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Deep Hunting
Deep Hunting
By ludumdaredevil
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1789 | 2.77 | 26 | |
| Fun | 1640 | 2.76 | 25 | |
| Innovation | 1832 | 2.31 | 24 | |
| Theme | 1810 | 2.56 | 24 | |
| Graphics | 1541 | 2.95 | 24 | |
| Audio | 1223 | 2.47 | 24 | |
Comments
Hey, it's not bad! Two days is a bit short, especially when going with something like libgdx. Kudos for trying something new! I did encounter an issue in that sometimes vertical shots did not collide with the deer. Other than that, it's a neat experiment and might be a fun little game if you spent more time on it :)
There isn't a lot of game here but what is there is a nice start that can definitely be expanded on. The graphics are nice and movement is solid. Right now it's basically a shooting gallery without any real danger and with no objectives which gets kind of dull after a while. If you added hazards or objectives, this could become a nice little hunting game.
Thank you for commenting on our game and for testing it! Unfortunately, I can't personally play your own game on my Mac, I tried the .jar file, but it seems either not recognisable or corrupted somehow. Thanks again!!
Well, I can see that there was an attempt. I guess this is more of a learning experience than anything. Why was the Windows file so big?
@no-grapes-games it had a bundled JRE.
@javier-belmer do you have java intalled?
@ludumdaredevil I do not
For starting out without an engine I think this is quite impressive already, you have graphics, you have collisions and you have a working game loop. Better than a lot of people would probably fare with those odds.
Really well done!
@sneakylemon I fixed the collision bug for you.
onizik
2021-04-29 08:16
Good job for a development without a game engines! I think here can be some counter for shooted deer and final point for finish. I'll wait for final version of this game.
looks good
The graphics and sound effects bring me back to 8-bit microcomputer days! Great job doing it yourself with no engine. I would like to see some enemies or some win/lose conditions.
(Noticed a bug - you can shoot arrows before picking up the bow!)
I used libGDX too! :raised_hands: But I also used Box2D for physics. And Tiled for level creation. And had a repository of code from various other games I've worked on to draw from. And had other talented teammates helping with art and sound design. (Which I have absolutely no talent for.) I think you did really well for a one-person team using only libGDX and working without any other pre-existing code. Better than I think I could have done, *especially* if this is your first time using libGDX. I love libGDX and I hope that you continue to learn, practice, and stick with it! Good job!
mikoziq
2021-05-03 17:29
After going out of the woods for other games
Pros
- hey, you didn't use the game engine, hipster! - looks like cardridge game, which could actually be fun - like the main character - didn't need to install Java (always a +)
Cons
- well, that's what you get when trying a no game engine game on game jam :sweat_smile:
But jokes aside, it's a nice try! Good job!
cavedens
2021-05-07 22:46
For not using an engine, great job. Could definitely turn into something with some more work and refinement