The Star War by eerongal 2015-12-15T00:15:00
This made me smile. Nice to see some different aesthetics. Also please don't sue me!
Foon → Ludum Dare Explorer → Users → silkworm_sweatshop
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2024 | 55 | Summoning | The Ritual | compo | Audio | 4.54 | |
| 🥈 | 2024 | 55 | Summoning | The Ritual | compo | Theme | 4.74 | |
| 🥈 | 2021 | 49 | Unstable | SEXY BOOBY 95 | compo | Humor | 4.64 | |
| 🥇 | 2021 | 48 | Deeper and deeper | Fallen Shovel | compo | Fun | 4.51 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Descendant | jam | 49 | 4.17 | 4.00 | 3.47 | 3.70 | 4.00 | 3.93 | 3.16 | 3.98 | ||
| 2024 | 56 | Tiny Creatures | Tiny Tribe | compo | 83 | 3.78 | 3.42 | 3.61 | 3.91 | 4.03 | 3.71 | 3.51 | 3.80 | ||
| 2024 | 55 | Summoning | The Ritual | compo | 7 | 4.37 | 4.21 | 4.12 | 4.74 | 4.53 | 4.54 | 3.48 | 4.21 | ||
| 2023 | 54 | Limited Space | Purple Pop | compo | 34 | 4.11 | 4.15 | 4.13 | 4.09 | 3.88 | 4.18 | 2.70 | 3.60 | ||
| 2023 | 53 | Delivery | Mailman Murphy | compo | 13 | 4.28 | 4.22 | 3.45 | 4.39 | 3.95 | 4.25 | 3.53 | 4.07 | ||
| 2021 | 49 | Unstable | SEXY BOOBY 95 | compo | 25 | 4.12 | 4.14 | 3.87 | 3.94 | 4.01 | 3.95 | 4.64 | 4.09 | ||
| 2021 | 48 | Deeper and deeper | Fallen Shovel | compo | 4 | 4.38 | 4.51 | 3.89 | 4.31 | 4.02 | 4.36 | 3.25 | 3.66 | ||
| 2020 | 46 | Keep it alive | Space Ship E.V.E | compo | 84 | 3.97 | 3.57 | 3.53 | 4.26 | 3.70 | 3.63 | 3.48 | 4.01 | ||
| 2019 | 45 | Start with nothing | S.W.N | compo | 12 | 4.13 | 4.17 | 3.88 | 3.85 | 3.59 | 3.75 | 2.34 | 3.26 | ||
| 2019 | 44 | Your life is currency | Grand Theft Life | jam | 89 | 3.98 | 3.92 | 3.78 | 3.80 | 3.45 | 3.50 | 3.87 | 3.81 | ||
| 2018 | 43 | Sacrifices must be made | Metamorphosis | jam | 87 | 4.01 | 4.01 | 3.58 | 3.98 | 4.02 | 3.96 | 2.77 | 3.61 | ||
| 2018 | 42 | Running out of space | Get Off My Lawn | compo | 77 | 3.87 | 3.77 | 3.65 | 3.90 | 3.97 | 4.02 | 4.05 | 3.82 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Similize the Savages | compo | 38 | 4.01 | 3.79 | 3.70 | 4.01 | 3.84 | 3.64 | 3.83 | 3.54 | ||
| 2017 | 40 | The more you have, the worse it is | Mayfly | jam | 648 | 3.37 | 2.74 | 3.23 | 3.60 | 2.41 | 3.40 | 4.07 | |||
| 2017 | 39 | Running out of Power | No Sign Of Life | compo | 50 | 3.94 | 3.63 | 3.33 | 4.19 | 3.58 | 3.97 | 2.34 | 4.33 | ||
| 2017 | 38 | A Small World | The Spoiled Prince | compo | 116 | 3.72 | 3.51 | 3.10 | 3.40 | 4.27 | 3.95 | 3.73 | 3.69 | ||
| 2016 | 36 | Ancient Technology | Touch the Monolith | compo | |||||||||||
| 2016 | 35 | Shapeshift | The Night Shift | compo | 152 | 3.66 | 3.61 | 3.16 | 3.25 | 3.89 | 3.67 | 3.98 | 3.55 | 84 | |
| 2015 | 34 | Two Button Controls / Growing | Grow the Love | compo | 206 | 3.61 | 3.50 | 3.69 | 4.03 | 3.30 | 3.25 | 3.26 | 3.41 | 78 |
This made me smile. Nice to see some different aesthetics. Also please don't sue me!
Lol! Although I kind of want to give the audio both 1 and 5 stars simultaneously :P.
Adorable! One of the best entries I've played! Nice name too hehehe :P.
Yeah my game seemed to get stuck too with 48 blocks remaining. It was fun clicking stuff and watching the town grow for a bit but it got old after a while since I had no idea what I was doing really. It looks great though and I think there is some potential here.
I was surprised how much I enjoyed this
Nice entry! BUT WHO DID IT?! Hopefully, I made the right choice.
Very cute! I didn't mind the falling speed that much as it reminded me of how some old games played which fit with the overall style(I especially got a bubble bobble feel). Level design is solid as well!
Great sound design! Even if there is not much of a game, it was interesting. That beginning area/dream sequence was pretty freaky :D.
Controls nicely for just 2 buttons!
It's like Katamari Damacy but with more lasers :D
Controls really well although I too think the jump feels weighty, I was expecting a loud metallic CLANK sound when I landed. It's pretty fun though and the music changing with the speed is a nice touch.
Cool little puzzle game!
Well it's certainly a 5 star mood rating for this one.
Great theme use and very fun!
This game is stressing me out, I think I need a chill pill. The growing of the screen is a nice take on the theme and that plus the music changes really makes it more stressful.
Controls way better than I would've imagined.
Man this is tough, clever use of the theme though!
Awesome and really polished entry! The monster designs were especially nice and the narrator was great.
Smart and simple!
Great submission Shaun! Had your stream on in the background while making my game. Probably would've never got into gamemaker without you and now I've finished my first project :D.
Instantly became more fun when I realized that the right mouse button is not just a teleport but an attack as well.
Haha, Loved this!
Thanks! I updated the description. Hopefully it doesn't make it even more confusing :P.
They key is in interpreting the symbols. Make sure both people get what they want in the pairing not just one of them. For example a "male looking for a male" is not compatible with a "male looking for a female".
eerongal: It is kind of the point hehe :D
adamgryu: Didn't even realize I could do that. I'll switch out the file to a no installer.
@flakoflak: Fun(or sad) fact: Flowers only grow if they've had love in their life at some point.
@Janacek: Well you're the one in control so you tell me :P. Thankfully, I made the kids off-limits at least.
Cool little game, requires some brainpower for the rotating ones. There is a glaring flaw though and that is that there is no punishment for pressing the wrong button. So technically you could just mash all buttons constantly and never lose (if you are a boring person).
I'm having issues with the text boxes. It often just shows a gray box and then I have to fiddle with the scroll/zoom button to make the text appear. Took me a while, but once I figured out how to play it's pretty neat. Is there any more to the game once the flower has grown off screen? (I wanted to see the moon).
Aww it stopped as it was getting interesting. Nice music though!
Simple and fun for a while. Controls well too. That audio is hurting my brain though.
That was fun! I preferred the second mode more as it gave you even more sense of urgency.
Cool! I thought the controls would take longer to get used to but I got a hang of it pretty quickly. I like how you got so many move-sets just by using button combinations. I got the secret ending to :D.
I got into the gold pile by holding left after dying. Bug or feature? :P
Loved it! Very cute art and the puns were great. That last brushing minigame was pretty hairy though.
Simple, fun arcade-like game. The sprite differences in the enemies might by too subtle though. Maybe throw some more color in there?
Nothing groundbreaking but simple, fun and very polished.
Haha that was fun! Great entry, the twitter feed was a nice touch! I kept playing until it crashed. I played version 1 though so maybe you've got some bugs fixed already but here's the error message I got.
-------------------------------------------------
FATAL ERROR in
action number 1
of Create Event
for object obj_face:
Push :: Execution Error - Variable Get -7.bub(100039, -2147483648)
at gml_Object_obj_face_Create_0
----------------------------------------------------
Haha reminded me of this https://www.youtube.com/watch?v=R_rF4kcqLkI. Later levels stray away from the theme though. When the 2-3:s first came up i thought I had to enter those numbers in binary form.
First entry I've played with a story/narrative-focus. Interesting. I wonder who is coming for them. Zombies? Nazis? Zombie Nazis?
Man even without sound, it's like you can feel the impact of every hit. Very satisfying and sound would make it even better.
What I could play before it crashed was pretty fun. I wish I could play more.
Great interpretation of the theme!
That was fun, nice entry! I like that faux 3d effect when you jump.
The need for nicotine truly is greater than the need for safety. Great entry! I Didn't use the wolf form that much though.
Not a lot of content but it was pretty funny!
I like the spritework but I couldn't find any bread. Sorry Hera. I suppose it's pretty incomplete?
A lot of fun!
A bit short but otherwise nice.
Great stealth puzzle game!
Loved it!
Neat idea! With some polish it would make a good mobile game!
I guess I'm not the only one with lengthy cutscenes haha :P. Great little game. That death sound made every failure not seem so bad.
It takes some getting used to but once you do it's surprisingly fun and really satisfying when you beat that stupid game. The game does cheat though, I couple of times I've been down to one piece and it wouldn't change to any of my remaining ones whatever I did. Great audio and visuals as well.
Haha love it! The narration adds a lot.
Seemed to run a bit fast for me, although I don't know if it matters, maybe it just adds to the experience :P. The music was pretty dope.
That end shape got me.
Great puzzler and a lot of content!
Beautiful narrative game. Definitely succeeded in pulling those heartstrings. One of my favorite entries!
Congrats! you made a thing!
This game made me use my brain for a change. Aestetics are really nice and.. that faux GLaDOS :3. Great entry!
Art is cute :3. Should the game end when all babies are taken? Because it just kept going for me.
I like how many different elements are packed in there, even if each is fairly simple. Like, there is a shop, feeding your pet, exploring a generated dungeon, even the combat enters it's own little thing.
Pretty fun to play around with and great music. Best non-game entry perhaps :p.
Loved it! Beautiful art and great puzzles.
Very interesting, I love when a game surprises you.
Nice to see some strategic games out there!
Never had so much fun failing at a game. "WHY ISN'T IT WORKING? *Turns around* Oh, I forgot the exclamation point.. of course".
Cute and funny :). I also had to move the files from the main folder into an application folder (windows64 in my case) for it to run properly.
Interesting and good use of the theme!
I don't like castlevania birds.. but this is a metroidvania bird so it's all good. That visual effect is indeed very cool.. not sure if I like it :P. All in all I enjoyed the game! Nice entry!
I used to love these games as a kid. A way to rotate the camera would be nice but other than that it's a cool little game.
It looks cool but I couldn't get past the vertical boulder either. The octopus could get through that narrow passage just fine but the tadpole could not. And I couldn't seem to move the vertical boulder in any way.
Visually striking I must say!
Simple game but oh so fun. Screw those aristocrats!
Haha nice! A very accurate representation I must say.
Haha, interesting take on the theme. David Icke approves!
Not the most polished game but it has some pretty good platform puzzles.
Good puzzles! I wish the "holes" (where you can't push blocks, not the exit) were black or a more contrasting color just to make the layout more readable right off the bat.
One of the best entries I've seen yet. Perfect use of the theme! Would love to see this become a full game.
Nice little game. The zelda-like aesthetics were pretty charming. Not the most challenging puzzles but pretty satisfying nevertheless.
Space... is pretty lonely
I'm usually not a huge fan of space shooter entries but the concept for this one is really cool and fits the theme well. Too bad it's a bit buggy but hopefully you'll keep working on it because there is definitely something there.
Was pretty fun until it crashed.
Haha reminded me of pizza worm
Haha I love the dopey look and animation of the robot, adds a lot of personality.
Simple and fun. Congrats on your first game, keep it up!
That's one adorable little shapeshifter.
Add some shapes and it would make a great mobile game. +++ for the tongue twister name.
I like the aesthetics and mood (even without any audio). I don't mind these artsy games as a change of pace.
Wow this is really cool. At first I picked up pen and paper to jot down the translations before I realized the game did it for me. Didn't finish but spent quite a lot of time playing(or probing).
You can't get past the big column I take? The ledgegrab was pretty cool and transition too. As long as you learned something it's all worth it I think.
Nice and moody! I doomed the world a couple of times before I figured out what to do. I do wish there was a bit more closure than just a "You win" message.
Cool! Reminded me of monument valley! There might be a tad too much momentum with the movement.
Wow, looks really cool! It does lack some kind of challenge though.
Haha cute! I like the art and the take on the theme.
I wanted to see more but avoiding the shots felt a bit like the luck of the draw and I eventually got frustrated. Old school 3d graphics brings me back though :).
" I felt like the difficulty wasn't really increasing, so I could have kept delivering packages forever. I stopped at 22."
Hmm, for me they're definitely speeding up with every package delivered, It got pretty hectic around package 7.
Anyway, WHO'S SHOOTING AT ME? I'M JUST TRYING TO DO MY JOB!
Weird, it works for me. Try to copy paste this link https://silkworm-sweatshop.itch.io/touch-the-monolith-ld36
Oh wait, it's not published yet! Fixing it
There, it should work now!
Great little platformer, very polished. The grey spikes are kinda hard to see sometimes though. I'm getting an error message on the last level though.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object msg_level21:
global variable deaths_total(100006, -2147483648) not set before reading it.
at gml_Object_msg_level21_Create_0
############################################################################################
Cool twist on the missile defense type games and pretty charming. This Ludum Dare is all about learning history (ok, not really but this one is at least).
Nice little adventure game. First I was stuck at the start since I didn't realize I could pick up the first key since if you're standing to close to the machine it just gives you the machine prompt. I also had some trouble understanding what I did to solve some puzzles and which items were used. It would be nice with some text explaining what happened and also an inventory or something to see what items you have picked up.
Looks fun! I really need to get a gamepad :p. The only thing lacking is this playing in the background https://www.youtube.com/watch?v=o20kOOwXIN8
Cool, ancient pixelart!
Really cool mechanics!
Interesting game! I had to cheat to get to the end though :P. My letter was on the second to last word _"O"__.
Cute and charming and certainly looks beautiful. Although I personally prefer to have something working against me, I don't think every game needs a challenge as long as there is a goal (which there is). I can see something more fleshed out being pretty interesting.
Really enjoyed this! Very different and unique. Didn't read what the game was about before I hoped in and was pleasantly surprised. Starting everything with ringing the gong, I felt like I was participating in some kind of ritual challenge of the gods. Everything from the art and sound was really polished as well. Great entry!
Really polished stuff and pretty fun! Graphics look good but as people have said it's hard to tell the background blocks from the solid ones. Was a bit frustrated at first before I realized I could aim up :P. Also, shotgun needs a buff, I'd personally make it more of a spread gun probably.
@randomhuman: Hmm, moving while aiming up worked fine for me.
Can't say too much about the game since there's not a lot of it. Graphics and animations are neat as usual. It's always nice to make something even with limited time. Have you ever gone over your animation/rotoscoping process anywhere? Would be an interesting read.
Haha, excellent take on the theme and a nice little mini adventure game. Art looks really Lucas Artsy. A bit goofy (in a good way) but still pretty relatable.
Fun for a little while but I don't really like the build limit (at least not as low as it is now). I'd suggest either making it harder to build things or ramp up the enemy rate a bit more so you just can't build an overpowered defense too quickly but if you manage it well you can progressively keep building it up.
While not the most polished entry in terms of presentation, the concept is excellent. It's amazing how such seemingly easy tasks becomes so difficult when you need to multitask them. I do wish you were allowed a few mistakes before losing though. Anyway, good entry!
I loved the exploration aspect and how the world is bigger than you first think. The puzzles were engaging and worked well.. for the most part (damn you compass puzzle!). Most issues I had with it people have already mentioned (better feedback is definitely needed). Despite its flaws, there is definitely something special here and it's probably my favorite entry to be honest.
Simple and fun! Art is simple but polished and cute.
Nice entry! Had a hard time telling what the items were sometimes but otherwise the art is good and that's an impressive amount of different mechanics worked in there!
Short and sweet! Love the aesthetics and that adorable bark. Puzzle was good and intuitive but you always want more.
Nice platformer! Controls and feels really good to play. Pixelart looks great too!
Really digging the art style and it was overall super charming. One of my favorite entries so far!
Always nice to see some narrative games. Would be interesting to see this expanded on. Maybe a couple more mini games and the story could develop in different ways depending on how well you do at them. The "going deeper" aspect could be interesting as well starting from the outside and then progressively moving on to smaller worlds inside.
Great entry! Interesting to see a good narrative game. One of my favorites!
Oh those pandas and their politics :P. Interesting take on the theme! I wish there were some more puzzles, unless I'm missing something (which I might). Are there more endings then one?
Thanks everyone!
@rixud: Can't you pickup in the air at all? It shouldn't be too hard to do. It can be kinda tricky to pickup in mid-air and then go into a glide though if you're thinking of that. Did you play on keyboard or gamepad? Some keyboards have key press limits that can mess you up and not register some presses.
@zorg: Yeah, it's made for 16:9, you can press F4 for window mode if that helps!
@photon: The height of each jump depends on how long you hold down the jump button. It's supposed to give you more control (low jump/high jump) but it does require some timing.
Thanks for the feedback :)!
@avavt I see what you mean with the animations. The pickup is probably not that much of a problem but the throw definitely is and should really be more instant since it's so much about timing. I got so used to the delay I didn't really think about it but for someone just picking up the game I can see the frustration. For the jumping, I still think you should be able to control the jump height depending on how long you hold the button (in contrast to flappy bird flight) but maybe the "stop" when you release is too sudden?
@cerno-b What controller did you use? I've only tested on an xbox controller. Also, since the screen got cut off maybe you didn't realize you need to switch to controller input with (F8)? I'm so used to (space) as jump but in hindsight I probably would have mapped the controls differently or at least given an alternative maybe (J)(K) since there is really only two buttons used in the game.
Man that was super enjoyable but I like a good platforming challenge. Boss fight especially was great! Writing made me laugh too and although some might think the theme is kinda forced, once I got to the end I think this is a complete legit use of the theme. One of my favorite entries definitely!
Edit: Forgot to mention the excellent music!
Nice visuals and audio. Puzzle was great too, short but satisfying.
While there isn't much of an objective, the world shaping is cool and it was.. just really relaxing :). I can see potential here.
Nice graphics and moody music! Combat needs more feedback though, either more visual (like a flash when you hit or get hit) or audio, preferably both. Some knockback might make it more satisfying as well. I'm fine with the slowness of the "Special" but the punch probably needs to be faster too.
I loved playing the old GTA games back in the day. There is definitely something here.. but it needs something to make it more fun. Presentation is generally nice although a bit cluttered. When I first started I was honestly overwhelmed by all the icons and meters although I did get the hang of it quicker than I thought. There is some humor and personality with the customers but I never felt like I could stop and take it in since there were so many timers to keep track of. I'd personally scrap them in favor of customer tied timers instead. Maybe some customers could prefer speed, maybe others prefer safety. You could go further with the customers too if you decide to keep working on this. The thought of picking up Jason Voorhees and then watching him go on a teenage murder spree once you drop him off seems funny to me :D.
I definitely wouldn't mind seeing another old school GTA-style game and I think you have a great base here.
I think this is a game where an extra lives system could be argued for. That would make it less punishing while still keeping that sense of challenge and urgency you might lose if you could restart each level as many times as you want. Maybe picking up more food would grant you more extra lives too as a risk reward system. Anyway, nice little puzzely game. It's just a bit too punishing.
At first I thought Cartman had changed his tune to become a nice guy but then I figured he just wanted some kids to be monster bait while he safely got away :P. Really nice art!
Interesting and some great puzzles, especially when you had to "herd" the other blobs to eat some of the pellets.
Wow this is a really cool concept and nice take on the theme. Sadly, windows version didn't work for me as the creatures would just stay in one spot and not move. Web version worked but had some issues of its own. Still I can see there is something interesting here.
When the art is cute but then you realize it's a game about kids beating the shit out of each other :sweat_smile:. Yeah, bots are not really that challenging but that stuff is hard to do. It might make an interesting multiplayer game honestly. Imagine an MMO version of this :P, "backyar.io"!
Simple and elegant entry! The style works great and it feels like an old school arcade game.
There is something satisfying in how the boat controls. Really nice graphics and the narration was great!
That was fun! The hook mechanic was nice to play around with and the graphics look good. The title screen music made me laugh though, it's almost crazy bus level chaos. Something more relaxing would've probably worked better. https://www.youtube.com/watch?v=sC0cvwnG0Ik
This was great! The trial and error approach to try to figure out the rules to how the tribes will interact with each other really works in the games favor. I just wish I didn't have to tilt my head to read the dialogue :P.
No groundbraking gameplay but the presentation was really charming. Cute art and great fitting music!
Ok, initially I gave up and felt I didn't have the patience for this. But I gave it another shot and made an effort to map it out and I'm glad I did. Mapping things always seems like a chore but it's actually pretty fun and a lot less frustrating than not doing it and just trying to keep it all in your head. Point taken game, point taken :).
Haha this was great! The voice acting cracked me up. I thought about doing something with the phrase "It's a small world" too but I couldn't think of a good way to do it. You certainly managed to though and very well at that! Even the shitty art works well for this and just makes it funnier XD. Kudos!
Nice! Great art and just super polished overall. Good use of the theme too and the curved wall gives this type of game a bit of a different spin.
Nice and moody. Really like the concept and name of the game! Starts of challenging but once you get it down it's really not that hard. Would be really interested in seeing additional challenges, perhaps involving multiple planets. Definitely see potential here.
Nice entry! I honestly wasn't expecting much when I saw the art but it definitely surprised me. There is a lot of content in there and it's fun to play. I like the weapon variety and they all feel satisfying to use. Even the art kinda grew on me even if it has problems with consistency. That player sprite is pretty dope though! :)
Haha, great idea. Had some fun not stepping (and stepping) on hyoomins. My best time is 14 seconds, no casualties.
Haha, that was pretty fun. Takes a while to get used to the controls though. Is there any audio in the game? I couldn't hear any.
Woah, beautiful art, it sounds great too. Very polished! Some of it (like the old man) reminds me of Felix Colgrave but that might be because I recently saw Double King. Nothing amazing in terms of gameplay but probably the best entry I've seen in terms of presentation.
Nice entry! Love the nervous look on the planets :D. Good amount of content too, I played around half the levels and had a lot of fun.
Amazing! Very impressive. Even though the resource collecting was all the same, the varied visuals great audio and general mood kept me engaged all the way through. It was pretty funny that "picking" flowers was also just kicking them to bits. Little things like removing the need to backtrack helped too. Low poly style looked great. Even some space flight simulation thrown in there, nice!
Nice take on the theme! Graphics were simple but worked. The white field really added to the sense of isolation. I probably played longer than I had to, wasn't sure at first what the end goal was besides growing my house (which became huge) but when I figured it out the end was very fitting and the lack of instructions serves the game well imo.
Neat little puzzle game! The 3D perspective can be a bit confusing at times though for this kind of game.
There is some potential here and a neat little engine. As a game though it lacks a bit of direction. You're pretty much just randomly walking through a nondescript maze with nothing telling you if you're getting closer to your goal. I can see this be pretty interesting with more time because yeah, it's hard to do everything you want in just 48h :).
Cool puzzle game! It's a shame there were no more levels with some steadier progression but that's how LD goes sometimes. I did like the second level though and it took me a while to figure it out.
Neat little hack and slash although the witch seemed a bit to happy to eat my soul :P. Is there a win condition? Beyond venturing out to get the powerups I didn't see much point to move anywhere. Music was great but the constant monster sounds even when no monster was near got a bit annoying.
Not much of a game here yet but you did a thing so cheers for that! Art and sounds are pleasant.
Woah.. didn't expect this. Interesting take on the theme and very polished all-around. Great entry!
Great entry! If I have a minor nitpick it would be that I'd appreciate a more distinct crosshair as my mouse pointer was a bit hard to see sometimes against the background but otherwise it was fun and well executed.
Feels very arcade-y and is fun for a while even if it's very simple. I like that you and the energy stealer have different strengths and weaknesses and they balance pretty well.
Dashing might be my favorite mechanic, it's always so satisfying. Really fun arcade-y game! Didn't realize I could wall jump until the last level (although it was never needed before that). Graphics have a nice unique look to them. Good entry!
Lovely! Robot buddy is adorable. Sadly I left him behind and had to face the consequences in the end. One of my favorites so far!
"If I have one issue it’s that it wasn’t obvious what impact some of my decisions had."
Yeah, some decisions have no impact at all. Sadly didn't have time to do everything I wanted. I still left some in just for the illusion of things for the player to do :P. I'm also not completely satisfied with the "dead end" if you make a particular mistake. I originally wanted multiple solutions and multiple ends but again I ran out of time.
I do think I'll keep working on it at some point to flesh it out more.
Anyway thanks for your comments. I'm currently away for a week but I'll check out your games when I get back.
@johnnwfs There is a map in the space shuttle right at the start (just interact with the shuttle and pick it up). You might've just missed it :P. It takes one power pellet to power and acts as a minimap. The slow walking speed is kinda intentional.. for better or worse. I wanted to have a "low gravity" feel to it. Without the map though I can see how it'd be pretty frustrating.
@johnny-turbo Yeah, the boundary thing completely slipped my mind and it's missing in a few places. Cryo man's death is intentional but I agree it's a bit harsh. If this was a longer game I would probably avoid any kind of fail state and just change the narrative depending on your choices and just punish your conscience >:D. I'm really glad you played it to the end, I'm not sure how many will :).
@stupidpawn > Why was the person in the station dead with crystals in his body. Why did the spaceship run on crystals. And what happend to the shaking astronaut, did I leave him or take him with me.
Really makes you think, no? I guess you just have to stay tuned.... **for SEASON 2!** :P
@secondthread Yup, that's the one. You need two parts of a code and you only got one half because of it.
@rongo-matane: Are you asking if there is a reason you can toggle it on and off? I added it just in case you want the map out of the way (although there is really no reason to turn it off as it's pretty small and doesn't block much of the screen).
I like the addition of the little story. You usually don't see that sort of things in a space shooter and it gave me something to do in between the enemy waves. Music track was pretty cool but the fire sound overtook it a bit and was kinda grating. Also the music didn't loop for me so half the game was silent.
Played it a few times but didn't get very far. Maybe having the light switches be a bit more visible (glowing?) would make it less trial and error in the beginning. There is definitely a sense of urgency and creepyness but maybe a tad too difficult (only played on normal).
Aw why did you opt out of graphics? I think they really fit this game (or did you use pre-made assets?). Anyway I enjoyed it!
Such a simple idea but well executed and fun to play! Looks very polished and the music was great!
Nice and moody! I dig the music and how it changes when you pickup/put down the battery and the light effect is cool. Is it possible to unlock more levels after 6?
Beautiful art and great mood! The zoom in on the little guy's smile made me chuckle. The gameplay itself isn't that fun or interesting but it's more about the atmosphere I guess. Quite relaxing. Is it just one maze that loops over and over or am I crazy?
Awesome entry! Very polished in every aspect. I turned to the dark side on my first playthrough, there were just no turning back after a certain point >:D.
Love the art and the sound! Would be cool to see this as part of a larger game. The power draining mechanic is interesting but it kinda discourages experimentation as I for me at least, it seemed the most effective thing to do was to move the mouse as little as possible and just keep hitting zap over and over and recharging when I could in between fights. Maybe there is another strategy I'm not seeing but I didn't find the spells or stat increases too useful (the shield didn't seem worth it either). Anyway, nice entry!
Great little management game with some great aesthetics! I feel like I understand how to drive a train now. I made it to the end although I died to the bandits a couple of times (Why do they have lazer guns???!!!)
Haha, this was cute and polished. It did get a bit repetitive after 10 years or so :P. Difficulty should probably ramp up more and sooner. After 16 years and about 180 children I felt my hamster had had a good run and made him go out the best way I could imagine (you know what I mean :P).
@rongo-matane I tried it again just to see if anything weird was going on. Downloaded it instead of playing HTML5 this time. Played even longer this time :P. Even if you run a bit low on energy you can always have a generation of like 1 kid to fill up. Maybe there should be an age cap on the hamster as this one is old enough to drink :P.
HAMSTER2.png
Art is really cute! Control and collision issues made it pretty frustrating to play though, especially with the one-hit game over.
Haha, nice job! You always want more minigames but for Ludum Dare the amount was perfectly fine and the progressive difficulty was well balanced.
Great, a bunch of entitled millennial robots :P. This was a really cool little management game I must say. The addition of the reprogramming minigame was a nice touch too.
I like the art and the music is pretty nice too (even if it's a short loop)! Didn't find the actual platforming challenges to be THAT hard personally but I'm pretty used to platformers. Instead, the difficulty came mostly from the unfair camera where you often can't tell what's above/below you. Some feedback when you get hit and invincibility frames would've helped too.
Really interesting and unique game! Took a while to understand the difference between red and blue but if you pay attention it's pretty clear.
I played this for the title, I stayed for the end card. Congrats on your first LD!
I like the concept of loosing power as you progress in contrast to gaining power and it's a nice use of the theme. Levels were pretty short and kinda bland in terms of design and challenge though. I never felt much of an impact from the downgrade in power. Since the game is short, instead of losing a single point between levels perhaps loosing all points in an area would've been more interesting. Anyway, congrats on finishing your first LD. The first one is usually the hardest but it's never easy to make a game in 48h. I hope you'll partake in more!
I've seen a few games now about superheros losing their power, it's an interesting take and the intro was pretty funny. Sadly this game suffers from a common oversight in these types of games in that there is no punishment for just spamming all buttons repeatedly. That music track with just the bass drum in the beginning/end of the game also hurt my brain a bit. I don't own a dreamcast but I'm amused you made a port to it :P.
Haha, never knew I wanted a game where I play a hover. Nice and funny take on the theme. I loved the sound effects :P.
Nice entry! The spear throwing is pretty satisfying and I like the footprints and how they're used to navigate the otherwise empty snowfield. Art and sound work well and the game was just long enough that I never got bored.
Nice entry! The recoil is pretty fun. Yeah batteries could probably stay a bit longer. Right now you kinda have to kill the enemies pretty close to you but maybe that's just part of the challenge.
I thought this was gonna be a clicker game :P. Sadly I didn't beat the boss, it's a pretty interesting challenge to manage charging the ship while moving around. Congrats on finishing your first LD!
This game made me annoyed and frustrated.. which was the point of course. I got close so many times just for something to go wrong. Still, I couldn't put it down until I beat it. Looks and sounds good. Great use of the theme and quite fitting with the season :).
Nice entry! I made an interactive story-game for my entry too although this one is a lot more interactive. I got three endings but it's cool that there are a whole 18. The different negative stats are an interesting take on the theme and I like how they effect what kind of choices you have available. Art and sound really set the mood.
Cool! Really kept me intrigued. I kinda wanted to continue as it felt like if I only kept flipping switches I'd uncover some hidden truth somehow :P.
Cool! I've worked with kids and stories before and they really have a special kind of imagination. Visuals are fun and interesting as usual. It's funny, you kinda, sort of approached "options" similar to how I did in my game (also horror/interactive story).
So much fun from such a simple concept. Torn about the theme connection (as you mentioned too) as more potions seem to only bring positives but as a game on it's own it's really solid. Good job!
Got Journey vibes and I'm sure it's an inspiration. Looks and sounds great, very atmospheric. Too bad you ran out of time. Might check out the post jam version!
Haha, I played this way longer than I thought I would. Simple but fun. I like that the old lady is pretty much a ninja master. It didn't seem like difficulty ramped up though. Sometimes there would randomly come waves with a lot of cats but then it slowed down again. The simple graphics worked well but I wished there was some sound as well. Ending screen made me laugh!
birds cats.png
Simple arcade-y fun. The visuals are really cool and fitting and the sound too. I kinda wish jumping down was (down + jump) instead of just holding down as it caused me to accidentally jump to my death a few times when I just wanted to aim down. Might just be a preference thing.
Great entry! Very polished and the gameplay loop is simple to understand but with enough things to manage to keep you engaged (although the difficulty might ramp up a bit too fast). Nice job, Mamazon!
@zorg Oh no, I feel not having the audio takes a lot away from the game, sadly. Not sure why it isn't working for you :(. Glad you "enjoyed" it either way :P.
*double post*
@zorg Ah, my condolences. But perhaps next time.. you will make better breakfast choices ;).
@ed3187 @zeantwan @spiria @jasperarmstrong @xephrys @veralos @joror @nonsans
Thank you for all your kind words and critique. There is definitely more I would've wanted to do with more time. For everyone wondering if the choices matter or if it's worth doing another playthrough.. No, not really. I feel this one really is best experienced only once.
While the choices DO change some flavor text (although not even that in some cases), the main story progresses the same no matter what. When I write my post mortum I'll probably go more into how and why I approached choices in the game the way I did and what purpose they serve.
I think I will do a post-jam version updating the graphics and adding more sound effects at the very least. I'm definitely still going very minimalist as I think it's sometimes better to leave stuff up to the readers imagination.
> I think the depiction of the MCs OCD was pretty accurate, judging from my limited knowledge about it
Haha, I would be careful about this. The OCD stuff is pretty shallow honestly and while it's certainly part of it and in my mind pretty much the only thing the MC acknowledges he has, it is pretty apparent that there is so SO much more than that going on. It's one of the reasons I didn't even want to mention any kind of diagnosis in the game.
@oniwaka
> needs some distinction between the dialogue and the actions.
Yes, I agree. I will work something out for the post jam version!
> consider pairing with and artist
I can probably do the art myself, I'd just need time. I still like the idea of a minimalist style, just not as extreme as this version. But we'll see.
> @sleepygrin: Very charmy narrative game !
Lol, "charmy" was not a word I expected to hear regarding the game. But I get what you're saying, thank you!
> @chuchugeralt: but as already mentioned, i was kinda bummed out when my choices didn’t have the “right” impact
This has been brought up as criticism and I totally get the feeling of perhaps being "tricked" or "cheated". But at the same time this was done very deliberately and your response is one I wanted you to have in a way. One thing to note about the choices is that they never outright lie. They are just VERY misleading and leaves out a whole bunch of context.
> @lieropart One critique I have is that it kind of took a bit too long for my tastes for the story to ‘take off’. But I understand there’s also a kind of magic to that…
I think part of it is that this is a game jam and it's a pretty different kind of submission. I'd say I spend an average of 5-10 minutes when playing a jam game so it's a lot to ask for people to put aside 40 minutes on a single submission (thank you all who did). But as a written story on it's own I'd argue that it's actually very fast paced. Pacing is a science honestly and it's by no means perfect in this story. But you always have to be aware that sometimes you might feel eager to get to the action without realizing what you would lose without proper buildup.
> I do honestly hope nothing in this story has any basis in reality :P
Haha, this was an awkward submission to submit honestly. It might give the impression I have some hidden darkness inside me but I really don't. Most of the stuff I do is very cutsey but I always see ludumdare as a way to challenge myself. When I settled on horror I tried to think of a story that would make me truly uncomfortable and it came surprisingly easy to me when I listed down the elements I wanted to include.
> @jfraser314 Are the spelling errors on purpose?
Nope, I've tried to catch most of them but I'm positive there are still some left. My English is pretty good but it's not my native language. There is a part of the game where proper sentence structure breaks down for narrative reasons but I didn't misspell anything on purpose.
> @joror And the music at the end was just deliciously… off.
Just for fun, bonus points to anyone that can recognize what I based this music track on. It's based on a song from a video that might've scarred you in the past :P.
Nice and fun entry! Managing orders really fits the theme. My biggest struggle was also waiting for white pieces but I guess it adds to the challenge when all the other pieces start piling up because of it.
This was great, one of my favorites so far! Cute, fun interesting idea with good design.
Such an elegant entry! The concept is simple but effective and there was enough new mechanics thrown in to keep it interesting. Music was great too! Kept me **hooked** 'til the end (I'm.. sorry).
That was really fun! The powers feel great you made the metroidvania-style go well with the theme. I also like the level design and the amount of content makes the game feel really complete. Great entry!
Haha, interesting entry. Really make you think about how much you take your vision for granted. I'd love to see this expanded on. The harmony fights game me some real LOOM vibes.
Haha, really nice idea and cool use of the theme. I would feel worse throwing away some stuff if I didn't have 5 backup ones though :P. I know it's unfinished and yeah, it needs something more but I do like the core concept of making snap decisions, judging one value against another.
Nice entry!
> did the levels work for you?
Sure! The only thing that I felt took away from the game is that you can farm an easy part of a house over and over. I would prefer the challenge to be to clear an entire house before moving on. The store might not be necessary either but instead maybe have a limited number of the items at your disposal depending on the level. > was the sound mechancic clear and balanced?
Yes it was pretty easy to grasp, the visual representation helped and it made sense that you would make more sound the more loot you have. It might ramp up a bit too fast, especially if you want to try to clear an entire house. I also hardly used any items and they might be more of a counterbalance than I realized.
> how did you approach level 3 (if you did)? it is super basic, being created 60 minutes before the finish line which items did you use, and which not, and why? :)
I ran in, did 1 smoke + 1 flash. I think a well timed flash would be enough though. I like that it was a bit of a different challenge.
Good job! Even if you didn't finish you always learn something. I like the look of the birds and the way they move feels pretty natural. The dog is also strangely adorable even if the art is simple. For some reason I felt kinda zen playing it :).
Nice, another visual novel! I've seen a couple around this LD. I think a fun way to expand on this would be to have context depended lines based on what you learn more about the girls. The challenge being, knowing when to step back and when to apply appropriate, flirty "non-sleazy" lines. I kinda sorta think that's what this game was going for but it's hard to get all that nuanced with a Jam game because of the time. Still, a fun play.
Good first Jam! I thought about hording too when the theme was announced but ended up not doing anything with it. It does fit the theme very well though and kept me engaged longer than I thought it would (lv 12) and I chuckled at the postmen.
The art style is really cool even though there are some animation issues. The rest of the game does feel very unfinished though but that's how game jams go sometimes.
Aww. Even though the art is rough it's really cute and expressive. It's short but I had fun going back and trying every option.
Trippy! I wish there was a bit more variety to the effects. Except for the raining cats I couldn't really tell what changed with every pair except that things got a bit more blurry and distorted and hurt my eyes more. It fits with the theme I suppose but I think it would be cool if every effect was more distinct and unique.
That was really fun! The fast movement is really satisfying and it feels really good to play. The artstyle is great but the music got pretty annoying after a while. Good entry!
Haha great and unique entry! Perfect theme use! Really hard though especially towards the end when they really start to pile up. Got a 9 my first go but only because of luck. I'm torn about if it should be explained what each ingredient adds at the start as some are less obvious than others. But on the other hand it might be part of the challenge to figure it out as well.
double post
Nice entry and great use of the theme. Multitasking definitely makes relatively easy things a lot harder. Even if the art is simple there is a lot of visual variety and the music track was pretty dope.
Cool little adventure! I actually did 3 runs to check the differences and I kinda wish there was a bit more to it. Still, I do like that there are more than one solution to things. Graphics work well and that music had a nice little bassline going on.
Cute! I like the colorful graphics even if there is some inconsistency in style. It's a pretty funny idea having a grim reaper be so adorable to be chased down even if it means death for the other party.
There is a really cool thematic idea here. Not sure if there are differences in the actions you can take if there are other people playing as well (since I was alone in my game). I understand the bystander effect as it applies to real life but I'm not sure how it would translate to the game. Even if I was playing with other people, is there any reason I would be less likely to act as far as the game is concerned?
Good job finishing your first game jam! Graphics and sound sets a good mood, I like the touch of the fishes, sharks and occasional rain. The biggest problem is the gameplay as there's really no challenge, no stakes and hardly anything to manage. Most of the time is just spent passively waiting which isn't really fun. I'm sure you had more things planned and the game can probably be expanded with more time. Making a game in just a few days isn't easy but I hope you'll continue participating and improving :).
Nice to see another visual novel! While the story and characters aren't that fleshed out, the premise itself is really cool and a great use of the theme. I really like the art too!
Looks great and I like the music too. Wasn't sure what I thought about the turning at first but when you get used to it, it's actually pretty fun, especially at high speeds.
Aaah! I couldn't beat it. I tried becoming huge and staying small but it seems I'm missing something. Really nice presentation though. Visuals and audio are great.
Surprisingly tense! I do wish you could sprint, if only small distances. Maybe only for a bit right after being detected. It feels more like how a real deer would react. I do like the stealth aspect too so I wouldn't want to remove that completely.
Solid entry! Nice sense of progression and just the right amount of levels. Art does the job and even without music the sound effects have a satisfying feel to them. I always seem to enjoy these simple puzzle games during LD.
Simple and fun! Everything felt pretty well executed. As some others have mentioned it lacks a bit of progression as difficulty stays pretty much at the same level.
Physics could use some work. I like that the levels have names (although I'm not sure if there was a connection design-wise to each deadly sin, that would be cool though). Having to sit through the spelling of the names every time you die was painful though. These games need fast restarts.
Thanks guys!
@tattomoosa: Yeah, I've noticed it too. You can stand on the last square shouting over and over and last quite a while. I've considered a few ways to solve it. Maybe repeated screaming should tire you out and you'd have like a cooldown meter. Or have an enemy that more forcefully removes you, or perhaps just making the mob more aggresive when there is less of the lawn left.
That was pretty fun! While the rules aren't too complex, I think they should be explained in game. Last level was fun to figure out, I wish there was a bit more. Music was nice too!
Got really frustrated at first because I forgot that you could scroll the screen :stuck_out_tongue_winking_eye:. Are you supposed to be able to stack infinite amount of stuff on a single square? If so, it kinda takes away the point of building more space. I also wish there was a bit more of a challenge, after a while it feels like just waiting for enough money and build the next thing without much else to manage. Since I could just stack over and over I didn't have to manage removing stuff or building new storage space. I did appreciate the little narrative going on with the hacker dude though and the option to BURN everything down (which I did my first time playing).
@tattomoosa Ah ok, that makes more sense. It was my biggest issue with the game, really. Having to build more room adds more challenge to the game even if it's hard to ever lose. Even if a game doesn't have a lose state, just having it "feel" like you have to do and manage more stuff can be enough. Graphics and sound all work well I should mention.
I made it out (sorry Kyle)! That was fun. It balances quirky and creepy pretty well. The walking sound was a great touch.
Excellent entry! Really want to play more later and beat it. It controls simply but there's a lot of depth here. The simple stylized graphics look great too. Glad to see you're gonna work on this more.
I beat it! Really fun, I didn't expect this kind of depth in what I thought was a simple space shooter. I like how every element feels slightly different, from traveling to the planets, the battles and escape drive collection at the planets themselves and finally going back into ground zero and fighting the boss.
I like the old school arcadey look and sound. I just wish there was a bit more to the gameplay than trial and error.
Lovely art and music! Concept is neat too but man does the space fill up fast. I don't think I ever made it past a minute before I got stuck. I'd suggest slowing the pace a bit and gradually ramp up the difficulty.
I need some lore for this game. Why am alone at sea? Why do I have some sort of plant gun? Why are these birds haunting me??? Jokes aside though, people have already mentioned the jump thing and you fixed it. Although I think one could make a case for these kind of jump controls (well, maybe not in this game). But it's like you're "charging" a jump, feels weird at first but maybe it could be cool in certain circumstances. I dunno, I'm open to weird controls, I guess.
I tried cheesing the game by just jumping and shooting downwards which worked surprisingly well, but then I discovered the ultimate cheese.. jumping off screen (it won't kill you). Art looks pretty good and I'm glad there is at least sound for the gun although some more sound would've been nice.
That was more enjoyable than I expected. The combination of the two enemies makes for a pretty good challenge. Art is simple but has a charm and I'm a big fan of mouth made sfx.
Visuals are stunning! I wish there was a bit more to the gameplay though. Also adding basic sounds takes just a few minutes and makes a huge difference in game feel. BFXR is a great generator for simple sounds. Congrats on your first jam!
Nice entry! Feels like some long lost arcade game. Felt really good to play, the simple graphics work and feel polished for the style. Difficulty seemed to stagnate after a bit. On my second try I got around 19K until I ended up outside of the circle (hooray bugs!), couldn't move and finally died. Fun while it lasted though!
Even though it feels like the game is over before it really "kicks in", there is something here. I wanted to keep playing when it was over and I can't say that about every game. Maybe it's the ambient music, maybe it's the dopey animation of the player :).
Simple but pretty fun and the art is cute! Not completely sure how damage works as I would sometimes take damage from enemies even though I was facing them. Only taking damage from the back would make more sense.
Fun little puzzle game, albeit a bit short. Good to see a game bringing focus to the very important but overlooked issue of Soggy Bunnies.
Haha, this would probably make a great VR game. I got up to the damn German letters but it looks like there is a lot more further ahead. Maybe lower the difficulty a bit just to let people experience more of it.
Haha, spent too much time reading to save this computer. At least it wasn't my own as it felt I was spying and stalking through someones else's secret folders. While the gameplay is pretty random regarding if you find viruses or not, I like the personal touch of this entry.
Cute! Impressive for 10 hours but as people have mentioned there can definitely be improvements regarding the physics as it feels very sluggish. I like the concept though and a fun idea for the theme.
Good job! Congrats on your first jam! I wish I had started gamedeving when I was 12 instead of my late 20s. Jams are a great way to learn different aspects of development. If I have any advice it's to get into art/music as well if you aren't already. It's super useful both as a solo dev and when working with other people to have well-rounded knowledge. I kinda went the other route, I think I started with music when I was 11-12 then got into art and finally programming in the recent years.
Nice puzzle game! I beat it after struggling for a bit. It was an enjoyable challenge though and just the right amount of levels.
Those visuals are pretty damn dope. Concept is pretty neat too although I'm not sure what's going on. I'm some kind of cube/duck/camera getting shot at by red octahedrons whose bullets summon my spirit brothers? Hell yeah! All it's missing is a rockin' soundtrack.
Really cool concept! With some more polish this could be a real gem. Right now it's still a bit too frustrating with how unpredictable the bounces are, which is understandable as I imagine working with drawn lines must be pretty tough. One of the most interesting uses of the theme I've seen so far.
Took me a while but I finally saved all the seats! As people have pointed out there are some issues and bugs but the game was really charming. Art is adorable and the sound and dialogue from the movie was a nice touch. Congrats on your first LD!
Haha, more entries need full vocal tracks. Nice, well executed entry! Salad fingers huh, sure takes me back.
Interesting take on the theme. I like the way the garbage looks and moves. Is the game fun? Well.. no. But that's not really the point with this entry I feel.
Not sure if it's a bug or if I'm missing something but I can't seem to give the cake to anyone (I assume it was for the purple one but I think I tried everyone several times with no results).
That was a fun little adventure game, I really want to make one myself one day. I thought it was going to be about sacrificing your morals (which is also is, I guess) but it went a little darker than that :P. Took a little while before I discovered how to use the inventory but other than that it went pretty smooth.
Cool stuff! Feels really solid to play, graphics are nice and all the sound effects are fitting and give good feedback. I did find myself running in circles a bit, a map might've helped or maybe some more direction. I think the enemies should be fewer but more aggressive. Right now you have to get really close before they even do anything so I just picked them off from afar pretty much which is kinda boring. Also as some have mentioned there are a few too many upgrades that don't feel necessary (or that I didn't even knew I had). I didn't feel I gave up anything by sacrificing them.
You've got a nice little metroidvania upgrade system going. I like the design of the main character and some of the animations were really fluid. The biggest problem with the game is that going back and forth through the same area picking up the same creatures multiple times gets tedious fast. It would've been better to spread them out and have you explore more and maybe have some more platforming challenges.
Also a tip when exporting from Gamemaker (at least when it comes to jam games). Choose "single runtime executable" instead of "windows installer" so people can just run the .exe file directly and not have to bother with an installer.
Edit: Just wanted to add, the little cutscenes were a nice touch.
Might be my favorite entry so far. Great concept and puzzles, lots of content and everything is really polished.
Solid little dungeon crawler. Sprites are nice although I assume you didn't finish the big guys attack animation. At least you can see the hitbox for the attack. Sounds are fitting and give good feedback, only thing lacking is a little music.
The idea is neat and perfect for the theme. Graphics and sounds are polished and work well although the lightning effect was a bit distracting. I'd probably slow down the gameplay a bit. Right now I didn't feel like I had time to know what impact my choices would have and felt like it was mostly luck whether people would get run over or not.
Cool stuff! I wish the gameplay would switch up a bit somehow but otherwise it's really polished and has a lot of style. Giving names to the victims in the end was a nice touch (but why was an 8 year old homeless person a target???).
I like the little dialogue phrases the astronauts have. Overall a really nice solid entry.
Thanks everyone! @ianlux @jay-elbourne @joni-jarvinen @lemons @flatgub @caeonosphere
@cyberstarlight >I have no idea how you managed such polish in 3 days
You have to make sacrifices... to your sleep and personal hygiene :P
@daltonleavey > My only issue is with the background tiles blending too easily with the foreground
Noted!
@thisismyjam >So about the spoiler
Yes everything is definitely not how it might seem at first. My original plan was to have a final section in the end that answered some more of the mystery but because of both time and because I'm tempted to make a full game out of this at some point I decided to end it where I did and save the rest of the story for later.
> -the build up to 100 at the end was perfect. > -the ending went on for too long
> -My only complaint is how long the metamorphosis took. I know it takes long in real life, but that could’ve been only ten seconds long and have the same impact.
The slow build up at the end was intentional but I might've made it just a tad too long. I did feel it was important to really build that tension for the final reveal.
@gwinnell > Any chance of web build?
I did try exporting one originally but sadly it ran terribly. I'll try some optimization and see if I can get something working.
Lol, lost the game when I chose things based on my own jam experiences. Maybe I need to rethink some stuff :D. Really like the art and sound. Concept is neat but I wish there was a little more depth to the game.
Nice, I enjoyed it. Art is nice and the music too, I only wish there were some sound effects (imagine all the baaaahs you could add :P). Feels pretty polished and has quite a lot of content. Great entry!
Art direction is really damn cool. It seems just devouring was the most effective method but I had fun raising a bunch of devout subjects and making abominations of their sacrifices. Great entry!
Loved it! Cool idea and great execution with a lot of polish. The documentary voice over was a nice touch :D.
It's good, just maybe a bit too hard, especially in the beginning. I think the melons have a bit too much momentum but other than that the controls were fine. Graphics and sounds are nice and polished. It will probably frustrate a lot of people (me included) but it's a great rage game if you're into that :P. I did still play up to level 4 or 5 I think.
Great stuff! Concept is really cool and can definitely be expanded on. I love how you gave all characters some personality, especially with the music changes.
Although combat isn't super engaging at the moment you have a nice base here. I wish there was some downside to sacrificing because there doesn't seem to be a reason not do it to at the moment. I'd probably add some goal you have to reach before being able to exit as well. Graphics are simple but nice and consistent, I like the pallet too. I always give this advice when it comes to sound: Get a sound generator (like BFXR) and just spend like 20-30 minutes adding basic sounds. It adds so much to an entry just to have some audio feedback for things. Congrats on finishing your first game!
Nice and moody! Looks and sounds and feels good to play. Only wish there was some more of it.
Really cool and unique game! I love how it switches things up as you progress. Like the experimental visuals too as you descend into madness.
Well, I didn't think I'd be intensely looking for a creature's jiggeling butt cheecks today but.. you know.. sacrifices had to be made. Voice over was great!
That was pretty charming. Managed to beat it on my first try and avoid both cholera and dysentery. Are the encounters preset or are there other random ones?
Ooh I also made a game about butterflies (very different though). You clearly spent a lot of time thinking about this but yeah, you never have enough time during jams to do everything you want. Are you planning to continue working on it? The metaphoric take is an interesting one.
The writing is great! Concept is neat too and I like the idea of cards representing items. Would be interesting to see where this could go.
This was great! The cutout style works great and the perspective switching caught me off guard and was a really pleasant surprise. I lost it when he brought out the katana, lol.
Simple but pretty fun arcade style game. Made it over 200 :).
Interesting concept and take on the theme! I ended up just focusing on a single soldier to make it through. Sacrifices were made.
Not too much here but this was worth playing for the song alone :)
The intro was great! I finally got through it in about 100 deaths but I was pretty close to rage quitting at times. Hard platformers are fine but this could do with a bit more generous hitbox. Also having to guess which rock had the cookie behind it was not fun.
This is really well made and polished. Level design is great and it switches things up with stuff like taking away your double jump when carrying the sacrifices. At times though, the game feels a bit too slow paced for my taste and the music, while fitting, gets a bit grating after a while. Overall a great entry!
Nice take on the theme! Jump feels a bit floaty and and the "jump cancel" (after you release the button) is definitely too sudden. Still I enjoyed playing it and wish there were a couple more levels. Music was kick-ass too.
This was a great little puzzle game! Concept feels pretty original. Art is cute and music fits great too. Would probably make a great mobile game. Definitely see potential here.
Yeah, collision is pretty buggy but I kept playing till the end because the art and music was charming.
Lol, interesting take on the theme. I think picking up and putting down could be done with the same button to streamline the controls a bit. You really need some feedback for the burns too. Where is the music from? It made the game so much more enjoyable. Had a fun time!
Excellent and nice take on the theme! Looks, sounds and plays great and feels overall really polished!
Looks and sounds great! It's a bit too difficult though, it's not really clear how close you can get to the priests.
Congrats on your first Jam! Has some kinks to work out, most issues I had with it has been mentioned by others. But it controls and feels better than many platformers you see during, jams. You can dash and get stuck in walls sometimes but for the most part I had no problem with collision. Final advice, get a sound generator (like bfxr) and always add basic sounds, at least for player actions (jump, shoot, dash). It makes a big difference.
Well damn.. Quite the journey. I did make it to the end but there were a couple times I got stuck for a while which was a bit frustrating because I really wanted to finish it. I think a bit more direction would be good and better for the pacing.
Simple but fun! Got pretty suspenseful at times, took a few tries to beat. I like the paper cutout feel of the graphics and the music choice fits well.
What a nice little experience! Art and sound is really polished and the writing genuinely made me smile.
Congrats on making a thing! Even if you only had 5 hours, you did what you could and it gave me a chuckle.
Nice! That was pretty fun! Graphics are simple but work well and everything just feels good to play overall and has good audio/visual feedback. My only nitpick would be that the theme is kinda forced.
I like the graphics and sling shot shooting is really fun. Music is nice, I only wish there was some sound effects to go with them.
That was pretty fun! Really satisfying watching the cars blow up in the air. Graphics are really nice too and it controls well. I wouldn't mind the game being faster. Right now there was really no point in the "drug" option because I definitely didn't want it to go any slower. Good entry!
@rongo-matane
YES SORRY it's a mistake, you should not be locked out of school before you are 18 (it was set to 17 for some reason). It should be fixed now. You could've also gained age by working in the fast food restaurant to get around it. Anyway I hope you'll give it another go!
@sockyman That's odd, I've never had any issues with the gun. Do you mean it couldn't shoot or it didn't reduce your age? Had the gun turned blue in color?
As for the target, yeah every sim gets their name randomly from a list and sometimes there can be multiple sims with the same name. Not really a bug but definitely an oversight.
Solid all the way through. Nothing groundbreaking but it plays well, art and sound is good and it feels very polished!
It's a simple game but I'm just happy to play a game with proper audio feedback. So many submissions neglect sound even if it makes even simple gameplay feel a lot more satisfying. Music level is a bit low compared to the sound effects though. Cute art too!
I made it to the end somehow :P. Didn't quite understand the last puzzle even though I knew the green lights meant something (and they do). I like the graphical style although it's kinda sloppy in places, it reminded me of Day Of The Tentacle. It desperately needs interaction feedback to the player though. There are some visual cues but audio for clicking, for picking up stuff, for using stuff would really help tell the player that something happened. There is also a bug where you can pick up multiple copies of items and have them completely fill up the inventory every time you click, and having no feedback lead to me clicking a lot on the same things. Still, nice to see an old school point and click adventure game.
@aterlamia Yeah, I read the walkthrough later so I got it. It's kinda like "Mastermind".
Good stuff! I managed to beat all levels! All animals work together well and makes for some pretty clever puzzle design. Hints can be cool but right now some of them are pretty much basic game mechanics which should probably just be explained to the player (like animals moving animals). I mostly struggled in the beginning, not because the puzzle was hard but because I didn't understand how some stuff worked.
@rongo-matane I played again and checked out the hints (most of which I didn't even read the first time which actually shows that for the most part the game is very intuitive) and honestly, they were completely fine. Really the only one I originally had a problem with was the "animals moving animals" and even that one I noticed you actually did have a level which showed it pretty clearly (the one with the 4 mice) but I didn't connect it at the time for some reason and got stuck later on because I didn't realize I could push the bird with a mouse. So yeah, I actually feel like taking back my criticism for the most part because I really didn't have any problem figuring out any other mechanic as they came up.
Man, that was pretty damn good! Love the Noir/Art Deco aesthetics. Everything comes together really well from the art, narrative, sound and gameplay. One of the best entries I've played!
Pretty cool concept! At first I was really confused about blocking because my guy always looked hit no matter what I did so I thought the block always failed. But I eventually figured out it was because my block power was lower than the attack power. I know there is a shield icon on a successful block but I really think it needs some kind of audio cue as well just to make it clearer.
Nice! Really polished from the art to the sound! I just wish it was a bit longer.
That was pretty fun! You definitely nailed part of the old school GTA feel. The way the npc look and squashing them really brought me back. Some traffic and a bit more things to do would've been nice. Driving felt nice too although I wish backing up would be a bit faster. Music was great as well!
Gameplay is pretty barebone but I really like the music and the jump sound being integrated into it. It took me a while before I realized it was a sound effect and not part of the music track which was pretty cool.
Looks, sounds and plays well! As others have mentioned, it really needs checkpoints between levels. I kept dying in a pit a few levels in and having to play from the beginning is pretty harsh. Perhaps the instakills should just make you lose a few coins and then restart the level until you're all out of coins.
Nice and polished! Everything worked pretty well together. Not too much of a challenge but it doesn't matter, it was still fun to play. The car was a nice touch!
This was great! Everything felt really polished and you even got a nice little narrative in there. Shooting mechanic is really satisfying and the challenge is just right. Just one question, can I leave the tower in the end somehow?
That was fun! Pretty unique mechanic and works well with the theme. Good job!
Damn, impressive! Feels really amazing to play. Everything from the controls, graphics and sound design feels really polished.
I had way more fun than I expected with this. Even though the art is kinda rough here and there, I found it pretty charming, especially the player sprite. As others have pointed out, sound is always good to add. Even the most basic sounds make a big difference if only for the feedback it gives the player. Although to be fair, and I don't say this a lot, this is one of the few games where the lack of sound didn't bother me that much because the VISUAL feedback was so good. Of course adding sound would make it even better but I just wanted to give you props because lack of feedback is the most common complain I have when it comes to jam entries.
Haha, that was really interesting, not what I expected. I felt myself losing faith in humanity with every interaction. I like the Sierra style graphics and the happy go lucky music in contrast to the dark narrative.
Looks nice and plays well even if it's simple. It needs some progression though, it didn't seem like it got any harder.
Didn't think I'd finish this but it got better. The puzzles took me by surprise and were pretty fun. Combat could really use some feedback to be more satisfying. Audio would be best of course but some screen shake for shooting/getting hit can work wonders too. Congrats on your first Jam, I'd suggest for your next one that you try to make sure you add even the most basic sounds for stuff because it really does make a huge difference in how a game feels. BFXR is great for quickly generating basic sounds.
Congrats on your first Jam. It's a simple game so I don't have much to say. One suggestion is to always try to add even simple sound effects to your game. Keep making games and keep improving!
Solid entry! Looks and sounds good and you have audio/visual feedback for everything (Thank you!). The random levels works pretty well too. My biggest issue is that the upgrades are way too expensive so either you can't afford them or they don't feel worth buying. The gun is also too clunky especially since you have to stand still while using it. I say just make it shoot the direction you're facing while still being able to move.
Well.. that escalated quickly. Never been much for clickers and as far as presentation this one isn't that interesting/appealing at first glance, but I think it fits with the corporate theme of the game. There is definitely some darkness behind these cold buttons. Not sure if I was better off not knowing what a tribble was before starting this. A lot happened in a year.
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Cool! Bringing treasure to a dragon is a neat framing, nice use of the theme. I feel it needs something more progression-wise beyond just building more mines to keep it from getting old but for a jam it's perfectly fine and I had fun for the few minutes I played. I think with a bit more work and polish this could be a commercial product as a casual mobile game.
Cool concept! Art is really nice and cute. Some more items or flexibility with what you could do with them and adding some chill music would probably make me want to go explore more. Still cool for a compo!
Neat little puzzle game! The added story is a nice touch. Didn't quite have the patience to finish it after being stuck on a level for a while but had a fun time while it lasted.
Really nice take on the theme! I like the minimalist art and it looks good, especially in motion. I'd probably prefer being able to redo a level as many times as you want since later on it really comes down to luck and good RNG if you can make it through a level or not.
Some in game explanations would be nice but after reading the description I got the hang of it, although I'm not sure what the pickaxe does, if anything. Some actions lack a bit of feedback. Jumping, crafting and using items have audio feedback but picking up, placing down and feeding the fire doesn't. Some clearer visual feedback overall would make things feel more polished as well, especially for the crafting. Being able to see when you can craft and what it becomes beforehand would be nice, even just something simple like a text popup. Pixelart looks alright although the background feels a bit empty when it's not snowing. Because the music is generated it does get a bit weird and shrill at times.. but I kinda like weird sometimes and I think I prefer it over nothing.
First time I played I died without getting a single coin and was a bit confused. Second time I went on a journey making a name for myself in the rat business eventually owning rat-factories. Had a lot of fun! Really cool twist on a clicker game, the coin flip mechanic really adds to it as well as the narrative.
@herman-chau That's AWESOME! Just played it and yeah, it requires some timing to pull off. Although I was aware you could do this, I didn't expect or intend someone to base a level around it so that's really cool to see.
@momori @lekiy Made a Post Jam version and added a **checkpoint**. I definitely agree that you need one, especially for longer levels. Might add some more levels later too.
Thanks everyone!
@herman-chau I made a small change and the direction change should be a bit tighter now. Note that you still need to **hold** a vertical direction if you want to dash vertically in any way since I want you to be able to simply release to default into a horizontal dash. I'll put any user created levels in the OP and if there are enough levels I'd love to put them together in a level pack!
Whenever I have time I'd also like to implement a multiple save system so you don't have to keep replacing the save file.
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Cool idea! I found it a bit too hard and punishing from the get go though. Perhaps the green bar could start more generous on the first couple thefts and then get progressively smaller as you continue.
Cute! I like the look of the worm. I could dash in level 4 but not in level 6 (couldn't jump either)? Pixelart looks pretty good although I'm less of a fan of blending it with the other art styles like the shoes and the text boxes. I like the quirky music but I would've liked some sound effects as well. Although the dash is pretty wonky it was probably the most fun mechanic.
This was sick! Feels good, looks good, sounds good, excellent theme use, perfectly paced, even got the humor down. The only complaint I have is that the respawn time is a bit lengthy. Best entry I've played so far.
Nice little puzzle platformer! Visuals and music are good although I wish the sound effects were a bit louder/clearer. No major problems with the controls/physics although there could be some polish here. Horizontal movement feels a bit sluggish and vertical movement a bit too fast at times. Nice progression with the puzzles and the general grow/shrink mechanic works well.
Love the art and the ambient sounds. The idea and use of the theme is also great. I really wanted to finish this one but after being stuck on one part for a bit too long (upper right), frustration finally got me. Still really cool!
Nice little dungeon crawler! I like the look and the music although the sound levels for the sound effects were a little quiet until you get to the boss where they're almost too loud.
Great stuff! Fun to play and everything is super clear and feels polished. Unique idea too!
Solid entry! I agree the animations are a bit slow but other than that everything is pretty clear and feedback is good. Mechanically everything is there and it works well as a card game prototype. As for the game itself, it's very basic of course but I don't expect a unique and super balanced card game from a game jam. I didn't pay too much attention to the A.I player so I'm not sure if it makes any strategic decisions or if it's pretty much random which cards it plays. I do feel a bit like a cheater by having the advantages of higher HP and the extra cards available :stuck_out_tongue:. Perhaps the A.I should have access to these cards as well. You have a good engine here, all you need is a different set of rules to make it stand out from other similar games and eventually maybe even some deck building. Good job!
Loved it! Feels good to play and the art and sound are all nice, cute and polished. Totally feels like it could be a real NES game. I like that there is variety to the challenges and I like that sometimes there are just a bunch of cats even where you don't need them.
Beginning is definitely a bit harsh, especially if you don't pick up the knife before spawning in the enemies. Swinging the knife around is pretty fun though. Feels pretty polished as far as presentation. All it's missing is a bit more content, a boss battle would've been cool.
@copito Went left, filled up on apples without touching the thing that spawns the enemies. Then I went to pick up the knife and I was good to go :P.
I have no idea what I'm playing as but it was still pretty fun to bash some sheep. Some sfx are a bit harsh on the ears but at least it's there to provide feedback, which I always appreciate.
Really love the trippy visuals, somehow both cute/wholesome and creepy at the same time.
Cute art and lovely music. Biggest problem is the probably the gravity as others have mentioned, it doesn't feel quite right. Thankfully the checkpoints are pretty frequent and I did manage to complete it. I liked the little intermissions as well.
Solid entry! Simple but nice and consistent graphics. Jumping felt a bit floaty but otherwise it controls well. The knockback was especially fun and balanced out the relatively slow normal movement. I wish there was some feedback for hitting enemies but otherwise there is good feedback for most essential things. Dragon shopkeeper was a nice touch and there was just enough content to keep me engaged until the end without getting old.
Nice take on the theme. Had a nice and relaxing time with this. Would be cool to see it expanded even more.
Congrats on your first jam! While maybe not the most polished game, it definitely has personality and made me chuckle. Keep it up :slight_smile:!
Had a nice relaxing time. Very visually pleasing and the music buildup is nice too. After a game jam it's always nice to have something chill to play for a bit.
That was pretty fun! The goo building was definitely the highlight. It's a bit slow and floaty but I got used to it after a while. Still, it does become a bit of a pain when I SLOWLY have to get back to the fun goobuilding after restarting a level. Might also be a good idea to be able to replace lost goo pieces.
Simple but really enjoyable thanks to the visuals and amazing sound. Somehow both relaxing and tense at the same time.
Neat idea! Controlling the ship seemed really hard though, especially once you've got some momentum. I also wish I had some more time to build my ship in the beginning before the enemies come crashing in.
I love when games make me pull out my notepad. Maybe that's why I didn't have too much trouble with the final puzzle since kept notes on everything. The only room I got stuck for a while was the defibrillator room and only because I completely missed an obvious thing I could click on. Puzzles were pretty fair, nothing too hard and nothing too easy, I found them enjoyable. The story was both sweet and dark which I like. The ending was a bit abrupt perhaps but maybe that just adds to what you can read into the story. Art and music is top notch as well. Good job!
Really cool stuff and presented well with visuals and sound! I love the idea of joining tamagotchi/visual novel in this way and wish there was even more interaction between the two. I think the narrative was pretty well crafted (especially for a jam) although it felt a bit unbalanced in tone sometimes. I definitely felt a sense of dread right from the beginning and fully expected the ending but I was surprised how wholesome most of the story was. Not saying wholesome is bad and you have to go full on lovecraftian dread but I think the challenge is finding that sweet spot between the two.
Cute! Lacks a sense of progress unless I'm missing something and there is more to do than just watering and feeding. Definitely could use some more feedback as well. Just adding sound for every interaction would help a lot.
Well, that escalated quickly.. maybe a bit too quickly. I think adding more ports is a good way to up the challenge but right now there is a bit too many ships/planes and it gets visually overwhelming fast. Less ships/planes with more spread would be fairer I think. Concept is neat and topical though!
Pretty fun while it lasted! Some more variety would've been nice but otherwise I have no major complaints. Art is simple but fine and there is sound and feedback on everything. One thing I noticed though is that if you build a cannon on top of an existing one you still lose the money, same with repairing a non-damaged tiles (although misclicks could be part of the game I suppose). Is there anything to the tiles with spots on them?
I like that there is kind of a goal but not really with the intensity bar. It definitely kept me playing longer seeing if I could fill the bar up (which I did, and then I just let it go back down again). Past a certain point it seemed to hot for most knytt and most of them just passed by. I got the same 3 encounters on the way up as I did down. I did notice more names of bypassers but I don't know if they ever join in as well. Nice and relaxing!
@selftitled Yeah the camera scrolling could use some polish, it doesn't feel quite right. I think having it static and able to zoom in and out might've worked better. @nonsans I'm sorry for the frustration! I think I know what happened and it is both a design flaw and some bad luck on your end. The asteroid sections are never supposed to go on for long and are actually supposed to overwhelm you, HOWEVER, during the second large surge (with the blue asteroids) the level won't actually progress unless you have a dog alive (I'm guessing this is what happened and you got stuck with endless asteroids). If a dog dies you can actually release another one and continue but I realize that during the chaos it's probably not the first thing on a players mind. I'd definitely change this somehow if I do a post jam version. If you do decide to give the game another go to see where it goes I'd suggest you don't even worry about the asteroids. They're honestly a narrative device more than anything and don't appear in the rest of the game after that.
@echo-team Oh no! I'm guessing you got softlocked after that? I know why it's happening and I'll fix it!
**Edit: Actually, the dead dog should still get disposed, it's only the "do not to waste food" message that is wrong.**
**Edit 2: Nevermind, I tried it now, there is thankfully no softlock, so I'll just leave it for now.**
@ava-skoog Most likely the dog died (you need one dog alive and released for the game to progress). There are 3 dog pods so you can release another one if one dies and continue. If you give it another go, don't even worry about the asteroids (you can't win against them :P, they're just part of the story).
The art is beautiful and super charming and the music is fitting too! Sadly I found that the most effective way to deal with the asteroids was to just hold down the shoot button and run circles around the planet which kinda takes away from the challenge.
Nice! I really like the sprite work and the kinda distorted lo-fi sound effects work really well. Feels like some really old school samples games used to have when they had just started using them (that scream is so good). The music fits as well and the cutscene animations are cool. The gameplay loop gets a bit repetitive but the game is short enough that it's not a huge problem.
There are some pretty ambitious systems here and I like the low-poly graphics. Gameplay could be fleshed out with more time and sound would be great. At the very least there needs to be some feedback for the bird, maybe it's own hunger bar?
Ooo, lots of cool things here! Neat crafting system, rpg combat, a little story. There is definitely polish left to do, especially for the combat. I like how the crafting system is partly about experimenting but hints are there if you need them. I really like the art and the music, how you gave the characters they're own little themes. Last thing, never forget sound effects. Audio feedback adds so much for almost no effort.
Nice entry, really enjoyed it! Has a really nice sense of progression and clear goals and I'd keep playing if there were more levels. Graphics are simple but charming and I loved the music.
This was cool, don't think I've seen this done before. I remember enjoying Parappa back in the day but adding actual word choice into the mix is neat and different from just timing things right. There is definitely room to polish and tighten up the matching of words and sounds but I appreciate what you did with this entry. Pretty nice beats too!
A lot of polish here! Looks and feels good to play with feedback on everything. Most issues I've had have been brought up by others the main thing being finding ways to make the combat more engaging. I think making the spells more distinct could be a fun idea. Instead of just damage spells how about some buff/debuff spells. Freeze enemies, charm them and make them fight each other, healing, there is a lot of potential there.
I tend to like these kinds of puzzle games but I assume you sadly didn't have much time to work on level design. I did like the music track. Is there a way to get the apples on the second level without getting boxed in?
Wonderful! So much polish! The art is beautiful, I love how the sound of the wind changes when you speed up. The flying is really fun and satisfying and the game is just long enough where it doesn't get repetitive. A great fit for the theme. I proudly watched as my chicks took off only get eaten by a cat to a soothing song and pan of the sunrise.. (I rectified that on my second playthrough).
Pretty atmospheric even though it's a cardboard house :P. Kept expecting a monster to come out so that kept me a bit tense too. Too bad you didn't have time to implement the story but you have a nice base here.
Thoroughly enjoyed this entry. My favorite part was writing down all the sister facts on a notepad only to get trolled. Well played game.. well played.
Great use of the theme! A simple idea that works really well. Took a while before I noticed that patients can recover and it made me switch up my strategy quite a bit. Still lost 4 patients. Some sound effects would've been nice.
Too bad you didn't have time for more levels but the core mechanics seem interesting. Feels pretty good to play and all the necessary feedback is there. Also as a tip: Installers are kind of a hassle so for jams it's usually preferable to export your game as either a "Single runtime exe" or a zip file. You can change it in the dropdown menu when creating your application in Gamemaker.
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Loved it! Feels really polished, I especially like the transitions (that landing feels really sick). Really cool way to implement the narrative with the theme and a sense of choice.
That was fun! I like these kinds of physics games. Pretty healthy amount of levels and content, just right for a jam I'd say. Really intuitive too, I never felt I didn't understand a mechanic after seeing it once. Good stuff!
Not a lot of content but a nice base for something. The pixelart is good and the music sets the mood. Slow walking speed can work but it might've been a bit too much. I spent quite a while in the first room trying to interact with things since it's not clear what is an intractable or not. Pretty daring to learn a new engine during a jam but it can be a good way to force yourself to take the step I suppose :).
I really like the concept, drawing mechanics are always fun to play with.
Loved it! The whole atmosphere really adds to the enjoyment and it looks fantastic. It's pretty forgiving but that can be good or bad. I definitely felt I could mess up a lot with not to much consequence but the other way around might be worse and just lead to frustration so it's probably fine. The game crashed on me twice on the level with the cannons so I'm not sure how much more there is to the game but what I played I enjoyed a lot. Nice work.
God dammit Merlin.. That was more fun than I expected. I was a responsible pet keeper my first playthrough but then I went back just to see all the fail states, kinda like I was playing a sierra adventure game. Could use some more sound effects but I appreciate there is at least an alert sound when Merlin is screwing around with something.
Really neat and simple idea! It's kinda like microing your units in an RTS. The graphics are simple but there are some nice touches that add polish to them. Game ending by just losing one might be a bit harsh though, especially since some situations can be unfair due to randomness.
A nice little genre mix! The enemies are kinda hard to spot but otherwise the graphics are really nice and polished and the sound adds to the mood. I think some of the enemies have a bit too much health right now. Pretty challenging and sadly I didn't make it 'til morning. R.I.P Dave.
Nice little multitasker. A bit overwhelming the first time but it felt fine after that. I appreciate how well things are telegraphed which is a must for these types of games. Fun polished stuff!
Pretty cool physics! Controlling the ship was pretty fun and I liked the art. Not sure what the point of carrying boxes was as they just flew around anyway. I ended up just steering the ship for the most part but I made it to the end.
Nice base for a precision platformer. Some more sound would've been nice but at least it's there where it matters most (jump/dash). Controls feel pretty good although I wish I could dash on the ground as well. As others have stated, respawn time definitely needs to be shorter.
Simple and fun, arcady gameplay! Super polished as well!
Nice take on the theme! I like the internal/external view and the overall presentation is charming.
There is a lot of cool stuff here. Felt like I was back playing an old Amiga game. Sadly I had a lot of cooldown problems as well.
Congrats on your first jam! It's a simple game but it's better to complete something rather than overscope so good job! I wish I could hold down the fire button for continuous firing. I know you have a charge mechanic but it didn't seem that useful. Also as a general tip: Always, always add sound to your game! It adds so much polish to a game by spending 5 minutes just adding the simplest of sounds. Check out Bfxr for an easy to use sfx generator.
Nice little arcady game with polished presentation. As someone mentioned the "safe spots" definitely break the game but it's an easy fix and you're already on it. Adding some enemy variety would be nice too.
Cute! Music is quite relaxing and their squeaks are adorable. It should probably get progressively harder with time for a challenge.. but on the other hand, I kinda just had a pretty nice, relaxing few minutes with the game and that felt alright too.
Surprisingly fun! Reminded me of the puppy love sections in Earthworm Jim where you bounce puppies in a similar way. Maybe it could be fun to juggle multiple babies as a way to up the challenge. Also I don't know why but I find the walking sound effect oddly satisfying.
Good job for 12 hours! And I agree, this seems like a perfect fit for a mobile game.
This mechanic is so damn fun! It's perfect as a speedrun game. You can go slow and safe or fast and risky. There is a lot of polish that can be made to the art and the music was pretty grating but there is so much potential here just based on the mechanic. Also as a minor thing, I know the cat exploding is pretty fun but it drags a bit and restarts should be faster.
Interesting! It's cool to see some entries that are a bit experimental. Took a little bit before I realized the soundscape was generated from picking up the notes and then visualized by the yellow triangles in the background. The trippy effect goes pretty well with the sound too although it slowed the game down significantly for me (but that might as well be a feature honestly).
I like turtles! Cute and simple little game. Button mashing worked for me. I liked the sprites although the crab sprite not having black outlines breaks some consistency. I wish there was some sound as well.
Are those Cacodemons :stuck_out_tongue_winking_eye:? Controls pretty well but there is some lack of feedback on some things, most notably getting hit. Boss movement seemed pretty random and erratic although I did manage to beat it eventually but it felt more like I got lucky.
Played this for the name, not gonna lie. So glad that I did though! This game just oozes charm. A lot of the the writing is genuinely funny and even if it goes a bit far sometimes I wasn't too bothered by it.
I love the graphics honestly, it's super stylized, some of the character designs are really weird in a GOOD way. It also looks better in motion and I like little touches like the animated dialogue portraits which add a lot of polish.
Most of the game sadly lacks sound but I like the dialogue sounds which make the game feel a lot less quiet than otherwise.
Gameplay continuously switches things up and while there were some frustrating parts, the checkpoints are very forgiving. The end gauntlet was also a pretty neat way to tie together the different mechanics.
Congrats on your first jam! You set a high bar going forward. Impressive!
Lol, the audio is great. It's definitely too difficult right now though.
Lol, that was fun! Sometimes not reading the game entry can make it better. I went in not expecting a rhythm game so that was a pleasant surprise. I've seen a lot of topical games this LD but this might be my favorite.
Gameplay might be a bit slow for me but the mood is definitely there. Graphics and audio are on point. Really feels like you're out at sea. The little mini game was pretty neat although it could use some variety. Maybe add some harpoons for the whales **(I'm sorry...)**
Interesting, would definitely be fun to see where it goes. I had to do a double take when I read the postcard to make sure I read what I just read :D.
Nice twist on the combat. Has a dream like feel to the visuals and mood. A nice variety of music but could use some sound effects as well. As others have mentioned, a lot of things could've been sped up from the text to the movement.
This entry made me go from small brain to BIG brain! Super polished and great puzzles kept me going 'til the end. Those transitions are lovely!
Another banger! The only thing missing is some music but otherwise super polished.
@torcado) >the music is incredible
I went super proggie, there are a bunch of time signature switching in there :slight_smile:.
Mp3 if anyone wants it : https://drive.google.com/file/d/1KHNA3VjyhxZuP20xUnzZs1IUQf__Ezz7/view?usp=sharing
@rongo-matane If it helps you can play it in full screen. Just press F4 or alt+ enter.
@vasco-freitas > I like how there was a dollar sign that seems collectable in the greed level but maybe actually wasn’t?
LOL, that one is actually collectable and yes it's pretty much there just to bait greedy players because it's kinda tough to get and really not worth it.
@bubakgames @zakolnuki @torcado @ennacirruh @morphine @goodwincek @blackopsben @aniebodie @rongo-matane @fiakaiera @remusnomos @zolar @themoonrise @glaas @theblondebass @dpmzi @kornel @nazorus @xpoho @haztro @katsuhira @vasco-freitas @cogcomp @jokerbomb @microchasm @tentaclemax @bipmo-bopmo @fadrikalexander @rawbits @batjak03
Thanks guys for all the kind words! If you liked this game, consider checking out my current platformer project Zero Lives!
It started as a Ludum Dare entry as well for LD45. **Check it out and give it a wishlist!**
:point_right: **Steam page : https://store.steampowered.com/app/1581880/Zero_Lives/**
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@ava-skoog Thanks! :slight_smile: I'm definitely considering it.
@ismael-rodriguez
@herman-chau >leaps-of-faith
I get what you mean, it's a jam design oversight. I think it would be pretty easy to fix just by making some slight adjustments to the level design to make things more clear. Thanks for the feedback. I will get back to this game at some point I think!
Nice little precision platformer. The jump on release is interesting but takes a bit to get used to. Not sure how I feel about it, definitely adds some challenge. Wish there was some sound, maybe the mechanic just lacks some feedback.
Nice! Had fun exploring the galaxy for a bit. Would be really cool to expand it to being able to walk around on the planets. Really like the warp effect. I would say I'd like some sound but there is no sound in space and the silence kinda added to the mood of solitude.
Genuinely terrifying! Choosing between upgrades it always feels like you're lacking in some area. Really nice and polished!
Lol, what a great take on the theme. I was honestly more surprised whenever one of my answers didn't dig me deeper.
Really fun swing mechanic and with all the polish it feels very satisfying. I like the constant affirmation that I'm awesome :P. I seemed to be able to lose early on but after a certain point I purposely tried to kill myself to no success.
A lot of charm in this, but yeah it's buggy. I guess the order you do things in might break the game. Can not figure out how to give Dave his damn lemons. Got a couple endings at least :). Definitely wish there was some party music to go with the mood.
Takes a while to get into the groove of things but lots of cool stuff here. There is room for QoL improvements for sure, the obvious one only being able to carry one thing at a time. I think maybe scraping the need to rotate things would've worked better as well and just having every side of the blocks be usable. I liked the music too!
Really fun and satisfying mechanic. Art is cute and the music is giving me mad Tim Follin vibes, is there a soundcloud or something?
Lovely graphics and sound design. Maybe there could be more of a game in there but it doesn't have to be. It works fine as more of an interactive piece of art.
Awesome! Usually not a fan of floaty physics but it fits so well with the theme and works really well here. Nice mix of precision and puzzle platforming, the tether mechanic is really fun and different too. On top of that everything is super polished.
@ismael-rodriguez
Yeah that's what I meant. This game needs the floaty-ness :slight_smile:
Favorite entry so far! Takes some time to figure everything out but so glad I didn't give up.
I really like the presentation, the visuals and the voice lines are great. Right now there are safe places where the police can never catch you which kinda removes any challenge. I think it would be more fun removing them and instead make the hypnotization a lot faster and possibly making it so you can hypnotize multiple people.
@mudlee >oh, I forgot to put a police “wandering point” everywhere?
If I just hugged the wall here I seemed safe but maybe I was just lucky. mad.png
Haha, the volume bar was a nice touch. I think the biggest problem here is the lack of feedback. There is some audio feedback when shooting enemies but I want more, some visuals, maybe knockback. Knockback would ease up on the difficulty as well. Enemies rush at you fast and sometimes avoiding damage seems impossible. Physics could use some work too. Generally movements feel better with some acceleration, especially adding some gravity to the jumps. Graphics are simple but has some charm, I like the little ghost dude.
I like the art, the smoke clouds are really nice. The gameplay is pretty fun too but it lacks some polish especially sound. The punishment system is neat but it would probably benefit from some clearer warning before they happen.
I did it! and now my muscles feel sore. Once you get into the rhythm it's not too bad, I never felt frustrated enough where I considered giving up (although I kept barely missing the chest a bunch of times before I finally made it). Fun!
Flying and swinging the ball felt really satisfying. Physics seem on point too and I like the lighting effects.
Simple but fun! I really wanted to dig for the buried things in the beginning and it turned into my demise. Might be interesting adding some actual treasures to dig to for points and instead of losing health maybe digging would just slow you down.
Looks really great! Is there a reason you've opted out of graphics? A couple of things could've used some more sound feedback but at least there is some sound in there. I assume there is nothing more after beating the boss? I just jumped through the wall after that :P.
Neat idea! I like how any floor is dangerous to the egg but bombs are fine. Would probably be good to ease up the difficulty in the beginning, at least have safe places during the tutorial because I did not stop to process any of it once I got the main mechanic. I think I was near the end of the second stage when I gave up. It is fun but it would be good to have a more balanced difficulty curve.
Cool! Really hard and feels like it relies a bit too much on luck in the beginning on how your minions will behave and what they'll focus on. That is, until you realize you can just click the portal to escape whenever you're in trouble with no setback. Still, I'm pretty happy you can cheese it for now so I had a chance to get further in the game and build up my army. Definitely needs some balancing but it was still pretty fun and I ended up playing it for longer than most entries. Really nice pixel art as well, wish there was some sound effects to go with it.
A bit floaty but otherwise controls well. Graphics are nice but there is definitely room for polish (some animation would be nice and graphical feedback for hitting things). There is audio feedback for most things which is good but there should probably be some for the jump as well. Not sure if the demon guy could hurt me, I stood on his head for a while and then gave him some slashes until the game ended.
Looks really cool! I like the visuals of the ever expanding space ship and the voice lines are great. Nice base for a clicker game but needs some balancing and clearer sense of progress... I think... I don't really play many clicker/idle games :P.
Lol, loved it! Great style and super polished in both art and sound + it was genuinely funny.
That was great, the themeing of the levels keeps it feeling fresh even though you're basically doing the same thing. Not to say there isn't any variety, there are some obstacles and gets more challenging later on even though the punishment for messing up is very minor (but I like that). Graphics and sound is very fitting as well and the 2 different ways to play can mix things up. If I have any complaint it's that the "on route" and "job finished" screens hang on for a bit too long. I really like the job postings and "thank you" notes you get though! Nice entry!
Cool! Controls confused me in the beginning but were pretty satisfying once you work it out. Also I missed this part at first > Repeatedly press Ctrl or Alt when drilling something that doesn’t give in immediately to push through!
which led to some frustrating deaths but I got to the end eventually. Super atmospheric with the art and the lighting system. Loved the music and the sound overall was great!
Played this longer than I thought I would. Feels pretty good to play, I just wished there were some more differences between the layers of depth. Maybe adding some different sea creatures and changing up how they move?
Haha love the art! Got kind of a "Where's Wally?" feel. You can kind of spam click it now since there is no punishment for it but maybe adding a punishment would be less fun I don't know.
Pretty amazing how these seemingly shitty graphics manage to feel and look so much better with some polished effects and great audio and visual feedback. There definitely room for some added depth but the general game feel is very satisfying.
Nice and relaxing, the music adds a lot and the visuals and color work really well. I do wish there was a bit more to explore and find. Swimming around eating smaller things and watching out for bigger things reminded me of e.v.o search for eden.
Very interesting pseudo 3D-effect and I really like the sound design as well.
Orbital mechanics are pretty fun and the physics seem good. Gave it a couple of tries, got a bit further each time but never quite made it. It seems hard but doable. Maybe making the fuel tanks bigger would make things a bit easier without sacrificing the realistic physics.
First of, I want a faster respawn time! That's really the only issue I have. Feels pretty good to play, maybe the jump is a bit floaty but it's not necessarily a bad thing. Simple graphics but they look good. Could use some more variety but for a jam game I had fun with it. Also never forget audio, just simple bleeps and bloops add a lot.
Simple and fun for a while. Just long enough that it doesn't overstay it's welcome (the ending also made me chuckle.. and no I did not survive.) I really like that it has indicators as well. Congrats on your first jam! Keep it up!
What a great take on the theme! Maybe there should be some timer indicator to show when the people you borrowed from are about to go nuclear but I'm not even sure it's needed honestly. It may be enough as it is now with them being in line in the order you borrowed from them. The compass indicator is really nice though and everything is nice and polished. Only missing some music.
Neat! Hit boxes are forgiving but it also lead to some confusion to whether it was the vines or walls that hurt me in the beginning. Could probably be made more clear. As others have stated, tweaking the randomness a bit would get rid of "impossible" sections. Simple but stylized graphics, looks good! There are a few more things I'd like audio feedback on to add some extra polish but it's not too big of a deal. And there's even some music, which I always appreciate even if it's just something simple.
Really satisfying, visually and general feel! With some proper gameplay added I can see this turning into some kind of mobile game.
Loved it! One of my favorites! Super polished all around but especially the level design.
Cute! There was enough charm here to keep me going to the bottom. Even if the gameplay wasn't the most exciting I kinda wanted to see what was next. I think speeding things up a bit might've been more fun. Maybe having one mouse button to move and one to shoot would've worked better than having the fish constantly follow the mouse as it made staying still and aiming harder.
Brilliant! Really like the difficulty curve. It starts easy but is still very satisfying and then eventually you have to start timing things in robots within robots within robots. So cool!
Nice stuff. Really feels like an old arcady game. Super polished too with lots of content.
What a gem! I loved it even playing by myself but can imagine it being even more fun co-op. Lovely, cute and colorful aesthetics and a booping soundtrack. Sfx sound so good too. Super polished all over!
Nice little stealth game, I like the dynamic music effect you have going which both adds to the mood and gives some feedback.
IMBAD.. apparently
Fun! I'm a sucker for grapple mechanics. Nice art, definitely wish there was audio though, even simple things for feedback.
@shaolin-dave Hmm, there should be sound for most things, except for just clicking. If you're missing sound in the web version try the windows version.
@shaolin-dave Which browser are you using? Might be as simple as trying with a different one.
@p-r buy one at https://www.macrohard.com/portholeexplorer (might be defunct, I dunno) or just find a cracked version (I'm not telling you where, that's illegal)
@diego-escalante two sides of the same coin
@kekkodude > Only “negative” thing i noticed was when i got fleas, the crossout buttons passed through the overlaying popups, was playing the HTML version.
With a theme like this, this is almost a positive =P.
@rongo-matane > is that an autobiographical game?
No comment
@subcreation
>When I was like 10, I had a folder with 9 folders inside it numbered 1 to 9. Each of those folders had 9 folders inside it, and each of those folders—you guessed it, 9 folders. I was going to write a cool book or journal or something and hide it in one of those folders like a combination lock. I started making them, unaware that that would be almost a thousand folders, but I almost immediately got confused and couldn’t tell which folders were which. Then I got bored and played Pokemon.
>This game makes me feel like that.
10/10 comment, thank you for sharing
Games.. again teaching me typing better than school ever did :P. For the most part, the jump button is all you need to worry about. This game probably needs some progressive difficulty to make it harder as you go as it's pretty hard to lose after a while with some built up plutonium. Looks nice and green! Music gets repetative though.
Nice puzzler and a good use of the theme. I can see the controls being a bit cumbersome but I got used to them faster than I expected. Graphics are nice too and I enjoyed the chill music while I fell to my death.
Looks and sounds awesome! I kept expecting it to end only to come to a new area. That and the awesome and super fitting soundtrack kept me going.
The enemy had no answer for my strategy of **"grouping my units up"** and were dispached with alactrity. With my enemy defeated I headed for the top left and died from touching whatever was there... did I win?
Excellent stuff! Really elegant but with added complexity in how you have to plan your route. Super polished all over as well! I love the moral dilema of "helping/foraging" vs "raiding/trampling" as things get desperate.
Played an entry before with a similar slingshot mechanic and I really enjoy it. Really fun and satisfying to control. Also thank you for not making missing a shot super punishing. Nice and polished too!
@swen https://ldjam.com/events/ludum-dare/49/unstable-spaceball
What an adventure.. There is something really satisfying controlling this. 3D platforming can often turn frustrating but this was just super chill. Enjoyed the little characters and minigames too.
Nice, polished and strangly satisfying even though you're not doing much. I wonder if I would feel the same using the real thing or if real life is just more boring in general.
@gogu I guess I'll have to buy one to find out :P
Looks really nice! I wish there were some sound effects for feedback but otherwise it plays well.
You've done it again! Really clever and fun mechanics/puzzles. There is room for polish in the bg/environment art but everything else is top notch. Can see this expanded with even more mixtures.
Man, grapple mechanics are so fun. Super polished entry!
Fun! Biggest motivator to keep playing was honestly hearing more of the sick dynamic soundtrack.
Nice and atmospheric. The jetpack mechanic is pretty fun and controls well. The rotation of the levels are really cool! I wanted more levels but it's a jam so there's not time for everything.
What a treat! Really polished, the only thing missing is a soundtrack fitting this epic quest. The fact that it can run on a nes is pretty dope. Made it home with 0 lives and 1 heart left.
The hookshot mechanic is super fun. At first I thought you just had to be lucky with the level RNG and that there was no way to make use of the smaller platforms coming from the volcano, but the "hold jump while hookshoting" makes it somewhat possible to cross large distances even without bigger platforms (and really satisfying if you pull it off).
Lol, that was great. It still feels stressful even once you get the pattern down. I can definitely see this expanded with different tasks.
Looks really nice even with the minimalistic graphics (doing a lot with a little). Since the enemy shots are random (and kinda too fast to react too) it feels like it mostly comes down to luck if you make it or not. Slowing the enemy shots and speeding up the player might be an idea if you want to keep the random shot direction.
Screw democracy, this is clearly a superior political system.
Great stuff! Don't think I've seen sliders used like this in this type of game, pretty cool. Really fun once you get used to it. I like the hand-drawn graphics as well. The only criticism I have is the transition time which I wish was a lot faster so I can get right into playing more after a death.
A nice base for a text adventure, now it just needs some more choices and puzzles. Mood is there though and the writing is fine, as well as the one puzzle that is in the game.
Lol, that was fun. I like all the subtle and sad struggle noises from the little guy.
Nice little shooter. Looks and plays nice even with no real textures. As people have said there is really no reason not to just spam click to shoot. Still, I'm not sure if adding a penalty would make the game more fun or just add frustration.
Nice entry! Really fun slingshot mechanic and level design. Sounds are moody and give good feedback.
Superfun! Really like the sound design of everything, really juicy but so is most of the game.
Oh those A.I:s sure are wacky! Nice and polished entry and mix of mini games to tell a little narrative.
Awesome, a real gem! Everything is superpolished and I love how the 3 levels have different gameplay styles. Gets pretty challenging especially those last moments of the boss fight.
Simple graphics made cool with polish and juice. Mode switching worked better than I thought it would and switched things up from the usual "asteroids-like". Spaming mode switching seemed like the best strategy though, almost cheating.
Nice take on the theme! Even with the minimalistic art it feels super snappy and polished with the animations, text pop up and sound. It always did seem obvious what the correct punchline was but not sure how to solve that. Perhaps having the non answers at least make a correct sentence, but this being a jam and the sheer amount of jokes that would be a lot :sweat_smile:.
Pretty fun but maybe a bit unforgiving having to start over each death. I wanted to see more but never made it too far :sweat_smile:. Loved the music!
Damn, that was trippy. Wasn't sure if there was anything else to do except explore but after reading a bit on the page I stuck around a bit more and things start to progress. Controls are a bit janky but it somehow works with the rest of the weird unnerving aestetic, sound and where the game goes. I made it to the end..I think.. Cool!
Cute! Damn it gets hard once the trajectory is gone though. Maybe gradually shortening it so it doesn't go all the way (which is too easy) would eas you into it more while still adding some challenge. Sfx are great!
@martenscedric if you scroll down on the itch page, there should be a download link to the source
@gmaker Ah, yes I missed that, oops :sweat_smile:
@gmaker @foursay Wall bug should be fixed now (HTML5 version)!
@tanis It should definitely have sound (works fine for me) but web versions can always be a bit iffy. Maybe reload the page or try a different browser. Otherwise if possible check out the windows version.
@tanis Thanks! It's made in cubase, mostly using "Magical 8bit plug"
@surweaver That's some great feedback! Some are things I've though of myself. There is definitely room for polish to make things more fair.
I made it on my second playthrough because the hazards are always the same, first one was up to chance though. Pretty short but has some nice art and humor. Also you can buy a plumbus.
Cute! Interesting take on a find the path game making the other snail make a path traversable again (I like the reason :joy:). Song was great too!
Lol, a lot of love went into that opening scene. Are the dogs supposed to hurt you(didn't seem like it)? Or are they just cannon fodder:sweat_smile:? Not sure if the packages could use an arrow as well, but maybe it's part of the challenge to try and find them.
That's some juicy pigeon combat! Graphics and sound are on point! Felt pretty satisfying smacking things around although maybe a bit unruly given how over the top the moves are. That's not necessarily a bad thing but it can get a bit button mashy. It was actually pretty interesting when the powers where taken away and I couldn't button mash slaughter through the enemies (even though that's fun too). I guess it's about finding that balance between satisfying smackdown and more thoughtful, controlled movement.
@yorsh I think it's fine. For jams, you don't really have time to think everything through or get everything perfect. There is plenty of time afterwords to expand or take something useful from it and there really is some impressive stuff here.
Nice! The presentation has a lot of charm to it. The little cutscenes, going through the week. I like the extra conditions to add some variation to the missions even when they repeat.
Brilliant as usual! The art, sound, level design, all top notch and a nice take on the theme! This will be the postal service of our A.I overlords.
Really nice take on the theme! Super atmospheric and moody sounds, I especially liked the choir coming in after a delivery. Just like rowing a real boat it can get frustrating and sadly I always managed to get stuck against walls eventually with seemingly no way out since you can't really back up.
Separating the storks was brutal :sweat_smile:. Has some cute art and I like the cozy acoustic sounds. Not too much more to say, it's a simple memory game.
Really great and polished puzzler! Rhino mechanics made sense and there was just enough content. If I had to say anything, returning to the overworld map between each level and breaking up the gameplay might be unnecessary. It's nice and impressive that it's there though, I'd just make the return to it optional. Nice!
Finally, another "strand type game"... Jokes aside though, this was more involved than I initially thought. Upgrades and gadgets, traveling to unknown lands. I honestly stopped caring about deliveries after a while and just tried to see how far away I could travel.
I got stuck in the wall but the rap helped me out just in time :thumbsup:
Had really fun with this! I stopped at level 16 but I liked that it kept adding mechanics and it got pretty clever. Took me a while to figure out you could switch which pizza to use :sweat_smile:. Nice polished art and sound too and a fair bit of content!
That was really fun with some clever platformer challenges. Played it for quite a while but went somewhere I wasn't supposed to and ended up in the endless void :sweat_smile:.
Great stuff! Plays good, looks good, sounds good (loved that jazzy track!). Nothing groundbreaking but super solid puzzle platformer.
Interesting take! The fact that you can generate a level with just a string is really neat!
So dramatic :joy:. Definitely made me smile. Pretty cool low poly graphics and I like the switch from the dramatic music when going low for the pet.
All these rules for material that ends up in the trash anyway :sweat_smile:. Nice take on the theme with fitting art and sounds and a nice progression of challenge with adding on the rules.
It's definitely a bit janky but I enjoyed it nonetheless, a lot thanks to the music which really got me hyped up.
I feel like I see these planet/gravity games almost every LD but I always find them fun. This one Feels pretty good. I like how even failed boxes stay on a planet and may even be pushed into the goal by other boxes like you're playing cosmic pool. I googled Beepbox btw and it seems like an excellent jam tool, especially if you're not a musician. I feel like many people don't even try to add music if they have no experience but I always appreciate when it's there.
Cute graphics! Could use some cute music to match. A bit short but you get the gist of it. Pretty fun to race the box even if it took me quite a few tries:sweat_smile:!
There are some interesting ideas here, like figuring out what the objects do. Most issues I have with it has been brought up by others. Mainly, any goal outside of delivering to the green square on the first floor is unclear.
Took me a while before I realized you could move while gliding (that's what I get for not reading) :sweat_smile:. Definitely made things easier. I like the art style, the moon looked really cool. Some chill music or ambient background sound would've been nice. Otherwise the sound was good and everything had audio feedback.
I finally know how babies are made. Love the sound effects! Gets overwhelming pretty quickly though. :sweat_smile:
Congrats on your first jam! Got a neat little base for something which is better than giving up. Can definitely be expanded on. I really struggled for a while trying to get back up to get the last box. I always came up a but short in height. I finally managed to do it by stacking my first 2 boxes, standing on them and they gave me just enough to reach the high cliff. Felt pretty neat even if not intended :sweat_smile:.
Nice take on the theme in this action puzzler! Adding mechanics kept the levels fresh and the track was dope!
What a blast! Took a few tries before I realized there was a shop which definitely made things more manageable. Fun, polished, and great use of the theme. Only thing missing is maybe some pumping music.
windowscore.png
Not the most innovative thing but a fine choice for learning a new engine and it plays well enough. Sound got a laugh out of me :grin:
@tanis Alt+enter for fullscreen
@congeesetador I actually forgot to mention this more clearly in game but in keeping with the theme, one resource is actually "space" itself. This is why when they have their growth spurt through the food, some of them die off fast because they are competing with themselves for the space.
@powerofsin >I only wish there was a bit more control in placing the resources. Like, if we got 5 each time and they were smaller.
Yes, I agree. I'm tempted to keep working on this into a bigger incremental game and this would be reworked for sure. Being able to simply level up how much resources you get would be an idea.
@sentmoraap Yeah at a certain point your bacteria get a bit too powerful. Definitely needs some end game balancing.
Cool! Duplication mechanic was really fun and adds a nice twist. You can't take it too slow either (which would be less exciting) because they will multiply on their own.
Excellent take on the theme, loved it! Always cool to see some accessible stuff. I did appreciate the minimal visual touches even if even it feels like cheating a bit. A nice idea for some polish would be to have the sounds in stereo and play them with different directions in mind.
I had a fun time picking all the wrong options.
Great stuff! I was a bit to trigger happy to get the code legit but otherwise it went fine :sweat_smile:. Polished graphics and audio and fun take on the theme. Nice ending too!
Spent quite a while playing this. Can definitely see this expanded and I see you've kept working on it :thumbsup: although I only played the jam version. Some juicy sound and vfx for stuff like placing buildings would make it even more satisfying. Not sure if there is a way to delete buildings but that might be an idea in case you want to reorganized later down the line.
Hey, a fellow petri dish game! Nice idea for an area control game. I see you already have some ideas for how to expand on the idea which is good as I do think it would benefit to have a slightly higher pace and some more progression as the game goes on.
Hell yeah, intense! First time through I definitely felt the difficulty curve seemed to ramp up a bit too quickly but after a couple of tries you learn the patterns better. Very polished and well executed idea!
Nice puzzler! Gameboy aesthetics are on point. A full on restart level button would be nice but undoing a bunch still works.
Nice entry, got a good feel to it! Didn't understand the speed mechanic first but I went back and read the description and it went better from there. Maybe crystals could drop from enemies instead? but that's a design descicion really. Some upgrades would be extra fun!
Fits the theme great! I think the fun is going for a fast time even though I took it slow and safe for the most part (because I was hellbent on beating it at the end). Controls well and has some leeway as far as collision goes so it's not too frustrating.
First time through I didn't realize there was a time limit so I took my time trying to explore and collect everything, then I died :sweat_smile:. Next time I made a dash for it but I think i prefered the exploration aspect the most, shrinking to reach every cranny. The music and generally moody feel definitely helped keep me engaged even though the gameplay is fairly simple.
Solid and polished platformer with some nice level design! Probably strays from the theme a bit but hey, it's a game.
Pretty fun controlling the ship this way. Like others have mentioned it would help to add some audio/visual feedback for things, it makes a world of difference.
Great stuff! Nice little twist having momentum decide whether you stick together or not. Good design and nice presentation as well. For some reason level 8 broke my brain (it's a good level) but the other levels went pretty smooth without being too easy.
Cute and great idea for a puzzle game! Wish there was some sound for added feedback and atmosphere.
@aetherswitch I see! I tried it again with the sound and it makes a big difference. :cat: :thumbsup:
Interesting, very moody! While I didn't die too much, death seemed a bit random when it happened. Maybe just getting around could be challenge enough or maybe it just needs some polish like a clearer health system. Also I'm not sure if the second level exit is bugged. I got to it twice but both times the brain just went passed it and into empty space for eternity.
Simple but fun! Nice with an upgrade shop as well as a starting ability and adding more options could be even more fun. I'd prefer if I could hold down the mouse button to shoot but that's a design choice.
Really neat concept that can be expanded! A pumping soundtrack and some juicy effects would add a lot too.
Love the graphical style in this nice little adventure game! That along with the chill jazzy soundtrack kept me engaged through the game even when I felt some of the fetch quests could be a bit more streamlined. Also wish the movement speed could be a tad faster to help with this as well. There are some nice systems here though, boating, dialogue, cutscenes. I'd like some more audio feedback overall but there is always room for polish in jam games. Pretty impressive still!
Congrats on your first LD! They room with the first group of robots might be a bit of a high difficulty spike since you only fought 1 before that. I did manage to beat it after a couple of tries and went on to finish it. Definitely felt cramped when getting hunted. The biggest problem I had with the game is the lack of feedback, especially in combat. I really needs some visuals and sound for hitting the robots.
Excellent! Really simple but clever mechanics. One of my favorites for sure. Only thing missing is some music maybe but it doesn't really need it.
Great little sim! Having various objectives kept it fresh and fun and the sandbox is a nice bonus.
Cute graphics and idea! Took a bit to figure out the weapons but you just have to try them all to figure out which goes with which. Not sure if there is any progression, difficulty didn't seem to change much from day to day so I assume it's all the same. In fact it seemed pretty hard to "lose" even if I did nothing :sweat_smile:. I pretty much had to drag people away from safty for that (and don't think I didn't try :smiling_imp:). Congrats on your first LD!
So simple yet so good! Really nice puzzle design!
Perfect theme use and fun to play! Lovely graphics and sound! The transitions were a bit buggy for me sometimes though and there is an exploit with just pulling the guy completely off the bed, circumventing the cats all together. Probably need to limit the available space to mostly the bed.
This is such a cool idea! I like a good mystery and deduction so I'd love to play something more fleshed out. I'm guessing there was more questioning planned and then using the logs to maybe find contradictions for example. Graphics and sounds are great and set the mood. Definitely potential here!
Cool! Really like the art style. With idle games you can always keep adding stuff fine tuning the progression. One issue I noticed was the allies would often overlap after going after the same enemy. Maybe you could add more powerful allies down the line that can cast magic as well.
Interesting! Would be fun to explore with some more variety added. The world feels a bit empty at the moment and having to backtrack to refill energy so often makes progress slow. I could see this expanded into some base building and automation perhaps? I feel there is something here, even if it's not the most fun yet!
Loved it! Excellent theme use! I ended up taking my own notes instead of relying on the grimoire and found a system to figure things out without too much trouble. I really like how Qasimar's summoning is a bit differently phrased than the answers you get which adds a bit of additional depth.
@schwede >One small change that could enhance the usability of the game: saving the book page so that when you reopen the book, it returns to the same page.
Yes, I thought of this too after the jam. It would be easy to add!
@ellaris @jawdan @goodwincek Thanks for the feedback! Given more time I would probably rethink a lot of things. I'm tempted to keep working on it!
I've uploaded a post-jam version that keeps the page number!
@leunarie >(I didn’t know how to make the lil white guy)
You must be too kind of a soul :angel:.... :smiling_imp: :knife:
@benisu >1) the element combination idea is cool, but i feel like the symbols at the bottom are a bit unnecessary - it just feels like an extra hurdle to get to a specific element combination, if that makes sense.
Hmm, the symbols (spell incantation) don't really have anything to do with elements (which is determined by components). Instead they determine "creature type" (goat, spirit etc). That's the idea anyway but I'd like to flesh it out more.
@ismael-rodriguez >I feel like I’ve stabbed everything lol
Any of the other spirits(elemental) should spawn a "ghost" spirit :ghost:. Let me know if you tried it and it doesn't work for some reason :thinking:
@ava-skoog
>2) you made me spend 15 minutes trying to figure out meaningless (I think but please tell me otherwise!) tengwar :’(
I'm sorry, it's just decoration. I didn't expect anyone to try to decipher it :sweat_smile:.
Neat! Clues were great and fun, not too challenging but just right for the jam I'd say! My biggest complain would be the lack of sound.
Awesome stuff! I ended up trying both versions and spending more time than I realized. Really polished (and even more so the post jam version). I wish there was a bit more player interaction but for a jam it's totally fine and there are a lot of neat systems in there that can be expanded on with more time, whether you focus more on the micro or the macro/sim aspects.
Nice and polished, good amount of content with bosses and cutscenes. There is a bit of gameplay jank like enemies being able to hit you a bit after they die but nothing too bad. I kinda wanted some knockback when hitting some enemies but that is a design choice really. Not sure I completely understood the story behind the items but the mood was quite relaxing.
This is awesome! I like the use of the theme in both the narrative and summoning of the platforms. I haven't finished it but I think I'll come back to it. Really polished as well (love the audio speedup) and a good amount of content. I was convinced I softlocked myself several times but somehow always managed to get out by fiddling around enough.
I remember watching a couple of episodes of Otokojuku and the principal is pretty much the only thing I remember :smile:. Always appreciate a humorous and unique kind of entry but I wish the gameplay was a bit more deep.
More fun than I first expected! It's a bit janky here and there (sometimes I can walk over the catcher, sometimes not). Chaining together fields is pretty satisfying when you get it right. Getting hit sending you all the way to the start is a bit harsh, maybe just some knockback would do.
Great stuff! Elegant design, cute theme use with fitting graphics and sound. No complaints really, it all fits together quite nice.
Really nice art! First time through I dismissed all of them thinking I'd get to make a final decision at the end. If I have a suggestion I think that would work better as you'd get to hear everybody out first. I also think you should be able to ask each student all available questions before moving on instead of having to choose so you're able to gather all the information to work things out.
Not bad for a day! While simple, what's there feels polished. The music was so jamming that I subconsciously kept wanting to press the buttons to the beat without it being a rythm game :smile:. the little drawings and voices were great as well.
I don't play many horror games so I definitely felt tense playing this. I'm surprised even those kinda doopy looking policeman models felt scary. Really got the mood down great!
Really solid and well executed entry! The simple graphics look great and consistant and I love the grunts. Got stressed out my first playthrough but got in a flow for the second run and it felt way more fun!
Neat! Really cool to see some old school FMV stuff! I can tell you had a lot of fun making this. A bit of jank in control and collision which lead to some frustration but I wanted to see how it ended so I kept it up.
Very cool style and atmosphere. I wanted to finish it but after dying a couple of times I gave up. I lit up the altar and smeared it with soup but not sure where to go from there. It was a bit frustrating dying and having to redo stuff(especially slowly carrying items around) but at the same time, without any danger it wouldn't feel as tense.
Great take! Everything feels really polished as well from art to sound. I'm happy the highlighted words got removed for the final challenge as I think they make things a bit too obvious (for the tutorial they're great though). Fun!
Nice survival game! The art is nice and really great use of ambient sound (rain/thunder) in lieu of music. Camping definitely was the winning strategy but I still used movement to decide where to place the beings.
That was great fun! Not the hardest puzzles but just right to still feel satisfying and never frustrating or farfetched. Nice art and visual presentation as well!
Very cute art and some chill music! I wish it was a bit longer but what's there is very polished.
Cool! Feels really nice and juicy! Was a bit confused at first because I just stuck to one crystal and got overwhelmed quickly. Once I figured out there were others to run between it made more sense. Even though the electrons are kinda chaotic and you hardly have much control as far as aiming, it works better than I expected.
Super fun! Quite addicting. Looks and sounds great. Feels pretty good to play, just need a bit of coyote time. I think it might be better to just have the broom at the start or have all the pieces be possible to get without it (not sure if they are). I'd like a quick restart button as well since sometime you know you won't make it. The time limit is quite tight, especially if the ghost get you but I think it works and I was constantly thinking "just one more try" determined to beat it. I didn't get a perfect summon but I'm happy with my abomination.
Nice to see a platformer with some good theme use. I like the added dialogue too. Last challenge was a doozy but I got through it after a while of cursing. I appreciate that checkpoints were generous.
Some nice models! The idea of summoning a demon to do mundane tasks is pretty funny. Gameplay loop is functional, now you just have to find the fun.
Nice! I always enjoy some point and click. Just enough clues for the more involved puzzles. Got a little twist of darkness in there which was interesting.
Nice! I like deduction games. I guessed wrong I'm afraid but I had several suspects in mind. I wish I could guess again just to find out and have the challenge of getting it the first time more self imposed. Since I already have the clues written down myself, having to go rediscover them in game again isn't that appealing.
If I'm not mistaken, I noticed a couple of times where something was mentioned that my character shouldn't know. For the most part though this wasn't a problem and new dialogue options would appear appropriately. For a jam game I was surprised how well it worked. Presentation is quite polished as well.
Nice! The writing really adds some charm to the game. The sound and visual effects for the summoning were pretty satisfying and I like that there was a second part to the game. On my second playthrough though, I noticed you didn't really need to follow many of the instructions (I threw candles/herbs in the fire, let the criminal go off screen after which he teleported to the cage himself 😅).
Really cool concept and theme use! Once you get used to how it controlls it's pretty satisfying. Defintely could use some sound though. I think I experienced some bug a couple of times where after finishing a pattern I couldn't focus the power and eventually the pattern faded out with no template to replace it. Gave it a couple of tries though and finished in 300.6 seconds.
I really like the art. There is some frustration with enemy movement which makes things feel a bit too luck based, especially when one spawns in and you end up stuck between 2 enemies. It might be an idea to be able to screen wrap from one side to the other as well as there is otherwise no escape if there is an enemy between you and the nearest doorway. Life gain and being able to resummon on different spots helps though and gives some leeway.
Neat idea with some nice polish. Feels good to play and I like the drawings showing the finished demon product. Looks and sounds nice, just needs some music!
Simple fun! Looks great and feels very juicy and satisfying to play. Not the most inventive use of the theme but otherwise super solid!
Really fun puzzle game! Art looks nice and pleasant. There is definitely room for some polishing. Adding some animation, effects and more audio feedback when placing/combining etc to make things even more satisfying. Also, bubbles "off" by default? come on now :smile:. Good job!
Nice take on go fish lol. Really cool and polished art! The little dialogues where a nice touch. It might've bugged for me as I ended up with 3xXIII when all cards where gone. At some point I think there were two people requesting cards at the same time(?), maybe that's where it bugged out. For the most part it functioned properly though.
Fun simple idea, I can see it reworked into a mobile game.
Cool! Got some dwarf fortress and dungeon keeper vibes. Had some fun exploring even though there wasn't too much of direction. Found some orbs out there but not sure what they did (or if they were the easter eggs?). Got a bit laggy after a while and exploration got a bit more difficult. Not sure if there are ways to remove stuff you build because towards the end I wanted my dudes to stop gathering things and just explore more. Art is nice and fitting!
I used some similar crafting concepts in my own game. I didn't manage to do much in this though :sweat_smile:, maybe because I think the bomb(?) blew up my green crystal spawner (and me) and I didn't know how to get another one. I checked the cheat sheet afterwords and there is some more depth in there. I think however it would be better if "wrong" recipes didn't destroy the ingredients since it punishes experimentation which in lieu of hints the game relies on.
Cute and beautiful graphics! Really love the color palette, the only thing missing visually would maybe be some effect when you do an action for some extra juice and clearness. Sound would add a lot too.
Cute! It was fun just to switch the cameras around. Especially love how the sound mixing changes with the camera angle as well, super nice touch.
What do I press for the tech support for the tech support? :)
@jk5000
Yes I got to the tech support for the game. I was looking for the tech support for "the tech support" :rofl:.
Nice! I found the most challenging part was avoiding bees exiting the hive. I think the slow speed of the bees is fine as long as you are managing multiple bees but once I was down to one bee, much of the challenge was lost and the gameplay became very slow. Maybe there should be a minimum amount of bees you need to keep alive as well.
Pretty addicting, I would've kept playing if it didn't end :sweat_smile:. Really fun and super polished. I have no complaints, I just wanted more. If I were you, I'd consider making a full release of this.
Simple and fun, leaderboard definitely hooked me a bit longer and works great for this kind of game. Frog sprite is great lol.
Nice and complete package! Took a bit until I learned how to deal with each enemy but I got there. Each animal having it's own little gameplay trait was a nice touch (never figured out the birds speciality though, unless it just flies like the bat). Sound was a bit screwed up for me on the web version (playback got progressivly slower and slower) but the game ran fine besides that.
Great little metroidvania with some nice level design and art. Only thing missing is sound. All forms feel quite balanced and no one really overtakes any other in what they excel at. The gauntlet at the end where you have to quickly switch forms was super fun!
Awesome chess variant! My mistakes always came down to treating it like normal chess and not one where my knight can move 2 times in a row or a rook rams through everything in it's path. On top of that there are special abilities adding another layer. One thing though, I wish there was a bigger color difference between yours and the opponents pieces to easier tell them apart.
Was definitely hard until I figured out you get resources and can place additional creatures during waves which helped out a lot :sweat_smile:. Nice tower defense game, I like the way it shows the next waves path with the particles (even though it's just two right now).
Nice puzzler! Nice and polished graphics, the only thing that felt a bit off style was the you "fixed it popup" but it's a minor issue. Wish it had some sound effects but other than that I have no complaints.
Neat! Looks and sounds nice! The little voices were great. Wasn't too hard as enemies did not seem to keep spawning in. I tried a second time to see what happens when you get attacked and there could probably be some more feedback when you are getting hit.
Damn goblins always making me late. I expected a platformer but it was fun that it was more of a classic beat 'em up which I don't see that often. A bit janky and short but still quite fun to kick some goblins.
Neat "reverse" tower defense. I like the added depth of having to not only reach the sugar but also be able to consume all of it. Nice polished graphics and sound for feedback. Just needs some music.
Looks amazing! Really polished graphics and sweet music too! Could use a bit more sfx for feedback. Not sure I really understood the wish system. I could never make it past the duck room so not sure what is left to discover there sadly, they were a bit too tough for me :sweat_smile:.
I liked it! Without the music, I would've probably stopped way sooner but it kinda put me in a zen state while messing with the creatures. Pretty cool messing around with the music too.
Nice and suspenseful! Simple graphics but they work well and are cohesive, great music track fitting the mood. Really nice to have the little minigame for the antidote as well to mix things up. I appreciate the checkpoints so deaths weren't too frustrating.
Great entry! For some reason I didn't pay attention to the evolution symbols for the longest time and I didn't understand why all my squeezlings just ignored the Brimquince. I think they all had been so imbreed with arm evolutions other than the scissors. Once I made a batch of new squeezlings I finally got som scissorhands and it went smoothly from there. At some point I got a bug where the chopsticks where stuck and I couldn't interact with anything. I kept the game running for a while and suddenly it got unstuck, thankfully and I could finish the run. Nice graphics, the chopsticks and finger were a nice choice. Some nice sounds and chill music as well and a cool evolution system.
I always love claymation in games. Cool! I like that there are good guys mixed in as well so you can't just spam the keys (something I've seen overlooked in these kinds of games sometime). Using the mouse as well constantly keeps you occupied as well which is good. The music and sound gave me kind of a rythm game feel which could be one way to go for something like this.
Clicking around feels really satisfying, not sure if it's the sound effect, the circle animation or the pretty smooth pathfinding but probably all. I died the first time because it didn't dawn on me that the little player guy had health and needed to be protected. Background hurt my eyes a bit but the character art has it's charm lol and that title screen spiral was pretty neat.
Really cool zoom effect. The feel of the car speeding up as it zooms in because of the perspective change is a nice touch. While it takes some time to get used to the slippery controls they are pretty satisfying.
As a tiny creature, I approve of representation. Pretty fun boss fight but not too challenging. Dodged and shot the first time, tried the spear the second time and realised I could just stand next to the boss and spam it to win so could use some balancing. Voiceovers and cutscenes are always fun as expected.
edit: double post
Nice! Love the frame by frame animation and both graphics and sounds have some nice juice to them. Feels great chaining attacks. Maybe the background could use some color, especially since the mice and particles are gray as well.
Awesome! Super polished and really a complete package. Really neat 3D effect for the cave. Had a lot of fun solving all the puzzles in the cave.
Nice and polished! Looks really great and cohesive and soundtrack fits as well. You can always add more to these games but for a jam it feels just right and not overwhelming. You don't really need that many cyanobacteria before you can pretty much build constantly but that could probably be balanced with more expensive bacteria (or other ways to spend resources) if you ever expanded on this.
Super juicy both the graphics and sound. Feels great to play, now it just needs some more levels.
Nice stealth game! I really like the low perspective, you definitely feel small.
That was fun! Cool 3d effect and love the sounds of the little guys.
Cool graphics and cute audio! Definitely a bit janky and confusing at first but after reading the description I think I kinda get it. Main timer is definitely short though unless there is a way to extend it? As it is time runs out before you really get a chance to get things going.
Nice tower defense game! Polished graphics and sound. Not sure how much it the difficulty ramps up but after I had built up a solid defense line the enemy had a difficult time to break through. I got up to wave 16 but then the game crashed on me :sweat_smile:.
Neat metroidvania! I liked that when you thought you were done there is another door because I didn't remember seeing any other coins at that point. I was curious though so I went back. Sadly I softlocked myself before finding the last coin. Nice moody atmosphere although I feel it's a bit too dark.
Quite satisfying controlling a swarm! Wasn't sure there was an end game as I struggled to find more enemies after a while but after checking the comments I hunted the big guy down. Fps definitely dropped by the end but maybe that's just the web build.
I really like they way you have to travel back and the different challenge it adds by having to clear enemies and escort the other bug. It got pretty hectic. The jump is very awkward to use though and I could never really get used to it but respawns are quick and I got through by the end. Nice artstyle too!
Really cute! At first I thougt there would be some logic depending on how they look but once I figured out it was more a kin to mastermind it made more sense. Was a bit frustrating to place the creatures in the box before I worked out you have to put them a bit lower than you think. Some cute sound effects would've been nice to have for some added feedback and polish.
The first ant death made me laugh. Some levels are quite clever in how the perspective shift is used.
Simple idea, great execution! Very polished all around. Music speeding up was a nice touch. Pretty humerous dialogue so not sure why you opted out :sweat_smile:.
This is a really cool and ambitious concept. The left panel intrigued me more than the actual gameplay (it's a totally fine twin stick shooter though). Would definitely be cool to see the system used in something bigger and with some more explanation (I wish I had a better grasp of human anatomy :sweat_smile:).
Great idea! Nice that it kept switching up the rules after a bit to keep things interesting.
Great use of the theme! That cloud was quite frustrating but that was the point :sweat_smile:. Nice little story, I got both endings in the end.
Great concept! I started off focusing more on the gameplay but ended up getting drawn to the feed and let my lower brain take over the critters (which feels appropriate). I ended up wasting about 10 minutes before quitting. Not sure if the challenge ramps up more after that but it didn't seem like it.
Really cool concept! I got about 10 at my best. Music definitely adds to the mood, I also got some creepy vibes from those googly eyes staring at me :sweat_smile:. Maybe this could work in some kind of horror game.
After a few tries, I managed to survive the night with 1 survivor left :sweat_smile:. At first I thought the game should have some indicator showing values for food vs warmth but I think that would take away from the point and make it less interesting. It's more of an art game and it becomes more about a gut feeling how long you spend before each switch. What I really want to say is "To Be Fair, You Have To Have a Very High IQ to..." :rofl:.
Super cute from the drawings to the cardboard world! Almost feels like it was actually made by real cardboard.
"as a mecha of tiny creatures" made me do a double take. Not sure what I expected but it was also exacly that :rofl:. Pretty fun arcady game with some pumping music. The sharks making the same noise as the wolves made me crack up.
Congrats on your first compo! Quite moody with the lightning effects and chime. I figured you'd need to collect the orbs to be able to do the attack but not sure if that was really the case as I always seemed to be able to use it. Maybe some bar or somthing could show how much energy you have and can use.
I really wanted to continue to see where this goes but there were 2 jumps that seemed near impossible to make blocking my progress. Feels kinda like a creepy pasta game lol. Like it looks cute but everything from the graphics to the sound, the kinda janky physics, the sword that does nothing, "find the monolith". Everything has this eerie and "off" feeling :sweat_smile:
Dream sequence confused me because I got the sensor bug, failed the mission and got sent to prison. I thought that would restart me but it led me to the next level anyway :sweat_smile:. I got the hang of it after that though. I like that there are a variety of jobs and once you learn where everything is (and what they are) it goes pretty smoothly from there.
Congrats on your first jam! Biggest issue I had was the control layout, like others have mentioned. I'm happy you didn't neglect audio as it gives important feedback that sometime is overlooked (although sound effects are a bit too loud compaired to the music). Visual effects can also be added for additional clearity/feedback, for example some particles or flashing when an enemy is hit/dies or when you are shooting charging. Little things to add polish and better game feel. Good job on finishing, keep it up!
Such a simple and fun concept. At first I though you were just supposed to get to the exit and was like "is that it? :sweat_smile:" but I'm glad it was a bit deeper than that. Could definitely see this expanded with more food items and hazards.
Confirmed works for me now! Short and sweet! Very satisfying when you get used to the whip timing. Looks sounds and feels cohesive. Went back a second time to get all the coins.
This is how you add depth to breakout, you madman. Spent way too much time on this, even spending probably 5 minutes just climbing the outside of the tower seeing if it would ever end. Were almost about to quit when the final solution really was pretty simple. Super polished presentation as usual.
Awesome! Looks and feels nice and polished, vertical level system is really cool. Had a lot of fun exploring this one.
Awesome! Super polished and juicy with the usual excellent pixelart. Great and plenty of music tracks too. I think it switched things up just as things started to get a bit repetitive, maybe just cutting a level in each world would be the sweet spot. Nice upgrade system to break up the levels and gives you a reason to collect gems. At first I wasn't sure I'd ever need a dmg upgrade since all weapons seemed quite powerful but the later enemies did get tougher (not surprising). Even though you can get multiple extra jumps I kinda forgot about it and kept just using the one double jump for the most part(I think I'm just used to that :sweat_smile:). Final world was definitely my favorite with the tougher platforming and those crystals (which gave me a scare the first time) which added some extra challenge.
Was a bit confused the first couple runs of what and how to interact with things (since it also changes on restart) but after getting the hang of it I made it to the 68th floor and had some fun with it. Randomizing is cool and there seems to be some difficulty curve at work as you get lower. 100 levels might be a bit excessive though as it eventually got a bit repetitive. Maybe fewer levels and a steeper difficulty curve could be something to try.
@swordguy47 Awesome! Really happy someone got to the end. Did you manage to solve everything on your own?
@ava-skoog You can select the ultimate treasure and use it like any other item. That's it, you did it :sweat_smile:
Cool! I've seen a couple audio only games before on LD and they're always interesting. Definitely gets a bit tense when you start to get chased not knowing exactly how close you are to getting caught. With just 3 actions and cues you have right now it's not too complex. It would be interesting to see what could be added to something more expanded.
Lovely, relaxing idle game and super polished presentation as usual. The baby made me jump a bit and I was half expecting to cut to another real life segment (nice touch btw) with a crying baby. Manage to fall a sleep in 17 minutes.
Super chill and polished. I haven't played minesweeper in years and ended up playing for a while :sweat_smile:. Having some upgrades kept the idea fresh and the relaxing music and occasional voice lines made me stick around.
Really great use of the theme! Music is great I just wish there was some sound effects as well like a camera shutter and some chime when you get a good shot.
The momentum in this game is both super satisfying and rage inducing. That was super fun! Really polished presentation and great game feel.
Cute little game, even if it's not that deep, I wanted to pop the other's balloons though :sweat_smile:. Lambada music made me smile.
Cool little roguelike with a nice upgrade system! Feels a bit floaty, not necessarily bad, it's one of those things you can get used to. I don't expect a super sophisticated level selection algorithm for a jam game but preventing the same level from repeating twice would add some polish and make it feel less repetitive even with a limited level amount.
Not sure I've seen Fish shmup :fish: :sweat_smile:. Picking up more piranhas as an upgrades was neat. Really nice presentation both visual and sound. It would be cool with a boss at the end but for a jam it's fine. Great job!
Super juicy and clean presentation! Digging is really satisfying although maybe a bit OP :sweat_smile:. Combat could do with a bit more punch, maybe adding some screenshake and some more knockback. A bit short but what's there is really polished and fun.
Amazing theme use and concept! It's probably a bit too hard though if you're not a great typer. As it is, I did better if I just focused on dodging and ignored typing. Maybe starting slower and speeding up as you go deeper would help ease you into it more. Still really awesome idea that would be cool to see tweaked and expanded.
Neat little idea for a platformer! Movement could be tweaked a bit although perfect air control isn't necessarily needed, really depends on the design. Could use some coyote time as well but I didn't have too much of an issue as most jumps have some leeway and aren't pixel perfect. Maybe layer switching could be designated to just one button but I guess it adds to the challenge like it is.
Cool! Art looks sick! Wasn't too hard to figure out things although I thought the goal was to reach the "opening" as it seemed to be telegraphed that way with the light shining in. Once I had some production going I treated it like an idle game and left for a bit before coming back to build my way up. In a way the buildings might be a bit too productive but I appreciated it for a jam game since it might be tedious otherwise and time to spend on playing games is limited. It got the point across and I can see this expanded.
Neat and awesome idea and theme use! While just 5 levels right now I think there is a lot of potential for more puzzles (even the title screen hints at more mechanics) and you I could see you play with even more layers of depth.
A bit short so never got too challenging but there are some nice systems here and it's a neat idea to plan a route with risk and reward. Cool with a battle system as well although it's pretty simplistic so far. Art and music is nice but I wish there were some sound effects as well.
Took a while to figure out you need to press "F" pick up the shards, got stuck on them (and other things) instead. Not sure if it's possible to beat the boss. It's definitely janky in almost every aspect :sweat_smile:. For where to start to improve, I'd suggest looking up better ways to handle collision as it goes a long way to give a better game feel.
Nice, love the style! Everything feels very polished and juicy both visuals and sound. Great music too! Had a lot of fun learning the mini games, just wish I could skip the intro so I could get more tries going faster.
Loved it! Really cute art that looks even better in motion. At first I was confused as I didn't get that the main goal was to avoid the ghost so I just kept picking them up :sweat_smile:. I didn't expect an upgrade system and wasn't sure how far it would go, I'd probably play it longer but it felt just right in length. Fun game loop and I like the small differences in both gameplay and mood between going down and up.
Pretty addicting! I ended up getting that trophy :sweat_smile:. Looks and sounds really nice and polished. If I have one nitpick it would be I'd like some more feedback when you catch a fish, maybe a different sound or maybe some other visual effect.
Love these little relaxing games sometimes. Instrument boards are so fun and immersive and I thought this one was very intuitive. Had a chill time with this one and the futurama reference made me laugh.
I like little mysteries like these and it's always fun to bring out a notebook (although it wasn't too hard to deduce the killer :sweat_smile:.
Awesome idea! Once it clicks how you line up things it's really satisfying. The biggest issue is the controls are WAY too slippery with too much momentum. I struggled way more with the precision movement than figuring out the solutions (which I think should be the main focus here). Some tighter movement would alleviate some frustrations.
I like the pixel art and animations. Dungeon generation and isometric view is cool even though the dungeons at this point only are filled with the same enemies and no real difficulty increase. I assume it's just the two spells so far but I see you're planning to add more post jam so keep it up!
Reminds me of a minigolf game I remember playing in the 90s or early 2000s, especially with the music track which really sounds pulled from that era (love it!). I got greedy in lust even though it was one of the easier levels and got sent back to the start so I sadly didn't finish :sweat_smile: . Maybe some additional mechanics or obstacles specific to each circle of hell could be added.
Really lovely character sprites and animations. By contrast the gray background look kinda sad, I wish there was something there or maybe just another color. Carrying the girl didn't come into play much but there is definitely stuff you can do with that idea to give it more purpose.
Really striking art style and moody atmosphere. Having rpg battles is an interesting idea although in its current form it lacks a bit of depth (not surprising for a jam). I'm sure it could be worked on further with more time though.
Really nice pixel art, the little area you built feels really polished! It's really hard of course to do a full narrative with the time constraints but I like what's there when it comes to the writing. It feels like it has some character and not so "stock". It builds up some intrigue as well so it could always be fleshed out with more time.
Nice! Great use of the theme. Fun to explore and figure out the clues. Time limit got me the first time, the button the next :rofl: but I got there in the end and caught the virus.
Really like the art style, makes me think of VVVVVV. The platforming feels good to play as well. I think I finished it? although not sure if there was any more to the ending. The screen turned black and it sounded like a textbox appeared, although not visible.
Lol, I love how the ramblings are randomly stitched together (I assume?) to make them even more "ramble-y". Really cool trippy visuals.
Woah, this is a neat little space sim. Made we want to land on planets and explore :sweat_smile: but I think it's ambitions enough as is. For fun I backed away from the solar system which ultimately gave me a bit of a surprise.
That's pretty deep... :sweat_smile:. Excellent and artsy theme use! Short and bittersweet, would be interested to see what you could add to it.
Damn that was brutal, took me around an hour (excluding bonus levels because ..nope) :sweat_smile:. A lot of levels and nice design. Presentation is great too. I definitely felt the lack of coyote time but in other ways it feels good to play and you get into like a zen mode after a while.
I got softlocked once when part of my car was over the edge but other than that it played fine and the car is pretty fun to control. I like the dantes inferno theme and the graphics that went with it for example the abstract shapes in lust that still look suggestive. I tried to grab the hearts in lust which was a mistake and I obviously ignored all the warnings throughout the levels (for my first run anyway :sweat_smile:). Music was nice and fitting too!
So juicy and satisfying! Failed my first run so early I was a bit confused, but once that drill came out on my next run I got a big smile on my face. Excellent!
Haha this was great! Chess has never been so frantic. Although I did end up pretty much focusing on a single piece (usually the queen) to do most of the work. I thought about if you at least should need to force the king into a check mate to win but maybe that would take away from the idea and flow of the game. Anyway, great entry and the story was a nice touch!
Gameplay is simple but fun and satisfying. Looks and sounds good and has a sense of progression. Good entry!
Played through it twice. First time the trash got me (is there a way to clean up the pizza boxes?). The next I got evicted which actually gave me a scare when he walked in . Esthetics are really cool and that mixed with the atmospheric audio sets a really creepy mood.
Neat idea! Would be interesting to do it with larger armies and being able to select multiple units.
Looks cool! I like the music too. Gameplay is lacking a bit, it's over pretty quickly and getting a good score is mostly about being lucky with where the towers spawn. It's more of a cool tech demo at the moment. Also I'm thoroughly missing the "wakka wakka" sound effect but I know being a compo game you probably aren't allowed to use it :P.
Strangely fun! I thought that some of the platforming was going to be a nightmare but it wasn't really that bad (as long as you have the camera overhead looking down). I like the aspect of exploring and trying to find the different pieces, some which are kinda hidden.
Fun! I like how the following levels bring in something new to mix it up.
Ah, Zuma. Used to play it a bunch years ago. Feels really smooth and satisfying to play and the music is really catchy. Some upgrades would've been cool I think.
@wskilljoy @ryzy27 @rongo-matane @selftitled @arthur-amorim @megrabbit Thanks for the feedback everyone! Science is indeed nothing but trouble.
@kscorp > The populace takes care of themselves pretty much.
@block97 > I sorta feel like the game auto plays itself after 2mins or so
@dlowe > I really enjoyed the first few minutes, and then, as others have pointed out, the game seemed to play itself
Yeah, I think I made the construction workers a bit too smart. Right now they auto build structures that are in demand pretty much. I think a good fix would be to have them simply build neutral structures and let the player zone them out as needed.
I really want to come back to this game at some point. There are so many things I wanted to add that I didn't have time to, especially to add some more shooting action in there which I agree is somewhat lacking right now.
@mgsx > it was very fun to play and i surely play it again to advance in ages
There is no age beyond the age of your robotic overlords. Maybe if I develop it further. Thanks for playing!
@belowparallel-ian Music was made in Cubase.
@Tikikala > cute and fun simple game. am i supposed to shoot all science zone cause they’ll all go awry or is there a chance they dont become robots?
No chance, SCIENCE only leads to giant death robots. Shoot them all down or watch your city burn!
@Linus > I think you could have taken the theme a bit further because the savages only appeared in the very beginning so maybe there could have been some more savages later on in the game but with different appareance.
I tried to make the robots look kinda like the savages to bring it full circle in the end. I also wanted to add more misbehaving sims based on how well you manage the city but didn't have time. I have lots of ideas for further development so hopefully it gets done in the future!
Took a while to figure out Dracula but thankfully giant orb shopkeeper gave me a hint. Definitely a weird mix of genres haha. As people have stated the low speed is a problem. I know part of metroidvanias are the upgrades but I'd rather go from "fast" to "really fast" rather then "slow" to "acceptable". Not a huge fan of the recoil from shooting either. Still there is a charm to it, and it felt nostalgic to me as it took me back to the days of mario kart 64 and Diddy kong racing.
The player moves faster on higher platforms is the cause of the drifting. The game might actually be too forgiving as well. I wasn't able to lose for the longest time even when I tried. Idea is neat though.
Really cool! I was going to complain that it's hard to know sometimes what's below you, but then I remembered maybe I should use first person mode to check first, which actually gives it more of a purpose.
Just beat it! Pretty insane for a compo entry. Sadly I think most people won't get to the first save point where the game really opens up. I think there needs to be a save right after the opening segment. I almost gave up myself but I'm so glad I didn't because man is this good. So much content, design works excellent going both ways. Everything is really polished too from start to end, 5/5.
Simple and fun! Art and sound work well together.
Man, I played this way longer than I expected to and I still feel like there is a bunch more to it. At first I was annoyed there was not even a short time goal stated in the beginning, something like "this is a good place to start, go here talk to this person" but I'm torn about it now. It can feel overwhelming at first but if you give it some time there some charm to just being dropped in and having to figure it out yourself. Hell, even the frustration of finding places decreased after a while as I started to memorize the layout of the town. Might play some more later before I give a final rating.
Haha, that was fun. Took a few tries but I got to the end at last. Nice use of the theme! Difficulty ramps up pretty fast but it makes sense since the story is pretty short. Maybe a longer story would just be tedious to replay. As some have mentioned there are some feedback issues and the hitbox feels bigger than you expect. Anyway, nice entry!
That was fun, played for quite a while and through every scenario. Lost my first two times but the human mind eventually prevails against any machine.. well against a LD-AI at least. Still, I wouldn't know how to start with a strategy AI so they always impress me. Art and sound do their job, solid entry!
Graphics are gorgeous! The gun however, while definitely interesting, is WAY too hard to use. I think the enemies have too much health as well and combined with the slot mechanic really slows the game down and you have to be really lucky not to blow yourself up before you get anywhere. Quick easy fix is to make bombs much rarer. The mechanic itself is really cool, fits the theme well and I can definitely see how it can be expanded upon. I really wanted to see more of it because it's so ecstatically polished but it's just too frustrating to play right now.
You have a nice base concept for something but as a game it's not super engaging. After the first two upgrades or so nothing really feels like it's changing except numbers are bigger. Also, I see so many submissions totally neglecting sound. Just a few blips and bloops can add a lot. I recommend trying some sound effect generators like BFXR to quickly get some sound into your games even if you're hard pressed on time :).
The concept is actually pretty brilliant. The simple graphics work and everything felt clear. I second adding something to make the hits more satisfying. Maybe some knockback, at least when enemies are defeated. It would be cool have them flying back. Maybe start with low level grunts that you defeat with a single hit and working your way up to some kind of boss to have some more sense of progression.
There are some collision issues but otherwise it was fun! The voices cracked me up and the idea is interesting.
Loved it! I only wish there was more. Feeding the meatballs could've used some more feedback though. Definitely checking out Dj Quads too because that track was dope.
Interesting take on the theme! Not sure if how much more there is to it or if you ever find out more about the footprint (I doubt it). As someone suggested, I think adding small changes to the room depending on your choices (like a chocolate bar on the pillow) would make it more interesting. Right now there is not really a point in continuing to look around the room after the first pass. Definitely a unique entry and I like the dialogue!
Pretty fun! I like the addition to the clocks to add some progression to the game and longer challenges, and THANK YOU for making the enemy turns shorter. As some people have pointed out some frustration comes from the syncing of enemies and platforms which results in long waiting periods at times. A fix might be to resync the rooms when entering and at death.
More of an art piece than a game.. but wait, can't games be art??? Anyway, definitely the most unique entry I've seen so far and it's always refreshing to see something different.
Excellent entry! Became a lot more fun once I realized you're supposed to feed the bird. Made it to the Aquatic but I kinda want to play more. Really fun and polished. The only thing lacking is sound.
Me and a coworker had some fun with this. Some polish to the graphics would help to keep the interest up though and maybe some music for the levels too.
Lovely! The story was a charming touch too. My only gripe is I couldn't give COMMA my d at the end.. (I'm sorry).
I got to the end so I think I got it? Some feedback is confusing though. Like, are picking up the hearts good? I intuitively assume "YES" but the sound design tells me "NO" (WAAAH! + downsliding whistle). Also, am I suppose to hug the sad people or avoid them? I intuitively assume "YES HUG EVERYONE" because I'm not a monster but I'm still not sure :P. Gameplay is simple but the multitasking kept me engaged enough to the end and the hand drawn art has a charm to it.
Reset at the touch of the wall is kinda harsh but I guess it's true to the arcade feel. It's not too bad if you try not to rush though. I won after finishing just one lap?? Is this a bug or did you change it? I also tried backing and crossing the finish line that way but it didn't count :P. Some sound would've been nice. There are simple sound generators out there (like BFXR) that I wish people would use more as it adds a lot to games without hardly any effort.
My favorite entry by far! Neat concept and theme use, good clever design, lots of content and everything looks, feels and sounds polished.
Not too much of a game but it was funny.
Crashes around level 16-17 for me. Not sure how the later levels are but I could pretty much just clear out everything underneath and then just dig down for every level. Maybe change it so they won't survive too long a fall even if nothing is underneath? That way you have to think about the path and work downward more slowly which would add some challenge. Concept is neat though.
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Adorable! I made a matchmaking game with similar mechanics for my very first ludum dare. Love the sound effects too. Is there a way to lose the game? I started clicking randomly in the end without any real penalty. If not I would suggest adding some form of fail state for more of a challenge.
Cute game, I like the art. The premise sold it to me.