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Frogotten Focus
Frogotten Focus
By clare-chan1738
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 294 | 2.87 | 30 | |
| Fun | 291 | 2.64 | 30 | |
| Innovation | 299 | 2.55 | 28 | |
| Theme | 221 | 3.31 | 29 | |
| Graphics | 273 | 2.83 | 29 | |
| Audio | 218 | 2.83 | 26 | |
| Humor | 223 | 2.59 | 24 | |
| Mood | 237 | 3.04 | 27 | |
Comments
gnats
2024-10-07 00:12
Congrats on your first LD! I really like your concept/theme. My advice for post-jam cleanup would be to angle the sprite to your keyboard input so we get a better sense of moving down/up. You can even set the projectiles to come out in the direction of the last input. All this just serves to give the player a better sense of control. Thanks for making this!
good start! keep working on it
milq
2024-10-07 10:02
Great game! Honestly, for being your first participation in Ludum Dare, it's really well done! And on top of that, in the Compo format, which is the hardest. I find the game entertaining, and being inside a painting makes it adorable. At first, I had trouble understanding how the game worked, and that was because my browser on GNU/Linux wasn't displaying the entire screen. Once I switched to full-screen mode, I was able to play it without any issues. Great game!
well done! for an inexperienced developer its impressive to complete a game in 48 hours!
rickylee
2024-10-07 17:04
first LD lets gooo :) i managed to save the painting!
image_2024-10-07_180440010.png
satless
2024-10-07 20:45
Put the game in fullcreen and was able to play it properly. It's an interesting concept, however the enemies stopped spawning after the first ones pop up, even though I still took damage. Congrats on your first LD!
Great idea making him inside the painting! Felt very unique!
Thank you for all the positive feedback so far, I've added a fixed build for anyone who wants to give it another shot! :)
itsaina
2024-10-08 07:00
Congratulations on your first LD game! It's a cute little game, I liked the idea of swimming inside a painting, it's pretty creative!
I think the only negative I have to say is that sometimes it feels like i'm getting hurt from nothing. I'm not sure if I'm doing something wrong, but I keep losing health when nothing is even close to me (sometimes not even on screen).
Great entry, especially given this is your first LD! It would've been nice to see animations on the background and maybe some power-ups / healing items on the level, as I found it the safest to just shoot from the wall. Other than that, great entry overall!
I cannot beat this one. It's a bit hard to aim and move at the same time and my muscle memory with 'Q' makes it way harder to hit 'Q' than to hit 'E'.
Great job on your first entry, though! Especially as a compo!
Nice job on your first ! Starting with a compo is ambitious, and its a nice result! Here are the little issues i felt in the fixed build : - Sometimes i received damage without knowing why - Having Q and E as shooting button makes it hard to move at the same time, maybe using the mouse buttons could make it more comfortable? - Only being able to shoot from the sides makes it difficult to deal with some situations, though it could also be intentional to add challenge! Overall a nice piece! Keep it up and I'd say definitely keep working on this one!
saumon
2024-10-10 04:05
Congratulations for your first LD! I didn't know why I died for the first time. but good job!
Congratulations on your first ludum dare! You did very well! Would love to see you continue developing this into something else!
lumbra
2024-10-10 11:51
congrats on your first entry! it needs some polishing (im no programmer myself so, cant rly help but) sometimes i received damage and i didnt really get why- but its a pretty cool concept :]
I'm thrilled with the game's concept. It's something new and original. I'm glad I gave it a try. All the issues were resolved once I switched to full-screen mode. Great job!
Congrats on your first Ludum Dare! The whole idea of swimming inside a painting is super creative! With a little more polish, like fixing the invisible damage and tweaking the controls, it could be even more fun. Great start, keep going!
Thank you to everyone who rated the game, I have a few ideas on how to fix the issues so hopefully in the future after the jam ends, I'll try to fix it up more! :)
Nice job!
adamg
2024-10-11 00:05
Having the attack buttons right next to the movement controls was a little clunky, but once I realized I could also use arrow keys to move it felt much better. I enjoyed playing, the gameplay was fun, although I think if the enemies moved a little less predictably, such as a small chance to strafe around you a little bit, would make it feel a lot more polished
knarf
2024-10-11 10:16
Interesting take on the theme, but I had some trouble taking damage but not really understanding why; I only saw some monsters on the bottom but never in the painting so i couldn't shoot them neither as it only shoots horizontally ? Well done for a first LD game anyway :) Tried html and last build, falso fullscreen but i think i miss something ; also music sounded nice ^^ Good job !
torte478
2024-10-11 14:21
That was challenging! But I like it =)
bacalear
2024-10-12 10:46
Great! Liked idea very much.
Congrats on your first jam! Biggest issue I had was the control layout, like others have mentioned. I'm happy you didn't neglect audio as it gives important feedback that sometime is overlooked (although sound effects are a bit too loud compaired to the music). Visual effects can also be added for additional clearity/feedback, for example some particles or flashing when an enemy is hit/dies or when you are shooting charging. Little things to add polish and better game feel. Good job on finishing, keep it up!
kateryna
2024-10-19 17:35
Well done with your first entry! I think that with some improvements this game can be quite fun. I did find it rather challenging because of shooting only being horizontal, and health diminishing while no enemies were around. One idea: maybe shooting can be from the back and not front of the character. Then it would be easier to shoot and run away at the same time. Or aiming could be a separate control, for example, mouse pointer. Those are just some ideas to explore.
dianavi
2024-10-20 16:22
Great job, and well done for your first jam and the compo! You have a complete gameplay loop with simple, but cool, gameplay. ^^