Planet Of The Precursors by ThatSnillet 2017-05-16T21:38:31Z ♥ 1
Ouuh, creepy! I don't know what you changed in the post-jam version (played the jam version), but here are the things I suggest to improve: * The rooms are too dark; it's hard to see anything and platforms may be too difficult to notice at times. I get that you went for a creepy atmosphere but it made it a bit too tedious to move. * You move incredibly fast in the outside world. Not such a bad thing cause it's not the part in which you need precision but it felt strange * I like dropkicks but it felt weird to attack this way. Also, jumping is slow so it's not easy to time your attacks right. * you die pretty easily. Zombies tend to be unforgiving and sometimes they are too hard to see; collision doesn't seem so accurate (or weird) so it can make it harder.
Overall though we can feel you put lots of efforts in the game! The atmosphere overall is great and the game doesn't look bad at all :)
LD41 — Combine 2 Incompatible Genres (33)
Last Stand by glimaleite 2018-05-15T20:25:42Z ♥ 0
I don't find the game itself hard. Honestly it's even kinda easy since you respawn automatically.
What makes it "hard" is solely that dying/respawning bug. For me, it ruined the whole game. :(
I was having fun, then on my first death, it went downhill. I kept dying whenever I touched a building, making it difficult to upgrade. I kept respawning/dying at random. The respawn counter does weird things. Etc.
In that matter, I would have liked more communication on this page. Please let us know that there is a game breaking bug so that we don't feel as confused/surprised when it happens. It felt more frustrating than it already was (i mean, it's already super frustrating on its own) because your page doesn't acknowledge it. A bit of transparency on this regard would have been great. (it also shows you're aware of the issues, potentially avoiding comments being only about that)
Really though, without the bug, aside from the lack of general sound (and more defined graphics), it would have been super great. I was enjoying myself before the bug happened!
Spelling Zombie Shooter by codemaster 2018-05-15T20:02:55Z ♥ 1
Not an uninteresting concept, but I find the pace to be so slow. It also gets weird when you shoot several letters at once. I like how as the game progresses, more letters are added (I mean, I know they're zombies, but their design doesn't reflect on that too much, so I just call them letters)
Moving with the mouse is so strange. Why not arrow keys/wasd?
Also, sometimes, the zoom doesn't let you see much letters on the edges because they are in that motion blur thing
Fluff Piece by PUR3 2018-05-11T23:33:19Z ♥ 0
Is it normal that the last updates versions are from 4 days ago? :o (would like to play the base version that came out at the end of the compo)
Keyboard Army by PeachTreeOath 2018-05-11T23:09:24Z ♥ 1
I like typing games but I'm pretty bad at it. That great goblin lord of the swamp though, feels like it got there maybe a bit too soon.
I'll be honest, I'm not exactly sure how i'm supposed to play. Should I just add in cards to the pool from the left? Or should I focus on the cards already in the middle? Either way, typing forces me to focus on a part of the screen and made me, most of the time, unaware of my life and the state of the battle.
I like how it uses creativity to make it harder with super fancy and humourous names!
The reason I didn't push further than my limits was the music; I'm not sure it fits the game and it became more distracting than anything else. I mean, it's probably just me, but it seemed to be "out of place". I kinda had troubles to stay focused on the typing. (probably cause I suck at it though?)
PS: Did... did you opt out the humour? :< why? It was probably what I would have rated the highest
Math Blast! by Joe Zabriskie 2018-05-10T22:19:45Z ♥ 0
I liked the mixing, but not a fan of the execution, although it remains kinda fun.
* The sounds, funny at first, got annoying after a bit. I guess I'm annoyed by too obvious human noise sounds. * Getting to aim the right ship is a bit of a pain sometimes. Especially since your bullets aren't so fast. * It seems like you don't have much invicibility frames, it can be easy to be dealt with in an instant. Considering it's a bullet hell, getting hit is very easy so I don't think it should be the case. Invincibility frames are important here. * A bit too difficult. Or the the difficulty increases pretty quickly. * The bullets aren't the easiest to see. They don't contrast much with the background (green isn't the color we see with the most ease, unlike red) and seem a bit too small. Or it might be that the background has a bit too much contrast (black with white dots!)
Bloom by LuckyFeathers 2018-05-10T22:08:29Z ♥ 1
I'll be honest. This game frustrates me.
I love the idea. I like doing everything. It feels fun to me.
But it's... _**sooooo**_... _**slooooooooooow**_...
It takes 5 turns to do an active action (woods/construction). That wouldn't be a bother if turns were quick. The big issue of the game imo is that the other player's turn take foreeeeever, especially when it's advancing. But the worst is it happens pretty soon because for some reasons, they are always ahead of you, already constructing houses on turn 1. Meanwhile, you gotta gather wood to make houses, which takes 5 turns. When you finish these 5 turns, they get their house and start breeding... while you just start building houses yourself. (not mentioning farms since they're needed). As a result, they are ahead of you, and since it's exponential (making a child allows to make children faster), they very quickly manage to have 30 inhabitants while you barely got 5.
And that's where the nightmare begins. Since there are 3 other villages, you gotta wait for each of their actions to end. Scattered around 30+ inhabitants _per village_. The wait is almost painful as you gotta skip some turns while you wait for the breeding/wood chopping/farming to happen. It would have been so nice to be able to skip the other players turn entirely. The worst is that you can't even let the game window aside while waiting, cause the game apparently only runs when you're making it active.
I'm really enjoying the idea and concept, but waiting to play ruins the fun. :(
If you ever make a version where the wait is no longer an issue, please let me know, i'd gladly play it.
RPG Racer by GameCarpenter 2018-05-10T20:48:59Z ♥ 1
* The game just throws you into the race. Like wow, i barely have time to see that every other cars went ahead of me! A countdown is really needed for the game to feel fair * The upgrade icons aren't clear; either use more understandable pictures, either write down what they do, cause we can't guess. * It doesn't feel more satisfying to win than it is to lose. I think upgrades should be done depending on your performance to encourage the player to place as good as possible. * I think the enemy cars should have a bit more health. It feels like the best way to win is to kill them, but I think it should be slightly harder to do so. I just used a few upgrades and I was already capable of winning by just kicking their butt. It's nice to be able to, but I think it shouldn't be as easy. * the "rpg" part is actually just an upgrade mechanic, so I'm not sure it should be called rpg. (if you managed to squeeze in text boxes with some kind of story though, it would have sold it immensly)
That said, what I think feels right:
* upgrades are always a plus! * getting overpowered. * The grass slows you down enough to force you to stay on track. * ... but getting overpowered breaks that. It's nice!
PS: You might wanna give likes to feedback (or at least the feedback you appreciated) as it helps people getting karma/helping out their own games to receive ratings
Dash and Slash by Bookworm31 2018-05-10T20:24:50Z ♥ 0
I agree with the previous feedback.
The game is kinda fun and has some strategy!
The Imaginary Room by abductedPlatypus 2018-05-10T20:14:57Z ♥ 1
Pretty cool concept that I think would be nice to further dig!
I was pretty confused at first because I couldn't figure out how the level generation worked (and I still don't know what's going on with the other screens) and it's only after trying many spots that I got a bit more grasp of it. Perhaps it would have helped to make it more clear than what you see in the tablet is 100% made depending on what you see in game. Also you _need_ a ! to have your character. I didn't get that at first.
Despite that, I managed to get all the coins! The one in the ceiling was the hardest to get to imo.
Rockin' Horse by niterich 2018-05-10T19:54:16Z ♥ 1
Confused at first on how the beat was taken, read the instruction afterward. Although in game, it's hard to tell if the effect is really applied. It is way easier to get the blue cone, so I went with this one to get used to. It might glide too much; I think just a speed boost would have been enough. I also managed to trigger a grey boost that I didn't manage to get what they did.
Aside that though, it's fun moving around, I'd expect pressing enter all the time would be annoying, but it isn't.
Minigulf Gods by Joror 2018-05-10T19:36:20Z ♥ 3
Pretty nice! I liked how the island moved around and it was really immersive, to the point of wanting to make the best score possible. :) Nice difficulty progression too!
Well done!
Realtime Strategy Dating Sim by Scott R Howell 2018-05-10T16:06:16Z ♥ 0
Took me a bit to understand how it works at first because your castle is not on sight. Not bad, but it feels a bit dull at some point. Your objective is often to just build tanks as they're... tanks and allow you to siege. Too bad her dialogue doesn't have more diversity (just 3 different dialogues), it's mostly just a "click here from time to time" thing cause at some point you don't even care what she says, you just click the right answer cause you know which it is.
BIRKANOID by MateCziner 2018-05-10T15:36:30Z ♥ 1
Super cool and amazing! Really love the idea and it feels very nice! Sometimes I feel like I lost a ball without knowing why. At some other point, I killed every enemy present but wasn't claimed victorious.
Pretty well done, especially since it's a compo!
The game becomes crazy when you spam the cards.
Notified ! by Bigaston 2018-05-10T15:21:06Z ♥ 0
You should also put the controls in here! I, like many imo, like to click on the external page link, download the game then remove that window to rely solely on this page.
Very cool and interesting idea, too bad it lacks polish and content! I'm sure it would have been super cool. Has potential!
Tetris Crush Saga by Colisan 2018-05-10T15:06:12Z ♥ 1
I really, really like how it looks! The way the pieces shine is pretty cool! However, I'm not exactly sure on the synergy between tetrominos and jewels. It feels rather strange to need to click on it, but it's cool to be able to have the biggest zone of colored jewels possible! At the end of the day though, it just feels like an action puzzle game. My issue might be that it mixes two compatible action puzzle games rather than 2 _different_ genres. so it works okay as a game (not that it shouldn't), although I'm not sure if the game is actually fun. I think another issue is that you can't hold a key to keep the piece moving in that direction. For example, I need to press left as many times as I want it to move left, but would have liked to hold it to let it move itself to that direction more times. Similarily, holding down should accelerate it, but it doesn't seem to increase speed much. Too bad cause it's that speeding process that keeps me from being instantly bored from tetris/bejeweled games.
Already said but... yeah, the blocks don't always fall the way you expect them, and it's weird.
Aside that though, it feels pretty good! Nice!
PS: Gotta disagree a bit on the statement about the theme. If yes, some incompatible games mixed together give a result that doesn't really make them "incompatible", it appears sometimes that 2 games really feel incompatible but are still playable and nice... while still feeling weird together. And I think that's difficult to achieve. But not impossible! I've played a few of those. They're okay mostly because it's a game jam. :p Still though, not sure the theme should be named "incompatible"
Adventure of the Lone Adventurer by prv 2018-05-10T14:39:37Z ♥ 1
* hitboxes seem way too big; you usually want an hitbox a bit smaller than your objects (the player would forgive not taking hits too easily) * The text needs space to breathe. Avoid them to be sticked together (each lines should have a blank space between them) * Not sure you should make a mac port if you are unable to test the game in it * There are cactuses, but they don't serve as obstacles. A shame, I think it wouldn't have been bad! * It has already been stated, but since you aim with the mouse, it's strange that you shoot with space. Usually, you want "space" to be assigned to an action that is not frequent (like jumping in an fps). since you aim with the mouse, shoot with the mouse as well. * Items need to be more visible. I didn't notice them at first.
Similize the Savages by silkworm_sweatshop 2018-05-10T10:40:03Z ♥ 1
Pretty nice! Looks very cute. And pretty good entry overall.
The "uh, seems like science got too far" caught me off guard, ahah.
But then, it was just a matter of destroying science houses. Science is overrated!
I like that you had killing sprees and non-killing sprees, but maybe I would have liked "rebels" or "criminals" to make up some shooting gameplay aside the cavemen and robots?
Cool to see the game was made in game maker! (You're not in the (reddit) game maker discord by any chance? if not, you should, it's a solid entry you got there)
I'm also surprised, considering that it's a compo, that you didn't also publish it for the gm48 game jam that happened at the same time, since I think the theme wasn't so far off. (the theme was "helfpul but harmful"; since your weapon is helpful but may also kill, I think it's appropriate. same for scientists. There were several "double entries" and most of them barely even made the theme fit for gm48; but I think this your game felt alright in that matter)
Avec ceci ? by NenadAkanovic 2018-05-10T10:18:28Z ♥ 0
(A la base je comptais éviter le français pour que le feedback soit "pour tout le monde", mais je pense pas que j'ai tant que ça de neuf à apporter par rapport aux autres commentaires)
Très difficile à comprendre comment le jeu fonctionne au début, surtout si on oublie qu'on peut pousser. Aussi, je suis pas sûr de comprendre où est la patate? C'est le bonhomme qui ressemble à du tofu? Et le "popcorn" est je suppose le maïs? (corn) Dans tous les cas, je sais pas si y a plusieurs niveaux mais celui-ci est déjà bien difficile! Notamment parce que y a pas tant de ça de temps et on doit souvent faire preuve d'astuce pour placer les ennemis correctement (style continuer de bouger en se bloquant)
Dommage, un peu frustrant! Comme dit dans les commentaires, ça aurait aidé d'avoir une progression dans la difficulté.
(PS: J'appelerais ça un "puzzle cooking game" plutôt qu'un tactical)
TetrisBridgeBuilder by GettingRekt 2018-05-10T09:45:57Z ♥ 1
Funny game! I like how the tetrominos move and stack up, it feels different enough from actual tetris to feel more unique. It's also fun to see the character bounce around!
* Sometimes, the player gets too close from a ledge to jump above it, so he's stuck. * The tetrominos feel way too floaty; they glide in the air and you feel like you can't properly control them. So stacking up might be a pain
DragTypist by Slashee the Cow 2018-05-10T09:07:14Z ♥ 1
Pretty cool game!
Though I would have liked an "easy mode". Not because the game is hard (I won by a mile despite performing horribly) but because I'm bad at typing fast, I feel the time it takes to change letter decreases way too fast as you get more speed, and it made it less fun cause I kept missing the letter, trying to match its speed. So a "slow typer" mode would have been nice for people like me who still use 2 fingers to type in 2018.
I didn't take it into account for the ratings, but I also tried the post-jam version and this one showcases an issue that probably exists in the base version but that I only noticed on the post-jam: It's not "all types of keyboards" friendly. :T I have a swiss keyboard, meaning all keys like ; : ! and things like these (although I only saw ; ) aren't at all at the same place and most even require to press shift; on top of that, y and z are reversed. So when I see z, I actually need to press y to match the base keyboard layout. ... And unlike most games that use that layout, it's pretty much a problem cause changing the keyboard layout with my computer (since I don't have an english keyboard laying around) doesn't help since I don't know where things like ; are placed. Also, O and 0 are confusing, you might need to add a / to your 0, so that we can distinguish it from O. (from what I experienced, I typed O while it was 0, don't know if there actually is an O in the patterns)
Whack-a-Rat by wildcard 2018-05-09T22:55:24Z ♥ 1
Oh I gotta say I didn't expect the game and watch thing! Although, like it was stated, I don't think it counts as a game genre neither.
But really, I think the game and watch mechanic, although archaic, feels fresh to play with someetimes. It gave nice vibes and the game felt a bit funny because of it! I wish there was more to it though. As it is, it lacks a bit of content.
Cosmic Potato Trader Simulator by Delta Key 2018-05-09T22:44:11Z ♥ 1
A bit confused by the game. At first, I didn't get that you shot potatoes; then however, once i got how it works, i keep losing tenacoins when i shoot space ships. Why? They attack me, so it makes sense that I attack back, right?
I must probably do something wrong though, since I saw no one in the comments make a remark about it.
The game itself isn't bad! I like that you have to shoot your potato carefully. Too bad you kinda need to alternate cheapest/most expensive to sell/buy, it doesn't seem to offer much variety.
Crazy Cube by YANIV 2018-05-09T22:28:06Z ♥ 1
Nice game! I love how you take advantage of the dice here. :) It has a nice challenge while it makes you anticipate your moves! Well done!
Survival Chess by Chuck Zelvis 2018-05-09T22:13:49Z ♥ 1
Pretty nice concept. As you mentioned, it lacks polish and that kind of stuff.
However, it's pretty playable and despite the many possible improvments, it's still enjoyable to play.
What I think could be improved:
* Seeing the pieces move. It would be so fun to see the pieces move from a tile to another instead of just warping. Especially since it's often hard to understand how you lost a piece and where.
* Feedback as pieces die. Obviously, sound but I'm pretty sure you know. But visual effects would have been cool
* Being able to see enemies' range. We all know how chess pieces work, but it would have been nice to quickly tell which enemy piece was a threat to where.
* Additionally, it would have been nice to have a "danger" notice, if, say, an enemy queen can take our king. (especially in the beggining cause you only have one king at first)
* Exponential difficulty. I see it gets progressively harder, but once you get enough kings, you have so many moves per turn that it's pretty easy to take out every enemy pieces. It would have been nice to have some kind of challenge when you reach that point.
That said, it was pretty fun! I won so hard that I even managed to draw my logo with kings:
logo in jam game.png
Birth of a Man by BiOniKMonSTeR 2018-05-09T21:39:38Z ♥ 2
"I don't have anyother" This typo makes the sentence sound kinda cute. Since bugs and the like have been addressed, I'm going to give my opinion on several things regarding the content:
(Note that it's mostly nitpicking. being able to squeeze all that in 48 hours must have been pretty hard and that's already impressive on its own)
* Feels weird that the player is called "me" considering he already has a back story and that in most cases the chances to identify to him might be low. I mean, I get that it's because it's the character we play and that it's the most simple to recognize, but i still found it odd. Might be just me though. I see the character being called "me" so I assume it's a fairly neutral being that I should be able to identify with. But then the character is awkward (since it's still a teenager/kid) and has a backstory. So it makes it harder to identify as such. Most of the times in dating sims, the player being "me" would just choose answers (that correspond to their actual personality - limited by choices of course) and that's what kinda makes their backstory. Here, I feel like "me" should have a name (so that we can "roleplay" as them)
* Some conversations feel a bit too awkward/unnatural, but that's probably because the game was made in such few days. Building a story in 48 hours while making it feel natural is a challenge; though most of it was pretty nice!
* From what I experienced, the game ends after we managed to pass time with Florencia. Which makes me wonder what was the point of the end of the day's mini game? I mean, I get that it's your character reaching maturity and stuff but... it feels like it had 0 impact on the game or any part of it. Not to mention that it becomes a nuisance to wait everytime for the counter to deplete once we got everything to the max.
* Every day it's the first day of school apparently. Oh well.
* Several different branches lead to the same place, which is a bit redundant. (all the bits that bring you to the running part with the girl I forgot the name of)
That said, as I said, it's impressive that you had so much text made in 48 hours while the Florencia part felt like it was a nice reward for unlocking "the end". This part was better written than the rest and was kind of interesting. It felt also nice to see new backgrounds.
The game is interesting and the story isn't bad. Too bad the "gameplay" relies on a mechanic that doesn't seem to be related to the story itself.
Fifty Card Crawl by ghost-in-the-toast 2018-05-09T21:06:43Z ♥ 1
Damn, that's hard. Mostly because you need luck from my experience. (a bit hard to be able to do anything when there are only monster cards and that there are wands around)
I like the idea and found it interesting, although I feel a bit disappointed that I couldn't finish it.
Lucky Towers! by FormalCloud 2018-04-28T13:29:14Z ♥ 1
Pretty enjoyable game! Very well polished and fun! My complain would be that the pace is rather slow and that the slot machine becomes useless once you lay down enough coin towers. Especially since the game is so easy that you barely need to use it for hearts. There is a button to make the wave end early but how does it work? It seems like the towers shoot at regular speed while the enemies go twice as fast. Not sure if intended.
Also, it started to lag at some point; I don't know if it's just me though but from the comment it doesn't seem so
Graveyard dates by Adrien Dittrick 2018-04-25T22:20:41Z ♥ 1
Not a bad game, but the controls and design feel rather awkward. * When you get hit, you bounce in a very weird way * No invincibility frames while enemies have a very high rate of fire * Enemies shouldn't be able to shoot at you when you can't see them. I kept being frustrated by the fak tree that, not only shoots at me before I can see him, but on top of that, he shoots pretty fast, making his shots pretty hard to dodge. * it seems like the next message is triggered by your position or something? Sometimes it feels rather odd that you're asked something but can't reply until you've move enough.
I gave up on one of the last levels because it was getting too annoying to restart; it's nice to shoot fast but with eveerything being so fast, it feels... well awkward.
That said, I love how you incorporated the message mechanic and the duality good/bad.
PS: Good thing I saw about the memory leak in the messages, I just saw it applied to me too since I played the broswer version, remember to delete anything that needs to be deleted when you restart/the game closes!
Delve by riordan 2018-04-25T21:36:38Z ♥ 1
I agree with the feedback, the beginning feels confusing! Aside that, graphics are pretty sweet!
Tetra Dungeon by el-pepi 2018-04-25T21:28:08Z ♥ 1
That's a pretty nice game! What's amazing is that theme-wise, they are indeed incompatible genres yeeeet it spawns an interesting game anyway!
00Boyfriend - A Spy's Dating Sim by SamStallion 2018-04-25T21:21:52Z ♥ 3
It was pretty fun to play! The inclusion of the theme was nice! Too bad the phone waves so much and barely lets you get the time to read. The conversations are almost interesting and I initially wanted to take the time to read and answer. So it only feels like you have to reply at random just to avoid taking damage, which I think is not necessary. (i mean, the damage is okay, but you can't "enjoy" the conversation)
Enter the Tower by differentname 2018-04-25T20:53:16Z ♥ 1
As I mentionned in gm48.net, sound would have helped for immersion! Dying out of nowhere feels a bit harsh, especially considering we may get cursed items ^^ (seems like the html5 version, as opposed to the gm48 one, has cooldwon on hits, is it intentional?)
Feed the Beat by Benstar 2018-04-25T20:37:11Z ♥ 1
Pretty nice! The music feels pretty right and we can feel the beat! My only complain would be that it feels almot solely like a rythm game (the rythm part being way more prominent)