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Tetris Crush Saga
Tetris Crush Saga
By colisan
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 198 | 3.61 | 23 | |
| Fun | 198 | 3.54 | 23 | |
| Innovation | 323 | 3.40 | 23 | |
| Theme | 411 | 3.45 | 23 | |
| Graphics | 119 | 3.83 | 23 | |
| Audio | 159 | 3.38 | 23 | |
| Humor | | 1.87 | 6 | |
| Mood | 155 | 3.44 | 21 | |
Comments
I loved it ^^ I liked the sounds and the music, and I was surprised when I saw that there was a controller support ! And I felt weird when I saw that it was not finished ^^' But That is a good point ^^
The concept works well and fits with the theme (like the pieces in tetris, you know, ahah ... my life is a lie).
Anyway, that's a great game ! Keep coding :)
valden
2018-04-23 20:41
Nice concept and good execution, however the game is a little bit to easy and can become a little bit boring.
Blending tetris and 4-in-a-row surely works!
Finally, someone combined the two undying classics together. Very well executed, cool relaxing SFX. It can even be good on mobile if you make figures rotate by tapping on them. One thing though - the cubes that hang in the air gave me a bit of anxiety and I felt like they should fall down :( Overall, great job, again!
I like it because I can never line stuff up in Tetris, but I can click blobs of similarly-colored objects!
This was a very well presented blend of modern and classic block based games! I liked the integration of the block clicking in the "how to play screen", added an element of teaching the mechanics to the player without a "tutorial" so to speak. One thing that my brain expected, was that horizontal lines would be cleared like in tetris, but it's good that they dont - because you end up trying to stack as much as you can, and then click on the groups when you have a load ready to get big matches and also keep a combo going. Good effort <3
The only problems I've found are that sometimes you can't click on the color block to disappear, you have to spam click around to see where the game will recognize it. And the blocks, once a color has been moved out from under it, sometimes fall like I'd expect, sometimes don't. But these problems both aren't too bad to work around, overall it's a very enjoyable experience, and even the pared-down background track performs well with the beeps from the blocks.
ithildin
2018-04-26 20:36
Nice idea, and quite solid overall.
I liked the pixel graphics, and the music track was a good fit.
The fact that you need to click is interesting: it lets you gamble a bit on how large you can make the coloured groups before a bat tetromino ruins it. It's occurred to me...did you consider to make blocks to be cleared automatically as soon as you assembled a 4+ patch instead?
My only "complain" so far is that I couldn't determine the exact criteria that caused blocks to fall down when they became detached, it felt a bit arbitrary at times.
Other than this, congrats!
kwisarts
2018-05-10 15:06
I really, really like how it looks! The way the pieces shine is pretty cool! However, I'm not exactly sure on the synergy between tetrominos and jewels. It feels rather strange to need to click on it, but it's cool to be able to have the biggest zone of colored jewels possible! At the end of the day though, it just feels like an action puzzle game. My issue might be that it mixes two compatible action puzzle games rather than 2 _different_ genres. so it works okay as a game (not that it shouldn't), although I'm not sure if the game is actually fun. I think another issue is that you can't hold a key to keep the piece moving in that direction. For example, I need to press left as many times as I want it to move left, but would have liked to hold it to let it move itself to that direction more times. Similarily, holding down should accelerate it, but it doesn't seem to increase speed much. Too bad cause it's that speeding process that keeps me from being instantly bored from tetris/bejeweled games.
Already said but... yeah, the blocks don't always fall the way you expect them, and it's weird.
Aside that though, it feels pretty good! Nice!
PS: Gotta disagree a bit on the statement about the theme. If yes, some incompatible games mixed together give a result that doesn't really make them "incompatible", it appears sometimes that 2 games really feel incompatible but are still playable and nice... while still feeling weird together. And I think that's difficult to achieve. But not impossible! I've played a few of those. They're okay mostly because it's a game jam. :p Still though, not sure the theme should be named "incompatible"
nusan
2018-05-11 12:35
Nice game, it works pretty well. At first I though yellow and orange blocks where the same color, and some block where not falling after a clear, I don't know why. Clicking on groups to clear them felt a bit strange, and was limiting combo chain. But I had fun, good work!
tigerj
2018-05-11 14:03
I love that you have to use the mechanics in the beginning to start the game. your entry is one of my favorites as it combines two games I love. well done.
finlal
2018-05-11 16:40
Nice little game! Lovely music and fun gameplay! But a few bugs prevent enjoy the game.
zirrrus
2018-05-11 16:57
Very well made! The sound effects were a little grating after a while but while very simple I quite liked the music.
OK so I wound up testing this for hours instead f testing the other LD41 games I got in my tabs ^^# - it's really good and really addictive the concept is really simple but it's wel-executed - it's a shame there are still quite a couple of bugs (like when the pieces are supposed to slide down... btut hat they don't ^^#) and that the tetris mechanics (when you make lines) don't apply but still... I'm debating whether or not to play another game... SO MUCH TEMPTATION ^^# - good game, well done :-D