FoonLudum Dare ExplorerLD41 → Project T.A.R.D.I.S.

Project T.A.R.D.I.S.

By matoux42

View on ldjam.com

CategoryRankScoreCount
Overall5383.0728
Fun5852.7528
Innovation4883.0728
Theme4333.4028
Graphics3903.1429
Humor3822.5026
Mood4982.7226

Comments

incobalt 2018-04-23 23:46

There was a problem when I went into the simulation a second time. The ship moved on its own and didn't respond to controls! This game has a clear progression, and I like that the difficulty is gated by earning money and researching enemies.

matoux42 2018-04-24 12:00

Thanks for your feedback @incobalt ! I haven't had enough time to test the Shoot'em up part, that I finished 2 minutes before the LD end. I'll try to fix that.

rapter 2018-04-24 21:04

Nice game and idea 5/5!!! Good Luck!

zanedd 2018-04-24 21:10

Love it! I also had the bug @incobalt mentioned, but other than that I really enjoyed it. Very creative. Only design criticism is that the font is a bit difficult to read.

foolmoron 2018-04-24 21:21

Same issue as incobalt! Also I wish the base speed was better, it's really tedious to start out with

matoux42 2018-04-24 22:00

@incobalt @ZaneDD @foolmoron Seems to be fixed !

theamazingb 2018-04-25 17:03

I still can't stop playing this game! I've always wanted to make a management shoot em up myself and to see you do it in 48 hrs is inspiring. The graphics are really well done. I wish you would have had another 24hrs to add sound. You should definitely continue to work on this. It has a lot of potential Here's our first LD entry https://ldjam.com/events/ludum-dare/41/infinite-typer

wizard-sino 2018-04-26 20:40

Tardis... DOCTOR WHO eh?

matoux42 2018-04-26 20:55

doctor.gif

@wizard-sino

wizard-sino 2018-04-26 21:17

I have a fez now. fezzes are cool.

alex13 2018-04-26 21:38

Very slow simulation , and bullets stayed after few times when I played . But In general - game

hilvon 2018-04-26 22:02

Hm... An interesting idea... Though I am not sure the "Simulation" is the right word to use. Maybe "Mission" would be better. Because retaining ship damage after "simulation" feels wierd.

Also the idea of "researching" and unlocking additional enemy types is. Fun, but it would really help if the enemies had different graphics. Just to tell which of the enemies are actually new ones.

And the gun upgrades are... well... the stock gut is pretty fittingly weaksauce. But even tier 1 gun is insanely good oneshotting omst of enemies and having a decent fire rate to deal with everyone non-convinced by one shot...

Moving to Tier 2 makes shooting even more satisfying... but Tier 3... just doesn't feel like an upgrade at this point.

lyrcaxis 2018-04-26 22:27

Quite fun! Tho with the difficulty being non-existant this felt more like a shoot-em-up incremental.

had a bug-free playthrough btw!

silkworm-sweatshop 2018-04-26 22:56

You have a nice base concept for something but as a game it's not super engaging. After the first two upgrades or so nothing really feels like it's changing except numbers are bigger. Also, I see so many submissions totally neglecting sound. Just a few blips and bloops can add a lot. I recommend trying some sound effect generators like BFXR to quickly get some sound into your games even if you're hard pressed on time :).

jshaffer94247 2018-04-27 04:43

I agree that it's more like "mission" than simulation. I don't know what those scientists I hired actually did. Maybe I didn't play long enough. I fixed my ship twice and shot things twice. And hired scientists. I need something to pull me back to play longer and motivate me to understand.

matoux42 2018-04-27 05:44

@Hilvon @Lyrcaxis @silkworm_sweatshop @jshaffer94247

Year, I understand what you think. At the beggining, I wanted to make true upgrades (with fixed names, stats and skins), but I haven't had enough time this week-end to make all, and to make a playable think I had to create self-generated upgrades (with multiplicators).

elgregos 2018-04-27 13:05

Played it for a straight 10 minutes until a "Failed to execute Tardis" error crashed the game (Windows 7 64 bits). But that was fun to play. Mixing shoot'em up and ressource management is a neat idea. Adding new buildings, each with their own kind of research, also reminded me Mega Lo Mania, an old Amiga game, and that's a good thing! My only complain is the lack of sound but hey, it's a jam game, we all had to sacrify something! Anyway, the best game I played this far, mechanics are good, well done!

johnnysix 2018-04-27 23:06

Unfortunately can't rate as I'm missing Python.dll and another runtime.

n00b 2018-04-28 02:57

I like the graphics and the concept but I felt that the shooting part of the game was too slow and the game wasn't really clear on what the scientist actually did.

matoux42 2018-04-28 06:50

@johnnysix

That's weird. Are you on a 32bit ? What is your windows version ?

That's the first time it happen !

2018-05-01 20:23

Neat idea! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=CCS-SbQWjlE

matoux42 2018-05-01 21:09

That's cool @jupiter-hadley, thanks :ok_hand:. What a pity you don't play more !

lautregars 2018-05-01 21:14

Le concept est bien bien sympa ! Au début j'y suis allé à l'instinct, j'ai direct claqué mon pognon pour me recruter une armée de professeurs Chen et aller me friter dans l'espace. Bon. sans amélioration d'armes aucune, c'était pas bien foufou, et j'ai trouvé un peu le temps long. Par contre, avoir de smonstres plus méchant en payant des crédits, c'est pas mal !

Pour le coup le theme, l'innovation sont là, ce qui manque c'est comme tu le dis dans ta description d'équilibrage, et de feedbacks. je pense que si la partie gestion elle même était chronométrée, et la partie shoot'em'up plus rapide, et plus difficile dès le départ, ça aurait déjà donné plus de tension et de fun au gameplay.

Mais en vrai comme moi t'as fait la Compo et c'est chaud d'avoir unt ruc bien et jouable, et en l'état actuel ton jeu tourne. du coup gg ;)

matoux42 2018-05-01 21:24

@lautregars

ça fait plaisir de voir un commentaire en français lol

Y a plein d'améliorations que j'aurais aimé faire (à commencer par un meilleur sh'm'em up, un feedback visuel pour les améliorations, etc), mais il m'a manqué du temps, et j'ai commencé mon sh'm'em up 1h avant le rendu donc c'était vraiment short.

Merci pour le feedback

(c'est drôle, t'es le premier à remarquer le visage du prof chen :smirk:)

cristiano-m-garcia 2018-05-07 00:30

Good job! Cool game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape

fashionbatman 2018-05-07 16:52

I had a lot of fun playing this! Like most games it could use some balancing, especially the upgrades. But is a solid game overall. Great job!