FoonLudum Dare ExplorerLD41 → Survival Chess

Survival Chess

By chuck-zelvis

View on ldjam.com

CategoryRankScoreCount
Overall3743.3320
Fun3573.2520
Innovation1033.8320
Theme2713.7520
Graphics6232.4720

Comments

jeplmr 2018-04-22 23:25

I absolutely love this concept. Great work!

baski 2018-04-23 07:25

I like your idea man :). Overall pretty good. GL

val 2018-04-23 09:35

Very nice idea!

augunrik 2018-04-23 19:14

That's funny!

nilstastic 2018-04-23 19:20

Nice idea for a game. I actually played it for quite a while, having fun. thanks! Well done!

p-r 2018-04-28 15:42

love this, very entertaining

oddballdave 2018-04-30 11:15

This is really good. You've meshed the two genres together excellently. I was really surprised by how well they worked as one. You came up with an inventive solution to the pawns movements issue. I liked it a lot, and think there's a full game in this with some extra work. Good stuff :8ball:

tom-panton 2018-04-30 16:02

Very clever concept! I think that you've done a great job at mixing two completely different styles of games to make something really interesting and unique. It certainly forced me to use my brain, it's a lot more intense that normal chess! :D A minor complaint, though: I'd appreciate it if the resolution of the game was smaller, as it was significantly larger than my laptop screen. Overall a really great entry, though – well done!

darkwing00duck 2018-05-03 23:03

I love chess and this game surprised me!

kwisarts 2018-05-09 22:13

Pretty nice concept. As you mentioned, it lacks polish and that kind of stuff.

However, it's pretty playable and despite the many possible improvments, it's still enjoyable to play.

What I think could be improved:

* Seeing the pieces move. It would be so fun to see the pieces move from a tile to another instead of just warping. Especially since it's often hard to understand how you lost a piece and where.

* Feedback as pieces die. Obviously, sound but I'm pretty sure you know. But visual effects would have been cool

* Being able to see enemies' range. We all know how chess pieces work, but it would have been nice to quickly tell which enemy piece was a threat to where.

* Additionally, it would have been nice to have a "danger" notice, if, say, an enemy queen can take our king. (especially in the beggining cause you only have one king at first)

* Exponential difficulty. I see it gets progressively harder, but once you get enough kings, you have so many moves per turn that it's pretty easy to take out every enemy pieces. It would have been nice to have some kind of challenge when you reach that point.

That said, it was pretty fun! I won so hard that I even managed to draw my logo with kings:

logo in jam game.png

blueman 2018-05-10 04:28

I like Chess a lot, so this was a super interesting concept for me. As you mentioned, the A.I could be better (Chess A.I is hard), but it was still an enjoyable concept. One of the best ideas I've seen :grin:

luckyfeathers 2018-05-10 18:34

This is really impressive for a 48 hours game jam. You've done so much work. Unfortunately it was a bit too ambitious. I did the same thing with my entry this time, and I think it's very common for many game developers.

That being said, there are some things I would have done differently. I think the map is too big. It becomes too confusing a few rounds into the game. I think the size of a standard chess board would be enough. Secondly, what if you changed it a little bit and spawned with more pieces, and at one side of the board? Kind of like in traditional chess. And the AI continously spawned new units at the other side of the board. That would make it feel a bit like a much more strategic version of Plants vs Zombies, or something along those lines.

I would encourage you to continue development on this, but do some changes to the core gameplay and do the polishing you didn't have time for. I think it could be a really fun and unique game. Good luck! :)

freebo 2018-05-10 20:50

This was a nice and original idea! Well done!