nil4k 2020-10-05 20:45
Looks very polished but I kept getting killed by something completely invisible after the point that forces me to become a chick first to pass.
Foon → Ludum Dare Explorer → LD47 → Nugget
By plloyer, raptorofaxys and floboc
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 348 | 3.84 | 31 | |
| Fun | 302 | 3.77 | 31 | |
| Innovation | 368 | 3.72 | 31 | |
| Theme | 540 | 3.84 | 31 | |
| Graphics | 330 | 4.06 | 31 | |
| Audio | 127 | 4.03 | 31 | |
| Humor | 59 | 4.16 | 30 | |
| Mood | 494 | 3.67 | 30 |
Looks very polished but I kept getting killed by something completely invisible after the point that forces me to become a chick first to pass.
I laughed out loud the whole time I played. Great job!
I really want to play this game but when I tried to open it said my browser doesn't support WebGL. :(
This cycling mechanic is very creative! Also good that you placed singes indicating what stage to use, this made it mor user friendly, although these may vanish after some time. The music also had me dancing along 😅
Awesome Game! I really like the checkpoint system and the evolution idea with each stage having its own ability. The soundtrack was really good and the sfx matched it well. Very innovative take on the theme stuck in a loop and overall nice little game. Great job! : )
A windows build has been added! @funemaker
I love the theme and gameplay idea of this game, and it looks (and sounds) fantastic. It's also quite hard (or I'm just bad at it) and I didn't manage to free the poor egg-bird yet. But I guess it's pretty hard for real life eggs & birds to escape a slaughterhouse as well, so unfortunately that's only realistic!
@funemaker I had the same issue in Chrome but it worked in Edge.
Okay, I got it to work and it is amazing! The modeling is really well done and your use of the theme was clever. Good job creating an effective tutorial at the beginning, it was very helpful.
This is such a cute concept. Its simple and easy to pick up on. I found myself being constantly stimulated at all times when playing, there wasnt a dull moment. the physics also feel super nice. great game!
Awesome effort! Honestly had me giggling as I played it! Simple controls, and really catchy music. Great work!
Haha wow what a ride that was. Did somebody on the team record themselves saying "bok bok bok bok..." ??? Super funny and I love the idea of "evolving" to overcome obstacles. Setting this all in a slaughterhouse is kind of horrifying... maybe a version with less blood or hanging bodies would be nice :sweat_smile:
Yes @nikolai-shkurkin, haha, all the sound effects/music are from stuff I had lying around the place. The rooster and chick chirping is me, the chicken is my spouse! :P We had a good laugh :P
Well polished and nice concept. Even the tutorial was clear and to the point.
Great audio, fun idea overall and really well executed. Good stuff overall.
This...is so awesome lol. The prompts on the conveyor belt are REALLY HELPFUL and I think I had way more fun because they were there. Really impressive work!
I love this game XD, the built in tutorial is really helpful. I got a kick out of those sound effects to lol.
Awesome! There was one part where I kept trying to change into the egg but I was mid-jump and I would just hit the trap that made it really hard to progress. Still, it was really fun and the sound effects are hilarious. We made a game that was a little similar to this all the way back for Ludum Dare 35 but it wasn't an infinite runner. I like this a lot more, especially since that was only our 2nd LD game and it showed XD. Solid submission!
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**[PT-BR] Análise...**
1 - Mecânicas, Aprendizado e Fluxo: São três diferentes formas de jogar com o personagem principal: o ovo, o filhote e a galinha adulta. Cada qual com suas próprias características e capacidades. O passo do jogo é bastante frenético, então é um pouco difícil pegar de primeira (ou nas primeiras tentativas) o funcionamento de tudo. Infelizmente o jogo ficou lento em alguns pontos (não sei se por conta de haver muitos objetos acumulados em cena). Algumas vezes a galinha não respondia ao comando de pulo (talvez por conta desse delay). Apesar de tudo isso, o jogo foi bastante divertido.
2 - Gráficos, Áudio e Narrativa: Os gráficos ficaram muito bons para o tempo de game jam. A música é muito animada e divertida (com os efeitos sonoros auxiliando nesse resultado). A narrativa é bem direta e relacionada ao tema (não há grande desenvolvimento de personalidade, mesmo porque a ideia parece ser dezenas e dezenas de galinhas morrendo uma depois da outra).
3 - Cultura: O jogo me fez lembrar dos abatedouros (os quais poderiam ser menos "sofridos" para os animais). Fora isso, fez-me lembrar de algo divertido, como o filme Fuga das Galinhas (além de ter me feito lembrar de Toy Story também).
4 - Monetização: Não consegui chegar a algum final, então não tenho certeza se seria um jogo quebrado em estágios, ou se seria infinito com geração procedural (em formato final). O que poderia alterar a estratégia de stores para venda com propagandas em smartphones, como principal sugestão.
**[EN] Analysis...**
1 - Mechanics, Learning and Flow: There are three different ways to play with the main character: the egg, the chick and the adult chicken. Each with its own characteristics and capabilities. The pace of the game is quite frantic, so it is a little difficult to get everything working first (or in the first few attempts). Unfortunately the game was slow in some points (I don't know if there are many objects accumulated on the scene). Sometimes the chicken did not respond to the jump command (perhaps because of this delay). Despite all that, the game was quite fun.
2 - Graphics, Audio and Narrative: The graphics were very good for the game jam time. The music is very lively and fun (with the sound effects assisting in this result). The narrative is very direct and related to the theme (there is no great personality development, even because the idea seems to be dozens and dozens of chickens dying one after the other).
3 - Culture: The game reminded me of slaughterhouses (which could be less "suffered" for animals). Other than that, it reminded me of something fun, like the movie Chicken Run (besides reminding me of Toy Story too).
4 - Monetization: I couldn't reach any end, so I'm not sure if it would be a game broken in stages, or if it would be infinite with procedural generation (in final format). What could change the strategy of stores for sale with advertisements on smartphones, as the main suggestion.