Creature researcher by notime4games 2024-10-23T19:05:28Z ♥ 1
Amazing music
Foon → Ludum Dare Explorer → Users → p-r
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | At midnight I will take your soul | compo | 1.75 | 1.50 | 2.00 | 1.75 | 1.75 | 1.50 | 1.75 | ||||
| 2025 | 57 | Depths | TapTapTapTapTapTapTapTap | compo | 172 | 3.38 | 3.57 | 3.55 | 3.48 | 2.60 | 1.46 | 1.84 | 2.45 | ||
| 2024 | 56 | Tiny Creatures | Sworm | compo | 257 | 3.10 | 3.33 | 2.76 | 2.88 | 2.38 | 2.10 | 2.41 | |||
| 2024 | 55 | Summoning | Hellcaster | compo | 329 | 2.76 | 2.67 | 3.09 | 2.83 | 2.55 | 2.92 | 2.27 | 2.63 | ||
| 2023 | 52 | Harvest | Red Harvest | compo | 3.25 | 3.00 | 2.75 | 2.25 | 1.25 | 4.00 | 1.00 | 3.50 | |||
| 2022 | 51 | Every 10 seconds | CARAVAN | compo | 396 | 3.04 | 3.04 | 3.30 | 3.65 | 2.54 | 3.04 | 2.54 | 2.94 | ||
| 2022 | 50 | Delay the inevitable | Pax Nebulae | compo | 517 | 3.00 | 2.67 | 3.18 | 2.73 | 2.66 | 3.10 | 1.94 | 3.26 | ||
| 2021 | 49 | Unstable | Apocalypse horse | compo | 508 | 2.81 | 2.61 | 2.97 | 3.28 | 2.83 | 2.33 | ||||
| 2020 | 47 | Stuck in a loop | The Wizard's Trip | compo | 525 | 2.97 | 2.95 | 3.68 | 2.11 | 2.15 | 3.37 | 2.55 | 2.58 | ||
| 2020 | 46 | Keep it alive | MR YELLOW | compo | 1070 | 2.39 | 2.21 | 3.07 | 2.45 | 2.86 | 2.50 | ||||
| 2019 | 45 | Start with nothing | Bereshit | compo | 464 | 2.76 | 2.42 | 2.87 | 2.91 | 3.18 | 3.25 | 2.09 | 2.98 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | 土星の台頭 - Saturn Rising | compo | 634 | 2.78 | 2.46 | 3.41 | 3.29 | 2.69 | 1.99 | 2.44 |
p-r leaves an average of 23.2 feedback comments each event.
Amazing music
Very cute, beautiful game
Hell's Gate cafe looks cozy, well done
Love it, quite fun
yo what did I miss? XD catwithhat.png
Love the character designs, the music is fitting aswell
Damn teddy.png
Looks very complete and polished, and a lot of features, well done
Wow love it, so addictive, please make more levels
Beautiful, find myself replaying it, kept forgetting the candles in the first tries
Yay, I banished the red prince! Had a lot of fun, the Endless tunnel effect is very creative
Dig the art, well done
Top, this was actually genuinely scary
Beautiful artwork, would love to see a fleshed out version, maybe with a map and other options
Nice, are those flying thingies supposed to do something, like remove time or reset? I kept trying to avoid them, but when I collided with them nothing happened, maybe it's just aesthetic
Very neat, there are few entries I've played for over 1/2 an hour, usually a hallmark of a fun game
Beautiful and smooth
what's the "Mkhomt" sauce?
The amount of different combinations you can create is a neat feature. Love the character designs. I think it lacks some visual feedback which could further enhance the experience
I really like the elder gods designs, and now I know hell has at least 18 dimensions
I would love to be able to scroll through the log, this is very intriguing
Waitress: Spinning the cat is not possible
You: No, it's necessary
I have a question regarding the rules: if a vacant box (yellow) has the orange highlighted square, then it should be available to clone to, or are there any caveats? Nice game btw
Great, now my walls are pouring blood, thanks! On a good note though, I probably won't be sleeping alone tonight. Glass half full I guess.
This game should've get way more ratings! Very well done
Impressive production value, love the sound effects and the surreal yet clean visual. Reminds me of Neverhood.
This was a very creative way to incorporate the theme. Would love it to be lengthier.
The character designs are well done, I think you should've started with a price, and when it reaches 0 you lose or get some sort of penalty. Also sometimes I felt I couldn't avoid the bullets since the control response has a very small but noticeable delay.
Never played a powerpoint game for ld, I really liked the out-of-the-box puzzle.
I was under the impression the sword collision didn't always worked, but then I tried your post jam and it made sense after I saw the life bars. It was quite fun and kept me playing.
As others already stated, an ammo indicator would be very helpful, but I really love the design.
The only drawback is that I have to convince someone to play with in order to give a fair assessment of the game, but with that said, it looks great and I like the background music used.
I like how simple the controls are but how flawlessly they work, very fun game.
This is very well designed. I found the controls a little tricky, many times I clicked the monster with the right spell and nothing happened, maybe it has a very little action box or something.
Thanks for putting in bold the point that turrets must be placed on top of walls.
This was very well done, quite the experience. Not a big fan of first person 3D platforming, it got frustrating sometimes, I kept falling because I have poor 3D perception due to visual impairement.
It was very fun. I like how this feels like a nightmarish version of Mario, with that creepy dissonant music.
I think the balls might be too fast, not sure if it's just me.
Very impressive the amount of different characters and attack modes that you've created in such short time. It would be nice to have a way to select them directly and place them instead of going to a second list on the bottom.
Visually it reminds me of those early 90s platformers. It requires some polish, like a damage detection timer.
Loove it, very spooky. The creepy audio that triggers when the demon is near is very haunting and works very well.
It's cute, but harder than it looks
Very clever use of the theme
The audio is very well made, a song for each season, really cool
Not really a fan of the direction controls, but I get used to it after a while. Looks very nintendo-ish, like it
Controls should be clearer
Not sure if it's just me but I find the mouse control too erratic. It looks great
You should make it so that you do not need to wait for others to arrive at the finish line to pass the level. Other than that, plays smoothly, making a racing game can be challenging due to all the ai and path-finding issues that arise.
Creepy yet beautiful to look at.
Beautiful game, very impressive what you manage to achieve taking into account the amount of animations. The demon is something out of nightmares, love the design.
I would personally keep all the rooms available and make the demon go faster in case you swap back to a previous location. You would have the swap available only after a few number of steps of course, or maybe an item you could catch. Impressive for the amount of time it took.
I like how it reminds me of early nintendo games. If I would add a critique, I think it's too simple, maybe you should add more stuff, but it is great for a jam with a big time restriction.
Nice music, I like the information in each panel of how they impact the stats
This is such a pretty game, the blend between 2D and 3D is very well done and it also plays smoothly.
This game is amazing, and I'll definitely going to play it again. It is addictive, polished and very well designed, the sound work is incredible, doesn't look like a jam game at all.
This is surprisingly fun and addictive, I love to bring all that mass of enemies to the satan eyes and watch them explode in droves
Stunning game, was the falling sound the teleportation from dragonball?
Stunning presentation, it really conveys the feeling of struggle and hopelessness.
Not gonna lie, I find the jumping control frustrating. Took me quite a while to time the jumps correctly in the second level. I like how it's designed, it looks like a mid 90s platformer.
Looks legitely like an early nintendo game
You should change the line command to disable moving while still in line. To disengage the line you would only require to click on the middle button again. Other than that I really enjoyed the idea, and programming groups and formations is actually very hard but you killed in that section.
Very dope!
The reason Zeus is so pissed is because there's no animals in that island
Beautiful game, looking forward to your next interactions.
What are the controls? Don't seem to be able to find them
I enjoyed the hand-drawn graphics, they are well made and makes the game very appealing. I also love the sound mix, a techno/modern mixture with classical/historical instruments, it's a great feature that also gives depth.
Took me a while to get familiar with the controls so it was very challenging in the very beginning. Once you get around that it's very enjoyable, amazing what you where able to accomplish in such short time. Astounding visuals.
You should make the up or w button to jump instead of space, other than that it's pretty cool
It was very enjoyable, and will definitely play it again. Hopefully you expand because there's potential.
It is deceptively hard since you end up burning up trees but it was quite fun nonetheless, also you should add other natural disasters
I like the mechanism of the mold, the game doesn't straight kill you upon collision, but progressively fogs your senses and lulls you to death, very clever and unexpected.
Very puzzling entry, it is certainly original. Are you using player data to feed the AI algos or this is just mathematics at work?
They're everywhere, love it, so simple yet addicting
Controls are a little funny, that is especially noticeable in mid air, but not sure if it's by design
Where can I get the licensed version of the porthole explorer?
That wormhole effect was very cool, the intro is fire. I think the Repair is OP, imo you could have the repair to charge until a certain level, and have the option to activate on the spot. The amount you have charged is the equivalent amount to the health you're given. The game is very polished and visually stunning by the time it took developing, well done.
Great music
Is something suppose to happen after the escape? It looks like it's getting stuck there at least for me. Otherwise looks great
I like how you can recruit the poop lool
What is the height? The platform? It seems anything I do I pass the level by hitting all blocks until they fall.
Maybe you should add a limiter for the number of connections per level to make a little bit more challenging?
Dope music
Love this combination, it opens up many possibilities for world building and exploration
Didn't think it was confusing at all, it's a very clever puzzle, you should create more levels
The effect you've created with the parallax and the physics felt great
Awesome
There's a bug on the second level where the player got stock outside the boundaries, other that that I had great fun with this
This was a fun experience, thanks
This game is amazing, you've captured the mega-drive feel down to the awesome music, colourful sprites, smooth controls.
The environment you've created is terrific, it really captures the horror and claustrophobia from similar themes like the SAW movies.
Funny, there's a bug where the baby got stuck under the top panel.
Cool game, straightforward, reminds me of Ice Climber, love this style
I do have some bouts of OCD, thanks
I love this style of games, wish they would do it more often
When you lose track of time, surely must mean it's good. +1 for my favourites
Very nice
That isn't a sperm whale, jk, very nice to play a game for a 40 year old system.
Simple but cool
Love it, and like said above, has a lot of potential.
Love the music and the graphics
Jeremy looks like a very bearded Homer Simpson
Simple and creative.I'm not a fan of the controls, I'd rather have only the up key to accelerate forward, but I'm not sure you've programmed this way on purpose to increase the difficulty.
Love the graphics
Very creative, smooth controls and physics for the time it took
It was fun, the only complaint I have would be the clunky controls.
Smooth and clean
Very cool, not sure it was said before, but visually reminds me of prince of persia. I think the character movement when the hunger hits 0 is very distracting, could just take damage and make a sound.
Simple and entertaining, good music
Very cool, simple and creative. Is the card choice completely random or does it takes into account your current value? As you can see I was dancing around the white hue for a while, my choices always kept subtracting
Cool and fun, some few bugs where I got stuck
The learning curve is too steep, otherwise it is quite cool
Cute
Beautiful
Would be great if you could limit the amount of buttons, otherwise I love it.
Simple and cool
I love it, it's visually crude though
Dealing with isometric perspective in a short amount of time can be challenging, yet this is a great effort. There's a great game underneath, but you need to fix all those small bugs.
Cool design, fast paced, and plays smoothly, but it was too short and not very challenging
The ambient sound is great, the gameplay is rough though and could use some improvement.
Love it, but the controls could use some improvements.
Nice, plays very smoothly
Cool
got 153, but will try for more. interesting and entertaining
Very cool. Could you make the right mouse button the jump button?
I love the sound, but the controls need some tuning.
About time I dust off my dreamcast. 5 stars.
Reminds me of the first Apogee games, love it, would be nice to have a lifebar or a checkpoint. I read the story, but I think you could've flesh out the theme better.
Very simple, not very pretty looking, but does its job. Plays well and kept me hooked. Wish there would be more levels.
Cool experience, stunning visuals, also great camera work and audio, love it. I got some framerate problems later on, but my machine ain't that great either.
Cool, there's a small bug where the music would stop when hitting an enemy, other than that it's quite fun
Cool puzzle, challenging and clever
Cool, hard but in a good way, kept dying but didn't felt frustrating.
Simple, but creative and well designed
Nice puzzle, love it, but sometimes when you jump it sticks on the platforms and walls, this could be improved.
The animations are awesome. Very funny. Not sure it quite fits the theme though.
Cool and clever, also visually great
I was convinced it would be too easy just placing the spawn point right over the goal, and then I saw the score :) It's barebones, but entertaining. There's a bug when you place platforms side by side and then try to jump over the connection point.
Beautiful, simple but very pleasant
Controls felt stiff, but I like the artwork, the music in the last level was great.
Like it, it's enjoyable and creative
Took me a while to understand, should have a slower population progress from the start to keep the learning curve. Otherwise cool game
Very cute
Love it, simple yet fun, smart use of AI
takes some time to really absorb the rules, but once you're in control it gets enjoyable. Very nice.
very funny, love the sfx, but damn those clouds are frustratingly hard to pass
Very surreal, cool visuals
Beautiful game and clever mechanic, felt both challenging and relaxing at the same time
Cool, love it
The UI is great, but could have some visual improvements, ex: improve the short blurry text. The game itself is cool, I like the gameplay mechanic and the music is great.
Beautiful
Love the atmosphere, the design, the audio, awesome
Pros: Plays well, looks good, sounds great. Cons: The level design and pacing could be improved.
Simple, but maybe too much. Great for mobile.
Like the idea, but could be more challenging, example, make the creatures randomly move and/or sometimes erase words
Cool, hard, but in a good way
Nice, very polished, kept me hooked
It's confusingly addictive.
The explorer mode is a cool feature. I also like the atmosphere changes when doing the landings, great detail. Can get hard when moving in space, with the gravity pulls, and then you're already low on fuel and being attacked.
cool idea, love it :)
cool beat
cool idea, but I think you should reduce some command phrases, for example, just left or rigth, instead of including an pointless 'move'.
very cool idea, creative and well executed.
love this, very entertaining
cool idea and great graphics
I love it!
love the idea. sometimes the platforms failed, or they appear randomly on top of you, making the character unable to jump
Looks cool, but I didn't get the turn based aspect
pretty cool sound and graphics
interesting combination
nice, entertaining and very well designed, it got me glued for sure. If I have only one complaint it would be the theme. I would call this a purely puzzle game with dungeon and labyrinth themes mixed. It's a little farfetched to call it point&click imo. This is of course very subjective, and it's still a good game regardless.
I like the idea, but for me it was very frustrating to play. The collision detection was very sensitive
cool combination with the memory theme, but it gets a little annoying with all the trial and error. I think the ideia proposed by the commenter above could improve that.
cool, it would be nice to include more lifes
Very cool idea and solid gameplay. However, it looks like any shot is a point. It would be cool if shots could also be missed accordingly to some battle conditions or something. And because it's basket, you could also add normal shot (gives 2 points), or long shot (less likely to score, but gives you 3 points) otherwise I love it :)
very cool and original idea. does the prize changes accordingly to how many steps you make to resolve the maze?
great graphics
cool idea, simple and it plays nice
cool, I would love if you began with the enemy stats before an attack, to give hints about the best attack or defense. does it respond accordingly to the speed you type and submit?
very weird and unique perspective. definitely an experience
yay! I did it, 6011 miles :) but it was challenging. I would like the missile key to be space or other besides return
lol wut? is this reference to something?
cool, kept me glued for a while
cool, but wish I could control the block direction somehow, maybe with the IJKL keys?
love it 👍 if I have one complaint to make it's the tiring music loop.
top sfx, lol
cool style
the swipe on the puzzle seemingly wasn't working properly for my case (or maybe I'm missing something?), but dig the idea
Cool, I just ordered for this game a 4-letter word that starts with 'L',ends with 'E', and has a 'V' and an 'O' in the middle.
5 ⭐
my only complaint is that the victims limbs shouldn't regrow.
It's cool, and I look forward to replay this if you fix the difficulty curve. there's too many words for such little time, and some of them are too long. Also the font size should be bigger and the colour scheme more clearer when you go over the rock path or the yellow stripes (maybe you could change the word window to an opaque background?)
5 stars ⭐⭐⭐⭐⭐
Kid: "Mommy, I'm scared"
Mother: "Don't sweety, soon well be out, go back to sleep now."
Father (holding a shotgun): "Why don't they change their expressions?! They're Demons, the whole lot!"
Mother: "Henry, are we gonna die??"
Baby: ""waaah-waaah"
tight
stunning
that sound though 😂
Love it, kept me glued. Harder than it looks, but eventually managed to win
After playing for a while, your vision starts shifting right, groovy 8). And was the sound from the bushes the same sound of the Horse archers in AOEII?
I call BS on all those fancy scientists, bananas are actually a turn off.
"I once had a dream like this. Overwhelmed by the creeping shadows, I fought with all my will. But then I realized that they were just craving my flesh. The fear subdued as I gave them permission to consume my limbs. The pain would surely clean my spirit. Yet, annoyed by my unwelcoming taste, they screamed and then tried to kill me. Then I woke up. Sometimes I still fall asleep, wondering if I shall return there, always making sure not to forget the spices."
love this game!
LD57 — Depths (9)
Job: Elevator! by Infernaton 2025-04-17T21:04:21Z ♥ 0
very cool
The Bends by henk 2025-04-16T20:20:52Z ♥ 1
Never played anything that used the scroll like this, well done
Fia Fuel by Jim jagers 2025-04-16T20:18:10Z ♥ 1
I love it, reminds me of old DOS platformers
The Undead by j_rara 2025-04-16T20:08:27Z ♥ 0
Screenshot 2025-04-16 at 21-07-51 The Undead ldjam.com Ludum Dare game jam.png
Fun game, looks like I can attack them freely from the water
Out Of My Depth by okuar 2025-04-14T19:41:22Z ♥ 1
"I think this is the last time I’ll ever write anything. My hands are trembling, not from fear, not anymore. It’s the weight of almost — of being this close to the edge of the world I haven’t seen in nearly four years.
I’ve tunneled for seventy-nine nights now. My fingers look more like cracked stone than flesh. The spoon I stole from the mess hall snapped three nights ago. Since then it’s been fists and nails. It hurts. Everything hurts.
But pain is different now — not punishment, but progress.
The guards don’t know. They think I broke after the solitary. And maybe I did. But broken men are the best at slipping through cracks.
I found the gap behind the sink. Just wide enough for my ribs if I exhale all the way. Past it: old stone, damp earth, and something that smells like freedom — or rot. Hard to tell the difference anymore.
The plan was never to escape in a blaze. It was the slow kind of escape. The quiet kind. I memorized patrol schedules. I watched where the floodlights don’t reach. I listened for when the dogs sleep and when the night guard pisses behind the utility shed.
I was going to make it.
Tonight I broke through the last layer. There was light — moonlight. God, I forgot how pale and gentle it is. I stuck my head out just to taste the air. It didn’t smell like rust and soap and sweat. It smelled like pine.
I smiled. For the first time in years. I smiled like a man seeing his child born."
Gaga Diver by JustusPan 2025-04-14T19:33:18Z ♥ 1
This is very cute and a great use of physics that fits very well with the theme
Deep Mech Salvage by bearcage 2025-04-14T19:23:48Z ♥ 2
Awesome entry
D.U.G.: Doug Under da Ground by mtnbonez 2025-04-09T21:29:14Z ♥ 3
I wasn't a big fan of the controls, took me a while to master, but it looks great, I like the title, the details, the 2D/3D effects
Inner Beasts by jscommander 2025-04-09T21:15:30Z ♥ 2
Cool, love the music and the sfx