FoonLudum Dare ExplorerLD48 → Deep Hunting

Deep Hunting

By ludumdaredevil

View on ldjam.com

CategoryRankScoreCount
Overall17892.7726
Fun16402.7625
Innovation18322.3124
Theme18102.5624
Graphics15412.9524
Audio12232.4724

Comments

sneakylemon 2021-04-26 20:35

Hey, it's not bad! Two days is a bit short, especially when going with something like libgdx. Kudos for trying something new! I did encounter an issue in that sometimes vertical shots did not collide with the deer. Other than that, it's a neat experiment and might be a fun little game if you spent more time on it :)

initialposition 2021-04-26 20:38

There isn't a lot of game here but what is there is a nice start that can definitely be expanded on. The graphics are nice and movement is solid. Right now it's basically a shooting gallery without any real danger and with no objectives which gets kind of dull after a while. If you added hazards or objectives, this could become a nice little hunting game.

javier-belmer 2021-04-27 00:19

Thank you for commenting on our game and for testing it! Unfortunately, I can't personally play your own game on my Mac, I tried the .jar file, but it seems either not recognisable or corrupted somehow. Thanks again!!

no-grapes-games 2021-04-27 09:33

Well, I can see that there was an attempt. I guess this is more of a learning experience than anything. Why was the Windows file so big?

ludumdaredevil 2021-04-27 11:46

@no-grapes-games it had a bundled JRE.

ludumdaredevil 2021-04-27 11:52

@javier-belmer do you have java intalled?

javier-belmer 2021-04-27 13:05

@ludumdaredevil I do not

andidebob 2021-04-27 19:25

For starting out without an engine I think this is quite impressive already, you have graphics, you have collisions and you have a working game loop. Better than a lot of people would probably fare with those odds.

Really well done!

ludumdaredevil 2021-04-27 21:16

@sneakylemon I fixed the collision bug for you.

onizik 2021-04-29 08:16

Good job for a development without a game engines! I think here can be some counter for shooted deer and final point for finish. I'll wait for final version of this game.

pedrocoden 2021-04-30 17:10

looks good

andrewaprice 2021-05-01 12:56

The graphics and sound effects bring me back to 8-bit microcomputer days! Great job doing it yourself with no engine. I would like to see some enemies or some win/lose conditions.

(Noticed a bug - you can shoot arrows before picking up the bow!)

cannashblue 2021-05-03 02:31

I used libGDX too! :raised_hands: But I also used Box2D for physics. And Tiled for level creation. And had a repository of code from various other games I've worked on to draw from. And had other talented teammates helping with art and sound design. (Which I have absolutely no talent for.) I think you did really well for a one-person team using only libGDX and working without any other pre-existing code. Better than I think I could have done, *especially* if this is your first time using libGDX. I love libGDX and I hope that you continue to learn, practice, and stick with it! Good job!

mikoziq 2021-05-03 17:29

After going out of the woods for other games

Pros

- hey, you didn't use the game engine, hipster! - looks like cardridge game, which could actually be fun - like the main character - didn't need to install Java (always a +)

Cons

- well, that's what you get when trying a no game engine game on game jam :sweat_smile:

But jokes aside, it's a nice try! Good job!

cavedens 2021-05-07 22:46

For not using an engine, great job. Could definitely turn into something with some more work and refinement