm glad you found it replayable, I was really aiming for that with the leaderboard especially. I have also noticed a few little glitches with stuttering, I think it is just the web port unfortunately. As for the landing at 2k ft, I have also seen that and I think it is a result of me using ticks based on frames for some of the objects as opposed to the phsyics engine ticks, simple mistake! Thank you for the kind words!
@erin It was a _crazy_ 48 hours, I think I only slept for like 30 minutes on Sunday morning haha. The scope was much larger than I'm used to for this competition, but I think it came out okay! I'm glad you enjoyed the music changes, I really wanted different ambient noises and music for each planet biome but I ran out of time! I settled for different music in each phase instead.
@geoff-nagy I'm glad you enjoyed! I was excited about how well the transition between modes came together!
I like all the work that you put in for this one I cannot imagine generating some many things in 48h, good job man :)
@el-fideo-rubio thanks for giving my game a play!
unept
2019-10-09 21:45
HTML5 link is not working for me?
@unept seems to be okay for me, are you just getting a black screen? There is an issue with the Godot exports that cause this sometimes, try refreshing and it should come up. I've also only tested this on Firefox and Chrome. If you are using a different browser let me know and I will troubleshoot it so you can play!
There is a windows exec download available worst case, but the HTML link should work!
Very fun game, enjoyed exploring and finding resources! The controls felt a bit clunky in the crash phase, but besides that the game was magnificent!
@lovetocode999 glad you enjoyed it! Agreed the controls for the crash phase ended up a bit clunky. The gravity of the planet affects how quickly the ship can move upwards, which in theory was going to be a neat little detail but in the end just makes it feel unresponsive.
Wow, different that what I expected from your post! :) After reading that I thought it will be a space managing game - what I have in mind - but this is very nice! At first I was afraid we just gonna play Flappy Spaceship all day, but the landing and exploring and all the different places make this very interesting. Also the highscore system is nice, well done!
@pestodesign thanks for playing! I hope you enjoyed my post, it's a lot of fun writing those up! I'm glad you had fun, even if it wasn't exactly what you expected!
2019-10-16 15:35
Cute, complex game! I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/RIViZJOE9ps