Rythm is Lava by egordorichev 2018-04-23T21:02:13Z
I'm amazed how much you packed into the game in such a short time, and it's super polished too. Great job!
Foon → Ludum Dare Explorer → Users → MateCziner
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | BIRKANOID | compo | 13 | 4.14 | 4.04 | 4.26 | 4.35 | 4.28 | 3.38 | 3.02 | 3.54 |
I'm amazed how much you packed into the game in such a short time, and it's super polished too. Great job!
I chuckled at the ending :) I think I would prefer if the game interpreted the commands as they are typed, without the need to submit them by hitting ENTER (like Typing of the Dead did it). It would be better for the flow.
@jcsirron that was the original idea but it kinda made the game feel jaggy. Despite all the visual feedback, it was very easy to press the button just a tad bit too early. And people found it fun to spam the cards
minimal sounds was more like I didn't have time to figure out how it works :) you can take a look at the source code just by hitting ESC and quit to TIC-80, and ESC again to enter the editor. The build comes packed with everything.
@niksg I uploaded the TIC-80 cartridge for convenience.
@nilstastic it's my first time even using TIC-80, but you should ask @egordorichev, he has a lot of experience with both PICO-8 and TIC-80.
I've chosen TIC because of the larger screen, flexible palette, and negligible restriction on code size.
@Jonathan-whiting the fail condition is running out of balls, which can happen in two ways: the red mooks might eat it, or sometimes the ball might get stuck into a wall if it goes too fast (which is actually a bug)
@Jupiter-Hadley I did, thank you! :)
@GameDevMumin yes I agree. I didn't really have time left to properly balance the gameplay, so I left it open ended rather than accidentally making it unbeatable and un-fun by slapping on some untested restriction.
so nice comments, thanks everyone! made my first ludum dare a blast already
@stderr it's great stuff, very much like PICO-8, but with less harsh limitations and modifiable color palette.
@Blinkenlights sorry to hear that but there's probably nothing I can do about it :( you can still try to download the TIC-80 fantasy console (it's free) and load the cartridge (also downloadable from the itch page)
you can get the TIC-80 console here: https://tic.computer/create
@saoi-games I didn't see it, but thanks for streaming it!
@noxbuds thanks for pointing that out, fixed it.
@SkullPixel yeah the audio sux :( didn't really had time to do it justice, and I'm not too experienced at it to boot.
@D-Studios the hardest part for me in the compo was the decision to
A.) spend time on features, polish, and general quality
B.) spend time on making and testing content.
In the end I decided to spend much more on A. Setting an additional lose condition would have required to test it with every level to ensure that they remain winnable. Since there was no time for that, I've decided to make the mechanics exploitable. This way the player can 'rubber band' if he/she gets frustrated while trying to solve a level.
This was just a more safe way to go as much as fun is concerned with the limits of the compo. But it's totally something to fix post jam.
@TimeLoad the more FC we have the better imo, it's good to have options. I choose TIC over PICO solely for the ability to be able to define my own color palette(s). But this has been the first time I used any FC, so I think I'll give PICO a shot too eventually.
I always wondered where did all the lemmings game go. Good to see one finally!