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Deep Hunting
Deep Hunting
By ludumdaredevil
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD48 | Ever |
|
| Overall | 1789 | 2.77 | 26 | 7.2 | 15.2 | |
| Fun | 1640 | 2.76 | 25 | 14.8 | 24.5 | |
| Innovation | 1832 | 2.32 | 24 | 4.9 | 8.7 | |
| Theme | 1810 | 2.57 | 24 | 5.9 | 10.6 | |
| Graphics | 1541 | 2.96 | 24 | 15.7 | 28.4 | |
| Audio | 1223 | 2.48 | 24 | 5.8 | 16.9 | |
Comments
Hey, it's not bad! Two days is a bit short, especially when going with something like libgdx. Kudos for trying something new! I did encounter an issue in that sometimes vertical shots did not collide with the deer. Other than that, it's a neat experiment and might be a fun little game if you spent more time on it :)
There isn't a lot of game here but what is there is a nice start that can definitely be expanded on. The graphics are nice and movement is solid. Right now it's basically a shooting gallery without any real danger and with no objectives which gets kind of dull after a while. If you added hazards or objectives, this could become a nice little hunting game.
Thank you for commenting on our game and for testing it! Unfortunately, I can't personally play your own game on my Mac, I tried the .jar file, but it seems either not recognisable or corrupted somehow. Thanks again!!
Well, I can see that there was an attempt. I guess this is more of a learning experience than anything. Why was the Windows file so big?
@no-grapes-games it had a bundled JRE.
@javier-belmer do you have java intalled?
@ludumdaredevil I do not
andidebob
2021-04-27 19:25 ♥ 1
For starting out without an engine I think this is quite impressive already, you have graphics, you have collisions and you have a working game loop. Better than a lot of people would probably fare with those odds.
Really well done!
@sneakylemon I fixed the collision bug for you.
onizik
2021-04-29 08:16 ♥ 1
Good job for a development without a game engines! I think here can be some counter for shooted deer and final point for finish. I'll wait for final version of this game.
pedrocoden
2021-04-30 17:10 ♥ 1
looks good
The graphics and sound effects bring me back to 8-bit microcomputer days! Great job doing it yourself with no engine. I would like to see some enemies or some win/lose conditions.
(Noticed a bug - you can shoot arrows before picking up the bow!)
I used libGDX too! 🙌 But I also used Box2D for physics. And Tiled for level creation. And had a repository of code from various other games I've worked on to draw from. And had other talented teammates helping with art and sound design. (Which I have absolutely no talent for.) I think you did really well for a one-person team using only libGDX and working without any other pre-existing code. Better than I think I could have done, *especially* if this is your first time using libGDX. I love libGDX and I hope that you continue to learn, practice, and stick with it! Good job!
mikoziq
2021-05-03 17:29 ♥ 1
After going out of the woods for other games
Pros
- hey, you didn't use the game engine, hipster! - looks like cardridge game, which could actually be fun - like the main character - didn't need to install Java (always a +)
Cons
- well, that's what you get when trying a no game engine game on game jam 😅
But jokes aside, it's a nice try! Good job!
cavedens
2021-05-07 22:46 ♥ 1
For not using an engine, great job. Could definitely turn into something with some more work and refinement