Whack a Mole by Tero Pulkkinen 2020-10-04T23:49:07Z
Seems I can just walk off into the air above the moles and hold a key to hit them.. player is too slow to get them when they climb up an alternate platform.
Foon → Ludum Dare Explorer → Users → nil4k
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Prelude to a Squish | compo | 623 | 2.27 | 2.25 | 2.50 | 2.42 | 1.82 | 3.75 | 1.50 | 2.67 |
Seems I can just walk off into the air above the moles and hold a key to hit them.. player is too slow to get them when they climb up an alternate platform.
It took me a while to realize I could shoot through the center core. The background music could use more variation to help keep the player engaged longer.
I failed at playing this game. I could not figure things out and the text on the computer screen was too cropped to see anything.
I did try again. I was able to read the instructions on the laptop and got a game over while reading. I'm not understanding the mechanic. On next play, skipped the laptop and made it out of the first room and got a game over while trying to flip switches in the second room and none of them flipped.
Also I couldn't figure out how to exit the laptop view other than to lose the game and start over (or reload the game)
This game may be relying on some conventions I'm just not used to. Maybe having all the controls listed on screen (or at least in the laptop info) could help?
Looks good, but it's hard to learn how to play when the game is constantly ending.
Agree on the idea for a clear/undo button. The timing is hard to get right. Seems to pause on the loop around after making it hard to align on the beat (or there is more lag between loops than expected)
The ball will reappear at the end of the level. Plan was that shooting off left would restart level and shooting off right would bounce back... hitting the bottom would restart the level as well.
Sorry about A and D keys not working, I absent mindedly tested with left and right arrows and forgot to test that A and D were wired up correctly! The fix in the html source would be 'KeyA' and 'KeyD' instead of 'A' and 'D' but I don't know if it's appropriate to make that change late.
I don't think this is in danger of winning anything so I pushed all the pending changes previously waiting for the contest end. The game is as polished as I'm ever going to make it at this point.
All the new changes as of this comment: --------------------------------------- - Collisions + bounce sounds + falling platforms - Level announcement overlay - Restart level if ball hits ground or left edge - Bounce off right edge - Platforms all fall on level transition
@merkisoft at this point, I'd rather people see what I wanted to make rather than what I made in seven hours before the deadline. The original is still there in source control in github to check out as a self-contained html file.
@levidsmith added a score (and an "easy" high score for nine levels). Hitting the same platform multiple times multiplies the score, so it's now entirely possible to rack up ten thousand points on the first level if you figure out the secrets.
@theseller I like your idea, though technically all the notes from ball hits are in the *KEY* of the song because they are actual notes played earlier in the song, but I really like the idea of making them musically relevant to the current chord progression, though that will be challenging music theory to implement. I will give it a try this weekend.