Okay so I'm finally getting around to write a comment here. I've been pretty busy since LD51 and couldn't really answer anything here.
First of all, I want to thank all of you for your feedback and praise. I've read all of it and as always it's such a good feeling to see that people enjoyed what I made.
@lancival @ghostbomb @asieke It's really interesting to see that the camera apparently was a problem this time. It was the first time I implemented a camera that allows you to look ahead further in the direction you're going and I thought I balanced the values for that pretty well, although while playing the game again a few weeks later I did notice something was off with the camera, even though I couldn't exactly pinpoint what it was. Apparently my camera coding still needs work :D I think making the camera move a bit slower horizontally could already solve this but I will experiment around to find out exactly what is feeling odd so I can avoid that in the future. Thanks for the feedback there!
@ukulelefury @aligator @alex-de-la-cour @chungostudios @deepfreeze @resacagames The jump orbs were a pain to get right and I'd agree with that they still aren't. I actually already gave them massively oversized hitboxes to compensate but playing the game again now I agree it's a bit unreliable. In retrospect I should have made them activate on their own and grant you a double jump when touched but that didn't even occur to me during development for some reason. It would be one of the first things I'd change should I ever come back to this project though. Thanks for your feedback :D
@ava-skoog The web version is unfortunately always a bit weird in unexpected ways, yeah. During development I only really test the Windows build because I can do that fast. Game Maker should theoretically run on all platforms with the code you write but there's always small things that end up being incompatible between platforms. This time it was a lot of sound based problems apparently. I will probably tidy up the code in the coming week and release a post jam update addressing the main criticisms people had and if I manage I'll fix up the other platforms as well. Thanks for bringing that to my attention :D
@jeremy-ryan Ok so first of all that drawing is incredible and when I saw it my brain ceased to function for about a minute. Never in my life did I expect to ever get someone with actual talent to make fanart of my quickly thrown together super low res pixel art so I was completely overwhelmed and happy when I saw it. Thank you so much. As for your confidence in my art skill, I use such low pixel counts because I can't draw anything of higher resolution without it looking absolutely terrible right now. I'm working on it and I'm confident that I'll improve (maybe I'll try to tackle larger sprites next jam :D) but for now this is the absolute best I can produce. If I get to a point where I'm confident with larger pixel counts one day, I'll remake the player sprite just to flex on my current self.
Congratulations, you have reached the end of this comment. Please take a 5 minute break now and hydrate yourself. Have a great day! :D